Star Trek Builders Unite 5 : Where no pixel has gone before

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Comments

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    stlegends said:
    Just an quick progress update on Star Trek: Legends, an actual rendered scene with lots of characters to see how a typical panel will look in the 3D webcomic. I had to render it in six different sections and then splice them together in Photoshop since 4GB of RAM isn't enough to do such scenes with more than a few characters in it. It took all week to render and composite, but hopefully it looks decent enough to have justified the time. Thanks for looking. :)

    Looks good.

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    mdbruffy said:
    Is 3dGladiators still running and getting updated? I haven't visited there for a while, and the site doesn't recognise my username/password — and I can't even request a reset, it doesn't recognise my e-mail either. So I can't download anything from there.

    I was just there and download both the Bonaventure and a Deep Space Nine model. There is a notice on the Homepage about if you haven't been there in awhile, you need to update your username and password.
    OK, thanks. I'll try to remember to e-mail the admins about that sometime soon. I just hope they haven't completely lost me, I don't even appear on their "glitched user ID" list.
  • PDSmithPDSmith Posts: 712
    edited December 1969

    I was asked to op test out a uniform for the G2M. All in all it's a good uniform that bends, twists and contorts in ways the other three standard uniforms don't. (Valiant, Courageous and Defiant.)

    Explorer for G2M by Vilmur. (shirt and boots not shown but they too move just as well.)

    vilmur_pants.jpg
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  • rschulterschulte Posts: 489
    edited December 1969

    PDSmith said:
    I was asked to op test out a uniform for the G2M. All in all it's a good uniform that bends, twists and contorts in ways the other three standard uniforms don't. (Valiant, Courageous and Defiant.)

    Explorer for G2M by Vilmur. (shirt and boots not shown but they too move just as well.)

    Looks like that commercial done by Jean Claude Van Damme.

  • rschulterschulte Posts: 489
    edited December 1969

    Posted;


    STO Combadge RankPins
    http://www.sharecg.com/v/76535/browse/11/Poser/Star-Trek-Online-STO-Rankpins-Combadges-for-M4-a


    Following were based on my original STO bodysuit, I'm was using these as a base for some dedicated Marine uniforms and found them good enough on their own as Starfleet uniforms.

    STO3 M4 Bodysuit
    http://www.sharecg.com/v/76536/browse/11/Poser/Star-Trek-Online-3-for-Bodysuit-M4

    STO3 V4 Bodysuit
    http://www.sharecg.com/v/76537/browse/11/Poser/Star-Trek-Online-3-for-Bodysuit-V4

    Please enjoy!
    Russ

    STO_Combadge_Rankpins.png
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    STO3V4bodysuit.png
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    STO3M4bodysuit.png
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  • Robert FreiseRobert Freise Posts: 4,481
    edited December 1969

    rschulte said:
    Posted;


    STO Combadge RankPins
    http://www.sharecg.com/v/76535/browse/11/Poser/Star-Trek-Online-STO-Rankpins-Combadges-for-M4-a


    Following were based on my original STO bodysuit, I'm was using these as a base for some dedicated Marine uniforms and found them good enough on their own as Starfleet uniforms.

    STO3 M4 Bodysuit
    http://www.sharecg.com/v/76536/browse/11/Poser/Star-Trek-Online-3-for-Bodysuit-M4

    STO3 V4 Bodysuit
    http://www.sharecg.com/v/76537/browse/11/Poser/Star-Trek-Online-3-for-Bodysuit-V4

    Please enjoy!
    Russ


    Thank You

  • PDSmithPDSmith Posts: 712
    edited December 1969

    rschulte said:
    PDSmith said:
    I was asked to op test out a uniform for the G2M. All in all it's a good uniform that bends, twists and contorts in ways the other three standard uniforms don't. (Valiant, Courageous and Defiant.)

    Explorer for G2M by Vilmur. (shirt and boots not shown but they too move just as well.)

    Looks like that commercial done by Jean Claude Van Damme.

    that was the whole idea.

  • rschulterschulte Posts: 489
    edited December 1969

    rschulte said:
    Posted;


    STO Combadge RankPins
    http://www.sharecg.com/v/76535/browse/11/Poser/Star-Trek-Online-STO-Rankpins-Combadges-for-M4-a


    Following were based on my original STO bodysuit, I'm was using these as a base for some dedicated Marine uniforms and found them good enough on their own as Starfleet uniforms.

    STO3 M4 Bodysuit
    http://www.sharecg.com/v/76536/browse/11/Poser/Star-Trek-Online-3-for-Bodysuit-M4

    STO3 V4 Bodysuit
    http://www.sharecg.com/v/76537/browse/11/Poser/Star-Trek-Online-3-for-Bodysuit-V4

    Please enjoy!
    Russ


    Thank You

    You are welcome!

  • MJ007MJ007 Posts: 1,704
    edited December 1969

    I have a question, and I couldnt think of a better place to pose this question, other than here....

    Is the term "Holodeck" copyrighted? I wonder because a vendor has a product here using the same term, so i wonder if it could be "used" commercially?


    -MJ

  • patience55patience55 Posts: 7,006
    edited December 1969

    MJ007 said:
    I have a question, and I couldnt think of a better place to pose this question, other than here....

    Is the term "Holodeck" copyrighted? I wonder because a vendor has a product here using the same term, so i wonder if it could be "used" commercially?


    -MJ

    I'm not 'the' expert but I can't see how it could be anymore than word "kitchen" ;-)

  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    MJ007 said:
    I have a question, and I couldnt think of a better place to pose this question, other than here....

    Is the term "Holodeck" copyrighted? I wonder because a vendor has a product here using the same term, so i wonder if it could be "used" commercially?


    -MJ

    I'm not 'the' expert but I can't see how it could be anymore than word "kitchen" ;-)

    Hmm, Kitchen, a word which has been in use for around 800 years, derived from Proto-Germanic and probably Latin words for a part of a building which people have been using for thousands of years.
    vs.
    Holodeck, a word coined by the writers of a TV show as a name for something which doesn't exist, which is now used fairly generically for that concept.

    Not seeing the similarity.

    While it may be that, by not challenging the use of the term Holodeck in later usage, the owners have lost their copyright, similarly to the way Bell Labs lost their copyright on Unix, that's a very different circumstance.

  • robkelkrobkelk Posts: 3,259
    edited June 2014

    While it may be that, by not challenging the use of the term Holodeck in later usage, the owners have lost their copyright, similarly to the way Bell Labs lost their copyright on Unix, that's a very different circumstance.

    I think you mean "trademark" there. You can't lose a copyright, but you can't copyright a single word.
    Post edited by robkelk on
  • patience55patience55 Posts: 7,006
    edited December 1969

    um, yes, holodecks do exist ... might take 'em awhile to get up to ST standards but still ...

    http://www.projectholodeck.com/system

  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    Sorry, that's right, trademark. And neither Project Holodeck nor the word holodeck existed twenty years ago. Wonder if that's why they changed the name.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    From Wikipedia:

    Conception[edit]

    The Star Trek Holodeck was inspired by New York inventor and holographer, Gene Dolgoff, who is also the inventor of the digital projector.[citation needed] His holography laboratory, built in 1964, was the first holography lab in New York City.

    In 1973, Dolgoff was giving a technical paper on his holographic model of the human brain at a conference in Prague. There he met Melanie Toyofuku, also based in New York, who became a close friend of Dolgoff's.[citation needed] After spending a great deal of time with Dolgoff learning about his pioneering work in holography, including visiting his holography laboratory in New York City, Melanie introduced him to her close friend Gene Roddenberry, who was visiting New York with his wife Majel Barrett in late 1973.[citation needed]

    Dolgoff spent the day with Roddenberry and his wife showing them many holograms and explaining his theories of "matter holograms", the holographic nature of the universe, and the holographic nature of the human brain. Dolgoff emphasized the importance holography will play in the future and that if Gene Roddenberry wanted to be accurate he must introduce holography into his Star Trek scripts, including the concept of a holographic "room" for the crew to use for amusement, training, and other purposes.[citation needed]

    Dolgoff had won 4th prize in the IEEE student paper contest in 1968 in which he described how such a holographic "TV system" could work (in addition to describing how to use it to provide a machine capable of invisibility). Roddenberry wrote the concept into Star Trek: The Next Generation, in its debut in 1987. However, the concept had already been tested in 1974 in Star Trek: the Animated Series.[citation needed]

  • rschulterschulte Posts: 489
    edited June 2014

    rschulte said:
    PDSmith said:
    Anyone looking for a new ship to render.

    Follow this link: http://www.deviantart.com/messages/#/art/Beautiful-and-Deadly-215352342?hf=1 then click on the link in the write up to the download site.

    I don't know the format and will have to futz with it for a conversion.

    I'll ask the creator of the ship if it can be added to the list, later today if a obj format can be made.

    -Paul

    *.NIF format which can be converted to OBJ with Nifskope. It also came with a model of he Valkyrie Fighter.. Both really nice meshes.

    Found the rest of WileyCoyote's (aka Michael Wiley) meshs for starships.

    http://www.michaelwileyart.com/pages/portfolio/independent_projects/bc_mods.htm

    Here's the USS Polaris, suppose to be bigger then Sovereign class. Nice mesh which includes saucer, and yacht.

    polaris.png
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    Post edited by rschulte on
  • Ryuu@AMcCFRyuu@AMcCF Posts: 703
    edited December 1969

    PDSmith said:
    rschulte said:
    PDSmith said:
    I was asked to op test out a uniform for the G2M. All in all it's a good uniform that bends, twists and contorts in ways the other three standard uniforms don't. (Valiant, Courageous and Defiant.)

    Explorer for G2M by Vilmur. (shirt and boots not shown but they too move just as well.)

    Looks like that commercial done by Jean Claude Van Damme.

    that was the whole idea.It could get REAL messy if he loses his grip there.....

    Cleaning out the warp nacelles is not a job that Geordi would appreciate ;-)

  • edited June 2014

    There is a way to make ambient textures for Bridge Commander mods it is a TGA tool u can get on bridge Commander file front

    http://bridgecommander.filefront.com/file/TGA_Tool_Editor;7162

    I do know it wont link up with Gimp, it will link up with Inkscape.
    I may with Photoshop

    Or u can just load the texture in gimp everything but what needs to be lit up will be a alpha transparent just make another layer fill it with black merge it down and export it.

    http://admiral-horton.deviantart.com/ u will see all my work and a lot of bridge commander mods

    Post edited by nhorton1701_G_4262a2a0a4 on
  • rschulterschulte Posts: 489
    edited June 2014

    There is a way to make ambient textures for Bridge Commander mods it is a TGA tool u can get on bridge Commander file front

    http://bridgecommander.filefront.com/file/TGA_Tool_Editor;7162

    I do know it wont link up with Gimp, it will link up with Inkscape.
    I may with Photoshop

    Or u can just load the texture in gimp everything but what needs to be lit up will be a alpha transparent just make another layer fill it with black merge it down and export it.

    http://admiral-horton.deviantart.com/ u will see all my work and a lot of bridge commander mods

    Thanks for the tip! Really nice site you have as well.

    Post edited by rschulte on
  • rschulterschulte Posts: 489
    edited December 1969

    FYI....RDUDA's SciFy air-lock (DS9) is now posted in the Vanishing point marketplace.

    http://www.vanishingpoint.biz/productdetail.asp?productID=2594

  • edited December 1969

    rschulte said:
    There is a way to make ambient textures for Bridge Commander mods it is a TGA tool u can get on bridge Commander file front

    http://bridgecommander.filefront.com/file/TGA_Tool_Editor;7162

    I do know it wont link up with Gimp, it will link up with Inkscape.
    I may with Photoshop

    Or u can just load the texture in gimp everything but what needs to be lit up will be a alpha transparent just make another layer fill it with black merge it down and export it.

    http://admiral-horton.deviantart.com/ u will see all my work and a lot of bridge commander mods

    Thanks for the tip! Really nice site you have as well.

    Thanks

  • rschulterschulte Posts: 489
    edited December 1969

    If people are interested.....Section31 uniform for M4 Valiant. This was the one from an ST:TNG episode and STO.

    Don't want to make this too dark.

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    Section31M4Valiant.png
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  • rschulterschulte Posts: 489
    edited June 2014

    rschulte said:
    If people are interested.....Section31 uniform for M4 Valiant. This was the one from an ST:TNG episode and STO.

    Don't want to make this too dark.

    More images, ready to post.. V4 Courageous.

    Se31_V4_Courageous.png
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    Se31_M4_Valiant.png
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    Post edited by rschulte on
  • TheCastellanTheCastellan Posts: 710
    edited December 1969

    rschulte said:
    If people are interested.....Section31 uniform for M4 Valiant. This was the one from an ST:TNG episode and STO.

    Don't want to make this too dark.

    My god, how I hated that group.

  • jerriecanjerriecan Posts: 470
    edited December 1969

    rschulte said:
    If people are interested.....Section31 uniform for M4 Valiant. This was the one from an ST:TNG episode and STO.

    Don't want to make this too dark.

    I like it! Would very much like :)

  • rschulterschulte Posts: 489
    edited December 1969

    "It Is so good to be bad!

    "Section31" posted. One uniform texture for M4 Valiant and one for V4 Courageous.


    http://www.sharecg.com/v/76579/browse/11/Poser/Star-Trek-Online-STO-Section-31-for-M4-V4

    Note this uniform does not wear a combadge or rankpin.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    rschulte said:
    If people are interested.....Section31 uniform for M4 Valiant. This was the one from an ST:TNG episode and STO.

    Don't want to make this too dark.

    My god, how I hated that group.

    I agree. I never saw a valid reason for them. They were the Psi-Corps of Starfleet.

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    mdbruffy said:
    They were the Psi-Corps of Starfleet.

    A bit OT, but that reminded me of a blink-and-you'll-miss-it scene in a multi-crossover fanfic I read once. Security Officer Pavel Chekov has just been called to the bridge of the Enterprise to arrest the unconscious (he annoyed Riker) Psi-Cop Alfred Bester. His reaction: "Handsome devil, isn't he?"
  • mdbruffymdbruffy Posts: 2,345
    edited June 2014

    mdbruffy said:
    They were the Psi-Corps of Starfleet.

    A bit OT, but that reminded me of a blink-and-you'll-miss-it scene in a multi-crossover fanfic I read once. Security Officer Pavel Chekov has just been called to the bridge of the Enterprise to arrest the unconscious (he annoyed Riker) Psi-Cop Alfred Bester. His reaction: "Handsome devil, isn't he?"

    LOL!! :lol:

    Post edited by mdbruffy on
This discussion has been closed.