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https://www.daz3d.com/i13-laundromat-environment-with-poses
i13 Laundromat Environment with Poses If you have it, it should be installed under: Environments >> i13 >> Laundromat >> Ready Scene and Preload
I remember when I first saw it, my initial thought was "Oh no, not another laundrette!, I don't need this", but then I looked at the quality, and I soon changed my mind. To be honest I would have prefered that level of quality in a different setting, like a grocery, or liquor store.
It's a nice set to work with.
Technical question out of curiosity:
Set "Wire texture shaded" in your editor. choose any object, figure you like, but to make it easy just one. Load the KWL Camera exteriors and apply any of it. Your model appears now full textured. There is no wire shaded view anymore. Resize th fog prop to 1% or make it invisible and your model is back in wire shaded mode. How does this happen?
THe promos are good, but i feel like they didnt really do it justice, seeing these other renders.
I am still chasing down all the decals and anything with an alpha map to convert to png with alpha in gimp to use it in an Archvis program that doesn't have an opacity channel, so far looking good but not found them all, contemplating re-exporting it from iClone 3DXchange instead with the Unreal option checked as that creates the combined png alphas, I think the Bryce option from D|S does too.
It certainly has a lot of maps!
I have to do this for everything I import to that program but this one very abundant in maps
Some of the maps are also huge. The whole product is a 1 GB and a lot of that is just the textures for the outside wet road. 83MB just for the normal map is a pretty big file.
I am not even bothering with the normal, roughness etc in my target program
I will do a few DAZ studio backdrops but for animation not even going to attempt it
will eventually, manually adding extra maps a given there
I am getting Twinmotion, iClone out of the way first, I tend to render my animations in at least 3 programs
quick Twinmotion video
an attempt in Carrara with DCG fog, anything glows and shapelights
decals don't look very nice, not sure what they need
yes lots of map chasing, still not found all the alphas, am on my Win7 on plasma tv, reading text is difficult
wide angle lens just to show more
Yeah, volumetric props do some odd things. For most purposes, you'll want to load them after everything else in your scene is set up. I don't know the technical reason why this happens, I just know that it needs to be worked around.
For example, I render to Iray canvasses for most of my scenes. My figures, and their outfits and hair assets each get their own beauty canvasses. If my characters are inside a volumetric prop, those canvasses come out black, so I end up having to mask manually. Likewise specular and glossy canvasses don't render out normally when volumetric props are involved. And in texture shaded view, transmapped hair disappears. In this screenshot, you can see where the fog prop begins. The hair assets are set to show, but there's no hint of them, other than the curler props.
This is an incredible environment with simply stunning realism! Thank you so much to everyone involved in this - from the amazing artist who created it, to those who decided to bring it to the Daz3D store, and to the PA who put so much work into getting it Iray and Daz Studio compatible! Everyone who had their hand in this deserves a round of applause! Thank you guys and thank you, Daz!
There's my first render with it ^^^ - I love this environment! Really incredible realism! :D
(Edit - I forgot to mention, the above render has very light postwork - mainly color and contrast, so it's not 100% "out of the box".)
This or any similar scenic requirements can be handled with a bit of postwork.
1. Render the Laundromat scene you want, putting in whatever Mabel 8 figure you like - for example you might want Mabel 8 to be a knight errant who has just stopped in to wash her suit of armor, and she's asking the guy in the corner (Floyd 8?) for change. (-:
2. Paste up or "sandwich" the scene in a new file as Layer number two in your image editor, with Layer one being a transparent layer.
3. Render a scene of whatever it is you want to be partially visible through the open door - for example Mabel's horse might be grazing in an adjacent field
- positioning the new scene so that the camera has a "correct" or matching angle that allows things to be lined up properly when you insert the new layer under your main layer.
4. Cut a hole where the door occurs using a slightly fuzzed (0.5 pixels) polygon lasso tool. The Polygon lasso appears next to my chin, in my avatar.
If it works (and/or if it seems like it's coming along) then you can model yourself a door in Hexagon - just flatten and stretch a primitive cube to the desired thickness, and maybe chamfer the edges a bit and apply an appropriate color. Send to Studio and render separately as a TIFF file, eg. on a transparent background, with an appropriate focal length on your "camera", and with the primitive door turned a bit to appear as though it is ajar. From here you can merge and flatten all the layers to achieve your final result. I've done a similar thing in this picture where a hole in my DAZ scene suggests wide-open fields out back. The "fields" beyond were not included in when I bought original prop, and I made the rusty "railroad tracks" in Hexagon.
Some DAZ models do a similar thing in rooms with windows, eg. whatever is outside the "window" is supplied in the kit as a flat plane that is visible "through" the window and you get an appropriate "texture" image that fits the bill.
I had fun typing this as it reminded me of the excellent SF mini-series from a few years back called The Lost Room. In a nutshell TLR described various, very alien situations where merely stepping through a door took you to other places and times, at times thousands of miles away. So one moment you were in a dingy motel in the U.S. southwest, well off Route 66 say, and the next moment you were elsewhere.
I just tried it and it looks like all the doors are rigged for opening and closing. At least all the ones I tried - which were most of them. I tried most of the dryers and washers and tried the door to the back "private" area as well as both doors in the front and all of them opened and closed.
Here is my first image, also post processed to brighten it up and add a vignette. I had a real struggle with the resource intensiveness of this product. I had to delete items not visible from the camera, get rid of the fog, use Scene Optimizer on textures, and render for hours on a 6 GB GPU. The set has great realism, but my GPU is not up to the job, evidently.
Great renders Divamakeup & barbult - very well done!!!
Wow - Great render!!
And yeah, it's definitely not a lightweight environment, that's for sure. I made the mistake of trying to do Iray Preview mode with it on this older computer of mine and it locked my computer up for 10 minutes. I won't be trying that again, at least not until I upgrade. But with all that realism, it's pretty much to be expected, I think.
Yeah, I bought it instantly and I already own four other laundromat sets.
you just buy everything though

Thank you! :D It's a joy to render it! It looks so good from pretty much any angle inside. I haven't tried any outside renders yet, but the front and parking lot look to be just as well done as the interior. It's quickly becoming one of my favorites products!
The groupings and all the separate material zones make it pretty easy to repurpose the room. It's pretty easy to go around and delete and/or hide (turn the cutout opacity to 0) anything that screams "laundromat" and save the rest for creating other types of rooms.
I turned it into a locker room for this render:
OK, yeah, this is a great scene, but I'll never be able to handle it on my iMac.
it actually is not heavy, the i13 laundromat is massive in comparison, it's more the render settings and fog cameras.
I got it easily into iClone decals etc intact (not bothering to share here) a lot of other sets I need to use V3Digitimes Scene optimiser on just to be able to eventually load them in 3DXchange, this loaded immediately!
just render it as a set with your own settings and skip the fog cameras
Figured it out.