CAR AND BIKE LOVERS THREAD - MARK III

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Comments

  • usherstangusherstang Posts: 89
    edited December 1969

    actually i have been converting these but yes i will try 2 work on the material zones. just uploaded some more models last night so check out my page.

  • hacsarthacsart Posts: 2,025
    edited December 1969

    Next one up - Buick!

    roadmaster.jpg
    1100 x 688 - 172K
  • CherokeeCherokee Posts: 292
    edited December 1969

    hacsart said:
    Next one up - Buick!

    Beautiful car.

    Where did you get that one?

  • hacsarthacsart Posts: 2,025
    edited October 2014

    Bought before I retired and had some spare cash for 3d stuff.. Its been sitting on a backup CD since then, until I found this thread and went looking through my old stuff for car models.. Came untextured, though.. and the interior could use having more material groups and was pretty basic, so it got swapped with one from another model

    Can't remember where got it, but it was a good find and worth the bucks..

    Post edited by hacsart on
  • CherokeeCherokee Posts: 292
    edited December 1969

    hacsart said:
    Bought before I retired and had some spare cash for 3d stuff.. Its been sitting on a backup CD since then, until I found this thread and went looking through my old stuff for car models.. Came untextured, though.. and the interior could use having more material groups and was pretty basic, so it got swapped with one from another model

    Can't remember where got it, but it was a good find and worth the bucks..

    Oh yeah, it was a good find. Was hoping it was something that was still available at a reasonable price.

  • GLWoodardGLWoodard Posts: 3,335
    edited December 1969

    Nice Buick there.

    Here is one with Norma Jean spending time in Paris!

    near_her_chateau.jpg
    1900 x 1068 - 2M
  • Dave SavageDave Savage Posts: 2,433
    edited December 1969

    Freebie off the internet. All rematted and rendered in Bryce

    PinkPorsche.jpg
    1000 x 550 - 381K
  • Dave SavageDave Savage Posts: 2,433
    edited December 1969

    And a variation of the above. :-)

    SnakePorsche.jpg
    1000 x 550 - 624K
  • music2u4umusic2u4u Posts: 2,822
    edited December 1969

    You guys are really getting good at this!

  • usherstangusherstang Posts: 89
    edited December 1969

    just downloaded the yosemite pack 2 and when i click a scene to open it i get only a scene without the textures can someone explain what i am doing wrong please

  • GLWoodardGLWoodard Posts: 3,335
    edited December 1969

    just downloaded the yosemite pack 2 and when i click a scene to open it i get only a scene without the textures can someone explain what i am doing wrong please

    The textures show up when you make a render.

  • usherstangusherstang Posts: 89
    edited December 1969

    ah ok so when setting up the model it is un textured?

  • GLWoodardGLWoodard Posts: 3,335
    edited December 1969

    No, the ground plane doesn't have a texture, but comes out clear in the render, and makes the rest of the photo sphere appear to be a part of the entire scene.

  • usherstangusherstang Posts: 89
    edited December 1969

    i know that much betsy but when i load it into the program is the entire sphere supposed to be untextured until you click render?

  • GLWoodardGLWoodard Posts: 3,335
    edited December 1969

    Did you load the whole preset?

  • usherstangusherstang Posts: 89
    edited December 1969

    ok im ignorant please explain how do i do that?

  • GLWoodardGLWoodard Posts: 3,335
    edited December 1969

    Since most of the HDRI sets are made for DAZ studio, the presets should be in your DAZ formats, you will find the Pro-Sets Yosemite under the Scenes tab, under Dimension Theory, the presets should be there in the lower window where all your thumbnails pop up.

    I've got to go to work now, so won't be able to answer anything else till morning.

  • usherstangusherstang Posts: 89
    edited December 1969

    ok i will try again thnx betsy

  • Dave SavageDave Savage Posts: 2,433
    edited October 2014

    Chrysler PT Cruiser with my own flame job matted on and rendered in Bryce... Still need to fix those rear lights!

    PTCruiserALT.jpg
    1111 x 650 - 224K
    Post edited by Dave Savage on
  • GLWoodardGLWoodard Posts: 3,335
    edited December 1969

    47 Buick Ambulance.

    47_Buick_Ambulance_4.jpg
    1900 x 1068 - 571K
    47_Buick_Ambulance_3.jpg
    1900 x 1068 - 655K
    47_Buick_Ambulance_2.jpg
    1900 x 1068 - 639K
    47_Buick_Ambulance_1.jpg
    1900 x 1068 - 473K
  • usherstangusherstang Posts: 89
    edited December 1969

    well here are my first renders using yosemite any advice on improving my renders would be appreciated thanks.

    test_1.png
    850 x 612 - 904K
    test_2.png
    850 x 612 - 864K
  • Robert FreiseRobert Freise Posts: 4,446
    edited December 1969

    betsy662 said:
    47 Buick Ambulance.

    Nice
    Was this a sketchup conversion

  • GLWoodardGLWoodard Posts: 3,335
    edited December 1969

    betsy662 said:
    47 Buick Ambulance.

    Nice
    Was this a sketchup conversion

    No, that one is a gta conversion, here's another one I just rigged up this morning.

    Country_Squire_2.jpg
    1900 x 1068 - 569K
    Country_Squire_1.jpg
    1900 x 1068 - 636K
    Country_Squire.jpg
    1900 x 1068 - 555K
  • usherstangusherstang Posts: 89
    edited October 2014

    hey betsy any advice on how i can improve my first render of the vette in yosemite
    ?

    Post edited by usherstang on
  • GLWoodardGLWoodard Posts: 3,335
    edited December 1969

    Well, it looks like you took a picture of the car and simply placed it or pasted it over a picture of Yosemite, I believe the light sets that came with the HDRI set are set to give shadows, also, you will either need to change the scale of the car, or the scale of the sphere, get everything closer to the size it should be, and the car will become more a part of the scene, I'm no expert at the use of HDRI sets, as I often have the same problem when I try using the HDRI sets myself, just keep working at it, you will probably get it sooner or later, its very much a hit and miss type thing for sure!

  • usherstangusherstang Posts: 89
    edited December 1969

    yeah i realized that and will try that on my next render. btw nice find on the 66 country squire i just converted that file myself from forza horizons

  • GLWoodardGLWoodard Posts: 3,335
    edited December 1969

    It's a pretty nice mesh to work with, only problem I see is the same problem that a lot of the gta cars have, the tires are totally crappy.

  • usherstangusherstang Posts: 89
    edited December 1969

    yeah i know. have you looked at the site gamemodels.ru they have some great forza model conversions that can easily be converted with forza studio.

  • GLWoodardGLWoodard Posts: 3,335
    edited December 1969

    Not familiar with Forza at all.

  • usherstangusherstang Posts: 89
    edited December 1969

    well it has high detail models with mid poly count. only thing that is not there is an engine and drivetrain

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