Photo-real characters. A different approach.

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Comments

  • I think the problem is that we, as people that work with 3D models as a hobby, know they aren't real and fail to put ourselves in the perspective of the average person that sees our renders when we post them to sites like deviantArt. Those folks, unless they themseves work in a field where they deal with CGI on a daily basis, often can't tell the difference between a render and a photograph unless we say something to indicate it isn't a photo.

    This is a really good point.

  • nonesuch00nonesuch00 Posts: 18,333
    Gregorius said:

    I took a break from tone mapping to focus on improving the raw image, and I thought it was time to try it again to see how the latest improvements look when tone mapped.  I also enabled caustics for the first time in a while to hopefully add an extra touch of realism, especially to the eyes.

    RAW

    FILMICIZED (TONE MAPPED)

    You keep stepping up the quality.

  • ChadCryptoChadCrypto Posts: 596
    nicstt said:

    Diva, the face and pose look good. The hand doesn't seem to have enough substance/thickness/fleshiness... maybe it's an angle thing. But it's very promising.

    i'm thinking the hands look great; the character is slim, not much in the way of spare fat to add needless bulk. Plus the pose with the stretching in the area seems believable too me.

    I'm thinking now it only looks odd to me because it is too light. I remember ages ago when I was getting photography training they warned about showing hands that way (palm out) in a glamour photo as they would always be lighter/brighter reflecting more light and take away from the composition. They told me to not take photos posed like that and then told the model to change her pose.

    Yes , this is would be true if it was a posed image. Though , Diva is clearly staging this image to be a candid. If she had made her model have the dainty soft hands, it would impact the drama she was conveying. Posed rules don't work in a candid like photography situation. Though what you say does make sense, if it was that type of posed image. Good work @Divamakeup

  • The DiigitalsThe Diigitals Posts: 380
    edited April 2018

    Here's my girl makeup free. 

    I've taken on all the comments, I'm at the point where I'm making very, very small adjustments now. So the comments are invaluable. I agree with almost all of them. I am trying to keep her peach fuzz as prominent as possible, as it is a feature unique to her, as society sees hair faces as undesirable trait, I'm looking to challenge that to a point.

     

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  • PhilWPhilW Posts: 5,148

    Karuki - she looks very good, but I agree with the previous comment that the image looks like it has been a bit over-sharpened in Photoshop. But a real person rather than a render under the processing. I don't know if it is something in your render settings or if you are post-processing it. I would personally prefer a slightly softer look, but this is definitely one of the best photo-real images on this thread.

  • 3Diva3Diva Posts: 11,749
    edited April 2018
    Karuki said:

    Here's my girl makeup free. 

    I've taken on all the comments, I'm at the point where I'm making very, very small adjustments now. So the comments are invaluable. I agree with almost all of them. I am trying to keep her peach fuzz as prominent as possible, as it is a feature unique to her, as society sees hair faces as undesirable trait, I'm looking to challenge that to a point.

     

    This one, to me (and it's just my opinion so take it with a grain of salt), is a bit of a step backwards - only because it's a "straight on" shot and REALLY shows a lot of symetry.

    In the previous image, her hand was covering some of her face which hid some of the symmetry. The symmetry here really pushes this farther away from photo-realism - at least to me. I'm sure others would probably disagree and that's ok. :)

    The skin and everything look awesome to me! I just think the morph needs some asymmetry. :)

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  • agent unawaresagent unawares Posts: 3,513
    edited April 2018

    Is that actually a symmetrical morph? I'd be curious to know because it feels like there's a subtle skew to the face. But that might just be pose and expression and the effect of her not looking 100% straight on into the camera.

    The eyelashes are definitely symmetrical, it's not too glaring and probably no one would notice except for the two clumps that stuck together on the ends on both eyes, I'd edit the transparency on one of those.

    Her left bangs, where you pulled them away from the face, have jagginess to the curves towards the ends. Sometimes bumping smoothing up 2-3x on the hair takes care of this.

    Post edited by agent unawares on
  • TooncesToonces Posts: 919
    edited April 2018

    I agree with the over-sharpened comment (perhaps over-contrast is more appropriate word?).

    Also the hair needs a bit of dForce love. The bangs, especially on the right side of the picture, are levitating in midair.

    As for the symmetry comments, I agree. However I'd like to see her with an assymetrical smile as it may be the perfect solution without needing to alter the facial morph.

    Post edited by Toonces on
  • Serene NightSerene Night Posts: 17,680
    Karuki said:

    Here's my girl makeup free. 

    I've taken on all the comments, I'm at the point where I'm making very, very small adjustments now. So the comments are invaluable. I agree with almost all of them. I am trying to keep her peach fuzz as prominent as possible, as it is a feature unique to her, as society sees hair faces as undesirable trait, I'm looking to challenge that to a point.

     

    This image rocks, nice job

  • Nice work Serene -- a few minor suggestions:

    - If not already, recommend a single light source, a Spotlight, mirror the camera transforms for the light and aim at character slightly above nose level.  Also your lighting used in the image is a bit overexposed on the central face giving it a slightly artificial look.  Can you try moving the light source further away, also I would use Light Geometry of Disc and set both dimensions to 50.  Lastly, I'd love to see a render against a white or near-white background vice grey...grey while neutral, is pretty uncommon in real life so again it reduces your overall realism of this particular image.  Ok lastly again, the facial features still seem very symmetric..overly a bit.. so perhaps raise an eyebrow a tad, skew the nose a tad... 

    Anyhow, your pic is great...just curious these make it even more so!

    Jeff

  • 3WC3WC Posts: 1,114

    @Karuki re: symmetry.  Your picture is definitely very real. Though I notice that the hair seems very symmetrical also from the hairline up to the top of head.

  • GregoriusGregorius Posts: 397

    Superman returns!  Which one looks most realistic?

    RAW

    FILMICIZED (TONE MAPPED)

    FILMICIZED WITH LINEAR CONTRAST

  • AscaniaAscania Posts: 1,855
    wwes said:

    @Karuki re: symmetry.  Your picture is definitely very real. Though I notice that the hair seems very symmetrical also from the hairline up to the top of head.

    More than that, the hair is too in-focus. The single hairs are all too clear and distinctive. Some shallower depth of field would probably help here.

  • The DiigitalsThe Diigitals Posts: 380
    edited April 2018

    thanks for all the commenst and notes!!

    I should've probably explained the previous post! I work in that very symetrical, aligned post while tweaking textures, morphs and shaders, it's much easier to compare that way. 

    The hair really does annoy me because it's so realistic but unfortuantely symetrical!! whyyyyyy :(

    I encounter this time and time again... I love OOT hair but I see this issue often. How do I improve the hair? Or is there someone I could work with to do hair while I focus on skin?

    Anyways, here's the latest. I think black and white always looks more photo-realistic...

     

     

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  • TooncesToonces Posts: 919
    Gregorius said:

    Superman returns!  Which one looks most realistic?

    RAW
     

    FILMICIZED (TONE MAPPED)
     

    FILMICIZED WITH LINEAR CONTRAST
     

    The middle one.

  • marblemarble Posts: 7,500
    Karuki said:

    thanks for all the commenst and notes!!

    I should've probably explained the previous post! I work in that very symetrical, aligned post while tweaking textures, morphs and shaders, it's much easier to compare that way. 

    The hair really does annoy me because it's so realistic but unfortuantely symetrical!! whyyyyyy :(

    I encounter this time and time again... I love OOT hair but I see this issue often. How do I improve the hair? Or is there someone I could work with to do hair while I focus on skin?

    Anyways, here's the latest. I think black and white always looks more photo-realistic...

     

     

    These look fantastic but not the peach fuzz, IMHO. To me it looks more like stubble than peach fuzz - the hairs are just not fine enough. And I speak as someone who finds lovely downy fuzz very attractive.

  • GregoriusGregorius Posts: 397

    Just for the heck of it, here's an extreme close-up of an eye that I personally thought turned out quite well!  Thoughts?

  • nonesuch00nonesuch00 Posts: 18,333
    Gregorius said:

    Just for the heck of it, here's an extreme close-up of an eye that I personally thought turned out quite well!  Thoughts?

    Looks good, photorealistic even if you allow for the user to think maybe it has been postprocessed.

  • Karuki said:

     

     

    The black and white looks great—the care in posing really pays off. I suspect that for most photoreal images, one of the most important elments is misdirection: get the viewer to focus on the emotion, so they don't focus on finding things that are off. I agree with the others that the peach fuzz is off—too think, rather than too prominent (although it's good on the forehead), but this pose doesn't lead my eye to it. Instead, I look at the middle of her face and the peach fuzz is more periphrial to my viewing experience.

    The color version doesn't work as well for me. The toning feels clamped, and that changes the appeareance of skin in a way that make it look less real. I.e., it doesn't look like a photo of a person that was toned, but rather a CGI model. The toning in your earlier color images looked much more like photos that had been given a stylized toning effect. It might be the lack of background is what hurts this particular toning exercize. If she were anchored in an environment that reflected the lighting (maybe just a background with some color like the one below), you could probably sell that color look. 

    For what it's worth, I struggle with peach fuzz, too. Assumign you're uing the Daz product (which I adore), it's great 90% of the time, but there are some angles and light settings where it doesn't do what I want.

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  • GregoriusGregorius Posts: 397

    Looks good, photorealistic even if you allow for the user to think maybe it has been postprocessed.

    Thanks!  Postprocessed how exactly?  Does this version look any less processed?

  • agent unawaresagent unawares Posts: 3,513
    Gregorius said:

    Looks good, photorealistic even if you allow for the user to think maybe it has been postprocessed.

    Thanks!  Postprocessed how exactly? 

    Well the iris would have had to have been completely replaced if that was a photo, that is not a human iris pattern and it's very obvious up close.

  • brettnucklesbrettnuckles Posts: 87
    edited April 2018
    Gregorius said:

    Looks good, photorealistic even if you allow for the user to think maybe it has been postprocessed.

    Thanks!  Postprocessed how exactly?  Does this version look any less processed?

    Look up photos of eyebrow close-ups. The angle of the hairs changes from horizontal to near vertical as you go from the outer to inner part of the eyebrow. The way that your inner eyebrow hairs are all oriented horizontally kinda kills the realism for me.

    Post edited by brettnuckles on
  • nonesuch00nonesuch00 Posts: 18,333
    Gregorius said:

    Looks good, photorealistic even if you allow for the user to think maybe it has been postprocessed.

    Thanks!  Postprocessed how exactly? 

    Well the iris would have had to have been completely replaced if that was a photo, that is not a human iris pattern and it's very obvious up close.

    That's similar to my iris, except I have only yellow and blue. What's missing is the muscle striations in the iris, which could have been blurred away by postprocessing. Same with the individual hairs in the eyebrows.

    Admittedly it is unusual to such heavy blurring on the eyes & eyebrows when the skin is very sharp.

  • GregoriusGregorius Posts: 397
    edited April 2018
    Admittedly it is unusual to such heavy blurring on the eyes & eyebrows when the skin is very sharp.

    Well, here's my attempt to sharpen them up.  I'm not sure about the irises, but I think these eyebrows should at least look less blurry.  Do you agree?


    Post edited by Gregorius on
  • nonesuch00nonesuch00 Posts: 18,333
    edited April 2018
    Gregorius said:
    Admittedly it is unusual to such heavy blurring on the eyes & eyebrows when the skin is very sharp.

    Well, here's my attempt to sharpen them up.  I'm not sure about the irises, but I think these eyebrows should at least look less blurry.  Do you agree?


    Well the eyebrows need I think a bit of cris-crossing, they are so neet but do look much more realistic.

    The iris you need to search the internet and find a very large picture of an iris - because they are actually muscle tissue filled with varying amounts of melanin (that causes them to be darker brown the more there is of it). Also the sclera search for that on a person with the same colored iris (because those vary too).

    Post edited by nonesuch00 on
  • WonderlandWonderland Posts: 7,053
    edited April 2018

    This is my attempt to do a realistic edgy fashion shoot. Critiques welcome! 

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  • nonesuch00nonesuch00 Posts: 18,333

    This is my attempt to do a realistic edgy fashion shoot. Critiques welcome! 

    I think she looks realistic although heavily post processed too. The eye whites are the weak point.

  • GregoriusGregorius Posts: 397

    While I tinker with the eyes a bit, here's a straight-on portrait of one of my characters that incorporates the new eyebrows.

  • WonderlandWonderland Posts: 7,053

    This is my attempt to do a realistic edgy fashion shoot. Critiques welcome! 

    I think she looks realistic although heavily post processed too. The eye whites are the weak point.

    Thanks. Do you have any advice on how to improve the eye whites?

    As far as post processing, I basically can't leave a render alone. I do postwork on everything. The original render looked perfectly fine, but I have a weird obsession with having to do postwork. I always like to arty-fy it for some reason! 

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