IRAY Photorealism?

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Comments

  • I like how the hair came out. Looks natural to me.

    I was working today with a skin texture I made (I call it Lynnora) and with CakeOne's IBL. I liked the test render and decided to show it.

     

  • I was working today with a skin texture I made (I call it Lynnora) and with CakeOne's IBL. I liked the test render and decided to show it.

     

    Nice looking skin! Would love to see it in less even lighting. 

  • I was working today with a skin texture I made (I call it Lynnora) and with CakeOne's IBL. I liked the test render and decided to show it.

     

    Nice looking skin! Would love to see it in less even lighting. 

    Confused. What type of lighting are you interested in seeing? If you have a some lights, I'm game to try them if you post a zip or something.

     

  • @remcovanembden

    Your Minka's renders are absolutely remarkable !yes

    Quite often, with various daz lookalikes, we struggle to recognize them, but with your model, it was identifiable instantaneously. Great job.

  • Thank you, but I have updated the morph quite a bit. To resemble her more regarding her actual age. Also I am redoing her face skin surface too. Then I am going to attempt one of her hair styles. She has thin hair in the front and on the sides of her scalp. Which is gonna be difficult but we will see.
    Zokreb said:

    @remcovanembden

    Your Minka's renders are absolutely remarkable !yes

    Quite often, with various daz lookalikes, we struggle to recognize them, but with your model, it was identifiable instantaneously. Great job.

  • remcovanembdenremcovanembden Posts: 106
    edited October 2020
    Zokreb said:

    @remcovanembden

    Your Minka's renders are absolutely remarkable !yes

    Quite often, with various daz lookalikes, we struggle to recognize them, but with your model, it was identifiable instantaneously. Great job.

    Here is a small preview in different light situations. The morph is updated and so are some textures.

    I think a lot of people morph or draw what they want to see not what they actually see. Also i often see the models are extremely symmetrical, don't have pores or wrinkles and if they do they often are not like the famous person. It really is very difficult.

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  • ZilvergrafixZilvergrafix Posts: 1,385

    We have a winner, in Japan, meet Imma, a virtual human.

     

     

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  • lilweeplilweep Posts: 2,488
    edited October 2020
    Zokreb said:

    @remcovanembden

    Your Minka's renders are absolutely remarkable !yes

    Quite often, with various daz lookalikes, we struggle to recognize them, but with your model, it was identifiable instantaneously. Great job.

    Here is a small preview in different light situations. The morph is updated and so are some textures.

    I think a lot of people morph or draw what they want to see not what they actually see. Also i often see the models are extremely symmetrical, don't have pores or wrinkles and if they do they often are not like the famous person. It really is very difficult.

    is that character based on someone? It looks a lot like rose mcgowan to me in this shot.

    edit: oh apparently it was supposed to be minka kelly? im dumb.

    So many PA's make morphs of ultra symmetrical and poreless "people".  The mind reels.

    Post edited by lilweep on
  • Leonides02Leonides02 Posts: 1,379

    We have a winner, in Japan, meet Imma, a virtual human.

     

    Not bad at all, although a lot of Daz characters come damn close. Where we lose out is on the hair. 

     

  • Leonides02Leonides02 Posts: 1,379
    Zokreb said:

    @remcovanembden

    Your Minka's renders are absolutely remarkable !yes

    Quite often, with various daz lookalikes, we struggle to recognize them, but with your model, it was identifiable instantaneously. Great job.

    Here is a small preview in different light situations. The morph is updated and so are some textures.

    I think a lot of people morph or draw what they want to see not what they actually see. Also i often see the models are extremely symmetrical, don't have pores or wrinkles and if they do they often are not like the famous person. It really is very difficult.

    Very nice. Have you worked on her eyes, yet? They seem really dark at the edges. 

  • Well that is the problem with iray and I can't fix that. Is also dependent on light. Mind you I am hopeless with lights lol. I had that problem from day one with iray.
  • PaintboxPaintbox Posts: 1,633
    Well that is the problem with iray and I can't fix that. Is also dependent on light. Mind you I am hopeless with lights lol. I had that problem from day one with iray.

    You should really try with Blender Cycles, would be really interesting to see what you can do with that.

  • remcovanembdenremcovanembden Posts: 106
    edited October 2020

    I normally test in Arnold renderer. I have used blender on occasion but nothing serious. I also have used poser's superfly. I know how to fix the sclera problems by changing the maps. I will do that because I am not that happy with the normal maps for the eyes. I want to completely resculpt them

    Post edited by remcovanembden on
  • In November I will test drive blender. I have a few weeks off ten so time to test.
    Paintbox said:
    Well that is the problem with iray and I can't fix that. Is also dependent on light. Mind you I am hopeless with lights lol. I had that problem from day one with iray.

    You should really try with Blender Cycles, would be really interesting to see what you can do with that.

    </p

  • ZilvergrafixZilvergrafix Posts: 1,385

    Not bad at all, although a lot of Daz characters come damn close. Where we lose out is on the hair. 

    Totally agreed.
  • I feel like in Daz I can get close with the skin, but the hair always gives it away. In maya there are a number of renderers to do it with..V-ray and with renderman and a few others. Iray textures don't do photoreal hair I guess. Anyone know how to get photoreal hair from Iray?

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  • MasterstrokeMasterstroke Posts: 1,984

    I feel like in Daz I can get close with the skin, but the hair always gives it away. In maya there are a number of renderers to do it with..V-ray and with renderman and a few others. Iray textures don't do photoreal hair I guess. Anyone know how to get photoreal hair from Iray?

    I feel pretty desparate about hair. OOT hair models look the best, but they are a bit over the top in styles. A bit to much like hair dresser promos, so nothing daily. I wish OOT Hair could be used with dForce.
    Then there are other hairs that still look good, but still destroy any photo real look.
    So there are only dforce hair models left, which don't work for me at all.
    Sorry I just don't like their look. I did a test render again, thinking, they might be good for having that "too much hairspray" look, but that didn't work either. dForce hair just does not look like hair to me.

  • Leonides02Leonides02 Posts: 1,379


    Sorry I just don't like their look. I did a test render again, thinking, they might be good for having that "too much hairspray" look, but that didn't work either. dForce hair just does not look like hair to me.

    Yes, generally the dforce hair looks terrible, in my opinion. Almost like it is straw. 

    Some of the hair WITH dforce is good, but it takes forever to simulate. 

    I use OOT's hair and use VWD to simulate. Works fairly well. 

    Still not photoreal, though. 

     

  • lilweeplilweep Posts: 2,488

    I feel like in Daz I can get close with the skin, but the hair always gives it away. In maya there are a number of renderers to do it with..V-ray and with renderman and a few others. Iray textures don't do photoreal hair I guess. Anyone know how to get photoreal hair from Iray?

    Daz hair is pretty garbage compared to like - ornatrix hair.

    SBH is okay if you crank up the strands and reduce the segment length but can be hard to style.

  • NylonGirlNylonGirl Posts: 1,816

    We have a winner, in Japan, meet Imma, a virtual human.

    It says, "Imma was created by CG company ModelingCafe, who transposes her 3D animated head onto a real-life body and background.".

    https://interestingengineering.com/meet-imma-the-worlds-first-computer-generated-model

  • GordigGordig Posts: 10,056

    Despite her human looking features Imma is completed created by graphic artists.

    Couldn't even make it past the subheading without an error. Article closed. 

  • nonesuch00nonesuch00 Posts: 18,131
    edited October 2020
    NylonGirl said:

    We have a winner, in Japan, meet Imma, a virtual human.

    It says, "Imma was created by CG company ModelingCafe, who transposes her 3D animated head onto a real-life body and background.".

    https://interestingengineering.com/meet-imma-the-worlds-first-computer-generated-model

    They don't go into specifics but I'm willing to bet they used deep fake video transposing technology only to transfer those 3D artists modeled face geometry onto existing video. Once you realize that's how they done it it's much less an impressive 3D modeling feat.

     

    Post edited by nonesuch00 on
  • lilweeplilweep Posts: 2,488
    NylonGirl said:

    We have a winner, in Japan, meet Imma, a virtual human.

    It says, "Imma was created by CG company ModelingCafe, who transposes her 3D animated head onto a real-life body and background.".

    https://interestingengineering.com/meet-imma-the-worlds-first-computer-generated-model

    They don't go into specifics but I'm willing to bet they used deep fake video stransposing technology only to transfer those 3D artists modeled face geometry onto existing video. Once you realize that's how they done it it's much less an impressive 3D modeling feat.

     

    Doubt they used deepfakes for this... Looks just like standard photoshop or video editing or w/e to put a digital face on a real body.  The same thing they did with lil miquela.

  • brainmuffinbrainmuffin Posts: 1,205


    Sorry I just don't like their look. I did a test render again, thinking, they might be good for having that "too much hairspray" look, but that didn't work either. dForce hair just does not look like hair to me.

    Yes, generally the dforce hair looks terrible, in my opinion. Almost like it is straw. 

    Some of the hair WITH dforce is good, but it takes forever to simulate. 

    I use OOT's hair and use VWD to simulate. Works fairly well. 

    Still not photoreal, though. 

     

    What is VWD?

  • skboaskboa Posts: 61


    Sorry I just don't like their look. I did a test render again, thinking, they might be good for having that "too much hairspray" look, but that didn't work either. dForce hair just does not look like hair to me.

    Yes, generally the dforce hair looks terrible, in my opinion. Almost like it is straw. 

    Some of the hair WITH dforce is good, but it takes forever to simulate. 

    I use OOT's hair and use VWD to simulate. Works fairly well. 

    Still not photoreal, though. 

     

    What is VWD?

    Like dforce a simulation engine for daz/poser, but it's an addon not made by daz.

  • remcovanembdenremcovanembden Posts: 106
    edited October 2020
    I believe it is called virtual world dynamics
    Post edited by remcovanembden on
  • emoryahlbergemoryahlberg Posts: 133
    edited October 2020

    Yes, VWD (Virtual World Dynamics) helps quite a bit, although it still doesn't look photorealistic.

     

    Alice Hair

     

    Alice Hair w/ VWD applied:

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  • I am testing my new studio light with a new chacter/texture and shader.

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  • j cade said:

     

     

    Even testing those vellus hairs I posted was somewhat painful

    even more painful was testing this:

     

    Wow, any chance of sharing your shader? 

  • AriaHoughtonAriaHoughton Posts: 12
    edited November 2020

    Long time lurker here :P

    Here is my try:

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