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Instructions for Using Script from the Command Line.
I presume you've downloaded and installed the script somewhere in your content library.
See image.
It should run from anywhere, not just by navigating to the where I say above, but if you have issues, then navigate as I describe.
If you place the text in a txt file, then change the extension to .bat - you should be able to run it from anywhere by double-clicking on it.
Where do I download the script?
At the end of this post
https://www.daz3d.com/forums/discussion/comment/5112696/#Comment_5112696
I can confirm the select behavior for the keyframe on the last frame. I loaded two primitives (Box and Sphere) into a 60 frames scene. I moved them about creating a 60 frame animation. I keyframed the last frame for each object. When I select the last keyframe(s) of either or both objects it stays selected, unless I add or remove a type from the timeline (actually I think anything that refreshes the timeline will work). This action seems to refresh the timeline and clears the selection of the end of frame keyframes. I can still cut, copy, delete, and paste the end keyframes, but not drag them with a mouse. This behavior seems to effect a keyframe on the last frame of any object in the animation scene.
I discovered an additional DS 4.12.1.76 selection bug which I will post separately.
Thanks, you're the best!
If anyone has instances where it drops to CPU in the current Beta release and it didn't in the previous build, I would like reproducible sample scenes (containing DAZ products only) which showcase this behaviour. Please also state your hardware, e.g. GPU, etc.
Thanks.
Good news is the issues in Tickets #312166 & #320298 above have been fixed in DS 4.12.1.76. This makes the new DS timeline much more usable.
Having said that there are a couple of other bugs in the timeline. I cannot select keyframes within the timeline with just left clicking on them. When I hover my mouse over the keyframe and try to select by left click, it does not select (highlight) any keyframes; or the keframe(s) offset from the one I tried to select are highlighted. The keyframes select properly when I draw a box around them, but then I can't do anything with them with the mouse e.g. drag or move them around. I can cut, copy, delete, and paste using the keyboard or timeline controls, but cannot move them with the mouse.
One other weird behavior: I can sometimes get the pointer to change, from the arrow to the hand select pointer, when I hover over a keyframe on the last item (row) listed on the timeline. When the pointer changes to the hand pointer, I can select the keyframe as expected and drag the keyframes as expected. The arrow pointer only seems to change to the select pointer on random keyframes, and mainly on keyframes of the last item/object listed on the timeline. If I select keyframes when the select hand pointer is present, either single click or by boundary box, I can move or drag the key frames using the without issue. If key frames are selected only when the arrow pointer is present, they cannot be moved with the mouse, but do respond to keyboard or timeline controls.
The joys of beta testing...
The products doesn't matter. It drops in absolutely every possible scenario. Even with a single Genesis 3 or 8 figure loaded in. If I stay in the iray preview and look around for a bit it will drop to CPU. And I was using the 4.12.0.47 before this and I did NOT have any issues like that.
I still have that old version and it still works fine for me btw.
I still need a sample scene with system specs and steps to replicate.
Since I did the update, there's something odd going on with the navigation keys.
First of all, the Toggle Keyboard Navigation(shift-k) does nothing, it can be on or off, hotkeys will still work, well, they do something but doesn't work as expected.
When trying to move forward (or any direction) in the viewport using the keyboard, there is a delay between the keystroke and the camera moving (or any view), making it the whole viewport unusable with the hotkeys. Preview mode doesn't matter, the same things on all. The scene can be totally empty or with any content (that I tried) and it will be the same too.
I did an F3 -> Default and it didn't fix it.
Anyone experiencing the same thing?
Same thing for me. Glad I am not the only one with the navigation lag. I've already made a ticket and hopefully they will or at least try to fix it in the next update. And yes, it doesn't matter if the scene is empty or full with high polygon objects.
"Improved feedback when assigning a shortcut that is already in use"
So we get a message which key is currently mapped to the new shortcut we are trying to assign? Cool!
I installed the latest beta to try it and the "normal" version (4.12.0.86) is having issues. Every time I try to open a new session by double-clicking a DUF scene or simply the desktop when another one is running or is still closing in the Task Manager, DAZ Studio freezes and I have to kill the process from the Task Manager.
Again, I'm trying to open two session of the 4.12.0.86 that shouldn't be affected by that "one session" thing of the beta.
Which verson of DS opens when you double-click - General Release or Public Build?
I'm just going to repost Rob's explanation here:
Public Build 4.12.0.86.
The beta is in another folder, totally separated form the "main" installation.
Ticket Submitted: Request #323065
That's the General Release, the Public Build is the beta. I don't know why you would be having that issue - unless smething like security software is interfering with two isntances accessing the same settings files etc.
4.12.0.86 was a Public Build before it was released. Maybe he still has that version and hasn't updated to the latest Public Beta.
Barring customisation to how files types are handled double-clicking a native file will open the General Release, not a beta, so I think it's unlikely (I wasn't aware of that when I asked theb original question).
I didn't know that either, but it makes sense.
Well, I'm sure I'm using the non-beta 4.12.0.86 here. I installed it from the DIM and it hasn't the yellow "beta" mark, I also double checked the path.
The actual beta is in another, totally separated folder.
I get confused by those strange namings ( simply call "beta" the beta and "stable" the non-beta would be better) so I checked in Daz's info and it says "public build". Dunno!
I tried uninstalling and reinstalling the plugins, for now it stopped.
Wow, found a major memory-leak, in all versions of daz. But, since this is the working successor to prior releases... I am posting it here.
Issue: Daz stops responding as it attempts to "delete surfaces", from Genisis-8 model. (Have not tested this with the other models yet.)
Method: Open the tools settings and select "surfaces" with the geometry selection tool. Go to the [Details] tab and select those, (selected), surfaces. Now select to delete those surfaces from the geometry options in the window-menu. {Geometry Editing}->{Delete selected polygons}
Result: Daz locks-up. Memory consumption rises to 4GB, 6GB, 7GB... 18GB, 19GB, 20GB... 38GB, 39GB, 40GB... 61GB, 62GB -> FATALLY CRASHES COMPUTER {System out of memory} [In a system with 64GB of physical RAM]
I was trying to show someone how to delete surfaces, in a geo-shell thing, but I didn't have one. So, I attempted to show him how to do it on a genisis-8 default model. I selected a cube of about 9 surfaces on her skull, and deleted them, as I would with any other object. Resulting in three fatal crashes, as I re-tested it. Ultimately, showing him on a primitive instead, which worked fine.
If this is an issue that shouldn't be done, then code sould be put into place so it CAN'T be done. Otherwise, if this should be able to be done, then the memory-issue, with whatever is choking that process, needs to be resolved. I lost everything I was working on, everywhere, in my whole system, at the time, not just Daz stuff.
I didn't get that - loaded Geensis 8 Female into an empty scene, activeated the Geometry Editor, in Tool Settings selected all the surface groups by clicking the + next to them, selected all th entries in the Details tab (which are purely informational, they don't need to be selected), right-click in Viewport>Geometry Editing>Delete Selected. Memory use fluctuated between 3GB - 3.5GB, one CPU core was pegged, then after a while the model disappeared.
If this happens consistently for you try disabling add-on plug-ins, restart DS, and see if the issue recurs. If it does try reneabling the plug-ins, ne by one with a rstart, until you find the possible culprit.
I selected only the head surfaces and my experience was like yours, Richard. I am using DS 4.12.1.76 Public Beta.
Like Richard and barbult, I couldn't replicate it either. It might take a little while, and you may think it has frozen and try to force it (in which case it will freeze and possibly crash).
Rob has posted definitions of the terms here https://www.daz3d.com/forums/discussion/comment/990671/#Comment_990671
You didn't do what I did then. I can delete the whole model, or "groups" fine. I only deleted 9-surface quads from the skull. Picture provided below.
I did restart, every time it killed my computer.
I have no plugins, except the ones that come with Daz.
Again, I was trying to show someone how to delete surfaces from a greedy Geo-Shell, that was messing with the rendering of other components. (The person made a whole torso Geo-Shell, just to display a tattoo on an arm. The Geo-shell was causing other items that are ALSO shells, to fail to render. The hope was that if the surfaces were removed, where they were not needed, then the other shells that were there, would show-through.)
When I did this same thing to a prefab Sphere, the same way, it worked as expected. In all fairness, a prefab sphere doesn't have every morph in creation added to it. Which I suspect, is actually part of the issue here.
As I understand it, a geoshell is an instance of a surface, so I don't see how you could delete some part of it. I mean being it an instance. May be it's a bug that the geometry editor allows you to address geoshells.
Then for geoshells conflicts you can change the offset to get multiple layers. But knowing that iray gets precision issues with layered geometry I'd avoid multiple shells and/or shells themselves all together.
EDIT. As for the base mesh I can delete polygons without issues in the G8F on 4.12.0.86
Tangy Apple Orchard renders fine in Studio 4.12.0.86 using the GPU but Studio 4.12.1.76 Beta shuts down at the first draw of the window when rendering. There is nothing at the end of the Log File to say why. I am using nVidia Studio driver 441.66.
These are the last lines from the Beta log file.
2020-02-26 13:20:42.225 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "F:\My DAZ 3D Library\Runtime\Textures\TangoAlpha\TAO\tao_Dead Leaves_Normal.jpg", pixel type "Rgb", 512x512x1 pixels, 1 miplevel.
2020-02-26 13:20:45.001 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "F:\My DAZ 3D Library\HDRI\Sky_Cloudy_Free\Sky_Cloudy_Free_Ref.hdr", pixel type "Rgb_fp", 4096x2048x1 pixels, 1 miplevel.
2020-02-26 13:20:50.030 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating geometry.
2020-02-26 13:20:50.034 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Importing scene graph.
2020-02-26 13:20:50.034 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Importing geometry for motion time 0
2020-02-26 13:20:53.467 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Geometry import (76 objects with 4482k triangles, 60023 instances yielding 728M triangles) took 3.436s
2020-02-26 13:20:53.467 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating materials.
2020-02-26 13:20:56.114 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_tao_Ground__ground_61d_94' uses MDL JIT compilation.
2020-02-26 13:20:56.118 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_tao_Ground__Crop_63c_133' uses MDL JIT compilation.
2020-02-26 13:20:56.118 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_tao_Ground__Track_65b_172' uses MDL JIT compilation.
2020-02-26 13:20:56.130 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : found 643 textures, 9 lambdas (3 unique)
2020-02-26 13:20:56.142 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating environment.
2020-02-26 13:20:56.542 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating backplate.
2020-02-26 13:20:56.542 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating lens.
2020-02-26 13:20:56.542 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating lights.
2020-02-26 13:20:56.542 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating object flags.
2020-02-26 13:20:56.598 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating caustic portals.
2020-02-26 13:20:56.598 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating decals.
2020-02-26 13:20:56.602 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Allocating 1-layer frame buffer
2020-02-26 13:20:56.602 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using interactive scheduling, caustic sampler disabled
2020-02-26 13:20:56.602 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Initializing local rendering.
2020-02-26 13:20:56.606 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering with 1 device(s):
2020-02-26 13:20:56.606 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : CUDA device 0 (GeForce RTX 2060)
2020-02-26 13:20:56.606 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering...
2020-02-26 13:20:56.606 Iray [VERBOSE] - IRAY:RENDER :: 1.12 IRAY rend progr: CUDA device 0 (GeForce RTX 2060): Processing scene...
2020-02-26 13:20:56.694 Iray [VERBOSE] - IRAY:RENDER :: 1.13 IRAY rend stat : Geometry memory consumption: 190.874 MiB (device 0), 0.000 B (host)
2020-02-26 13:20:56.694 Iray [INFO] - IRAY:RENDER :: 1.13 IRAY rend info : Initializing OptiX for CUDA device 0
2020-02-26 13:20:57.562 Iray [VERBOSE] - IRAY:RENDER :: 1.13 IRAY rend stat : Texture memory consumption: 251.758 MiB for 138 bitmaps (device 0)
These are the same lines from the full Studio and the rest up till it started rendering. I have marked in red where the missing lines from the Beta start.
2020-02-27 07:00:48.769 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "F:\My DAZ 3D Library\Runtime\Textures\TangoAlpha\TAO\tao_Dead Leaves_Normal.jpg", pixel type "Rgb", 512x512x1 pixels, 1 miplevel.
2020-02-27 07:00:51.543 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "F:\My DAZ 3D Library\HDRI\Sky_Cloudy_Free\Sky_Cloudy_Free_Ref.hdr", pixel type "Rgb_fp", 4096x2048x1 pixels, 1 miplevel.
2020-02-27 07:00:56.594 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating geometry.
2020-02-27 07:00:56.594 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Importing scene graph.
2020-02-27 07:00:56.594 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Importing geometry for motion time 0
2020-02-27 07:01:00.125 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Geometry import (76 objects with 4482k triangles, 60023 instances yielding 728m triangles) took 3.534s
2020-02-27 07:01:00.125 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating materials.
2020-02-27 07:01:02.783 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_tao_Ground__ground_61d_95' uses MDL JIT compilation.
2020-02-27 07:01:02.783 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_tao_Ground__Crop_63c_134' uses MDL JIT compilation.
2020-02-27 07:01:02.783 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : Material instance 'DS_tao_Ground__Track_65b_173' uses MDL JIT compilation.
2020-02-27 07:01:02.799 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : found 637 textures, 9 lambdas (3 unique)
2020-02-27 07:01:02.814 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating environment.
2020-02-27 07:01:03.234 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating backplate.
2020-02-27 07:01:03.235 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating lens.
2020-02-27 07:01:03.235 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating lights.
2020-02-27 07:01:03.235 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating object flags.
2020-02-27 07:01:03.290 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating caustic portals.
2020-02-27 07:01:03.291 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating decals.
2020-02-27 07:01:03.297 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Allocating 1-layer frame buffer
2020-02-27 07:01:03.302 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using interactive scheduling, caustic sampler disabled
2020-02-27 07:01:03.302 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Initializing local rendering.
2020-02-27 07:01:03.305 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering with 1 device(s):
2020-02-27 07:01:03.306 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : CUDA device 0 (GeForce RTX 2060)
2020-02-27 07:01:03.306 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering...
2020-02-27 07:01:03.306 Iray [VERBOSE] - IRAY:RENDER :: 1.3 IRAY rend progr: CUDA device 0 (GeForce RTX 2060): Processing scene...
2020-02-27 07:01:03.397 Iray [VERBOSE] - IRAY:RENDER :: 1.4 IRAY rend stat : Geometry memory consumption: 190.874 MiB (device 0), 0 B (host)
2020-02-27 07:01:03.397 Iray [INFO] - IRAY:RENDER :: 1.4 IRAY rend info : Initializing OptiX for CUDA device 0
2020-02-27 07:01:04.306 Iray [VERBOSE] - IRAY:RENDER :: 1.4 IRAY rend stat : Texture memory consumption: 251.758 MiB for 138 bitmaps (device 0)
2020-02-27 07:01:04.306 Iray [INFO] - IRAY:RENDER :: 1.4 IRAY rend info : Importing lights for motion time 0
2020-02-27 07:01:04.306 Iray [INFO] - IRAY:RENDER :: 1.4 IRAY rend info : Initializing light hierarchy.
2020-02-27 07:01:04.306 Iray [INFO] - IRAY:RENDER :: 1.4 IRAY rend info : Light hierarchy initialization took 0.000s
2020-02-27 07:01:04.307 Iray [VERBOSE] - IRAY:RENDER :: 1.4 IRAY rend stat : Lights memory consumption: 196 B (device 0)
2020-02-27 07:01:04.311 Iray [VERBOSE] - IRAY:RENDER :: 1.4 IRAY rend stat : Material measurement memory consumption: 0 B (GPU)
2020-02-27 07:01:04.374 Iray [VERBOSE] - IRAY:RENDER :: 1.4 IRAY rend stat : PTX code (30.3 KiB) for SM 7.5 generated in 0.0622s
2020-02-27 07:01:04.374 Iray [VERBOSE] - IRAY:RENDER :: 1.4 IRAY rend stat : Materials memory consumption: 915.648 KiB (GPU)
2020-02-27 07:01:04.630 Iray [INFO] - IRAY:RENDER :: 1.4 IRAY rend info : JIT-linking wavefront kernel in 0.027s
2020-02-27 07:01:04.633 Iray [INFO] - IRAY:RENDER :: 1.4 IRAY rend info : JIT-linking mega kernel in 0.002s
2020-02-27 07:01:04.633 Iray [INFO] - IRAY:RENDER :: 1.3 IRAY rend info : CUDA device 0 (GeForce RTX 2060): Scene processed in 1.327s
2020-02-27 07:01:04.636 Iray [INFO] - IRAY:RENDER :: 1.4 IRAY rend info : CUDA device 0 (GeForce RTX 2060): Allocated 20.6927 MiB for frame buffer
2020-02-27 07:01:04.636 Iray [INFO] - IRAY:RENDER :: 1.3 IRAY rend info : CUDA device 0 (GeForce RTX 2060): Allocated 1.6875 GiB of work space (2048k active samples in 0.000s)
2020-02-27 07:01:05.009 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00001 iterations after 1.628s.
2020-02-27 07:01:05.011 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering...