New DS Filament Render Engine

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Comments

  • Hi, no success.

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  • WendyLuvsCatzWendyLuvsCatz Posts: 38,515

    Detlef, maybe changing the shaders will work better

    Old Poser materials in 3Delight had that exact issue because of the ambient and specularity settings 

    I found my iray stonework glossy too in Filament so applied DZdefault holding ctl and ignoring maps

    then set both to black

    in fact I am finding DZdefault works best in Filament for adding ambient glow too

  • khorneV2khorneV2 Posts: 147

    Hi all,

    i found the new build better. Shadows, better reflections (IMHO)  , no more Viewport rendering size issue.

    to be confirmed

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  • Sevrin said:
    Robinson said:

    Wait.. what?  How do I get the filament preview?

    You have to download the most current beta version which is only available through DIM.

    I can't seem to be able to set DIM to even find the beta, much less download it.

     

    You need to "buy" the beta in order for it to show up in DIM.

    https://www.daz3d.com/daz-studio-beta

    Thanks

  • N-RArtsN-RArts Posts: 1,522

    yes

    I said in one of my many rambles here I am using it on my PC without a graphics card

    just motherboard graphics 

    and it is excellent 

     

    Brilliant! Thank you :)

     

  • 3Diva3Diva Posts: 11,728
    khorneV2 said:

    Hi all,

    i found the new build better. Shadows, better reflections (IMHO)  , no more Viewport rendering size issue.

    to be confirmed

    How did you get the shadow to show up?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,515
    edited October 2020

    some things don't look so great

    others...

    (I only added a HDR)

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    Post edited by WendyLuvsCatz on
  • khorneV2khorneV2 Posts: 147
    khorneV2 said:

    Hi all,

    i found the new build better. Shadows, better reflections (IMHO)  , no more Viewport rendering size issue.

    to be confirmed

    I Just added à distant Light with raytraced shadows or soft shadows with ibl
  • khorneV2khorneV2 Posts: 147

    some things don't look so great

    others...

    (I only added a HDR)

    Seems nice
  • nonesuch00nonesuch00 Posts: 18,293

    Hi,

    how to dimm the light in the mouth ?

     

    Think it's cause by having "Thin Walled" turned "On" for the Surface of his mouth when the Enviroment type is set to certain wrong type but am not 100% certain.

  • 3Diva3Diva Posts: 11,728
    khorneV2 said:
    khorneV2 said:

    Hi all,

    i found the new build better. Shadows, better reflections (IMHO)  , no more Viewport rendering size issue.

    to be confirmed

     

    I Just added à distant Light with raytraced shadows or soft shadows with ibl

    Weird... Shadows aren't showing up for me.

  • 3Diva3Diva Posts: 11,728

    The ability to render any of the preview draw styles is really neat! I did a quick animation comparison of three of the draw styles. The first in the sequence is Cartoon Shaded, the second is Filament, and the last one is OpenGL:

    https://player.vimeo.com/video/470107097

  • fred9803fred9803 Posts: 1,564

    I've read most of this thread but I'm still not sure of the purpose of Filament. It seems to be just another preview option that you're not going to render with anyway so why are people concerned about how good or bad it renders. A quick Iray preview will do that much better. Is it for people with low-spec systems where Iray preview is too slow for them? Or toon animators who don't need Iray?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,515
    edited October 2020
    fred9803 said:

    I've read most of this thread but I'm still not sure of the purpose of Filament. It seems to be just another preview option that you're not going to render with anyway so why are people concerned about how good or bad it renders. A quick Iray preview will do that much better. Is it for people with low-spec systems where Iray preview is too slow for them? Or toon animators who don't need Iray?

    some of us are very keen to render with it

    just because you are uninterested do not assume everyone else is

    and yes some of us do not own high end hardware

    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,515
    edited October 2020

    OK I have some things load transparent in Filament and none of the shaders I tried fixed it

    so I created one from an imported obj

    it is NOT DAZ default, maybe it is iray uber default but that didn't fix it, this does if you hold ctrl and ignore maps

    maybe Richard or someone else shader savvy like 3Diva can puzzle out why this happens and what needs to be changed

    duf
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    Post edited by WendyLuvsCatz on
  • fred9803fred9803 Posts: 1,564

    OK. I wasn't uninterested, I was just wondering about how and why it was used. I do a lot of my renders in Iray preview mode myself. So in the tier of rendering options we have Iray (full), Iray preview, and below that in quality, Filament. Kind of lowering the bar IMHO.

  • SevrinSevrin Posts: 6,309
    fred9803 said:

    I've read most of this thread but I'm still not sure of the purpose of Filament. It seems to be just another preview option that you're not going to render with anyway so why are people concerned about how good or bad it renders. A quick Iray preview will do that much better. Is it for people with low-spec systems where Iray preview is too slow for them? Or toon animators who don't need Iray?

    It's great for people who have a good story to tell, and aren't too fussed about having their scenes appear super realistic, or would prefer them not to look that way.  Sometimes it's more important that all your scenes have a consistent look than that they look perfect.  You can achieve that with Filament.  It's still necessary to set up the scene properly, but once you do, you hit render and then move onto the next scene.  It will be great for comics and visual novels as well as animations.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,515
    edited October 2020
    fred9803 said:

    OK. I wasn't uninterested, I was just wondering about how and why it was used. I do a lot of my renders in Iray preview mode myself. So in the tier of rendering options we have Iray (full), Iray preview, and below that in quality, Filament. Kind of lowering the bar IMHO.

    yeah I am an iClone6 user too so used to lower expectations blush

    I do animations and my computer can only render most things at least an hour a frame if it fits on my card

    I do set very low settings and use denoiser and get 10 fps but it looks worse than Filament

     

    OK here is an example

    RedCrowInn rendered very low and 3fps and interpolated with DAINapp to 24fps

    still took all day

    my Filament version that took about 10 hours (the scene in the middle, a tad fast but I might interpolate that with DAINapp too later)

    Post edited by WendyLuvsCatz on
  • RobinsonRobinson Posts: 751
    fred9803 said:

    I've read most of this thread but I'm still not sure of the purpose of Filament. It seems to be just another preview option that you're not going to render with anyway so why are people concerned about how good or bad it renders. A quick Iray preview will do that much better. Is it for people with low-spec systems where Iray preview is too slow for them? Or toon animators who don't need Iray?

    some of us are very keen to render with it

    Well, at the very least it's worth looking into.  PBR is a decent half-way house between the ancient GL renderer and full-blown RT. 

  • khorneV2khorneV2 Posts: 147
    3Diva said:
    khorneV2 said:
    khorneV2 said:

    Hi all,

    i found the new build better. Shadows, better reflections (IMHO)  , no more Viewport rendering size issue.

    to be confirmed

     

    I Just added à distant Light with raytraced shadows or soft shadows with ibl

    Weird... Shadows aren't showing up for me.

    Concerning Shadows, here is my setup DS V4.12.2.54

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  • 3Diva said:
    khorneV2 said:
    khorneV2 said:

    Hi all,

    i found the new build better. Shadows, better reflections (IMHO)  , no more Viewport rendering size issue.

    to be confirmed

     

    I Just added à distant Light with raytraced shadows or soft shadows with ibl

    Weird... Shadows aren't showing up for me.

    How many lights, and what type, do you have? Are they set to cast shadows in the Biased group in the Parameters pane?

  • billyben_0077a25354billyben_0077a25354 Posts: 771
    edited October 2020

    Well I just tried to download the beta and can not download it through DIM.  I purchased the free beta yesterday and was going to download it this morning and no joy.  I sent a ticket.  I really want to check out the new Filament Render Engine.

    Post edited by billyben_0077a25354 on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,515

    I should stop spamming this thread with my weird videos cheeky

  • SevrinSevrin Posts: 6,309

    Well I just tried to download the beta and can not download it through DIM.  I purchased the free beta yesterday and was going to download it this morning and no joy.  I sent a ticket.  I really want to check out the new Filament Render Engine.

    You may need to check Public Builds filter in your Advanced Settings > Downloads.

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  • Sevrin said:

    Well I just tried to download the beta and can not download it through DIM.  I purchased the free beta yesterday and was going to download it this morning and no joy.  I sent a ticket.  I really want to check out the new Filament Render Engine.

    You may need to check Public Builds filter in your Advanced Settings > Downloads.

    That did it, thanks Sevrin

  • khorneV2khorneV2 Posts: 147

    Seeing the renders i made, i guess that the render resolution on that build depend on the viewport size. the viewport render seems actually to extrapolate the viewport resolution.

    Will it be possible to choose the final resolution in the rendering options ? Will it be possible with the shadows resolution too ?

    ,

  • khorneV2khorneV2 Posts: 147

    that's a fun rendering engine though !

  • Leonides02Leonides02 Posts: 1,379

    I should stop spamming this thread with my weird videos cheeky

    Please don't. smiley

  • plasma_ringplasma_ring Posts: 1,025
    fred9803 said:

    OK. I wasn't uninterested, I was just wondering about how and why it was used. I do a lot of my renders in Iray preview mode myself. So in the tier of rendering options we have Iray (full), Iray preview, and below that in quality, Filament. Kind of lowering the bar IMHO.

    It's good to have options, and a more stylized one isn't necessarily lowering the quality bar. laugh Iray is actually too realistic for a lot of what I do, because I'm shooting for "looks like concept art" rather than "looks like a photo." I can already see some applications for compositing where I could do both an Iray and a Filament render of the same scene and mask out the bits where I want more or less detail. I sometimes do a similar thing with a mid-denoiser render and a very sharp render that I let finish. 

    I could never wrap my head around 3DL and juggling materials, so I'm going to try to get into this early. 

  • SevrinSevrin Posts: 6,309

    I should stop spamming this thread with my weird videos cheeky

    You're doing everyone a service by showcasing what works well and what doesn't, and especially which areas PAs need to focus on in order to compensate for the engine's idiosyncracies.

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