Anatomical Elements

124»

Comments

  • rynmtylr said:

    Which of Male-M3dia's products offers the best value for genital enhancements? The comical prudishness of Daz's website makes it a little hard to know what you really get in that area.

    Well, you may just want to look for numbers of morphs.

    For instance... https://www.daz3d.com/m3d-hd-hero-shapes-for-michael-8
    This lists "3 Anatomical Elements presets".

    https://www.daz3d.com/m3d-dalton-hd-for-genesis-8-male
    This has 2 "Anatomical Elements presets".

    I happen to have both of those packages, and I can tell you that each of those presets has its own look. So there's not a huge worry of overlap.

    It's difficult to tell you what to buy without pictures, but even an untextured picture would not work here, so I'll just leave it at that. There's a variety when you get multiples, and you can mix/match by using partial dials. The more you have, the better, sort of like Pokemon.

    ......

     

    Actually there's more differences in there as the Hero product mentions veins.. and Dalton is the only set that morphs, ahem, anyway... you should get both sets particularly Dalton (and M3D Jesse for G3M) if you're posting images on 'rotica. I only do that one morph once per generation because it's a PAIN to do.

    Your veiny morphs are definitely very good, but they aren't the only way to skin the cat.

    Have you checked out Eroticalist's Veiny Wet "Rooster" for G8M? That product uses a Geoshell with Diffuse, Bump, and Displacement maps to apply veins to the male anatomical pokey bits. (It's also highly useful for applying textures for people who use Torso UV for those figures that don't come with textures for the gens)

    I don't know if a geoshell approach would be easier (or even if geoshells for the "rooster" would even be a valid product in the Daz store), but I think the results are very good.

    (Not sure if it adds anything to the back door. It's relatively trivial, although the texture maps for the back door are split due to the way the torso map works...)

  • Male-M3diaMale-M3dia Posts: 3,581
    edited June 2019
    rynmtylr said:

    Which of Male-M3dia's products offers the best value for genital enhancements? The comical prudishness of Daz's website makes it a little hard to know what you really get in that area.

    Well, you may just want to look for numbers of morphs.

    For instance... https://www.daz3d.com/m3d-hd-hero-shapes-for-michael-8
    This lists "3 Anatomical Elements presets".

    https://www.daz3d.com/m3d-dalton-hd-for-genesis-8-male
    This has 2 "Anatomical Elements presets".

    I happen to have both of those packages, and I can tell you that each of those presets has its own look. So there's not a huge worry of overlap.

    It's difficult to tell you what to buy without pictures, but even an untextured picture would not work here, so I'll just leave it at that. There's a variety when you get multiples, and you can mix/match by using partial dials. The more you have, the better, sort of like Pokemon.

    ......

     

    Actually there's more differences in there as the Hero product mentions veins.. and Dalton is the only set that morphs, ahem, anyway... you should get both sets particularly Dalton (and M3D Jesse for G3M) if you're posting images on 'rotica. I only do that one morph once per generation because it's a PAIN to do.

    Your veiny morphs are definitely very good, but they aren't the only way to skin the cat.

    Have you checked out Eroticalist's Veiny Wet "Rooster" for G8M? That product uses a Geoshell with Diffuse, Bump, and Displacement maps to apply veins to the male anatomical pokey bits. (It's also highly useful for applying textures for people who use Torso UV for those figures that don't come with textures for the gens)

    I don't know if a geoshell approach would be easier (or even if geoshells for the "rooster" would even be a valid product in the Daz store), but I think the results are very good.

    (Not sure if it adds anything to the back door. It's relatively trivial, although the texture maps for the back door are split due to the way the torso map works...)

    In this case it uses maps, which in case of iray takes more memory than the morph, also since the products are shape-based it wouldn't make too much sense to create a set of maps for that purpose only. Besides a morphs actual closing and opening and as veins and the other rmorph are hd based, they don't have volume to they should cause little poke thorugh.

    Post edited by Male-M3dia on
  • mr clammr clam Posts: 707

    Does anyone know a way to load characters with the elements already on? It's a pain in the neck to always have to attach them separately.

  • FSMCDesignsFSMCDesigns Posts: 12,775
    edited June 2019
    mr clam said:

    Does anyone know a way to load characters with the elements already on? It's a pain in the neck to always have to attach them separately.

    You could always go to where you load the genitals. right click on it and create a custom action. that way it's in your scripts menu and whenever you load a figure it's much faster to just click at the top for the drop down and load that way.

    Post edited by FSMCDesigns on
  • CybersoxCybersox Posts: 9,082

    Or just go to renderotica and get a 3rd party option. They usually have more options anyway and look/function better.

    you've seen one anotomical, you've seen 'em all - imo 3rd party is not any better in fact even terrible when you it comes to character textures; but 'otica does offer good morph and pose dials for the defualt element

    maybe you are talking about the males since I don't use them often, but for the females, the 3rd party addons are far superior and I have no issues with textures matching, it's a simple click.

    The 3rd Party male products don't work to well with custom shapes that are scaled. I had looked at making some shapes for some other products but I stopped because the rigging wasn't suitable, and I ran into issues making them work with my shapes. This is why I add these shapes for the DAZ gens to my products in this store.

    I'll agree that none of the third party male products are perfect, but to be fair, the DAZ male product is lacking in a number of ways as well.  Then again, the concept of doing it as an added element rather than an intrinsic part of the figure is the root cause of a lot of the problems in most of the current solutions, both male and female.  Because, lets face it, none of the DAZ figures bend completely naturally, even the G3 and G8 figures. Otherwise, why would so many vendors apparently be making a good living creating endless series of "correction" morph sets?  And all you really have to do is look at the distortions that occur in so many texture sets when you spread either Vickie or Mike's legs into the splits to see that this is one of the areas where DAZ hasn't really complete solved all the the myrid problems involved with that part of the body even before we bring the gens into it. 

    That's not meant as a dis on DAZ, by the way, it's just reflective of the fact that the human body is a big sack of mostly water that holds it's shape through a combination of external tension and a number of internal elements of varying degrees of rigidity, so trying to simultaneously simulate the effects of gravity, inertia, temperature AND varying levels of internal rigidity using just morphs on a mesh that's composed of polygons that are absolutely gigantic compared to the subcomponents of a real body isn't practical at the level of computing power the average hobbyist has access to. Which is why it's damn near impossible to do a render of M8 looking as though he just got out of a cold shower.   And the end effect of trying to make the gens shape and pose naturally when they've completely seperate items that are essentially sewn to a geograft pair of shorts only exacerbates the problems, so sometimes "things" are simply not where they should be. 

    All that said, I do findthat I use the DAZ male gens more often than the other alternatives I've picked up, but on the female side of the equation I've honestly found both the NewGen and Golden Place products to be noticeably superior to the DAZ product.  On the other hand, while Erogenesis' Lali figure has flaws of it's own, it does ably demonstrate how much better results can be obtained when the gens are an actual part of the main mesh and all the pieces are working together. 

     

     

  • SpottedKittySpottedKitty Posts: 7,232
    mr clam said:

    Does anyone know a way to load characters with the elements already on? It's a pain in the neck to always have to attach them separately.

    Are you loading from Smart Content or Content Library? I don't use Smart Content, so I don't know how smart it is about grouping the anatomical bits with the characters. In Content Library, all I need to do is load the character, scroll up in the library listing until I see the Anatomy subfolder, open it and click to load. Takes me just a few seconds. A couple more to double-check in the Scene pane that the bits have correctly geografted and parented on to the figure (sometimes they don't).

    Something to keep in mind about DAZ|Studio is that there's a huge range of things you can do in it that can be done in more than one way. It takes a bit of getting used to, but once you've learned some of them, you have options on how to get D|S to do what you want. Sometimes it's easier/faster to do something one way, sometimes another way.

  • EllessarrEllessarr Posts: 1,395
    Ellessarr said:

    going a little off but not that much, i had made a "suggestion" in the product suggestions toward the "anatomical elements" and it was deleted, no big deal, but would be really good if the mods could at last send me a message giving the reason it was removed because it could make me know what to say or no, just delete without give any explanation is really weird, because make hard to know what i did wrong.

    check your email. I usually get am email if a post is removed.

    i didn't get anything in neither my e-mail or my inbox message, it's not the first time it happened that is why make hard to know what was wrong, without any "explanation but well, 

    going more back to topic:

    Male-M3dia, your female model also does have your shapes morphs right??  i means this one:

    https://www.daz3d.com/m3d-jessica-hd-for-genesis-8-female

     

    would be good if in future we could get a "hero" version for female too for that stuffs lol

  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited June 2019
    Ellessarr said:
     

    Male-M3dia, your female model also does have your shapes morphs right??  i means this one:

    https://www.daz3d.com/m3d-jessica-hd-for-genesis-8-female

     

    would be good if in future we could get a "hero" version for female too for that stuffs lol

    Well, he does have 1 G8F figure, which you linked there. Kayleyss' figures also come with one anatomical elements morph, as I recall...

    I'd also point out Zev0's Breast Controls and Hellboy's Breast Utilities. Just linking to G3F and G8F...

    https://www.daz3d.com/breast-control-for-genesis-3-female-s
    https://www.daz3d.com/breast-control-genesis-8-female-s

    https://www.daz3d.com/breast-utilities-for-genesis-3-female-s
    https://www.daz3d.com/breast-utilities-for-genesis-8-female-s

    Even if you use meipe's headlights, the HD morphs for the baby feeding areas will morph through to the geografted anatomical headlights.

    Other than that, there's a lot of third party stuff at 'Rotica. A LOT a lot.

    Post edited by Chohole on
  • Male-M3diaMale-M3dia Posts: 3,581
    mr clam said:

    Does anyone know a way to load characters with the elements already on? It's a pain in the neck to always have to attach them separately.

    You can create a screen subset.

  • Male-M3diaMale-M3dia Posts: 3,581
    Cybersox said:

    Or just go to renderotica and get a 3rd party option. They usually have more options anyway and look/function better.

    you've seen one anotomical, you've seen 'em all - imo 3rd party is not any better in fact even terrible when you it comes to character textures; but 'otica does offer good morph and pose dials for the defualt element

    maybe you are talking about the males since I don't use them often, but for the females, the 3rd party addons are far superior and I have no issues with textures matching, it's a simple click.

    The 3rd Party male products don't work to well with custom shapes that are scaled. I had looked at making some shapes for some other products but I stopped because the rigging wasn't suitable, and I ran into issues making them work with my shapes. This is why I add these shapes for the DAZ gens to my products in this store.

    I'll agree that none of the third party male products are perfect, but to be fair, the DAZ male product is lacking in a number of ways as well.  Then again, the concept of doing it as an added element rather than an intrinsic part of the figure is the root cause of a lot of the problems in most of the current solutions, both male and female.  Because, lets face it, none of the DAZ figures bend completely naturally, even the G3 and G8 figures. Otherwise, why would so many vendors apparently be making a good living creating endless series of "correction" morph sets?  And all you really have to do is look at the distortions that occur in so many texture sets when you spread either Vickie or Mike's legs into the splits to see that this is one of the areas where DAZ hasn't really complete solved all the the myrid problems involved with that part of the body even before we bring the gens into it. 

    That's not meant as a dis on DAZ, by the way, it's just reflective of the fact that the human body is a big sack of mostly water that holds it's shape through a combination of external tension and a number of internal elements of varying degrees of rigidity, so trying to simultaneously simulate the effects of gravity, inertia, temperature AND varying levels of internal rigidity using just morphs on a mesh that's composed of polygons that are absolutely gigantic compared to the subcomponents of a real body isn't practical at the level of computing power the average hobbyist has access to. Which is why it's damn near impossible to do a render of M8 looking as though he just got out of a cold shower.   And the end effect of trying to make the gens shape and pose naturally when they've completely seperate items that are essentially sewn to a geograft pair of shorts only exacerbates the problems, so sometimes "things" are simply not where they should be. 

    All that said, I do findthat I use the DAZ male gens more often than the other alternatives I've picked up, but on the female side of the equation I've honestly found both the NewGen and Golden Place products to be noticeably superior to the DAZ product.  On the other hand, while Erogenesis' Lali figure has flaws of it's own, it does ably demonstrate how much better results can be obtained when the gens are an actual part of the main mesh and all the pieces are working together. 

     

     

    I'm going to say that someone that modifies the daz gens.. and others as well, your comment at least from the males is uniformed. A few months ago I took several of these 3rd party gens and tried to modify them for products I wanted to sell. I didn't get to far with the others. They were simply weren't that good outside the morphs initially available to them. It basically came down to making a morph for EACH body shape I created, rather than just making a gens shape and that proprogated to each of the body shapes. The female gens would be different as the prop would need to be made with the items that you intend to move and morph. Still the "creating a corrective for each shape" may exist which makes customizing to a different shape feasible to do. As far as the cold shower, you definitely can't do any of that with the humungous base shapes of the other items... i'm sure a morph could be made for it... but let's be honest, from the renders that displayed, a flacid morphs is used about as much as a uncircumcised morph.

  • Male-M3diaMale-M3dia Posts: 3,581
    edited June 2019
    Ellessarr said:
     

    Male-M3dia, your female model also does have your shapes morphs right??  i means this one:

    https://www.daz3d.com/m3d-jessica-hd-for-genesis-8-female

     

    would be good if in future we could get a "hero" version for female too for that stuffs lol

    That item only has a genital crease morph. For as much as my female sell, it would have been a waste to create too many morphs beside that, especially since better 3rd party options exist if that's what people want beyond the basic.

    Post edited by Chohole on
  • EllessarrEllessarr Posts: 1,395
    edited June 2019
    Ellessarr said:
     

    Male-M3dia, your female model also does have your shapes morphs right??  i means this one:

    https://www.daz3d.com/m3d-jessica-hd-for-genesis-8-female

     

    would be good if in future we could get a "hero" version for female too for that stuffs lol

    That item only has a genital crease morph. For as much as my female sell, it would have been a waste to create too many morphs beside that, especially since better 3rd party options exist if that's what people want beyond the basic.

    so sad frown, i think the problem is because you go oopposite of DAZ focusing more on "males (which itself is good since we lack males products compared to females) , but it's ending making peoples only wanting to buy the "males" since is the most we see on you, for exemple you already have some "genesis 8 males while having only "one female", then it will really sell bad, when you don't have many options, well it's your work, but would be really cool if someone like you which also like to works "on that sort details" too ould be working for both gender but it's really goes down to make what you like and want and also "what's give your money back" going back to our basic problem of only make what sells but is really any real issue or someone faults, just how evil market can be some times, anyway keep the good work.

    Post edited by Chohole on
  • ChoholeChohole Posts: 33,604
    edited June 2019
    Ellessarr said:
     

    Please check your Emails, and also you now have a PM   https://www.daz3d.com/forums/messages

    Post edited by Chohole on
  • Male-M3diaMale-M3dia Posts: 3,581
    edited June 2019
    Ellessarr said:
    Ellessarr said:
     

    Male-M3dia, your female model also does have your shapes morphs right??  i means this one:

    https://www.daz3d.com/m3d-jessica-hd-for-genesis-8-female

     

    would be good if in future we could get a "hero" version for female too for that stuffs lol

    That item only has a genital crease morph. For as much as my female sell, it would have been a waste to create too many morphs beside that, especially since better 3rd party options exist if that's what people want beyond the basic.

    so sad frown, i think the problem is because you go oopposite of DAZ focusing more on "males (which itself is good since we lack males products compared to females) , but it's ending making peoples only wanting to buy the "males" since is the most we see on you,

    My male products sell way better than the female ones (unless they are teens), which is why I do more of them. I do a female product at the beginning of the generation while I'm waiting on the male figure to release.

    Post edited by Male-M3dia on
  • manekiNekomanekiNeko Posts: 1,414

    It’s odd to me that you’d have to go elsewhere to get fully functioning proper gens. That is sad.

    must be a marketing strategy. imagine that those adult figures start multiplying - for free! - in your runtime... no need for new generations bought at daz!  devil

     

     

     

  • mr clammr clam Posts: 707
    mr clam said:

     

    You could always go to where you load the genitals. right click on it and create a custom action. that way it's in your scripts menu and whenever you load a figure it's much faster to just click at the top for the drop down and load that way.

    Thanks for the tip! Worked like a charm.

  • Ok. Still new here. Can someone clarify why some of my female models have texture files for accoutrements but others don't? It is confusing that some models with texture files for the decorative regions are Barbie doll-ish. While others that don't have texture files have at least some of the expected landscape.

    It befuddles me. Although, to be fair, I'm easily befuddled.

    I'm fairly certain that at some point I will want my gals to be "fully realized" in front and back decorative regions, even just for esthetic reasons. What they do on their time off is none of my business.

    I've not ventured into male models as of yet but if/when I do I will probably want them to be equally "fully realized" or at least if they are clothed have the proper geography.

     

  • Serene NightSerene Night Posts: 17,672

    Some PA's aren't comfortable adding anatomical elements to characters.

    In some cases, characters are supposed to be teens or children, in which case the gens are left off entirely.

    Othertimes the gens, are just really basic, bland, or skin tone with no detail. Depends on the pa.

  • Thank you. I get that some people are skittish. I assume all my characters are 18+ (I should have them sign a release! I always had to). I'm just confused as to why the character with the most detailed texture file for said element doesn't show anything at all. She's probably shy. No biggie, just a curiosity.

    All that will have to wait. angel

  • FSMCDesignsFSMCDesigns Posts: 12,775

    Some PA's aren't comfortable adding anatomical elements to characters.

    In some cases, characters are supposed to be teens or children, in which case the gens are left off entirely.

    Othertimes the gens, are just really basic, bland, or skin tone with no detail. Depends on the pa.

    Then the PA needs to move on to props or something else IMO. I ban understand the DAZ issues with all this and issues with young characters, but not a PA being prudish with adult characters. a skin texture is a huge part of a character addon and it should be complete.

    Luckily the females have 3rd party addons so PAs can be off the hook, but it's harder with male products and I only buy those that are complate

  • There are add-ons and tricks to get around the figures not coming with textures for the anatomical bits.

    The use of the Torso UV and Torso surface is one freebie that is simple. What they did was to map the Torso UV to the Anatomical bits so that the transition between the hip/groin area is seamless (I think the Torso UV for the gens is available at both Rendo and ShareCG).

    Of course, the Torso being the Torso (and not the twig & berries or whatnot), it doesn't have full detail for that area, so there are add-on Geo-shells that you can buy if you like the Daz gens, at least for the Genesis 8 line (G8M and G8F), both available at 'Rotica.

    And, of course, there is the third party route for all the bits, both male and female. There are pluses and minuses for the non-Daz gens, but we've had that discussion.

    So, even for the boys and even for Daz gens, there are ways around the lack of textures for the naughty bits.

  • Oso3DOso3D Posts: 15,041
    edited July 2019

    I have no intentions of dealing with anatomical textures, ever. It's an extra pain to do, and personally I never use them.

    Unless it's funny.

    So check future products. Maybe I'll put in balloon animal morphs.

     

    Post edited by Oso3D on
  • nomad-ads_8ecd56922enomad-ads_8ecd56922e Posts: 1,960
    edited July 2019

    There is a scripted product called Texture Exchanger for G8M Gens over at 'Rotica which helps you make genmaps for characters that don't have them, but you still have to do some twiddling in a graphics editor program like Photoshop.  It makes the part at the edges of the genmap where it joins up with the torso, which you then have to apply as a mask on top of a copy of the, say, Michael 8 genmap textures, then shift the colors and stuff of that part to match the torso.  I've used it, but takes a bit of practice to get the colors right.

    There is also a product there with Cameltoe in the name that, tossed into the box with the rest of that product, has a feature that lets you apply the female torso maps onto the gens of a G3F and G8F character that doesn't have genmaps.  That one works by changing the mapping of the female anatomical geomorph into something you can then copy the torso shaders onto, but the product has a number of other.... sexy features... most of which I've never really used.

     

    Post edited by nomad-ads_8ecd56922e on
  • Serene NightSerene Night Posts: 17,672
    edited July 2019

    Some PA's aren't comfortable adding anatomical elements to characters.

    In some cases, characters are supposed to be teens or children, in which case the gens are left off entirely.

    Othertimes the gens, are just really basic, bland, or skin tone with no detail. Depends on the pa.

    Then the PA needs to move on to props or something else IMO. I ban understand the DAZ issues with all this and issues with young characters, but not a PA being prudish with adult characters. a skin texture is a huge part of a character addon and it should be complete.

    Luckily the females have 3rd party addons so PAs can be off the hook, but it's harder with male products and I only buy those that are complate

    I don't buy males without gen textures either. Unfortunately, in recent pro bundles there have been several chracters without them. I don't consider it pro quality to leave them out. I don’t need ken doll figures and especially not in my pro bundles

    Post edited by Serene Night on
  • I really hope I'm not causing any trouble by bumping the thread, as this is the only Anatomical Element thread I could find.

    Does anyone know how to apply skin to the genitalia? I haven't been able to do it, as files only attach to the rest of the body. Any ideas on how to fix this?

  • edited April 2022

    SpottedKitty said:

    Does anyone know a way to load characters with the elements already on? It's a pain in the neck to always have to attach them separately.

    Are you loading from Smart Content or Content Library? I don't use Smart Content, so I don't know how smart it is about grouping the anatomical bits with the characters. In Content Library, all I need to do is load the character, scroll up in the library listing until I see the Anatomy subfolder, open it and click to load. Takes me just a few seconds. A couple more to double-check in the Scene pane that the bits have correctly geografted and parented on to the figure (sometimes they don't).

    Something to keep in mind about DAZ|Studio is that there's a huge range of things you can do in it that can be done in more than one way. It takes a bit of getting used to, but once you've learned some of them, you have options on how to get D|S to do what you want. Sometimes it's easier/faster to do something one way, sometimes another way.

    This tutorial explains how to create character presets w/ auto-load attachments such as lashes and tears. Maybe this could be extended to load element grafts.

    The quickest way I've found to get the job done: I've created a subset using (in my case) a Genesis 8.1 Female Dev character (grey, no textures applied) with all the attachments I frequently use. .i.e Brows, Lashes, Tears, Vellus Hair, Anatomical Hair, Female Anatomical Element (GPalace in my case). I've also created a script pointing to this subset and placed that script in my tool bar, along with the GP script that transfers the body/torso texture to the GP anatomical element.

    Having done this, when I want to load a character preset (purchased, or one of my original creations), I first click my script in the toolbar to load my "dev" subset w/ attachments, then apply what ever character preset I wish to that "dev" subset. Once the character is loaded, I'll click the texture script I put in the toolbar to update the texture on the Anatomical Elements.

    This method proved to be highly efficient as I cruised through my library updating Genesis 8 (and older version) characters to Genesis 8.1 meshes. With minimal work, I was able to have 8.1 versions of my older characters in a matter of weeks. (well over 500 characters needed conversion)

    Regards, fellow Daz Enthusiast

    Post edited by hillwater@hotmail.com on
  • MelissaGTMelissaGT Posts: 2,611
    edited April 2022

    FSMCDesigns said:

    The juvenile pro bundles do not have gens, make sure you buy only the adult figure bundles.

    yeah ...  we only gain the "naughty parts" when we hit 21 or something. but if you only doing renders with pants, it doesn;t matter much. 

    This makes me wonder what percentage of users even ever render scenes with nudity. I would think if you never do, then what is the point of even buying many character sets since they are mostly covered up.

     I don't do nudity and never use gens, but I own the majority of the base figures for the skins. I generally don't buy them for their shape. 

    *edit* I just realized this was an uber necro post, lol. 

    Post edited by MelissaGT on
Sign In or Register to comment.