[Released] Clothing Converter from Genesis 3 Female to Genesis 8 Female [Commercial]

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Comments

  • ArtiniArtini Posts: 9,456

    First off, I want to say a big thank you to RiverSoftArt for making these (just bought the male version too) scripts/utilities! As somebody that develops tools (not for Daz yet) I can only imagine the headache(s) that came along with developing these!

    Earlier in this thread, I was seeing posts where people were mentioning that the shoulders were fitting sorta weirdly (like shoulder pads are being placed on the figure when shirts are being applied). I too was seeing this (why I ended up reading the thread in the first place) and I decided I'd join in the fun with a post :). I may have stumbled upon a "fix" that seems to help with this.

    AutoFit: The Issue!

    If I select the g8f character and load a shirt onto her here is what I get. Notice the shoulder area looking pretty puffy...

    https://www.dropbox.com/s/071st0y0mnvrlm0/auto_fit.jpg?dl=0

    I haven't tested the next process on a ton of outfits, but I have tested it on a handful (only female at this point) with what I consider to be great results!

    The "Fix":

    1) Load the Genesis 8 figure

    2) load the converted shirt asset into the scene without selecting the genesis 8 figure. This will simply load the asset into the scene.

    here is what this looks like: https://www.dropbox.com/s/mkd3pxny2finmlx/not_fit.jpg?dl=0

    as you can see the shoulder area is a little more conforming to the base mesh (if you let each image load you can flip through tabs to see the differences :) ).

    3) Transfer the rigging of the g8 figure to the asset you want to fit.

    - first select genesis 8 figure in the scene

    - then ctrl select the asset you're trying to fit in the scene (You want both items selected... and you want the figure selected first).

    - select the "Joint Editor Tool" (looks like a bone with a pencil through it)

    - in the viewport: right click --> edit --> Transfer Rigging (figure space)

    4) Now you can fit the asset to the genesis 8 figure and the shoulders should not pop up like shoulder pads are being inserted :).

    https://www.dropbox.com/s/7hb4blvgx5u5bjx/fit_after_rig_transfer.jpg?dl=0

     

    Like I said, I haven't tested this on a ton of assets. But, the dozen or so that I have tried this has worked very well on.

    Hopefully, this will be useful to others.

     

     

     

    You're welcome!  Your fix is sorta what I am working on.  I have been reworking the conversion process, and that underarm and shoulder issue should go away in the next update.  I have been battling Daz crashes, but I finally got a handle on that today.  Now, the only major issue is that footwear do not work nearly as well with the new conversion process.  Once I get that I think people will really love the update.  So far it has:

    • Improved conversion process, getting rid of most of the underarm pokethrough and shoulder padding problems
    • Added ability to detect if Daz Versions already exist for clothing items being added (so you don't convert something you already have)
    • Added ability to memorize unconverted items so that the script won't attempt to convert them later
    • Added message dialog when no items are selected and user clicks Execute From Selected, Convert Item(s), and Force Convert Item(s)
    •  Fixed bug by trying to call DzTransferUtility.setParentToFigure method, which was not introduced until Daz Studio 4.10.0.50

    That's really a good news, hope we will get this update in the near future.

     

  • Artini said:

    First off, I want to say a big thank you to RiverSoftArt for making these (just bought the male version too) scripts/utilities! As somebody that develops tools (not for Daz yet) I can only imagine the headache(s) that came along with developing these!

    Earlier in this thread, I was seeing posts where people were mentioning that the shoulders were fitting sorta weirdly (like shoulder pads are being placed on the figure when shirts are being applied). I too was seeing this (why I ended up reading the thread in the first place) and I decided I'd join in the fun with a post :). I may have stumbled upon a "fix" that seems to help with this.

    AutoFit: The Issue!

    If I select the g8f character and load a shirt onto her here is what I get. Notice the shoulder area looking pretty puffy...

    https://www.dropbox.com/s/071st0y0mnvrlm0/auto_fit.jpg?dl=0

    I haven't tested the next process on a ton of outfits, but I have tested it on a handful (only female at this point) with what I consider to be great results!

    The "Fix":

    1) Load the Genesis 8 figure

    2) load the converted shirt asset into the scene without selecting the genesis 8 figure. This will simply load the asset into the scene.

    here is what this looks like: https://www.dropbox.com/s/mkd3pxny2finmlx/not_fit.jpg?dl=0

    as you can see the shoulder area is a little more conforming to the base mesh (if you let each image load you can flip through tabs to see the differences :) ).

    3) Transfer the rigging of the g8 figure to the asset you want to fit.

    - first select genesis 8 figure in the scene

    - then ctrl select the asset you're trying to fit in the scene (You want both items selected... and you want the figure selected first).

    - select the "Joint Editor Tool" (looks like a bone with a pencil through it)

    - in the viewport: right click --> edit --> Transfer Rigging (figure space)

    4) Now you can fit the asset to the genesis 8 figure and the shoulders should not pop up like shoulder pads are being inserted :).

    https://www.dropbox.com/s/7hb4blvgx5u5bjx/fit_after_rig_transfer.jpg?dl=0

     

    Like I said, I haven't tested this on a ton of assets. But, the dozen or so that I have tried this has worked very well on.

    Hopefully, this will be useful to others.

     

     

     

    You're welcome!  Your fix is sorta what I am working on.  I have been reworking the conversion process, and that underarm and shoulder issue should go away in the next update.  I have been battling Daz crashes, but I finally got a handle on that today.  Now, the only major issue is that footwear do not work nearly as well with the new conversion process.  Once I get that I think people will really love the update.  So far it has:

    • Improved conversion process, getting rid of most of the underarm pokethrough and shoulder padding problems
    • Added ability to detect if Daz Versions already exist for clothing items being added (so you don't convert something you already have)
    • Added ability to memorize unconverted items so that the script won't attempt to convert them later
    • Added message dialog when no items are selected and user clicks Execute From Selected, Convert Item(s), and Force Convert Item(s)
    •  Fixed bug by trying to call DzTransferUtility.setParentToFigure method, which was not introduced until Daz Studio 4.10.0.50

    That's really a good news, hope we will get this update in the near future.

     

     

    Artini said:

    First off, I want to say a big thank you to RiverSoftArt for making these (just bought the male version too) scripts/utilities! As somebody that develops tools (not for Daz yet) I can only imagine the headache(s) that came along with developing these!

    Earlier in this thread, I was seeing posts where people were mentioning that the shoulders were fitting sorta weirdly (like shoulder pads are being placed on the figure when shirts are being applied). I too was seeing this (why I ended up reading the thread in the first place) and I decided I'd join in the fun with a post :). I may have stumbled upon a "fix" that seems to help with this.

    AutoFit: The Issue!

    If I select the g8f character and load a shirt onto her here is what I get. Notice the shoulder area looking pretty puffy...

    https://www.dropbox.com/s/071st0y0mnvrlm0/auto_fit.jpg?dl=0

    I haven't tested the next process on a ton of outfits, but I have tested it on a handful (only female at this point) with what I consider to be great results!

    The "Fix":

    1) Load the Genesis 8 figure

    2) load the converted shirt asset into the scene without selecting the genesis 8 figure. This will simply load the asset into the scene.

    here is what this looks like: https://www.dropbox.com/s/mkd3pxny2finmlx/not_fit.jpg?dl=0

    as you can see the shoulder area is a little more conforming to the base mesh (if you let each image load you can flip through tabs to see the differences :) ).

    3) Transfer the rigging of the g8 figure to the asset you want to fit.

    - first select genesis 8 figure in the scene

    - then ctrl select the asset you're trying to fit in the scene (You want both items selected... and you want the figure selected first).

    - select the "Joint Editor Tool" (looks like a bone with a pencil through it)

    - in the viewport: right click --> edit --> Transfer Rigging (figure space)

    4) Now you can fit the asset to the genesis 8 figure and the shoulders should not pop up like shoulder pads are being inserted :).

    https://www.dropbox.com/s/7hb4blvgx5u5bjx/fit_after_rig_transfer.jpg?dl=0

     

    Like I said, I haven't tested this on a ton of assets. But, the dozen or so that I have tried this has worked very well on.

    Hopefully, this will be useful to others.

     

     

     

    You're welcome!  Your fix is sorta what I am working on.  I have been reworking the conversion process, and that underarm and shoulder issue should go away in the next update.  I have been battling Daz crashes, but I finally got a handle on that today.  Now, the only major issue is that footwear do not work nearly as well with the new conversion process.  Once I get that I think people will really love the update.  So far it has:

    • Improved conversion process, getting rid of most of the underarm pokethrough and shoulder padding problems
    • Added ability to detect if Daz Versions already exist for clothing items being added (so you don't convert something you already have)
    • Added ability to memorize unconverted items so that the script won't attempt to convert them later
    • Added message dialog when no items are selected and user clicks Execute From Selected, Convert Item(s), and Force Convert Item(s)
    •  Fixed bug by trying to call DzTransferUtility.setParentToFigure method, which was not introduced until Daz Studio 4.10.0.50

    That's really a good news, hope we will get this update in the near future.

     

    Just submitted it. smiley

  • I have submitted to Daz today updates for both the Clothing Converter G3F -> G8F and Clothing Converter G3M -> G8M.  Hopefully you will see it pretty soon. 

    Fixes and improvements:

    • Improved conversion process, getting rid of most of the underarm pokethrough and shoulder padding problems
    • Added Foot Poser Dialog manual step for problem high-heeled shoes (turn on Use Foot Dialog and turn off Use Foot Pose)
    • Added Force Convert Footwear button to force conversion of misidentified clothing items as footwear so that the Use Foot Pose and Use Foot Dialog options can be used
    • Added ability to detect if Daz Versions already exist for clothing items being added (so you don't convert something you already have)
    • Added ability to memorize unconverted items so that the script won't attempt to convert them later
    • Added message dialog when no items are selected and user clicks Execute From Selected, Convert Item(s), Force Convert Item(s), and Force Convert Footwear.
    • Improved searching for associated foot poses by looking for "feet" or "foot" and "pose" (before, it only looked for "foot" and "pose")
    • Fixed bug by trying to call DzTransferUtility.setParentToFigure method, which was not introduced until Daz Studio 4.10.0.50

     

  • MollytabbyMollytabby Posts: 1,163

    @RiverSoftArt, that you for all the hard work you've put into this product. Your customer service aftercare is fantastic and I for one really appreciate it!

  • RiverSoft ArtRiverSoft Art Posts: 6,572
    edited September 2018

    @RiverSoftArt, that you for all the hard work you've put into this product. Your customer service aftercare is fantastic and I for one really appreciate it!

    You're welcome!  Of course, I use these converters a lot too.... if something annoyed you, it probably annoyed me first.  smiley  The difference is that I could do something about it laugh

    Post edited by RiverSoft Art on
  • KharmaKharma Posts: 3,214
    Kharma said:

    I reconverted it with the overwrite option and copied the log file where it showed the conversions, also attached a render of what the converted shoes do when I pose G8 and use the G3 footpose. I tried to pose the shoes and feet to fit better but the shoes are one item and move together so I couldn't move them separately to make them fit and when I moved G8's feet the shoes are patented nd just move with them.

    Good news is when I posed G8 this time the converted items followed.

    Once i figure out where I am going wrong with this, I will convert all my G3 items to G8, just need to figure it all out so I don't need to do it more than once

    I am glad you got it working.  Based on the log, the script recognized the shoes as footwear but did not find the foot pose (it tries to find something with the words "foot" and "pose" in the product file list).  I am actively working on trying to improve the foot stuff, but as of now, it is a known limitation of the converter.  One thing I have noticed is that always select the root node of G8F before starting the script.  The code is supposed to do it for you, but I have seen weird behavior if you have selected a child node sometimes.

    @RiverSoftArt thank you so much for taking the time to help me get this and explaining how to do it . I appreciate how hard you have worked on this project and it will be invaluable to me and many others.  I am looking forward to the update to see how the changes you have made will help with the footwear conversion.

  • Kharma said:
    Kharma said:

    I reconverted it with the overwrite option and copied the log file where it showed the conversions, also attached a render of what the converted shoes do when I pose G8 and use the G3 footpose. I tried to pose the shoes and feet to fit better but the shoes are one item and move together so I couldn't move them separately to make them fit and when I moved G8's feet the shoes are patented nd just move with them.

    Good news is when I posed G8 this time the converted items followed.

    Once i figure out where I am going wrong with this, I will convert all my G3 items to G8, just need to figure it all out so I don't need to do it more than once

    I am glad you got it working.  Based on the log, the script recognized the shoes as footwear but did not find the foot pose (it tries to find something with the words "foot" and "pose" in the product file list).  I am actively working on trying to improve the foot stuff, but as of now, it is a known limitation of the converter.  One thing I have noticed is that always select the root node of G8F before starting the script.  The code is supposed to do it for you, but I have seen weird behavior if you have selected a child node sometimes.

    @RiverSoftArt thank you so much for taking the time to help me get this and explaining how to do it . I appreciate how hard you have worked on this project and it will be invaluable to me and many others.  I am looking forward to the update to see how the changes you have made will help with the footwear conversion.

    You're welcome @Kharma!  I am just sorry you had some difficulty.  Hopefully the update will help.

  • ArtiniArtini Posts: 9,456
    edited September 2018

    I have submitted to Daz today updates for both the Clothing Converter G3F -> G8F and Clothing Converter G3M -> G8M.  Hopefully you will see it pretty soon. 

    Fixes and improvements:

    • Improved conversion process, getting rid of most of the underarm pokethrough and shoulder padding problems
    • Added Foot Poser Dialog manual step for problem high-heeled shoes (turn on Use Foot Dialog and turn off Use Foot Pose)
    • Added Force Convert Footwear button to force conversion of misidentified clothing items as footwear so that the Use Foot Pose and Use Foot Dialog options can be used
    • Added ability to detect if Daz Versions already exist for clothing items being added (so you don't convert something you already have)
    • Added ability to memorize unconverted items so that the script won't attempt to convert them later
    • Added message dialog when no items are selected and user clicks Execute From Selected, Convert Item(s), Force Convert Item(s), and Force Convert Footwear.
    • Improved searching for associated foot poses by looking for "feet" or "foot" and "pose" (before, it only looked for "foot" and "pose")
    • Fixed bug by trying to call DzTransferUtility.setParentToFigure method, which was not introduced until Daz Studio 4.10.0.50

     

    Looks great, RiverSoftAt.

    That underarm pokethrough and shoulder padding problems were bothered me a lot,

    so I have not used the converter, as much as I would.

    I actually want to use the converted items on Genesis 8, and not just be happy, that the G3 clothes converts and never use them on G8 after conversion, at all.

     

     

    Post edited by Artini on
  • The updates are live in the store.  Please post what you think!

  • MollytabbyMollytabby Posts: 1,163
    edited September 2018

    Dottie thanks you from the bottom of heart for adding more than five hundred items to her wardrobe. She likes to push the boat out on a Saturday night.

    She can't wait to get her hands on GF2's clothes!

    Seriously though, I did a new conversion run and it worked beautifully on most items. I then did a force convert on both what was left and footwear items and got much more. So most of my G3F library converted including accessories and jewellery. I'm a happy bunny. I'll be doing the same with my G3M to G8M converter. 

    The outfit is Firebride and conversion kept the morphs and it loaded beautifully. I did get a couple of dialogue boxes asking what generation it was from but I think this was for some of the forced convertered jewellery. I just cancelled the dialogue box. 

    18 09 22 Dottie wearing G3F clothing.jpg
    1000 x 1300 - 522K
    Post edited by Mollytabby on
  • Dottie thanks you from the bottom of heart for adding more than five hundred items to her wardrobe. She likes to push the boat out on a Saturday night.

    She can't wait to get her hands on GF2's clothes!

    Seriously though, I did a new conversion run and it worked beautifully on most items. I then did a force convert on both what was left and footwear items and got much more. So most of my G3F library converted including accessories and jewellery. I'm a happy bunny. I'll be doing the same with my G3M to G8M converter. 

    The outfit is Firebride and conversion kept the morphs and it loaded beautifully. I did get a couple of dialogue boxes asking what generation it was from but I think this was for some of the forced convertered jewellery. I just cancelled the dialogue box. 

    Looks beautiful!  You and Dottie are welcome! smiley

  • KharmaKharma Posts: 3,214

    I installed the update and now when I select a G3 clothing directory it only adds the clothing file and will not add the footwear to convert.  What am I doing wrong?

  • Kharma said:

    I installed the update and now when I select a G3 clothing directory it only adds the clothing file and will not add the footwear to convert.  What am I doing wrong?

    Is the option to Ignore Previously Converted Files on?  Are you using Add Directory or Add Files?

  • KharmaKharma Posts: 3,214

    I deleted the files I had tried converting prior and I tried both add directory and add files.  I tried a different clothing set that had footwear , Lady Darkness, and it did add the footwear for conversion.  Tried to convert the lingerie set that had footwear both using fooot dialog and use foot pose and still the same issues as before

     

  • KharmaKharma Posts: 3,214
    edited September 2018

    I decided to try something else and successfully converted the Lady Darkness outfit plus used the 3dL to Iray converter to convert the  materials.  for the foot pose I did have to go back to the G3 directory and add use that foot pose though. The whole outfit took over 5 minutes to convert to G8 but all the original bones in the cape still worked. Also had to add some smoothing to the claws

     

    Lady darkness.jpg
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    Post edited by Kharma on
  • ArtiniArtini Posts: 9,456
    edited September 2018

    It is a big improvement over previous version. The underarm pokethrough and shoulder padding problems are gone.

    I see, you have somehow moved problematic areas to the arms, which makes it easier to fix the pokethrough.

    Have tested on 2 sets: https://www.daz3d.com/2075-feral-assassin-x-for-genesis-3-female-s

    and https://www.daz3d.com/attention-please-outfit-for-genesis-3-female-s

    Converted version is much better in hips area, than autofit from G3F.

    Thank you very much for your efforts.

    image

    image

    imageimage

    BodySuit01pic01.jpg
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    BodySuit01pic08.jpg
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    ap02pic01.jpg
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    ap02pic03.jpg
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    Post edited by Artini on
  • Kharma said:

    I deleted the files I had tried converting prior and I tried both add directory and add files.  I tried a different clothing set that had footwear , Lady Darkness, and it did add the footwear for conversion.  Tried to convert the lingerie set that had footwear both using fooot dialog and use foot pose and still the same issues as before

     

    Are you unable to add the footwear to the list or unable to have it be recognized as footwear?  If the later, use the Force Convert Footwear button.

  • Kharma said:

    I decided to try something else and successfully converted the Lady Darkness outfit plus used the 3dL to Iray converter to convert the  materials.  for the foot pose I did have to go back to the G3 directory and add use that foot pose though. The whole outfit took over 5 minutes to convert to G8 but all the original bones in the cape still worked. Also had to add some smoothing to the claws

     

    That one looks good! smiley

  • RiverSoft ArtRiverSoft Art Posts: 6,572
    edited September 2018
    Artini said:

    It is a big improvement over previous version. The underarm pokethrough and shoulder padding problems are gone.

    I see, you have somehow moved problematic areas to the arms, which makes it easier to fix the pokethrough.

    Have tested on 2 sets: https://www.daz3d.com/2075-feral-assassin-x-for-genesis-3-female-s

    and https://www.daz3d.com/attention-please-outfit-for-genesis-3-female-s

    Converted version is much better in hips area, than autofit from G3F.

    Thank you very much for your efforts.

    image

    image

    imageimage

    Excellent!  I am glad it works better for you!  Is the first one before you used the foot dialog?

    Post edited by RiverSoft Art on
  • Should we somehow reconvert previously converted stuff?

  • Should we somehow reconvert previously converted stuff?

    Up to you.  If you are happy with the conversions now, there is no need to.  When/if you notice a problem, you could rerun it on that outfit.  Or you can rerun it on everything.  You need to set the File Overwrite Condition to "Overwrite if Genesis 8 file exists"

    If you keep buying stuff like me, you will want to rerun the script occasionally with the "Ignore Previously Converted Files" CHECKED and then doing Add Directory.  Then, only new stuff is converted.

  • ArtiniArtini Posts: 9,456
    edited September 2018
    Artini said:

    It is a big improvement over previous version. The underarm pokethrough and shoulder padding problems are gone.

    I see, you have somehow moved problematic areas to the arms, which makes it easier to fix the pokethrough.

    Have tested on 2 sets: https://www.daz3d.com/2075-feral-assassin-x-for-genesis-3-female-s

    and https://www.daz3d.com/attention-please-outfit-for-genesis-3-female-s

    Converted version is much better in hips area, than autofit from G3F.

    Thank you very much for your efforts.

    image

    image

    imageimage

    Excellent!  I am glad it works better for you!  Is the first one before you used the foot dialog?

    Actually, I have just hidden feet and toes on the second image.

    Then, I have watched you video tutor - so I have to try foot dialog for myself.

     

    Post edited by Artini on
  • Artini said:
    Artini said:

    It is a big improvement over previous version. The underarm pokethrough and shoulder padding problems are gone.

    I see, you have somehow moved problematic areas to the arms, which makes it easier to fix the pokethrough.

    Have tested on 2 sets: https://www.daz3d.com/2075-feral-assassin-x-for-genesis-3-female-s

    and https://www.daz3d.com/attention-please-outfit-for-genesis-3-female-s

    Converted version is much better in hips area, than autofit from G3F.

    Thank you very much for your efforts.

    image

    image

    imageimage

    Excellent!  I am glad it works better for you!  Is the first one before you used the foot dialog?

    Actually, I have just hidden feet and toes on the second image.

    Then, I have watched you video tutor - so I have to try foot dialog for myself.

     

    I do recommend it.  It should really help in this case.

  • barbultbarbult Posts: 24,240

    I'm curious about whether/how the converter handles JCMs for the collar and shoulder area. JCMs for G3 don't seem like they would be correct on G8, because the shoulder bend rotation is so different between the two.  Does my question make sense? 

  • barbult said:

    I'm curious about whether/how the converter handles JCMs for the collar and shoulder area. JCMs for G3 don't seem like they would be correct on G8, because the shoulder bend rotation is so different between the two.  Does my question make sense? 

    I have no idea laugh  Sickleyield is the master at that stuff; I am just really good at following directions. smiley  I will ask her.

  • Just ran mine again over the weekend.  Genesis 8's wardrobe has expanded quite a bit again lol.  Thanks so much for doing this!  G8M almost doubled in items.

  • barbult said:

    I'm curious about whether/how the converter handles JCMs for the collar and shoulder area. JCMs for G3 don't seem like they would be correct on G8, because the shoulder bend rotation is so different between the two.  Does my question make sense? 

    I have no idea laugh  Sickleyield is the master at that stuff; I am just really good at following directions. smiley  I will ask her.

    According to Sickleyield, "The JCMs are not changed at all in the G3 to G8 method because all it does is change the garment's "pose" and scene id.  Whatever was there before is there now.  And yes, if there's anywhere this is likely to cause inaccuracy, it is the collar/shoulder area.  Thighs should be good though!"

  • Just ran mine again over the weekend.  Genesis 8's wardrobe has expanded quite a bit again lol.  Thanks so much for doing this!  G8M almost doubled in items.

    You are welcome! smiley

  • barbultbarbult Posts: 24,240
    barbult said:

    I'm curious about whether/how the converter handles JCMs for the collar and shoulder area. JCMs for G3 don't seem like they would be correct on G8, because the shoulder bend rotation is so different between the two.  Does my question make sense? 

    I have no idea laugh  Sickleyield is the master at that stuff; I am just really good at following directions. smiley  I will ask her.

    According to Sickleyield, "The JCMs are not changed at all in the G3 to G8 method because all it does is change the garment's "pose" and scene id.  Whatever was there before is there now.  And yes, if there's anywhere this is likely to cause inaccuracy, it is the collar/shoulder area.  Thighs should be good though!"

    Thank you for the information.

  • eaea Posts: 48

    I just noticed that a new update is available now on DIM for clothing converter (G3F to G8F and also G3M to G8M). I already converted all my G3 clothes, so I would like to know what are the new features. Thank you.

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