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hahah Yeah.
Animating that "Come Here" finger and his face movements was a bit time consuming but I think it turned out neat. :) The more I do the animation by hand the faster I get at it, so it's good practice.
Awesome! This should be really nice for character creation, too, since the texture shaded view doesn't have enough lighting detail to give you a good idea what your settings are doing, and the iray preview just isn't super responsive. Excited for this to get the bugs worked out and hit production.
I would suspect not, since Filament, as a PBR engine, is more similar to Iray than it is to 3DL. I'll do some tests, though.
Can someone upload an image with a strong backlight? I'm wondering how SSS looks.
lights have a slight effect, emitters seem to have none
we may need new filament shaders
apparently Filament pbr shaders exist and it's opensource so I guess they could be added and a conversion script (by someone who knows what they are doing)
also file paths and names don't seem to refresh for new image series
First impressions: MAJOR improvement over GL preview rendering. Much nicer to look at, shows HDRIs and bump maps and more. And with a heavy scene it is very noticeably FASTER too. *happy*
(For me) not a replacement for iRay renders, but definitely my new go-to when I'm posing or otherwise changing geometry (iRay is just too slow here).
Compared to iRay, it's way too bright. Reason(?): In the Draw settings, Filament ignores the gamma settings. Compared side to side, Filament and iRay look about similar when gamma is ~4.
Default gamma is 2.20, which makes iRay much darker, while Filament stay at ~4 regardless of the setting.
Would be most appreciated;)
when it comes to daz studio update releases. I prescribe to fact new is not always better. to me its just new & I have been following Filament developments on Google tech wire I seen where filament is more geared for android . and Daz dev has a way of abandoning things or delaying bug fixes in their apps like the IK-chain for example. So I was not to horny to jump on a new beta update with filament implemented. its not something i need. so its not worth the risk of messing up my work flow between my public & beta releases when they are working very nice together now.
My limited testing so far indicates that the answer is a resounding "nope".
It does have a fix for the lost keys when saving keys.
I lost my environment settings using a 3Delight scene
I also had to run the iray shader script by Riversoft to get my materials working
so 3Delight not useable as is
got my environment parameters back loading an iray lighting preset
on the definite positive side I can render those AP forest superior scenes animated finally
and Sven you don't need a graphics card this PC I am using has integrated onboard intel graphics only so don't need to resort to 3Delight
Also on the list of "I wasn't expecting it to work, but really hoped it would", Filament doesn't let you preview Ultrascenery scenes, either.
or ultrascatter premade like Harpwood with proxies
it would likely without if I roll my own
yes you are right after about 6 new beta releases later they did get it fixed. and by that time the bugs get fixed there has been new bugs with deforce, iray, etc that have arise. So that is why i hold off a few weeks or more before updating my studios apps to see what the fall out is going to be and f it going to effect my usage. nothing personal. I just learned from past experiences. my system is getting pretty dated so that the reason i been following the change logs so closely because i know a day soon a new daz or Iray up date maybe be the last one my system can use before becoming brick or boat anchor & having to invest in a new $5000 plus computer which i can not afford at this time.
I am using Filament at the moment on my old Win7 PC just so you know
the PC I struggle to use iray on
Thanks for the information Wendy,
second impressions: there's a lot of iRay settings that Filament ignores. The big ones (for me) are
- Translucency. Most iray skins use heavy translucency, which makes the skin darker and redder. IRay Translucency to 0 looks similar in both renderers - much too white.
- Scene lights. F seems to ignore scene lights. When there's no HDRI dome it seems to fall back to a default HDRI.
- Cutout opacity is funky; this results in hair getting semi transparent depending on cam angle
Still, I'm happy to have a very fast, decent looking renderer that handles HDRI lighting and backgrounds.
Tks! Too bad:(
Filament doesn't ignore scene lights at all. They react to tone mapping, you can increase the scene light scale in the draw settings, and they show up if you crank the luminance settings on them, but if you've done either of the first two, there's no need for the latter.
I have had issues where I change something in iray environment and I cannot undo whatever happened
AP Nature lake and forest was rendering beautifully after deleting the sky meshes with a Mec4D HDRi then I changed it to a Texture Haven one and it was all white and I couldn't go back
Does Filament use the GPU or can you do it with CPU-only?
uses both on my Win7 (GPU-Z shows it using 90% of the onboard graphics) and all my 16GB of RAM
my newish Win 10 with the 980ti it barely uses any GPU just CPU and more than half of the 32GB of RAM I have there
that computer otherwise is not as powerful CPU wise as my older one so it actually works better on the Win7 without a card
Thanks for the info, Wendy!
HDRIs are washed out and slow however sufficient enough to build a scene with new viewport. I hope it may improve in future. Overall I am happy with the instant render quality.
I will give 91 out of 100 for new viewport quality.
Very excited about this new development, but I don't seem to have the option to actually enable the Filament viewport... what I do have is an entry in the menu to create the "Filament Draw Options" and I can play around with the settings, so I assume I'm on the correct build here.
Please tell me this is not a Windows-only feature?
video
transmapped foliage gives a lot of artifacts
and how do I make Dforce strandhair thicker?
can the not Dforce editable ones and they render
I haven't installed the Beta, but I'm very interested in this development.
If it's PBR then Substance Painter should do a fine job with it ;)
Incidentally, here's the official "Materials Guide" for Filament
https://google.github.io/filament/Materials.html
ok, the answer is always 42/miata/more pictures.
Just a quick test scene with a new environment.
Small render from the aux viewport for comparison.
Top left: iRay photoreal, 1-2 frames per second (in my 1400x1400 viewport)
Top right: Filament, constant 60 fps
Bottom left: Texture shaded, 10fps when the waterfall is visible, 60 otherwise
Bottom right: Filament unfixed (Haircap, waterfall)
Your choice.
Note that the skin (anything with translucency and transparency?) is quite off,
but surfaces like cloth show the preview colors quite well.
Fixes for texture shaded:
can't do HDRI so I had to add two lights to approximate it.
Fixes for Filament:
Hair cap surface, Cutout opacity = 0, to make it invisible. This changes iRay renders only some closeups where the cap would show through.
Waterfall, Refraction weight from 1 to 0.9 to make it more visible. Out of the box only Reflections and Subsurface scattering is visible, and Filement didn't show SSS.
@Gordig: thanks, yes it shows scene lights - sometimes, there's something unusual going on.
sadly I crashed D|S trying to render the furred cat in a new window
For now it's a 64 bit WIndows feature, macs and 32 bit Windows are not able to use it and fall back to Texture Sahded. See http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#4_12_2_50