Photo-real characters. A different approach.

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  • GregoriusGregorius Posts: 397
    edited April 2018
    Mendoman said:

    Here's my try for realistic skin/eyes/hair. Lighting is just the DS default HDRI. Don't mind the clothes, there's some poke throughs here and there, and shirt is not really fitting in the chest area. But anyways, constructive criticism is welcomed

    Not bad at all!  The gun and holster look a little fake, and the hair needs work, but I think the latter is a challenge even for the best of us.  I certainly can't claim to have perfectly convincing hair, as you may have noticed.  A+ on the skin, eyes, and clothing, though!

    Post edited by Gregorius on
  • nicsttnicstt Posts: 11,715
    edited April 2018

    Others have responded to your previous comment about my comment. :) I would add that those symetrical hairs posted as examples not only have lots of hair to kill the symettry but the 'shading' on the fair further kills any doubts before they appear. 

    Gregorius said:
    Mendoman said:

    Here's my try for realistic skin/eyes/hair. Lighting is just the DS default HDRI. Don't mind the clothes, there's some poke throughs here and there, and shirt is not really fitting in the chest area. But anyways, constructive criticism is welcomed

    Not bad at all!  The gun and holster look a little fake, and the hair needs work, but I think the latter is a challenge even for the best of us.  I certainly can't claim to have perfectly convincing hair, as you may have noticed.  A+ on the skin, eyes, and clothing, though!

    There is lots to like about the clothes here; they have depth, which I notice immediately when it's absent - as it too often is. The one thing on the trousers (pants) that is off, and very noticeable is the way the 'cloth' hugs the contours; dforce (or VWD) would really help there. The cloth around her breasts is not right, but not immediately wrong, although I suspect as you improve things, they would become more apparent.

    The shaders need some work I feel but overall not bad - on the trousers that is.

    ... And agree with your comment on the hair although it looks far more convincing than the symetrical one posted previously. Some 'frizz' on it and it would be pretty damn close; any imperfections in it could be down to all sorts of reasons that a viewer would forgive (unlikely in this thread though).

     

    Post edited by nicstt on
  • GregoriusGregorius Posts: 397

    Superman tries on the latest version of my textures/shaders.

  • Gregorius said:

    Superman tries on the latest version of my textures/shaders.

    You've really come a long way! His lips seem a little matte, and pale and his eyelashes need some work, tehre's asome great fibermesh options available. His eyebrows are a little neat, but you're really getting there!

  • VadrusVadrus Posts: 47
    edited April 2018

     

    Gone back to working with Olympia 7 again, I just love her.

    (Hopefully the pictures are attached but I'm not holding my breath - Took two goes!)

    Post edited by Vadrus on
  • PhilWPhilW Posts: 5,148

    Vadrus - yes she looks great and very realsitic in your images! (although for some reason I am only seeing the first and last and not the middle two).

  • VadrusVadrus Posts: 47
    PhilW said:

    Vadrus - yes she looks great and very realsitic in your images! (although for some reason I am only seeing the first and last and not the middle two).

     

    Erm there are only supposed to be two images, I guess I did something wrong the second edit as well!

  • hyteckithyteckit Posts: 167
    edited April 2018

    Can't render realistic hair in DAZ. Did a render of Victoria 7 and did a quick photoshop of the render into another image.

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  • hyteckithyteckit Posts: 167
    edited April 2018

    Another quick photoshop of render into an a photo.

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  • Takeo.KenseiTakeo.Kensei Posts: 1,303

    My take on the subject. G2F with base skin and custom morph

    I need non painted eyebrows for close up. For the eyes I'm not far from what I want

    One of the other problem with DAZ figures is cloth that stick to much to the body (the boobs here). There are solutions but I was lazy

    I didn't really try dforce yet but I plan to do it

     

     

  • hyteckithyteckit Posts: 167
    edited April 2018

    Victoria 7 with rendered hair and DOF camera.

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  • hyteckithyteckit Posts: 167
    edited April 2018

    2 more photoshop jobs of Victoria 7 render.

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  • Leonides02Leonides02 Posts: 1,379
    hyteckit said:

    2 more photoshop jobs of Victoria 7 render.

    Wow. Thanks for these. These images really demonstrate how much hair is keeping us from true photorealism!!!

  • 3Diva3Diva Posts: 11,749
    hyteckit said:

    2 more photoshop jobs of Victoria 7 render.

    These are really pretty but the ear, neck and part of the forehead also look like they're not a render but part of a photo that's been merged with a render. While they're really cool, I don't think they're really in keeping with the aim of the thread (which is to render 100% photo real looking characters). Heavy photoshoping and/or merging photos with a render, while creates really cool effects, as you'e shown, doesn't really show what can be done purely with rendering 3D figures. Which I think is the aim of the thread.

    These are really pretty and cool images though! :)

  • hyteckithyteckit Posts: 167
    edited April 2018

     

    hyteckit said:

    2 more photoshop jobs of Victoria 7 render.

    These are really pretty but the ear, neck and part of the forehead also look like they're not a render but part of a photo that's been merged with a render. While they're really cool, I don't think they're really in keeping with the aim of the thread (which is to render 100% photo real looking characters). Heavy photoshoping and/or merging photos with a render, while creates really cool effects, as you'e shown, doesn't really show what can be done purely with rendering 3D figures. Which I think is the aim of the thread.

    These are really pretty and cool images though! :)

     

    Wasn't my intention. The intention of the photoshop was to show what difference realistic hair makes. DAZ does not create realistic hair and that one of the major thing holding DAZ from creating realistic renders.

    I didn't even spend the time trying to get the lighting and color to match up perfectly. Didn't do much to the render head besides some quick color correction and some blending to a photo with an existing face/hair of the photo.

    If I knew how to crop out a realistic hair from a photo and place it on a 3D model with face, neck, ear, body, I would.

    Post edited by hyteckit on
  • PhilWPhilW Posts: 5,148

    I agree that hair is a big factor in getting photoreal renders, I think we can get very close with the skin, eyes etc these days but hair is still generally an issue. Soemthing I am constantly working on!

  • Takeo.KenseiTakeo.Kensei Posts: 1,303
    hyteckit said:

     

    Wasn't my intention. The intention of the photoshop was to show what difference realistic hair makes. DAZ does not create realistic hair and that one of the major thing holding DAZ from creating realistic renders.

    I didn't even spend the time trying to get the lighting and color to match up perfectly. Didn't do much to the render head besides some quick color correction and some blending to a photo with an existing face/hair of the photo.

    If I knew how to crop out a realistic hair from a photo and place it on a 3D model with face, neck, ear, body, I would.

    Then you should have a look at Fiber hairs or LAHM or https://www.daz3d.com/forums/discussion/188806/coming-soon-lamh2iray-catalyzer-commercial

  • WonderlandWonderland Posts: 7,056
    hyteckit said:

    Another quick photoshop of render into an a photo.

    I think the angle of the head is a bit off, but a very cool concept. I was wondering where you got the hair? Is there somewhere to purchase hi res hair png or psd files that can be used for commercial purposes? 

  • hyteckithyteckit Posts: 167
    edited April 2018
    hyteckit said:

    Another quick photoshop of render into an a photo.

    I think the angle of the head is a bit off, but a very cool concept. I was wondering where you got the hair? Is there somewhere to purchase hi res hair png or psd files that can be used for commercial purposes? 

    I just search google for high res images of "hair" and "model" and "cosmetic". I was going to blowout the exposure and make it similar to the original, but I didn't want to lose all the details of the 3D render.

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    Post edited by hyteckit on
  • hyteckithyteckit Posts: 167
    edited April 2018
    hyteckit said:
    hyteckit said:

     

    Wasn't my intention. The intention of the photoshop was to show what difference realistic hair makes. DAZ does not create realistic hair and that one of the major thing holding DAZ from creating realistic renders.

    I didn't even spend the time trying to get the lighting and color to match up perfectly. Didn't do much to the render head besides some quick color correction and some blending to a photo with an existing face/hair of the photo.

    If I knew how to crop out a realistic hair from a photo and place it on a 3D model with face, neck, ear, body, I would.

    Then you should have a look at Fiber hairs or LAHM or https://www.daz3d.com/forums/discussion/188806/coming-soon-lamh2iray-catalyzer-commercial

    I believe that's over $100. 

    I'm already planning to import DAZ models into Blender and use Blender's Hair Dynamics rendering.

    Post edited by hyteckit on
  • hyteckithyteckit Posts: 167
    edited April 2018

    There's no crazy photoshop trickery done to the 3D render. The 3D render is completely untouch, direct from DAZ.  This time I just place some quick shoddy cropped out hair onto a 3D render. 

    3D Model + photo hair = Final Product

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  • hyteckithyteckit Posts: 167

    Trying to avoid rendering hair, so I render Victoria 7 with a hood instead. What do you guys think?

     

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  • hyteckithyteckit Posts: 167
    edited April 2018

    This time with 3D rendered hair. Added some baby hair to her hairline to soften up the hairline.

     

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  • ArielRGHArielRGH Posts: 105

    @hyteckit I am puzzled about the eyes and the skin of your V7, clearly not the originals. Can you share what did you use?

  • Leonides02Leonides02 Posts: 1,379
    hyteckit said:

    This time with 3D rendered hair. Added some baby hair to her hairline to soften up the hairline.

     

    Baby hair! Interesting technique. I think it definitely adds to the realism. Good work. 

  • hyteckithyteckit Posts: 167
    ArielRGH said:

    @hyteckit I am puzzled about the eyes and the skin of your V7, clearly not the originals. Can you share what did you use?

    I use the skin from Delilah. One of my favorite skins. Not to soft, but not too detail/harsh. A nice subtle balance. The eyes render well too. I mainly purchase characters for their skin. laugh

    https://www.daz3d.com/delilah-for-genesis-3-and-8-female

  • ArielRGHArielRGH Posts: 105
    hyteckit said:
    ArielRGH said:

    @hyteckit I am puzzled about the eyes and the skin of your V7, clearly not the originals. Can you share what did you use?

    I use the skin from Delilah. One of my favorite skins. Not to soft, but not too detail/harsh. A nice subtle balance. The eyes render well too. I mainly purchase characters for their skin. laugh

    https://www.daz3d.com/delilah-for-genesis-3-and-8-female

    Aha. Thank you!

  • What a great thread and discussion! Here's my take with a render straight from DAZ. Model is V8HD with Altern8 shader and LIV hair. Lighting from an HDRI and a bit of fill from the headlamp. I agree with previous posts that the hair and eyes show that it's not a real person as well as a certain "stiffness" in posing. Still, great fun to try and it keeps me out of the pub! 

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  • ArielRGHArielRGH Posts: 105

    What a great thread and discussion! Here's my take with a render straight from DAZ. Model is V8HD with Altern8 shader and LIV hair. Lighting from an HDRI and a bit of fill from the headlamp. I agree with previous posts that the hair and eyes show that it's not a real person as well as a certain "stiffness" in posing. Still, great fun to try and it keeps me out of the pub! 

    Haha, looks like Vicki jumped straight out of bed in her cottage in the woods while vacationing. No makeup, no lashes, none of that pesky modelling BS, just enjoying herself and the natural environment. It's a pretty cool rendering!

  • GregoriusGregorius Posts: 397
    edited April 2018

    A bit more work on my eye textures and shaders...

     

     

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