Chevybabe's Dforce SBH Hair Thread

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  • barbultbarbult Posts: 24,755
    edited August 2021

    So, I got ambitious and modified the earring bone start, end and orientation so I could pose them. I locked all the bone translations and all the upper large bone rotations other than Z. This is what I was going for and achieved after doing that. I've only done the left earring so far, but it shouldn't be too hard to so the right one now that I have an idea of what is necessary.

    Edit: This worked fine for G8F, but when I applied a character morph, the earring bones no longer lined up to rotate properly. I guess there would be more work needed to make it work for characters. The geometry might have to be separated the way esha did the tassel jewelry. But anyway, my efforts got me where I needed to be for this pose. So time to more on to other activities.

    G8F modified Speakeasy Earrings Bones.jpg
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    Post edited by barbult on
  • Mustakettu85Mustakettu85 Posts: 2,933

    barbult said:

     when I applied a character morph, the earring bones no longer lined up to rotate properly

    Maybe you could then parent the earring instead of fitting?

  • barbultbarbult Posts: 24,755

    Mustakettu85 said:

    barbult said:

     when I applied a character morph, the earring bones no longer lined up to rotate properly

    Maybe you could then parent the earring instead of fitting?

    Oh, hey, that is a great idea. I'll see how that works.

  • barbultbarbult Posts: 24,755
    edited August 2021

    So i went with a modified parenting approach. I fit a rigid follow node object to Genesis 8 Female and parented the earring to the rigid follow node. This works great with morphed and posed characters, except that the earrings hierarchical materials no longer work in this configuration. To apply those hierarchical materials to my modified posable earrings, I had to change the earring parent from the rigid follow node to G8F, apply the hierarchical materials, and then change the parent back again. Maybe I'll just use shaders in the future. I learned a lot during this exercise.

    G8f Morphed Modified Speakeasy Earrings for forum.jpg
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    Post edited by barbult on
  • chevybabe25chevybabe25 Posts: 1,272

    That looks fantastci Barbult!! 

  • barbultbarbult Posts: 24,755

    chevybabe25 said:

    That looks fantastci Barbult!! 

    Thanks. Did you see that I used your hair shaders on the Speakeasy hair in this one to mix the gray and brown?

  • chevybabe25chevybabe25 Posts: 1,272

    That looks really good!  Are those the Real hair shaders?

  • barbultbarbult Posts: 24,755

    chevybabe25 said:

    That looks really good!  Are those the Real hair shaders?

    Yes

  • Chevybabe,

    What surfaces and settings do I need to set in order to get the section SeaSalt Hair outlined in red to drape propery against G8's back?  I am using your "Sim Most" setting.

    SeaSalt.JPG
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  • chevybabe25chevybabe25 Posts: 1,272

    I highly recommend you watch the video that I posted a link to on page 4.  Sea Salt hair is an older hair that doesnt have fancy hmat settings like I provide with my newer hairs in the store. 

    You have to select the hair (which you have done by the looks of that image)

    Apply the "simulate most" button which will definitely change a bunch of settings.  You know it will have been applied because the bias setting (in the image above) will change to 0.25

    Then click on simulate.

  • chevybabe25chevybabe25 Posts: 1,272

    I do not recomend changing settings on your own with this one. I spent several 12 hour days trying to get the settings just right on this hair.

  • chevybabe25 said:

    I highly recommend you watch the video that I posted a link to on page 4.  Sea Salt hair is an older hair that doesnt have fancy hmat settings like I provide with my newer hairs in the store. 

    You have to select the hair (which you have done by the looks of that image)

    Apply the "simulate most" button which will definitely change a bunch of settings.  You know it will have been applied because the bias setting (in the image above) will change to 0.25

    Then click on simulate.

    Thanks Chevybabe25.  Sorry, but your videos are of no help to me, as I have already tried the "gravity only" and "animation" methods.  I need to play with the parameters to get the ends of back1, 2, and 3 (maybe I have the wrong surfaces?) to drape properly - And I certainly look forward to experimenting and learning.  Please tell me where to start and I will take it from there.

    If I am successful, I will share my findings on this forum.

  • chevybabe25chevybabe25 Posts: 1,272

    I think you have something odd going on here. That hair doesn't look simulated at all. Is it possible for you to do a small screen recording of your steps?

  • DaventakiDaventaki Posts: 1,624
    edited August 2021

    I agree with Chevybabe25 in the screenshot the hair doesn't looked simulated.

    I did a run through just to see what I would get using the Sim Most preset.  First image is default setting no simulation, second image is simulated with default sim settings (start bones from memorized pose off), and third image is with Stablization Time set to 3 (start bones from memorized pose off).  Personally I use the timeline for nearly all my simulations now.  It allows more control and sometimes you get a suprise and like the way the drape looks at an earlier point than the end.

    seadefault.jpg
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    seasimmorebasic.jpg
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    seasimmorestab3.jpg
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    Post edited by Daventaki on
  • chevybabe25 said:

    I think you have something odd going on here. That hair doesn't look simulated at all. Is it possible for you to do a small screen recording of your steps?

    I will try to post a screen capture.  It is a bit tricky on my system since I have a 3440X1440 screen.  That the Hair is moving when I run the simulation.  Maybe I will start from scratch with a fresh scene, to rule other factors out. 

  • nakamuram002 said:

    chevybabe25 said:

    I think you have something odd going on here. That hair doesn't look simulated at all. Is it possible for you to do a small screen recording of your steps?

    I will try to post a screen capture.  It is a bit tricky on my system since I have a 3440X1440 screen.  That the Hair is moving when I run the simulation.  Maybe I will start from scratch with a fresh scene, to rule other factors out. 

     I started with a fresh re-created scene.  The hair drapes a little better, something was could have been wrong with my first scene.  Still, I want to get back1,2,3 to drape "near vertical".  

  • chevybabe25chevybabe25 Posts: 1,272

    The hair should drape to near vertical like Daventaki posted above.  I may be of better help if I can see exactly what you are doing.  You can direct message me if you don't want to share it in this thread.

  • nakamuram002nakamuram002 Posts: 793
    edited August 2021

    I get (SeaSalt.mp4) Uploaded file type is not allowed.  Which vid formats are supported in the forums?  I do not use social media, so that is not an option for me.

    Post edited by nakamuram002 on
  • chevybabe25chevybabe25 Posts: 1,272

    You could put it up on dropbox and add a link to it?

  • That would require a dropbox account.  Which one do you recommend?

  • chevybabe25chevybabe25 Posts: 1,272

    In this case, you can just go with the free one. Unless the file is huge or you plan on using it for other things.

  • nakamuram002nakamuram002 Posts: 793
    edited August 2021

    Do you mean OneDrive, the one in Windows?  Can you "see" and d/l my files?

    https://onedrive.live.com/?authkey=!AHtjfNqOiE-ilF0&id=E2430EB0F39717C6!3507&cid=E2430EB0F39717C6

    The pose I have been using is "Stand 04F" from DM's WhiteSpring C4.  Note that the character is leaning to the right (viewed from back) and her head is tilted forward and to the left.  So it is not an apples to apples pose with Daventaki's pics, which looks like zero pose..

    Post edited by nakamuram002 on
  • chevybabe25chevybabe25 Posts: 1,272
    edited August 2021

    This works perfect, but  can you show me your steps please? I want to see you select your figure, apply your hair, pose it , apply the sim settings etc. So I can see exactly what is goin on?

    Post edited by chevybabe25 on
  • So you agree that there is a problem, then?  I can share the scene .duf with you - Just G8.1, SeaSalt Hair & settings, Pose (I do not know if that is OK with DM, maybe I can zero what is below the waist), and the SIM.  That would be faster.  I hate doing screen or any other kind of video.

  • chevybabe25chevybabe25 Posts: 1,272

    I do not know if there is an actual problem. I need to see exactly what you are doing, to get to your outcome, in order to help.  You can send me a direct message so that I am the only one viewing it. Otherwise I am of no help.

    The hair on the"sim most" setting regardless of pose should make that hair straight as can be. So my best guess is that it is something you are doing and not the hair. 

  • nakamuram002nakamuram002 Posts: 793
    edited August 2021

    OK CB25, a video AND my .duf file have been uploaded to: https://onedrive.live.com/?authkey=!AHtjfNqOiE-ilF0&id=E2430EB0F39717C6!3507&cid=E2430EB0F39717C6 . The video shows a zero pose sim run, to demonstrate that the hair is draping as shown in Daventaki's pics, followed by the DM pose run  I hope you can get to the bottom of this.  Maybe what we are seeing is due to a bug in the DForce SBH simulation - Which will be valuable information to DAZ in their troubleshooting.  

    Post edited by Richard Haseltine on
  • chevybabe25chevybabe25 Posts: 1,272

    There is no video attached.

    Please make sure you show your steps. Starting with selecting the figure, applying the hair, applying the morphs, applying the sim most button, and the simulation. 

  • The link had picked up some spurious characters, I've fixed it.

  • Richard Haseltine said:

    The link had picked up some spurious characters, I've fixed it.

    Thanks Richard!!   

  • chevybabe25 said:

    There is no video attached.

    Please make sure you show your steps. Starting with selecting the figure, applying the hair, applying the morphs, applying the sim most button, and the simulation. 

    It should be there now, CB25 - SeaSalt2.mp4  and SeaSalt.duf.  I did not wait long enough for the U/L to complete.

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