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I haven't decided on hair yet, I will probably change it, I also forgot to change the lighting, I just used an HDRI.
I got an idea for the eyes from this mini tutorial, from poster DAZ_cjones, https://www.daz3d.com/forums/discussion/comment/817055/#Comment_817055
When I was looking for suitable pictures to use in FaceGen Artist Pro for Elvis Presley (and any other celebrity for that matter), that's how there skin looks, like they have on heavy pancake makeup. You render is very good in that aspect of realism.
This shader is outstanding, can you share the details? If not, I understand, but I'd like to know just how you achieved it! Amazing work!
I'm just a hobbyist who likes to make pictures so I really envy your skills. I too like to include older characters because, well, they have character. When you are looking for realism, I suggest that such character will catch the eye more so than a plain, smooth Barbie. Unfortunately, I do't have your skills for creating your own skins or sculpting your own bodies and faces so I have to rely on morph packs and commercial skins. That said, it gives me hours of fun even though I'm not starting from a blob of clay, as it were.
This is a slightly modified version of Frida and with no effort at portrait lighting - just a quick scene with only HDRi. Some of my other characters have more extensive morphing but I like Frida.
Thank you, Takezo!
To me, this awesome community is all about sharing tips to get the best renders possible. I'd love to share. Do you have Ultimate Iray Skin Manager? I could upload the file that way. If not, I can post screenshots of my surfaces.
They are based on the excellent "Chromatic Skin Shader Guide" by isidorekeeghan with my own tweaks.
P.S. This is Olympia 7 skin on a G8 body.
Thanks for the offer, but no, I don't have the program, but can you give me a link to his guide as it's impossible to find it with the broken search function here as even in quotes I come up with your post only, and google is no help either, thanks in advance!
it's on page 34 of this thread.
Thanks a lot!
I updated the face maps, and also added a deep sss map. Now the hair falls out of place i think lol, not a problem, it is only a test render.
WAIT, yes I do have map manager, but not manager pro, so I'd love to snag your settings!
This is great! The eyes especially. Would love to see your shader set up. How did you make / implement a "deep" sss map?
Great! When I'm at my computer, I will upload.
I made several test renders, all with the same HDRI just different rotations.
Personally i like the hair best( read in the other thread that the hair looked okay). To me the hair is perfect, it looks kinda half wet, like when hair dries on the beach but is not fully dry yet and looks a bit clumpy still.
Thanks for the info, Rem. Lots to digest.
takezo_3001, here are the settings.
You will almost certainly have to mess with the translucency color. Mine was set at:
Thanks a lot! Will fire up DS asap to test it out; thanks again!
Would love to see your results!
Will do, soon enough!
Carar at the Beach.
I was working today with a skin texture I made (I call it Lynnora) and with CakeOne's IBL. I liked the test render and decided to show it.