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AHA! Thank you :)
Now that I have seen what going on, I can see its the pose being the issue. I just went and purchased the pose set, so ask Danie for commission ;)
When you pose the hair, apply the morph "Bring In Shape" to 100%.
Apply the hair setting, Sim Most
When Simulating, you will need to do the animated version, not gravity to get it to work properly. So turn "Start Bones from Memorized Pose" to ON.
That worked, I am satisfied with the results. I thought that you only have to animate when there are collision issues with other items (limbs, clothes) in the final pose. If simple draping is all that is needed, then a non-animated gravity sim should work. I guess I was wrong - Or maybe I should do more experimentation.
I have removed the .duf file from my One Drive, to protect certain copyrighted items.
Thanks for all your assistance, CB25. Working through this has taught me a lot. I love your dynamic hairs!!
Excellent :) You are very welcome. Glad we got this sorted!
"That worked, I am satisfied with the results. I thought that you only have to animate when there are collision issues with other items (limbs, clothes) in the final pose. If simple draping is all that is needed, then a non-animated gravity sim should work. I guess I was wrong - Or maybe I should do more experimentation."
Animating can give some spectacular results, particularly with the longer hairs. If you have the time to let the computer sit there and think for awhile, its welll worth it.
I bought your new Voila Hair. Oh, yes, I also used Natural Eyes.
Ooohh nice Barbult!!!! I didnt even realize this was released today!
HUGE UPDATE
If you have updated to the 4.20 + publishing build :
You can select the cap, expand the scene, select the hair(base) and under parameters tab change the render lines tesselation to 1. This will lower the weight dramatically!!!!! To about 1/3 of the normal weight of the hair while still retaining its luscious thick locks at render!!!! YAY for DAZ changing how this works! Enjoy guys!!!!!![smiley smiley](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/regular_smile.png)
Do you recognize your Speakeasy hair? I tried to cartoonize it a bit for Bette.
![](https://www.daz3d.com/forums/uploads/FileUpload/31/afbb57c81c1ed8fbd9abcbc54688f6.jpg)
OO I love it Barbult! Please share how you toonified the hair :) Im sure others would love to know!
I am using DS 4.20.1.43 Public Beta. I set Line Tessellation to 0 (not 1 as you mentioned above). I increased the Line Start Width.
Here's a similar treatment of Neroli Hair.
![](https://www.daz3d.com/forums/uploads/FileUpload/b3/2f71c0d78d023260efa42c0d52ed80.jpg)
That turns out great! I'm always on the look out for more "toon" stuff and this helps to turn dForce hair into toon hair very easily, so that's a big help to me! Thank you for sharing! :)
You may need the latest Public Beta (or maybe Publishing Build) to do it. I'm not sure when Daz added the Iray curves capability for tessellation 0.
Ok, I'll look into it. :) Thank you!
It also works with Strand-Based hair. This is a simple short hair I created myself. Low guide distribution works best with these wide starting line widths. So, while this is not a ChevyBabe25 hair, I post it here for continuity with my other imges.
![](https://www.daz3d.com/forums/uploads/FileUpload/c5/f097a3b74d855f9ef3f0c5e0e75e86.jpg)
Oh I like that! :D
I just noticed that my strand-based hair is at Line Tessellation 1, not 0, so maybe the 0 is only for dForce hair. I don't know, but anyway, it looks good.
Those look great!!![heart heart](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/heart.png)