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© 2025 Daz Productions Inc. All Rights Reserved.
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Soft Curls worked nicely in this image. Products used are listed in my gallery.
Updating to add a small video how to! There will be more to come as I find time to do them :)
and added one more video.. last one for awhile :)
Been thoroughly enjoying working with your dForce Hair products lately. Always a pleasure!
~Wolfie~
Thanks Wolfie :) Feelin the love!!!![heart heart](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/heart.png)
![heart heart](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/heart.png)
![heart heart](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/heart.png)
!DforceStrandBasedHair <=(So this thread will actually show up in this forum's horrible search engine...)
to chevybabe25 Its amazing to me how you can get strand based hair looking so good.
Thanks Daveso :) I appreciate it!!
Now only if I could get it to look nice AND be lessy heavy.......Still working on that equation. sigh.
you can do it![wink wink](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/wink_smile.png)
Chevybabe20,
The Sea Salt Hair is very nice, but how do I keep that small "renegade" lock of hair from curling over the cheek? In your videos above, it is on the right cheek. I want to shorten it or move it back with the rest of the hair.
Hmm. You can try to use "Right Curl 1 Out" in combination with a face shield and then simulate it that way. There are face shields included in the "Desert Queen Hair" I made. You can also try to make your own which is really just a cyclinder prop that is parented to the face. Picture attached. PhilW also has made a couple of hairs with face shields too, I believe.
Thanks Chevybabe25. I will give those suggestions a try.
You are very welcome :)
Yep, those shields are very useful.
Face Shield worked well. "Left/Right Curl 1 Out" did not.
When I simulate dForce Speakeasy Hair, it barely moves at all. What is wrong?
When the hell was this released? I appear to have completely missed it. Wishlisted for now.
edit: to hopefully answer your question, does it include simulation settings? It's probably set to be pretty stiff (which I imagine would be accurate to how that look was achieved in the first place).
No, it has color materials but no simulation settings presets. The product page says " drape your hair to your pose", but it doesn't drape to any pose.
Gordig is correct. Due to the style, I set this hair up to be really stiff. I also didnt include extra simulation settings because those bangs are perfect and it was super hard to pull off. Too much simulation made them look sloppy, and not changing them with the rest of the style also made things not look quite right.
You can change this hair to be looser :
Selecting the dforce Speakeasy Cap and expanding it in the scene tab.
Select the dforce Speakeasy Hair
Under the parameters tab; Select all the surfaces
Scroll down on the surface parameters and find the following:
Local Shape Constraint Stiffness and change the default setting which is 0.9 I believe to something lower like .65
If it still doesnt drape enough,
You can change the PS Points (Per Hair) to something higher than 20, like 25 and change the PR Points (Per Hair) to the same.
The comment about the stiff style makes sense. The statement "drape your hair to your pose" on the product page led me to expect more movement. I tried your specific suggestions here and got the kind of results I was expecting. I left the bangs settings unchanged, since you were concerned about them. I appreciate that you named the G3 and G8 hairs so I can tell them apart. I appreciate that you listen to customers and help them with questions!
Thank you for noticing that I try Barbult :) And that render is lovely!
You definitely try very well.
I like all of your hairs I have.
Thanks Nic :) Im feelin the love ❤️❤️❤️
I can't figure out how to pose the Speakeasy earrings. I can't find any morphs. They have a lot of bones, but when I rotate one, it disconnects from the bones above. What is the trick, please.
Here are a couple more renders I made with Speakeasy Hair. You can see that my attempt to pose the right earring was not very successful.
Those are gorgeous Barbult!!! Seeing these renders makes my day :)
I can try my best but Im actually farrrrrr away from my computer. If I remember correctly though, the first bone is labeled Right Earring. This one will do the majority of posing, because even though all those layers have bones they arent meant to do a whole lot. The 3 dangly bottom portions can also do more of the posing. I found those were more easily seected with the umm pose selector tool.
To me, if i were to move the earring at all, I may try rotating it slightly? but honestly i think it looks lovely as is.
I wanted the right earring to drape over her shoulder. I Maybe I can move the bone ends to make the bones rotate around the place they connect, but that might be a lot of work. I think I'll experiment with it anyway.
Ahh I see what you are saying. I wish I could be more helpful with this :(