Figure Chaos

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Comments

  • kyoto kidkyoto kid Posts: 41,213
    edited January 2014

    TimG said:
    My only real gripe is with the one-off UV's of David 5 and Freak 5. They didn't come out that long ago, but their UV's aren't compatible with G2M, though M5's uv is. It makes me very leery of any other new figures that come out based off G2M or G2F, like Olympia and whatnot.

    ...and this has me bothered as well as I tend to use David5 more than Mike but cannot use the skin maps or any of the characters I have that are based off him on G2M.

    Same goes for Steph5. Why did she need her own UV?


    ...and will we ever see autofit clones for the other "legacy" figures like we had with Genesis "classic"?

    Post edited by kyoto kid on
  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    For myself, I don't see figure chaos. I see a company trying to keep up with the times. I still see the original Genesis as the best of the bunch IMO but that's just me. I also don't understand the obsession with genitals. Plenty of vendors do materials with genital mats that should be fine for any nude renders. Nothing else is needed for the basic nude renders.

    man the gens were just an example for those who wants some and has to pay a lot of money and just get a add on prob. it is also the same as kyoto kid have written, why new UVs why new meshes so older skin textures can not be used if you want 100% correct fitting textures of your old characters on the new figures. I want to create a Dixie character with g2f and must see that the old texture for v4.2 does not fit 100% correct because new of the new mesh, result I can`t use the skin texture of my character, result I can`t create a new G2F "Dixie", result I do not want to work with G2F

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    I want to have my character Dixie (based on v4.2) and want to create it with g2f but I can`t create it for G2F because already the skin texture fits not 100% correct (even I use all the stuff that is needed - converter - v4 for g2f and so on) not to mention the missing GenX.

  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    Kyoto Kid said:
    TimG said:
    My only real gripe is with the one-off UV's of David 5 and Freak 5. They didn't come out that long ago, but their UV's aren't compatible with G2M, though M5's uv is. It makes me very leery of any other new figures that come out based off G2M or G2F, like Olympia and whatnot.

    ...and this has me bothered as well as I tend to use David5 more than Mike but cannot use the skin maps or any of the characters I have that are based off him on G2M.

    Same goes for Steph5. Why did she need her own UV?


    ...and will we ever see autofit clones for the other "legacy" figures like we had with Genesis "classic"?

    That I can`t understand also and why need g2f a new mesh?

  • TimbalesTimbales Posts: 2,364
    edited December 1969

    Kyoto Kid said:
    TimG said:
    My only real gripe is with the one-off UV's of David 5 and Freak 5. They didn't come out that long ago, but their UV's aren't compatible with G2M, though M5's uv is. It makes me very leery of any other new figures that come out based off G2M or G2F, like Olympia and whatnot.

    ...and this has me bothered as well as I tend to use David5 more than Mike but cannot use the skin maps or any of the characters I have that are based off him on G2M.

    Same goes for Steph5. Why did she need her own UV?

    I don't know the reasoning, the special UVs are only slightly off. It's disappointing.

  • nemesis10nemesis10 Posts: 3,490
    edited December 1969

    In all fairness, pretty much all of the the Generation 4 textures can be used on Genesis and Genesis 2... granted you might have to buy something to add the UV. When you get to textures earlier then that such as V# and M3, the resolution differences and baked in effects (which were needed at the time) greatly reduce their usefulness.

  • TaozTaoz Posts: 9,973
    edited January 2014

    Ascania said:
    Yes, why does DAZ keep on producing figures utilising new technologies and more advanced features than their predecessors?

    Hopefully some day they'll make a figure that is so advanced that it doesn't require a lot of expensive addons to fix its
    shortcomings...

    Post edited by Taoz on
  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    Taozen said:
    Ascania said:
    Yes, why does DAZ keep on producing figures utilising new technologies and more advanced features than their predecessors?

    Hopefully some day they'll make a figure that is so advanced that it doesn't require a lot of expensive addons to fix its
    shortcomings...

    That I sign, too

  • cosmo71cosmo71 Posts: 3,609
    edited January 2014

    nemesis10 said:
    In all fairness, pretty much all of the the Generation 4 textures can be used on Genesis and Genesis 2... granted you might have to buy something to add the UV. When you get to textures earlier then that such as V# and M3, the resolution differences and baked in effects (which were needed at the time) greatly reduce their usefulness.

    the problem is the thigh,hip,glute area where all these bodyparts come together. If you use original v4.2 textures or textures made for v4.2 you can see that they do not fit 100% correct even if you use all the needed converters for transfering and fitting (v4.2 for g2f and such things) and I want to render images not create my own skin textures in whole so they fit to the new generation figures. I have edited the original natasha elite skin for my character Dixie but just added tan lines and tattoos and some little highlights via the bump maps but making it 100% fitting for g2f is not my work.

    Post edited by cosmo71 on
  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    cosmo71 said:
    the problem is the thigh,hip,glute area where all these bodyparts come together. If you use original v4.2 textures or textures made for v4.2 you can see that they do not fit 100% correct even if you use all the needed converters for transfering and fitting (v4.2 for g2f and such things)
    Can you give examples of this problem? I've used several V4 texture sets on G2F and haven't noticed any visible seams or other issues. At least, not ones which haven't been fixed in past updates, as I do recall there was a very minor issue around the back of the ear which was patched up. If you're seeing them, it might be because of your render settings rather than the textures you're using.
  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    G2M and G2F are actually the same mesh so I'd actually like to see a G2A (androgynous) figure come out to bridge morphs and give Genesis 2 the flexibility of Genesis 1.

    I love creating morphs. It's a lot of work but it's rewarding. What I hate though is creating the same morph twice. An androgynous base morph for the Genesis 2 figure would mean I now only have to create one morph that can then be shared with G2F and G2M instead of having to create separate male and female morphs.

    If this was a possibility then I would probably begin transitioning from Genesis 1 to Genesis 2. Since it's not I'll stick to Genesis 1.

  • TimbalesTimbales Posts: 2,364
    edited December 1969

    nemesis10 said:
    In all fairness, pretty much all of the the Generation 4 textures can be used on Genesis and Genesis 2... granted you might have to buy something to add the UV. When you get to textures earlier then that such as V# and M3, the resolution differences and baked in effects (which were needed at the time) greatly reduce their usefulness.

    Sure, that makes sense, but I'm talking about the textures for David5 and Freak5, both based off Genesis that can
    t be used on G2M.

  • SickleYieldSickleYield Posts: 7,644
    edited January 2014

    G2M and G2F are actually the same mesh so I'd actually like to see a G2A (androgynous) figure come out to bridge morphs and give Genesis 2 the flexibility of Genesis 1.

    I love creating morphs. It's a lot of work but it's rewarding. What I hate though is creating the same morph twice. An androgynous base morph for the Genesis 2 figure would mean I now only have to create one morph that can then be shared with G2F and G2M instead of having to create separate male and female morphs.

    If this was a possibility then I would probably begin transitioning from Genesis 1 to Genesis 2. Since it's not I'll stick to Genesis 1.

    Most morphs transfer just fine by text-editing the .dsa to replace "male" with "female" or vice versa. There's another line that needs to be edited as well up near the top of the file, I forget what it is but it's in Kattey's thread. I can mass-edit a morph pack from "female' to "male" in thirty seconds and only have to "redo" the ones that are in areas of really different morphology (so far just the teeth, mostly). Not meaningful with packs that are meant to build on a specific FBM, of course, but that was true for G1 as well.

    Post edited by SickleYield on
  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    cosmo71 said:
    the problem is the thigh,hip,glute area where all these bodyparts come together. If you use original v4.2 textures or textures made for v4.2 you can see that they do not fit 100% correct even if you use all the needed converters for transfering and fitting (v4.2 for g2f and such things)
    Can you give examples of this problem? I've used several V4 texture sets on G2F and haven't noticed any visible seams or other issues. At least, not ones which haven't been fixed in past updates, as I do recall there was a very minor issue around the back of the ear which was patched up. If you're seeing them, it might be because of your render settings rather than the textures you're using.

    here:

    Genesis2Female_Skinerror_V4.2_.jpg
    999 x 828 - 130K
  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    G2M and G2F are actually the same mesh so I'd actually like to see a G2A (androgynous) figure come out to bridge morphs and give Genesis 2 the flexibility of Genesis 1.

    I love creating morphs. It's a lot of work but it's rewarding. What I hate though is creating the same morph twice. An androgynous base morph for the Genesis 2 figure would mean I now only have to create one morph that can then be shared with G2F and G2M instead of having to create separate male and female morphs.

    If this was a possibility then I would probably begin transitioning from Genesis 1 to Genesis 2. Since it's not I'll stick to Genesis 1.

    Most morphs transfer just fine by text-editing the .dsa to replace "male" with "female" or vice versa. There's another line that needs to be edited as well up near the top of the file, I forget what it is but it's in Kattey's thread. I can mass-edit a morph pack from "female' to "male" in thirty seconds and only have to "redo" the ones that are in areas of really different morphology (so far just the teeth, mostly). Not meaningful with packs that are meant to build on a specific FBM, of course, but that was true for G1 as well.

    That's a lot more work than making a morph for Genesis 1 then applying basic male or basic female to it.

  • kyoto kidkyoto kid Posts: 41,213
    edited December 1969

    G2M and G2F are actually the same mesh so I'd actually like to see a G2A (androgynous) figure come out to bridge morphs and give Genesis 2 the flexibility of Genesis 1.

    I love creating morphs. It's a lot of work but it's rewarding. What I hate though is creating the same morph twice. An androgynous base morph for the Genesis 2 figure would mean I now only have to create one morph that can then be shared with G2F and G2M instead of having to create separate male and female morphs.

    If this was a possibility then I would probably begin transitioning from Genesis 1 to Genesis 2. Since it's not I'll stick to Genesis 1.


    ...I wish I knew scripting, Would save me a lot of zlotys on morph sets. Just can't wrap by brain around it though. Russian Cyrillic seems simpler.
  • cosmo71cosmo71 Posts: 3,609
    edited December 1969

    Kyoto Kid said:
    G2M and G2F are actually the same mesh so I'd actually like to see a G2A (androgynous) figure come out to bridge morphs and give Genesis 2 the flexibility of Genesis 1.

    I love creating morphs. It's a lot of work but it's rewarding. What I hate though is creating the same morph twice. An androgynous base morph for the Genesis 2 figure would mean I now only have to create one morph that can then be shared with G2F and G2M instead of having to create separate male and female morphs.

    If this was a possibility then I would probably begin transitioning from Genesis 1 to Genesis 2. Since it's not I'll stick to Genesis 1.


    ...I wish I knew scripting, Would save me a lot of zlotys on morph sets. Just can't wrap by brain around it though. Russian Cyrillic seems simpler.

    well, that all is fine scripting and such stuff and it would be great to have the knowledge but I just want to render images and I have no nerve to programm or write scripts for this and that. I want to render nothing else.

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