IRAY Photorealism?

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  • Siciliano1969Siciliano1969 Posts: 433
    edited July 2020
    j cade said:

    oh also @emoryhalberg

    In this render and your last couple the lips in particular have stood out to me as very realistic

    Thank you!

    I'm afraid I'm not sure what you're testing, j cade, but I think it has to do with her nose?

    Siciliano1969 and Padone, thank you for your testing. So far I've had better realistic results with chromatic rendering, especially with the guide from isidorekeeghan.

    Siciliano1969, do you have the Iray Skin Manager? If so, would you mind uploading your skin settings?

     

    Thanks emoryhalberg I don't have Iray Skin Manager and my shaders were posted a page or two ago in case you need them.  I think isidorekeeghan has a transmission color of 99 99 99 in the guide posted and I am playing around with that setting.  

    Post edited by Siciliano1969 on
  • j cade said:

     

    Thanks Leonides02!  Here is a bit more of her...fixed her hair a bit.  Iray with my skin shader...I'm done messing with them.  LOL

     

     

    Nice job, espacially on the legs, feet and the shoes

    Using the above settings here is my 60's stewardess (flight attendant).  What stands out is the too thin paper mache scarf.  She is not perfect and still CG but it works for me.  cheeky

     

     

    Good job, maybe give my method a try? Its on page 34

     

    Thanks isidorekeeghan for the kind comments and feedback.   I did read your method and some of what I am using in the method I am using either verifed I was on the right track or I made adjustments to match your guide..... I suggest everybody try your method...its very good!  

  • Some change of scenery, here have some tea for all of your hard works, good job everyone

    smiley

  • DaventakiDaventaki Posts: 1,624
    j cade said:

    no one guessed eyes :( which I guess might indicate I still have work to do

    I thought it was the eyes!  They look great to me!! I don't really reply in this thread because I struggle to understand everything yall are doing but I can stay the work is outstanding and one of these days I will get brave enough to try some of the settings everyone has shared.

  • harumanuharumanu Posts: 1
    j cade said:

    no one guessed eyes :( which I guess might indicate I still have work to do

    (also I def did leave the spec a bit high)

    hopefully the comparison between these more clearly shows improvements:

    I've always had problems creating a system that consistently worked for eyes. Much like the translucency maps the actual textures themselve have a great deal of variance in their setup so a 1 size fits all solution is problematic. Add to that irays thinwalled off creating unfortunate shadows. and the G8s uv setup making it nigh impossible to avoid harsh seam lines in the bump on the eye moisture and cornea (I have a whole semi-coherent rant written down).

     

    So my solution has actually ended up being rolling my own textures. I have a flying spaghetti monster of nodes in blender for a fully procedural eye setup that I can tweak and bake out.

    The eyes are looking really good, very nice job. Have you also done a custom morph or even a subd/HD sculpt here? The texturing is really nice and I think it does a lot for the realism, but both the eyelid thickness and the lacrimals look so much bettter than any figure I've seen. I'm also experimenting with photorealism and I'm convinced that the eye geometry is one of the big keys, the thin eyelids and lack of secondary forms around the eyes on the default figure is a killer for realism so I'm really interested in knowing more about what you're doing here.

  • j cade said:

    no one guessed eyes :( which I guess might indicate I still have work to do

    (also I def did leave the spec a bit high)

    hopefully the comparison between these more clearly shows improvements:

    I've always had problems creating a system that consistently worked for eyes. Much like the translucency maps the actual textures themselve have a great deal of variance in their setup so a 1 size fits all solution is problematic. Add to that irays thinwalled off creating unfortunate shadows. and the G8s uv setup making it nigh impossible to avoid harsh seam lines in the bump on the eye moisture and cornea (I have a whole semi-coherent rant written down).

     

    So my solution has actually ended up being rolling my own textures. I have a flying spaghetti monster of nodes in blender for a fully procedural eye setup that I can tweak and bake out.

    I was late to the party/thread, but I guessed it! The eyes look amazing! /chinhands

  • SorelSorel Posts: 1,395
    j cade said:

    no one guessed eyes :( which I guess might indicate I still have work to do

    (also I def did leave the spec a bit high)

    hopefully the comparison between these more clearly shows improvements:

    I've always had problems creating a system that consistently worked for eyes. Much like the translucency maps the actual textures themselve have a great deal of variance in their setup so a 1 size fits all solution is problematic. Add to that irays thinwalled off creating unfortunate shadows. and the G8s uv setup making it nigh impossible to avoid harsh seam lines in the bump on the eye moisture and cornea (I have a whole semi-coherent rant written down).

     

    So my solution has actually ended up being rolling my own textures. I have a flying spaghetti monster of nodes in blender for a fully procedural eye setup that I can tweak and bake out.

    I have also been trying to get eyes to look better (I render in octane) and I seem to have a lot of the issues to with G8's eyes in general. I dont understand why the eyes can't just be better to begin with.

  • JamesJABJamesJAB Posts: 1,760

    Here's a few remders that I did using the same pose, camera, lighting and environment.
    I like how Gen8 character eyed look with environment generated lighting and reflections.

    First is Kayo 8

    Second is Kala 8

    And last is Babina 8

  • davidtriunedavidtriune Posts: 452
    edited July 2020

       

    Post edited by davidtriune on
  • timon630timon630 Posts: 37

    Hi, I read everything that everyone wrote about SSS.

    I have a few questions.

    Did I understand correctly that to lighten the skin, you need to change Gamma in Image Editor, and not reduce the Translucency Weight or play with Transmitted Color?

    To change the skin tone, you only need to manage Transmitted Color?
    I tried to color the additional texture from Translucency Color, but then the skin becomes monotonous and the details on the skin are rubbed out (if you additionally light it through Gamma)

    I like the isidorekeeghan instructions, where Transmitted Color 0 0 254, it becomes clear how to manage SSS. Although some questions still remain.

  • isidorekeeghanisidorekeeghan Posts: 28
    edited July 2020
    timon630 said:

    Hi, I read everything that everyone wrote about SSS.

    I have a few questions.

    Did I understand correctly that to lighten the skin, you need to change Gamma in Image Editor, and not reduce the Translucency Weight or play with Transmitted Color?

    To change the skin tone, you only need to manage Transmitted Color?
    I tried to color the additional texture from Translucency Color, but then the skin becomes monotonous and the details on the skin are rubbed out (if you additionally light it through Gamma)

    I like the isidorekeeghan instructions, where Transmitted Color 0 0 254, it becomes clear how to manage SSS. Although some questions still remain.

    Its not mandatory to increase the gamma of textures but it looks better, personally i usually just put number higher than one in translucency color (too many textures to deal with) and in order to make the skin look flesh like, translucency has to be a high number otherwise it would look dry like paper(bonus tip: you can make cloth look wet by giving them high translucency value),you can change the skin tone with translucency color(my primary choice) and sss transmitted tint, i personally never give transmitted color any color and i always keep it the same value no matter the rendering method or character, and you can ask me anything, ill gladly answer them
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  • RaukoRauko Posts: 32
    edited July 2020

    I've kept my eye on this thread for a while taking in what people have been saying and then went messing with a new lighting set up trying to get photorealistic results. After a while pressing buttons, pulling levers and twisting knobs this is where I've ended up ..


     

    Post edited by Chohole on
  • NylonGirlNylonGirl Posts: 1,816
    Rauko001 said:

    I've kept my eye on this thread for a while taking in what people have been saying and then went messing with a new lighting set up trying to get photorealistic results. After a while pressing buttons, pulling levers and twisting knobs this is where I've ended up ..

    I like it.

  • Leonides02Leonides02 Posts: 1,379
    edited July 2020
    Rauko001 said:

    I've kept my eye on this thread for a while taking in what people have been saying and then went messing with a new lighting set up trying to get photorealistic results. After a while pressing buttons, pulling levers and twisting knobs this is where I've ended up ..


     

    This looks quite good, Rauko001. The only thing that catches my eye is her lips. They seem far too shiny. 

    Post edited by Leonides02 on
  • takezo_3001takezo_3001 Posts: 1,979
    Tammuz43 said:

    Another HDRI render :

    Love the subtle use/matching of Chromatic aberration to tie in the character to the background!

  • RaukoRauko Posts: 32
    Rauko001 said:

    I've kept my eye on this thread for a while taking in what people have been saying and then went messing with a new lighting set up trying to get photorealistic results. After a while pressing buttons, pulling levers and twisting knobs this is where I've ended up ..


     

    This looks quite good, Rauko001. The only thing that catches my eye is her lips. They seem far too shiny. 

    Thanks. Ha! I wouldn't have noticed the lips if you'd not pointed them out .. 

  • VisuimagVisuimag Posts: 568
    edited July 2020

    Although I love the results that I can achieve, imagining Genesis 9 makes the wait that much harder!

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  • emoryahlbergemoryahlberg Posts: 133
    edited August 2020

    Let's get this started again. Made a few modifications to my shader. What do you think?

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    Post edited by Chohole on
  • superlativecgsuperlativecg Posts: 140
    edited August 2020

    Here is one I did over a year ago.  Enironment is STZ Bedroom 3.  Character is Ekaterina for Genesis 8 Female.  Hair is Linda Ponytail Hair.  Clothing is dForce Long Chemise.  The only light is the camera headlamp. 

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  • NylonGirlNylonGirl Posts: 1,816

    Here is one I did over a year ago.  Enironment is STZ Bedroom 3.  Character is Ekaterina for Genesis 8 Female.  Hair is Linda Ponytail Hair.  Clothing is dForce Long Chemise.  The only light is the camera headlamp. 

    I think those images are my favorite of all I've seen in this thread.

  • lilweeplilweep Posts: 2,488
    NylonGirl said:

    Here is one I did over a year ago.  Enironment is STZ Bedroom 3.  Character is Ekaterina for Genesis 8 Female.  Hair is Linda Ponytail Hair.  Clothing is dForce Long Chemise.  The only light is the camera headlamp. 

    I think those images are my favorite of all I've seen in this thread.

    um...

    i think whoever did the background did a nice job with the curtain draping and textures.

    However i think the figure looks overly simplistic and idealised, including the dress and hair.

  • superlativecgsuperlativecg Posts: 140
    edited August 2020

    Thank you NylonGirl!  I was surprised that it came out looking as well as it did.  All I did was load the products and rendered.  

    lilweep said:
    the background did a nice job with the curtain draping and textures.

     

    However i think the figure looks overly simplistic and idealised, including the dress and hair.

    Yes, the more small details that can be added, the more real it will look.  Perhaps more imperfections like spots and tiny hairs and vein protrusions for the skin and wrinkles for the dress.

    Post edited by superlativecg on
  • NylonGirlNylonGirl Posts: 1,816

    Let's get this started again. Made a few modifications to my shader. What do you think?

    I think that's really good skin and okay hair.

  • NylonGirl said:

    Let's get this started again. Made a few modifications to my shader. What do you think?

    I think that's really good skin and okay hair.

    Thank you! "Okay" hair is kind of all I can hope for with DAZ unfortunately... I think it's the greatest giveaway.

  • PblqPblq Posts: 8

    Just wondering if this could be something 'photorealism' lol, of course, regardless of the white edge in contrast with literally 'no background' and those fake wrinkles in the shirt especially around her waist.

     

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  • lilweeplilweep Posts: 2,488
    Pblq said:

    Just wondering if this could be something 'photorealism' lol, of course, regardless of the white edge in contrast with literally 'no background' and those fake wrinkles in the shirt especially around her waist.

     

    it looks good.

  • TJohnTJohn Posts: 11,106
    lilweep said:
    Pblq said:

    Just wondering if this could be something 'photorealism' lol, of course, regardless of the white edge in contrast with literally 'no background' and those fake wrinkles in the shirt especially around her waist.

     

    it looks good.

    I agree, well done Pblq.

  • NylonGirlNylonGirl Posts: 1,816
    Pblq said:

    Just wondering if this could be something 'photorealism' lol, of course, regardless of the white edge in contrast with literally 'no background' and those fake wrinkles in the shirt especially around her waist.

     

    I think it could convince some people.

  • MasterstrokeMasterstroke Posts: 1,984

    My latest:
    IRAY Canvas Beauty pass, Gimp and PS for exposure. Irfan View for white frame.
     

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  • NylonGirlNylonGirl Posts: 1,816

    My latest:
    IRAY Canvas Beauty pass, Gimp and PS for exposure. Irfan View for white frame.
     

    She looks like Jennette McCurdy to me.

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