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Hi, no success.
Detlef, maybe changing the shaders will work better
Old Poser materials in 3Delight had that exact issue because of the ambient and specularity settings
I found my iray stonework glossy too in Filament so applied DZdefault holding ctl and ignoring maps
then set both to black
in fact I am finding DZdefault works best in Filament for adding ambient glow too
Hi all,
i found the new build better. Shadows, better reflections (IMHO) , no more Viewport rendering size issue.
to be confirmed
Thanks
Brilliant! Thank you :)
How did you get the shadow to show up?
some things don't look so great
others...
(I only added a HDR)
Think it's cause by having "Thin Walled" turned "On" for the Surface of his mouth when the Enviroment type is set to certain wrong type but am not 100% certain.
Weird... Shadows aren't showing up for me.
The ability to render any of the preview draw styles is really neat! I did a quick animation comparison of three of the draw styles. The first in the sequence is Cartoon Shaded, the second is Filament, and the last one is OpenGL:
https://player.vimeo.com/video/470107097
I've read most of this thread but I'm still not sure of the purpose of Filament. It seems to be just another preview option that you're not going to render with anyway so why are people concerned about how good or bad it renders. A quick Iray preview will do that much better. Is it for people with low-spec systems where Iray preview is too slow for them? Or toon animators who don't need Iray?
some of us are very keen to render with it
just because you are uninterested do not assume everyone else is
and yes some of us do not own high end hardware
OK I have some things load transparent in Filament and none of the shaders I tried fixed it
so I created one from an imported obj
it is NOT DAZ default, maybe it is iray uber default but that didn't fix it, this does if you hold ctrl and ignore maps
maybe Richard or someone else shader savvy like 3Diva can puzzle out why this happens and what needs to be changed
OK. I wasn't uninterested, I was just wondering about how and why it was used. I do a lot of my renders in Iray preview mode myself. So in the tier of rendering options we have Iray (full), Iray preview, and below that in quality, Filament. Kind of lowering the bar IMHO.
It's great for people who have a good story to tell, and aren't too fussed about having their scenes appear super realistic, or would prefer them not to look that way. Sometimes it's more important that all your scenes have a consistent look than that they look perfect. You can achieve that with Filament. It's still necessary to set up the scene properly, but once you do, you hit render and then move onto the next scene. It will be great for comics and visual novels as well as animations.
yeah I am an iClone6 user too so used to lower expectations![blush blush](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/embarrassed_smile.png)
I do animations and my computer can only render most things at least an hour a frame if it fits on my card
I do set very low settings and use denoiser and get 10 fps but it looks worse than Filament
OK here is an example
RedCrowInn rendered very low and 3fps and interpolated with DAINapp to 24fps
still took all day
![](http://img.youtube.com/vi/9wQ4H3Hkzfk/0.jpg)
my Filament version that took about 10 hours (the scene in the middle, a tad fast but I might interpolate that with DAINapp too later)
Well, at the very least it's worth looking into. PBR is a decent half-way house between the ancient GL renderer and full-blown RT.
Concerning Shadows, here is my setup DS V4.12.2.54
How many lights, and what type, do you have? Are they set to cast shadows in the Biased group in the Parameters pane?
Well I just tried to download the beta and can not download it through DIM. I purchased the free beta yesterday and was going to download it this morning and no joy. I sent a ticket. I really want to check out the new Filament Render Engine.
I should stop spamming this thread with my weird videos![cheeky cheeky](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/tongue_smile.png)
You may need to check Public Builds filter in your Advanced Settings > Downloads.
That did it, thanks Sevrin
Seeing the renders i made, i guess that the render resolution on that build depend on the viewport size. the viewport render seems actually to extrapolate the viewport resolution.
Will it be possible to choose the final resolution in the rendering options ? Will it be possible with the shadows resolution too ?
,
that's a fun rendering engine though !
Please don't.![smiley smiley](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/regular_smile.png)
It's good to have options, and a more stylized one isn't necessarily lowering the quality bar.
Iray is actually too realistic for a lot of what I do, because I'm shooting for "looks like concept art" rather than "looks like a photo." I can already see some applications for compositing where I could do both an Iray and a Filament render of the same scene and mask out the bits where I want more or less detail. I sometimes do a similar thing with a mid-denoiser render and a very sharp render that I let finish.
I could never wrap my head around 3DL and juggling materials, so I'm going to try to get into this early.
You're doing everyone a service by showcasing what works well and what doesn't, and especially which areas PAs need to focus on in order to compensate for the engine's idiosyncracies.