PAs - Please make props (rooms, furniture, etc) to scale

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Comments

  • All the freebies I've modeled I do so with a G8 figure in Blender for proper scaling. Seems like it's not super difficult to do.

    But that is not what is being discussed here. the expectation from the OP is for the PA to look up the EXACT dimensions of the real world counterpart and then model it to these proportions. loading a G8 and using it for scale, which I would gather most already do isn't acceptable it seems.

    I'm not even asking for exact dimensions of the real world item, but I would like it to be close. Take for example the condominium product that I bought some time back. The doorway was 9 feet tall!  And to the person that says they lived in a house with 10 foot doorways so I should be happy, the odd one off isn't the point. As soon as I put a person in that room the product is worthless. 

  • There is also an issue with getting good renderrs of small rooms to exact scale. For example in the UK toilets are often in a very small room, if you make an exact scale room for one then it is extremely difficult to get any kind of render inside it, often the camera will see the inside of a wall or just a tiny area of the wall,, and yet if you were inside the real room you could look around freely. I think there is effectively a minumum practicable size for rooms in Studio, and so PAs will scale things up so they look 'realistic' without being strictly accurate.

    Yes, bathrooms are a problem. That's why I see models of bathrooms that are larger than my living room. I'm not trying to solve that issue today. 
     

  • nicsttnicstt Posts: 11,715

    I do rather agree. Making things the right size requires an attention to detail. The sort of attention to detail that means it looks right, is right and leads to consequences like the toilets having seats, rooms having doors and lights having switches.

     

    Yes, what you said.  Thank you.  I might add that in addition to detail, there is also quality in the product.

     

     

    I do rather agree. Making things the right size requires an attention to detail. The sort of attention to detail that means it looks right, is right and leads to consequences like the toilets having seats, rooms having doors and lights having switches.

     

    ... and lamps having cables.

  • namffuaknamffuak Posts: 4,194

    All the freebies I've modeled I do so with a G8 figure in Blender for proper scaling. Seems like it's not super difficult to do.

    But that is not what is being discussed here. the expectation from the OP is for the PA to look up the EXACT dimensions of the real world counterpart and then model it to these proportions. loading a G8 and using it for scale, which I would gather most already do isn't acceptable it seems.

    I would accept that - as is, I've so many furniture items that people can't sit in - if their back is touching the back rest, their knees aren't even close to the front edge of the seat; rescale the item and the rest of the layout is off.

  • Silent WinterSilent Winter Posts: 3,767

    While I tend to model with G8 as a reference, getting exact real-world dimensions is tricky as there isn't usually an international standard. On another note, we're not all making art for realism - there's often a fantasy 'ideal' (whosever's that is) even in 'real-world' renders - perhaps that 8-foot bed wasn't supposed to be standard but a luxurious (albeit not my personal taste) thing to...er... romp around in.

    Certainly for a chair I'd model against a default G8 in sitting position - but then G8 is slightly taller than real-world average (as are many but not all of the characters) so the chair might be 'too big' but look fine on G8. If I make it real-world average, it might look wrong with G8 in the scene.

    I get that for your purposes you'd like real-world measurements - personally I think that if it looks right with an average G8, it's fine (not that I'd make the aforementioned 8-foot bed - might do a King-size). I do tend to go for real-world relative proportions for my real-world objects, but the exact metric/imperial measurement might vary from your experience.

  • TesseractSpaceTesseractSpace Posts: 1,444

    Part of why I don't do much modeling. I'm so nitpicky with trying to get measurements as exact as possible that I get overwhelmed.  

  • lilweep said:

    is it that hard to rescale a bed or am i missing something

    Depends on how far out of scale it is on the various axis. Scale All will get you to the proper length, width, OR height, but its going to put something else out of scale. Adjusting X, Y, or Z scales individually(if available) can work, but again, its not going to be in the proper proportion with the other axis, which might be a problem depending on how much you have to scale up/down a particular axis.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,627
    edited June 2020

    there is one PA who very obviously has no figs to give about scale and their sets are all one piece.

    So this is a very legitimate request IMO

    the one I mentioned, I have literally had to rebuild every set by them I own either in a modeling program or deleteing all the seats in the lecture hall with the geometry editor  bar the one single that has separate geometry group, resizing that and creating piles of instances and painfully placing them.

    Post edited by WendyLuvsCatz on
  • James_HJames_H Posts: 1,046
    nicstt said:

    I agree. I model for a 3D environment in the United States.  Residential was an example.  That said, I doubt that beds are 8 feet long in other countries.

     

    I'm 6'3": my toes tell me you are right.

  • Ghosty12Ghosty12 Posts: 2,068
    edited June 2020

    Same problem have had items that are way out of whack size wise.. Two that come to mind are the Mini Apartment products, I was going to use one in a scene but when I placed an adult Genesis 8 character in the scene I noticed how out of whack the apartment was..

    To the point that when the character was at the door the door handle was at the height of the characters head.. It was like the apartments were made for giants and not Genesis characters.. Have to wonder if some PA's test the dimensions of their products with humanoid figures in the scene..

    Post edited by Ghosty12 on
  • namffuaknamffuak Posts: 4,194
    Ghosty12 said:

    Same problem have had items that are way out of whack size wise.. Two that come to mind are the Mini Apartment products, I was going to use one in a scene but when I placed an adult Genesis 8 character in the scene I noticed how out of whack the apartment was..

    To the point that when the character was at the door the door handle was at the height of the characters head.. It was like the apartments were made for giants and not Genesis characters.. Have to wonder if some PA's test the dimensions of their products with humanoid figures in the scene..

    I opened a ticket some time ago on a similar set - a complete interior. Added G3F - and she was into the floor at knee level. I pulled her out - and the dining room chair seat was at arm-pit level. The quick work-around was to select everything and scale to 65% (IIRC) and then shove everything down on Y. The product was fixed the next week.

  • HeraHera Posts: 1,958

    I often have problems with staircases, either there are too few steps and those are in knee level for the poor Genesis figures or too many, not higher than a shoe height. And you cannot scale a staircase or you end up not hitting the next level floor!

  • FirstBastionFirstBastion Posts: 7,852
    edited June 2020

    Certainly  try to keep measurements at the appropriate placement. Example a doorknob at about 36"  door height near 80"  and kitchen counter at 36" a vanity counter at 30-32"  Most rooms have an eight foot ceiling, older homes in the 9-10 foot range.

    Thank you, you get what I'm saying.

    I was a building renovator for 25 years,  I know the correct measurements and my sets reflect that knowledge.You are bringing up an important point that should be addressed.

    Post edited by FirstBastion on
  • Hera said:

    I often have problems with staircases, either there are too few steps and those are in knee level for the poor Genesis figures or too many, not higher than a shoe height. And you cannot scale a staircase or you end up not hitting the next level floor!

    heh, well that tells you they don't use much math. It make me wonder just how much time some of them spend trying to get everything to fit together when they make those kinds of products. I haven't encountered any products like that, but it really must suck trying to make interiors, houses, etc., for Daz products and not be able to calculate angles & such. I would go crazy trying to fit primitives together just by eyeballing it.

  • FirstBastionFirstBastion Posts: 7,852

    From my original post, everyone won't agree with me.  So be it.  This is all about a request to vendors/PAs. Those that support me, thanks.  Those that disagree, you are entitled to your opinion.

    And with a 30 day return policy,  you should indicate your dissatisfaction with the product by returning it. And given the reason, inaccurate scale.  If enough people complain stuff changes.

  • ANGELREAPER1972ANGELREAPER1972 Posts: 4,518
    edited June 2020

    Yes I run into this issue a lot with vehicles, doors, railings and rooms. It would be great if scaling was designed for G8m and g8f.

    like the hot rod truck even my giants are midgets compared to whatever character is large enough to drive that

    image

    https://www.daz3d.com/hot-rod-truck

    Hot Rod Truck in Places and Things, Vehicles, Land,  3D Models by Daz 3D

     

     

    hotrodtruck.jpg
    1920 x 1080 - 764K
    Post edited by ANGELREAPER1972 on
  • FirstBastionFirstBastion Posts: 7,852
    edited June 2020
    Hera said:

    I often have problems with staircases, either there are too few steps and those are in knee level for the poor Genesis figures or too many, not higher than a shoe height. And you cannot scale a staircase or you end up not hitting the next level floor!

    Stair rise is supposed to be 6 1/2" to 7 3/4" inches per step,   approx middle between  the shin and ankle,  again North American industry standard. Every product should have a promo with a standard size figure Genesis figure in the scene to give the customer a chance to eyeball if the dimensions look accurate.

    Post edited by FirstBastion on
  • FirstBastionFirstBastion Posts: 7,852
     

    Yes, it's a bit of a nuisance, but there are good reasons for it and at this stage, changing it would have a lot of knock-on effects. It's not just something that persists out of stubbornness.

    There is no good reason for inaccurate measurements except being an amateur modeller.

  • ANGELREAPER1972ANGELREAPER1972 Posts: 4,518
    Leana said:

     

    Standard for the USA, maybe. Not for the whole world.

    Is there a country where a standard mattress size is 6'4" wide by 8'1" long?

    Had a look at one of our furniture stores in Australia this is one matress brand there are variations still

    single matress L 92cm x 188cm 
                   L36.2205 x 74.0157  inches
                   L 3.01837  X 6.16798 ft

    double matress L 138cm x D 188cm 
                   L 54.3307  x 74.0157 inches
                   L 4.52756  X 74.0157 ft

    queen matress  L L 153cm x D 204cm
                   L 60.2362 x 80.315 inches
                   L 5.01969 X 6.69291
               

  • ANGELREAPER1972ANGELREAPER1972 Posts: 4,518

    There is also an issue with getting good renderrs of small rooms to exact scale. For example in the UK toilets are often in a very small room, if you make an exact scale room for one then it is extremely difficult to get any kind of render inside it, often the camera will see the inside of a wall or just a tiny area of the wall,, and yet if you were inside the real room you could look around freely. I think there is effectively a minumum practicable size for rooms in Studio, and so PAs will scale things up so they look 'realistic' without being strictly accurate.

    yeah here in Australia there are variations too some the toilet has it's own little room, some larger then there are some that share a room with a sink, bath/shower

  • ANGELREAPER1972ANGELREAPER1972 Posts: 4,518

    bedrooms vary greatly in sizes down under too some are really small, mine is about average guess but is cramped with what I have

  • zombietaggerungzombietaggerung Posts: 3,760
    Hera said:

    I often have problems with staircases, either there are too few steps and those are in knee level for the poor Genesis figures or too many, not higher than a shoe height. And you cannot scale a staircase or you end up not hitting the next level floor!

    Stair rise is supposed to be 6 1/2" to 7 3/4" inches per step,   approx middle between  the shin and ankle,  again North American industry standard. Every product should have a promo with a standard size figure Genesis figure in the scene to give the customer a chance to eyeball if the dimensions look accurate.

    Yeah, it always makes me suspicious of sets that don't have a figure in any of the promos.

  • Matt_CastleMatt_Castle Posts: 2,679
     

    Yes, it's a bit of a nuisance, but there are good reasons for it and at this stage, changing it would have a lot of knock-on effects. It's not just something that persists out of stubbornness.

    There is no good reason for inaccurate measurements except being an amateur modeller.

    If you're designing two base figures to be largely intercompatible (with each other and earlier generations), then yes, making them have the same default height is sensible.

    I would argue that the Genesis lines' main selling point is specifically content compatibilty; as it's expected that the figures will be reshaped and rescaled, the figures we see are almost invariably idealised, and no two countries agree on what average proportions even are, the base figure's heights conforming exactly to "averages" isn't very productive and would get in the way of that primary goal.

  • SevrinSevrin Posts: 6,310

    This is why my favourite interior modellers are the ones like Polish, ironman13 and Fugazi1968 here and especially santuziy78 at Rendo.  While we won't be able to create blacklists here of vendors who do shoddy work, we can celebrate those who excel.  They not only create sets, but poses appropriate to those sets.  Whether you use the provided poses or not, you know that your characters will not look out of place in the sets. 

    This render was created using santuziy78's Office and Office Life poses.  Everything fits and everything connects.

  • 3WC3WC Posts: 1,114

    I think the problem is not just with scaling--it is the fact that the modeller does not use a reference. I often see everyday objects and think that there is just something "off" about them. I think the reason is that they said to themselves, "I know what that object looks like, I will just wing it." But if it is a common object, the eye knows there is something wrong with the shape of it. Some modelling advice that I agree with, "Always use a reference."

  • GolaMGolaM Posts: 109
    edited June 2020

    There is also an issue with getting good renderrs of small rooms to exact scale. For example in the UK toilets are often in a very small room, if you make an exact scale room for one then it is extremely difficult to get any kind of render inside it, often the camera will see the inside of a wall or just a tiny area of the wall,, and yet if you were inside the real room you could look around freely. I think there is effectively a minumum practicable size for rooms in Studio, and so PAs will scale things up so they look 'realistic' without being strictly accurate.

    Having 'rooms' with a scene happening inside and also a camera with the appropriate distance to record it without fisheye effect is a problem for movies and photography too.

    Thankfully DAZ Studio provides a really easy and great solution for this: IRAY Section Planes.
    Those let you 'cut away' parts of the scene for the camera. (Lighting stays correct if toggled on)

    So there is no need to make rooms bigger to account for having to place cameras

    Post edited by GolaM on
  • BandoriFanBandoriFan Posts: 364

    That's part of the issue - the Daz females tend to be well above average height, so something designed for them and soemthing designed for real units would be likely to differ in size. I haven't done any modelling for a while, but when I did I worked to actual size where possible rather than using a figure as a guide (or just eyeballing it).

    I actually like how some are taller especially Kanade. She's 5'11" and has a cute fashion sense and I feel like there's a good story there. Like she sees something good about cuteness and chooses it and how the cute aesthetic doesn't have to be just for shorter girls. I mean you can just use a height slider to make a shorter character taller but there's just something special about it being canon 

  • lilweep said:

    is it that hard to rescale a bed or am i missing something

    Depends on how far out of scale it is on the various axis. Scale All will get you to the proper length, width, OR height, but its going to put something else out of scale. Adjusting X, Y, or Z scales individually(if available) can work, but again, its not going to be in the proper proportion with the other axis, which might be a problem depending on how much you have to scale up/down a particular axis.

    The UV mapping may or may not become an issue.  If the object is scaled on all axis in an equal amount then the UV map should remain valid.  If the object is scaled on one axis only then the UV mapping will seem to be distorted.  In saying this I am making an assumption that the UV map for the object was proportional for the shape of the object in the form it appears in DAZ Studio. If the texture on the object has something like text, pictures, a square pattern (thinking about a quilted blanket which is made from square pieces of fabric) then the appearance will seem stretched or compressed.

  • gerterasmusgerterasmus Posts: 287
    The size of Genesis 8 figures shouldn't be a factor when building sets. I know people who range from 5'6" to 6'4", and real world builders and furniture makers don't care about that. They create stuff on a standard scale. If PA's can't find real world measurements for stuff on the internet, grab a ruler and do some measurements yourself. It's not that hard.
  •  

    I was a building renovator for 25 years,  I know the correct measurements and my sets reflect that knowledge.You are bringing up an important point that should be addressed.

    I've never done full blown building renovation, but I have had architectural drafting classes and done my fair share around the house.  I have built my own home office in our basement.  I don't expect a PA to turn out blueprints or tolerances to the fractions of an inch.  That said, I have a good sense of how things should be built and expect the models to be reasonably close. Over a foot off in size is too much.

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