Well I need to experiment but from what I can ascertain you can grow the tips without growing the roots so an obj export/import then making it Dforce surface and dialing the root surface stimulation strength to zero on head hairs at least should make them functional dfordeable hairs like Zbrush ones I have done are, I do find those painfully slow though and just about impossible for animations as they will chew all my RAM but so does readymade Dforce stuff already existing and much of it explodes to boot.
If you do figure it out and can post a short tutorial, I would be ever so grateful.
I have to try again, but when I exported a strand hair to .obj file, what I reimported appeared to be nothing...
To export as object you need to turn the Preview PR hairs on
Since I have neither the time nor the guts to read through the whining... how can I turn on the Preview PR hairs? I'm completely new to the Garibaldi/SBH thing. *hands out some cheese*
Well I need to experiment but from what I can ascertain you can grow the tips without growing the roots so an obj export/import then making it Dforce surface and dialing the root surface stimulation strength to zero on head hairs at least should make them functional dfordeable hairs like Zbrush ones I have done are, I do find those painfully slow though and just about impossible for animations as they will chew all my RAM but so does readymade Dforce stuff already existing and much of it explodes to boot.
If you do figure it out and can post a short tutorial, I would be ever so grateful.
I have to try again, but when I exported a strand hair to .obj file, what I reimported appeared to be nothing...
To export as object you need to turn the Preview PR hairs on
Since I have neither the time nor the guts to read through the whining... how can I turn on the Preview PR hairs? I'm completely new to the Garibaldi/SBH thing. *hands out some cheese*
With the strand hair selected it's in the Parameters pane, I can't check the group just at the moment but it's spmething like Line Tessellation or Curve Tessellation.
I haven't had time to test yet, but can someone clarify whether the strand based hair and dForce hair are two separate things that just happened to release on the same day, or are they one and the same?
If they are two separate things, how would one go about creating dForce compatible hair? (are today's dForce releases created using something other than the strand based tool?)
I haven't had time to test yet, but can someone clarify whether the strand based hair and dForce hair are two separate things that just happened to release on the same day, or are they one and the same? If they are two separate things, how would one go about creating dForce compatible hair? (are today's dForce releases created using something other than the strand based tool?)
So the toolset is actively kept away from end users? That doesn't sound very customer friendly. I'd have happily paid for a tool that would allow me to create my own dForce hair, but now I have to hope PAs will release the types of hair I need. Very disappointing.
Only PAs can create dForce hair. So the toolset is actively kept away from end users? That doesn't sound very customer friendly. I'd have happily paid for a tool that would allow me to create my own dForce hair, but now I have to hope PAs will release the types of hair I need. Very disappointing.
So the toolset is actively kept away from end users? That doesn't sound very customer friendly. I'd have happily paid for a tool that would allow me to create my own dForce hair, but now I have to hope PAs will release the types of hair I need. Very disappointing.
So the toolset is actively kept away from end users? That doesn't sound very customer friendly. I'd have happily paid for a tool that would allow me to create my own dForce hair, but now I have to hope PAs will release the types of hair I need. Very disappointing.
The problem actually is not denying the end user the tool as much as not providing the users with options for every figure and animal unless a PA or DAZ releases one
The problem actually is not denying the end user the tool as much as not providing the users with options for every figure and animal unless a PA or DAZ releases one
Could we start something of a community wishlist thread for dForce hair, then?
The problem actually is not denying the end user the tool as much as not providing the users with options for every figure and animal unless a PA or DAZ releases one
Could we start something of a community wishlist thread for dForce hair, then?
I don't think it will go anywhere. It looks like DAZ is reating this as a competitive advantage and only releasing the tool to PAs. Just like the HD morph process.
Wow, bought the Dforce longdrape hair from PhilW and it is fantastic! I render in Octane so exporting out as an obj. with the hair set to hair preview with Iray is a huge file! ;) Excellent job!
How is it competitive if MOST folks are using these tools to SUPPORT the very characters they are selling? LOL
I suspect the biggest problem with making this public is that some people will create dForce hair, and then sell it on competitor sites. That meant DAZ would have paid a lot of money to develop this system, and would make no money from those sales at a competitor. At least now it knows all dForce hair will be sold here.
How is it competitive if MOST folks are using these tools to SUPPORT the very characters they are selling? LOL
I suspect the biggest problem with making this public is that some people will create dForce hair, and then sell it on competitor sites. That meant DAZ would have paid a lot of money to develop this system, and would make no money from those sales at a competitor. At least now it knows all dForce hair will be sold here.
I totally get that but as I mentioned, most of the folks making stuff are making stuff for figures that are sold here! LOL
How is it competitive if MOST folks are using these tools to SUPPORT the very characters they are selling? LOL
I suspect the biggest problem with making this public is that some people will create dForce hair, and then sell it on competitor sites. That meant DAZ would have paid a lot of money to develop this system, and would make no money from those sales at a competitor. At least now it knows all dForce hair will be sold here.
I totally get that but as I mentioned, most of the folks making stuff are making stuff for figures that are sold here! LOL
Most maybe, but not necessarily all. Plenty of people also making stuff for the figures sold here, but then sell that stuff elsewhere. My guess that is more of an issue for DAZ than allowing hobbyists access to the tool.
How is it competitive if MOST folks are using these tools to SUPPORT the very characters they are selling? LOL
I suspect the biggest problem with making this public is that some people will create dForce hair, and then sell it on competitor sites. That meant DAZ would have paid a lot of money to develop this system, and would make no money from those sales at a competitor. At least now it knows all dForce hair will be sold here.
That makes sense. Since a lot of money and time went into developing it, I'm sure, keeping it "in house" likely gives them a better chance of getting a return on the money they put into it.
And yet over at 'Rosity ALLOT of DForce clothing is being sold!
That's my point. The amount of time and money they put into dForce Clothing only to see their competitors making a lot of money off of it can't feel great. I can see why they'd want to try and keep that from happening with dForce Hair.
Hmm..the makers of Poser didn't seem to have the same hangups about who used their tech (and they didn't have a booming content business either). But that's all I'm gonna say about it anymore. I'm just too tired. All I know is I'm not going to buy any dforce hair. If I want strand based hair, I'll make it myself or use what I've already got. Besides, too many other free programs like Blender have hair and cloth now....I have options.
How is it competitive if MOST folks are using these tools to SUPPORT the very characters they are selling? LOL
I suspect the biggest problem with making this public is that some people will create dForce hair, and then sell it on competitor sites. That meant DAZ would have paid a lot of money to develop this system, and would make no money from those sales at a competitor. At least now it knows all dForce hair will be sold here.
Applying that same logic, shouldn’t DAZ remove the rigging tools so that only PAs can make content like clothing? DAZ Studio PRO 4 was originally billed as a tool to make your own content, but it’s runs against that idea if it’s intended to only be a content player and content development tools are going to be withheld to DAZ PAs only. It’s their right to do so, but withholding tools will likely push away potential buyers who mostly buy premade content (from DAZ) and want to supplement with their own custom content or modifying purchased content.
At least they permit static fur in the current arrangement even if dForce hair is PA-only. ;)
Hmm..the makers of Poser didn't seem to have the same hangups about who used their tech (and they didn't have a booming content business either). B
1) SM bought their hair solution from a 3rd party that they incorporated into a program that they sell to their customers. With that fee, when was the last time they've updated the toolset?
I think we're talking about two different things. A hard fact of life is that companies need to make money to stay in business....and keeping some tech inhouse helps achieves that goal instead of a one-time sale that goes elsewhere but doesn't generate money to keep updates going for the base program.
Hmm..the makers of Poser didn't seem to have the same hangups about who used their tech (and they didn't have a booming content business either). But that's all I'm gonna say about it anymore. I'm just too tired. All I know is I'm not going to buy any dforce hair. If I want strand based hair, I'll make it myself or use what I've already got. Besides, too many other free programs like Blender have hair and cloth now....I have options.
How is it competitive if MOST folks are using these tools to SUPPORT the very characters they are selling? LOL
I suspect the biggest problem with making this public is that some people will create dForce hair, and then sell it on competitor sites. That meant DAZ would have paid a lot of money to develop this system, and would make no money from those sales at a competitor. At least now it knows all dForce hair will be sold here.
Applying that same logic, shouldn’t DAZ remove the rigging tools so that only PAs can make content like clothing? DAZ Studio PRO 4 was originally billed as a tool to make your own content, but it’s runs against that idea if it’s intended to only be a content player and content development tools are going to be withheld to DAZ PAs only. It’s their right to do so, but withholding tools will likely push away potential buyers who mostly buy premade content (from DAZ) and want to supplement with their own custom content or modifying purchased content.
At least they permit static fur in the current arrangement even if dForce hair is PA-only. ;)
How is it competitive if MOST folks are using these tools to SUPPORT the very characters they are selling? LOL
I suspect the biggest problem with making this public is that some people will create dForce hair, and then sell it on competitor sites. That meant DAZ would have paid a lot of money to develop this system, and would make no money from those sales at a competitor. At least now it knows all dForce hair will be sold here.
I mean, that's what happens now with figures and assets and dforce clothing on "other sites." I don't suspect DAZ is hurting, though. I buy an insane amount of content from them, as I know many of you do, as well.
it just makes me go back to Carrara to be honest and I dare say some might use Poser too for post hair work,
it takes a hell of a time to render the static DS strand hairs as it is
for me it's the difficulty of matching animations on DAZ studio iray HD renders with a shadowcatch masked Carrara hair sims to composite thats the main reason I may have used it
Blender Alembic import sucks or particle hair with cycles would be something I'd use more too
How is it competitive if MOST folks are using these tools to SUPPORT the very characters they are selling? LOL
I suspect the biggest problem with making this public is that some people will create dForce hair, and then sell it on competitor sites. That meant DAZ would have paid a lot of money to develop this system, and would make no money from those sales at a competitor. At least now it knows all dForce hair will be sold here.
I mean, that's what happens now with figures and assets and dforce clothing on "other sites." I don't suspect DAZ is hurting, though. I buy an insane amount of content from them, as I know many of you do, as well.
How is it competitive if MOST folks are using these tools to SUPPORT the very characters they are selling? LOL
I suspect the biggest problem with making this public is that some people will create dForce hair, and then sell it on competitor sites. That meant DAZ would have paid a lot of money to develop this system, and would make no money from those sales at a competitor. At least now it knows all dForce hair will be sold here.
How are they preventing the PAs that sell at both sites (that's a lot of them) from selling their product elsewhere?
This actually causes me to look for alternative rendering solutions that will allow me to create what I want, actually steering me away of Daz, instead of using it.
The only cases where I will buy from competing sites, is when they offer something not sold at Daz (e.g. Nazi uniforms, what are my WW II American soldiers going to shoot at?), or when they offer something not offered here (e.g. birds).
If they offer ample dForce hair products, people will keep buying them, regardless of what is sold elsewhere.
DAZ bought their strand hair from a 3rd party as well.
Given my experience with clothing dForce products and hw glacially slow it simulates, when it doesn't 'explode' or 'crash' DS outright, I won't be buying any dForce hair either.
Well I need to experiment but from what I can ascertain you can grow the tips without growing the roots so an obj export/import then making it Dforce surface and dialing the root surface stimulation strength to zero on head hairs at least should make them functional dfordeable hairs like Zbrush ones I have done are, I do find those painfully slow though and just about impossible for animations as they will chew all my RAM but so does readymade Dforce stuff already existing and much of it explodes to boot.
If you do figure it out and can post a short tutorial, I would be ever so grateful.
I have to try again, but when I exported a strand hair to .obj file, what I reimported appeared to be nothing...
To export as object you need to turn the Preview PR hairs on
Since I have neither the time nor the guts to read through the whining... how can I turn on the Preview PR hairs? I'm completely new to the Garibaldi/SBH thing. *hands out some cheese*
With the strand hair selected it's in the Parameters pane, I can't check the group just at the moment but it's spmething like Line Tessellation or Curve Tessellation.
Comments
Why?
Gravity makes hair slip and fall.
Since I have neither the time nor the guts to read through the whining... how can I turn on the Preview PR hairs? I'm completely new to the Garibaldi/SBH thing. *hands out some cheese*
With the strand hair selected it's in the Parameters pane, I can't check the group just at the moment but it's spmething like Line Tessellation or Curve Tessellation.
Only PAs can create dForce hair.
+1
The problem actually is not denying the end user the tool as much as not providing the users with options for every figure and animal unless a PA or DAZ releases one
Could we start something of a community wishlist thread for dForce hair, then?
I don't think it will go anywhere. It looks like DAZ is reating this as a competitive advantage and only releasing the tool to PAs. Just like the HD morph process.
How is it competitive if MOST folks are using these tools to SUPPORT the very characters they are selling? LOL
Wow, bought the Dforce longdrape hair from PhilW and it is fantastic! I render in Octane so exporting out as an obj. with the hair set to hair preview with Iray is a huge file! ;) Excellent job!
I suspect the biggest problem with making this public is that some people will create dForce hair, and then sell it on competitor sites. That meant DAZ would have paid a lot of money to develop this system, and would make no money from those sales at a competitor. At least now it knows all dForce hair will be sold here.
I totally get that but as I mentioned, most of the folks making stuff are making stuff for figures that are sold here! LOL
Most maybe, but not necessarily all. Plenty of people also making stuff for the figures sold here, but then sell that stuff elsewhere. My guess that is more of an issue for DAZ than allowing hobbyists access to the tool.
That makes sense. Since a lot of money and time went into developing it, I'm sure, keeping it "in house" likely gives them a better chance of getting a return on the money they put into it.
And yet over at 'Rosity ALLOT of DForce clothing is being sold!
That's my point. The amount of time and money they put into dForce Clothing only to see their competitors making a lot of money off of it can't feel great. I can see why they'd want to try and keep that from happening with dForce Hair.
Hmm..the makers of Poser didn't seem to have the same hangups about who used their tech (and they didn't have a booming content business either). But that's all I'm gonna say about it anymore. I'm just too tired. All I know is I'm not going to buy any dforce hair. If I want strand based hair, I'll make it myself or use what I've already got. Besides, too many other free programs like Blender have hair and cloth now....I have options.
Laurie
Applying that same logic, shouldn’t DAZ remove the rigging tools so that only PAs can make content like clothing? DAZ Studio PRO 4 was originally billed as a tool to make your own content, but it’s runs against that idea if it’s intended to only be a content player and content development tools are going to be withheld to DAZ PAs only. It’s their right to do so, but withholding tools will likely push away potential buyers who mostly buy premade content (from DAZ) and want to supplement with their own custom content or modifying purchased content.
At least they permit static fur in the current arrangement even if dForce hair is PA-only. ;)
1) SM bought their hair solution from a 3rd party that they incorporated into a program that they sell to their customers. With that fee, when was the last time they've updated the toolset?
I think we're talking about two different things. A hard fact of life is that companies need to make money to stay in business....and keeping some tech inhouse helps achieves that goal instead of a one-time sale that goes elsewhere but doesn't generate money to keep updates going for the base program.
I mean, that's what happens now with figures and assets and dforce clothing on "other sites." I don't suspect DAZ is hurting, though. I buy an insane amount of content from them, as I know many of you do, as well.
it just makes me go back to Carrara to be honest and I dare say some might use Poser too for post hair work,
it takes a hell of a time to render the static DS strand hairs as it is
for me it's the difficulty of matching animations on DAZ studio iray HD renders with a shadowcatch masked Carrara hair sims to composite thats the main reason I may have used it
Blender Alembic import sucks or particle hair with cycles would be something I'd use more too
DAZ bought their strand hair from a 3rd party as well.
Given my experience with clothing dForce products and hw glacially slow it simulates, when it doesn't 'explode' or 'crash' DS outright, I won't be buying any dForce hair either.
Thanks, found it :)