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This should be a temporary requirement, I think - see http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#4_12_2_53
Not for that particular item but I guess I will. I should check to see if the Advanced OpenGL renderer works now as well.
It's actually super grainy in the viewport. I'll show ya in a few. I have a couple things I need to do first, but I'll post a pic ;). I'm sure it's all user error since this is new and I am totally clueless. LOL
Laurie
One area that will need clarification is how to handle skin. This is Aria set against one of Dreamlight's Beach Scenes rendered with Iray and with Filament at the same exposure setting. The background is decently saturated, infact overly so but doesn't require much in the way of adjustment. The dress is washed out, but doesn't look to bad. The skin, I don't know what to do with. Or the hair, for that matter.
Sevrin I suspect a shader preset is needed
I am still not finding a way to get ambient glow for flames to use with my lights
I found glass varied a lot by shader too
...and my M3 and V3 skins actually looked half decent just with Poser materials in this test https://www.facebook.com/wendy5/videos/10222142032973824
A set of shaders would help. Something like Skin Builder, Alter8 or Anagenesis for Filament would be nice. I suspect that something like that is in the works, based on KA's and Rawb's comments. And yeah, the skin tones in your video are a good enough for a lot of purposes. I don't see a whole lot of PAs adding Filament materials to their character offerings, though, when most no longer even support 3DL which a lot of people still use.
I get that Filament is not for every render, or even for every user. I'm lucky to have an RTX card, so Iray works well, and I don't see myself committing to Filament, apart from the occasional experiments.
Ok, here is my crappy Filament viewport with an Iray render. Of course I have no idea about any of it...lol. It looks like crap and I'm clueless as how to fix it because I have nothing to go on. Also, the figure's eyebrows are not showing up with Filament. Is that normal?
Laurie
The noise on the skin is the normal map i think.Go into your characters skin surface settings and turn the normal strength down to something like 0.1.
Turn bump down too, if you're still getting noise. I still think its your normals though.
Odd that Filament does not render the shadows from the hair on the neck.
If you choose Viewport as the Render Engine you will get whatever is active in the Viewport, with the same settings (except for Iray) though without non-rendering elements (such Gizmos and the mouse pointer). You can get strand-based hair to show using the settings for Tessellation and Preview Hairs
Hi Richard, I'm looking throughout the draw settings and the settings in the render tab and I'm not seeing where tessellation and preview hairs is. Where would I look? I appreciate any help you can give!
Richard, I am interested in what you mention here about choosing Viewport as the Render Engine. However, in render settings, I do not have Viewport as an option for Render Engine (only Basic OpenGL, Intermediate OpenGL, NVIDIA Iray, 3Delight, and Scripted 3Delight). Is Viewport something only found in the Beta or am I looking in the wrong place?
That's really good news! Thank you, Richard! :)
yes beta
You'll have to make sure the hair is selected in the scene tab - It will be Under the cap in the scene tab, expand the cap (little arrow next to it in the scene tab). Once the hair is visible in the scene tab select it then go to the Parameter's Tab. You should then see (under "General") the "Line Tessellation". You can change the "Viewport Line Tessellation Sides" to 1 or 3.
I believe it's just in new the Beta at the moment, yes.
There's a "Viewport" option under Engine in the beta:
They are properties of the hair, not of the draw style.
Yes, Filament and the supporting chnages are in the Beta only at this time.
a test
Nice! I suggest decreasing the bump on her face - that SHOULD clear up some of the "noise" there, I think. :) Looking good!
Cool animation! :)
For the flame you could try duplicating the flame geometry, adding a push modifier to it or just scale it up (you'll want it in front of the regular flame), add an Orange or Yellow Color to the base color and reduce the Cutout opacity.
That's what I did here:
Before:
After (duplicate flame scaled up and rotated a bit, cutout at 40%, and yellowish-orange color added to Base Color):
It's not perfect but I think it helps add a glow-ish like effect. :)
Thank you so much @3diva :)
You're welcome. :) (I know Richard is crazy busy with mod work so I thought I'd answer the question - hopefully, I didn't step on anyone's toes.)
I made a morphing geometry flame in Zbrush for my next animation that is taking longer to render than I would like
sadly it looks like the Blob from Outer Space![cheeky cheeky](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/tongue_smile.png)
You may want to check the Filament docs, which include a description of the surface options. I don't see a built-in way to add glows https://google.github.io/filament/Materials.html#materialmodels/litmodel/emissive
I see it does have an emissive surface though, just iray emissive does not appear to affect it
No emissive or unlit materials as yet, but there is the ability to do this, it just needs to be ported by the programming guys. I've voiced extreme interest in this happening, because some of the promo shots i did for release included hundreds of point lights that probably wouldn't have been necessary if we had unlit textures. They know it needs to happen, and i'll keep whinging until it happens, so hopefully it shouldn't be long![laugh laugh](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/teeth_smile.png)
Ah, so it was the normals that were making the skin look bad ;). At any rate, I don't see it replacing Iray any time soon :). Good exercise tho :D
Laurie
That's a big improvement.
I have a feeling that Filament will be its own thing, rather than an Iray companion. Filament renders have a pretty distinctive look that works well for comics and animations, where volume and speed of renders are a priority. For stand-alone character renders, I don't see it replacing Iray.
@KindredArts Good news about emissives. For the sci-fi type renders Filament favours, they're a big deal, as well as for people who want to convert from Iray, generally.