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Thanks emoryhalberg I don't have Iray Skin Manager and my shaders were posted a page or two ago in case you need them. I think isidorekeeghan has a transmission color of 99 99 99 in the guide posted and I am playing around with that setting.
Thanks isidorekeeghan for the kind comments and feedback. I did read your method and some of what I am using in the method I am using either verifed I was on the right track or I made adjustments to match your guide..... I suggest everybody try your method...its very good!
I thought it was the eyes! They look great to me!! I don't really reply in this thread because I struggle to understand everything yall are doing but I can stay the work is outstanding and one of these days I will get brave enough to try some of the settings everyone has shared.
The eyes are looking really good, very nice job. Have you also done a custom morph or even a subd/HD sculpt here? The texturing is really nice and I think it does a lot for the realism, but both the eyelid thickness and the lacrimals look so much bettter than any figure I've seen. I'm also experimenting with photorealism and I'm convinced that the eye geometry is one of the big keys, the thin eyelids and lack of secondary forms around the eyes on the default figure is a killer for realism so I'm really interested in knowing more about what you're doing here.
I was late to the party/thread, but I guessed it! The eyes look amazing! /chinhands
I have also been trying to get eyes to look better (I render in octane) and I seem to have a lot of the issues to with G8's eyes in general. I dont understand why the eyes can't just be better to begin with.
Here's a few remders that I did using the same pose, camera, lighting and environment.
I like how Gen8 character eyed look with environment generated lighting and reflections.
First is Kayo 8
Second is Kala 8
And last is Babina 8
Hi, I read everything that everyone wrote about SSS.
I have a few questions.
Did I understand correctly that to lighten the skin, you need to change Gamma in Image Editor, and not reduce the Translucency Weight or play with Transmitted Color?
To change the skin tone, you only need to manage Transmitted Color?
I tried to color the additional texture from Translucency Color, but then the skin becomes monotonous and the details on the skin are rubbed out (if you additionally light it through Gamma)
I like the isidorekeeghan instructions, where Transmitted Color 0 0 254, it becomes clear how to manage SSS. Although some questions still remain.
I've kept my eye on this thread for a while taking in what people have been saying and then went messing with a new lighting set up trying to get photorealistic results. After a while pressing buttons, pulling levers and twisting knobs this is where I've ended up ..
I like it.
This looks quite good, Rauko001. The only thing that catches my eye is her lips. They seem far too shiny.
Love the subtle use/matching of Chromatic aberration to tie in the character to the background!
Thanks. Ha! I wouldn't have noticed the lips if you'd not pointed them out ..
Although I love the results that I can achieve, imagining Genesis 9 makes the wait that much harder!
Let's get this started again. Made a few modifications to my shader. What do you think?
Here is one I did over a year ago. Enironment is STZ Bedroom 3. Character is Ekaterina for Genesis 8 Female. Hair is Linda Ponytail Hair. Clothing is dForce Long Chemise. The only light is the camera headlamp.
I think those images are my favorite of all I've seen in this thread.
um...
i think whoever did the background did a nice job with the curtain draping and textures.
However i think the figure looks overly simplistic and idealised, including the dress and hair.
Thank you NylonGirl! I was surprised that it came out looking as well as it did. All I did was load the products and rendered.
Yes, the more small details that can be added, the more real it will look. Perhaps more imperfections like spots and tiny hairs and vein protrusions for the skin and wrinkles for the dress.
I think that's really good skin and okay hair.
Thank you! "Okay" hair is kind of all I can hope for with DAZ unfortunately... I think it's the greatest giveaway.
Just wondering if this could be something 'photorealism' lol, of course, regardless of the white edge in contrast with literally 'no background' and those fake wrinkles in the shirt especially around her waist.
it looks good.
I agree, well done Pblq.
I think it could convince some people.
My latest:
IRAY Canvas Beauty pass, Gimp and PS for exposure. Irfan View for white frame.
She looks like Jennette McCurdy to me.