New DS Filament Render Engine

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Comments

  • SevrinSevrin Posts: 6,309
    Ghosty12 said:

    It does look interesting and with what they have coming, with it being an Open Source PBR renderer.. And was released in 2018, so with all that said and done will be interesting to see where Daz takes it.. Will it be more than just a preview mode renderer..

    It depends on Daz.  Along with the bridges, it's an opportunity to expand their market for Daz products beyond users of Nvidia's Iray engine.

    Already people who are willing to experiment are getting interesting results, but we'll have to see how Daz implements it.  It can obviously be used for more than previews, but Daz will need to do some more work if it's to be used for niche use.  In fact, if they don't go further, it won't help sell many more Daz products, and I'm not sure it would have been worth the effort.

  • gniiialgniiial Posts: 211
    edited November 2020

    I don't know. It's nice for a first quick look but not more. I think everyone that uses Blender and knows what evee makes possible is pretty spoiled. And, i guess that is true for me then... cheeky

    The direction is nice, that i have to say. But evee proves there is much more possible and even UE4 shows it's real power for a longer periot of time now. I wonder how a poll would look like, if we just ask DAZ Users where they prefer to render out images or work with the environments, props and characters. The only thing is the shaders difference for me right now, because it's pretty hard to recreate good shaders for everything in another program. 
    What i find an improvement is that Daz Studio knows now how to switch to the next gpu instead of the cpu, when a sceene is too heavy somehow. Just thinking about it, the first used GPU is every time used for a lot of stuff, the viewport includet and has so far less resources to use. SSIM is something i still have to figure out, but it seems helpful to prevent unnecessary rendertimes... 

    But i did not want to kill the mood here... just saying, it could work better in the viewport and also for the rendering part, if Daz looks into other directions and figures out how to implement something similar for the Studio (viewport and render) Like Evee and Cycles. And even Blender gives an oportunity to change the render engine, as far as i know. Never done it... 

    Post edited by gniiial on
  • Ghosty12Ghosty12 Posts: 2,065
    edited November 2020
    Sevrin said:
    Ghosty12 said:

    It does look interesting and with what they have coming, with it being an Open Source PBR renderer.. And was released in 2018, so with all that said and done will be interesting to see where Daz takes it.. Will it be more than just a preview mode renderer..

    It depends on Daz.  Along with the bridges, it's an opportunity to expand their market for Daz products beyond users of Nvidia's Iray engine.

    Already people who are willing to experiment are getting interesting results, but we'll have to see how Daz implements it.  It can obviously be used for more than previews, but Daz will need to do some more work if it's to be used for niche use.  In fact, if they don't go further, it won't help sell many more Daz products, and I'm not sure it would have been worth the effort.

    Yup it would be nice if this Filament thingy becomes something more than just a swish preview window doohicky.. Hoping that like Cycles in Poser 12, Daz has similar plans for Filament in Studio..

    gniiial said:

    I don't know. It's nice for a first quick look but not more. I think everyone that uses Blender and knows what evee makes possible is pretty spoiled. And, i guess that is true for me then... cheeky

    The direction is nice, that i have to say. But evee proves there is much more possible and even UE4 shows it's real power for a longer periot of time now. I wonder how a poll would look like, if we just ask DAZ Users where they prefer to render out images or work with the environments, props and characters. The only thing is the shaders difference for me right now, because it's pretty hard to recreate good shaders for everything in another program. 
    What i find an improvement is that Daz Studio knows now how to switch to the next gpu instead of the cpu, when a sceene is too heavy somehow. Just thinking about it, the first used GPU is every time used for a lot of stuff, the viewport includet and has so far less resources to use. SSIM is something i still have to figure out, but it seems helpful to prevent unnecessary rendertimes... 

    But i did not want to kill the mood here... just saying, it could work better in the viewport and also for the rendering part, if Daz looks into other directions and figures out how to implement something similar for the Studio (viewport and render) Like Evee and Cycles. And even Blender gives an oportunity to change the render engine, as far as i know. Never done it... 


    Yeah the things I have seen Blender being able to do is amazing.. There is one youtube channel I watch sometimes, where the youtuber will recreate Bob Ross paintings in Blender.. And when finished I am totally blown away by the detail, they even go so far as to animate them as well..

    Post edited by Ghosty12 on
  • Filament's actually better than Iray, IMO, for certain stylizing:  the following images were done of the same scene (2× G8 Male, in Sixus1's Retrospace Scanner outfit, in a TerraDome 3 landscape).  The redder one is Iray, the streaky one is Filament.  But for my purposes-- a SF cover that needed simplicity and a Pulp feel, I went with the Filament one, hands down.

    In fact, the Filament look was an easy winner, and it took some wrangling with both the HDRI and the scene to get an Iray version of the look I wanted and had already achieved in Filament.

    (That's not to say Filament's perfect:  it's a really good preview engine, but it doesn't do cast shadows at all (including interior shadows when your scene lighting is through a window) and absolutely hates transmapping.)
     

    Wow! Love that style. Care to share the scene so I needn't guess? Thanks in either case.

    I can share a link to the book if you want.... wink  But sorry, the scene-file isn't available.

    Really, the appearance was a happy accident:  I was setting up for an Iray render (and resigning myself to not using the render laptop until the next Tuesday or so) and the Filament scene basically just rolled an eleven for me.

  • 3Diva3Diva Posts: 11,728
    edited November 2020

    Is it just me or did the new update improve the look of Filament by quite a bit? I got some really nice results this time, so either I'm getting much better at setting up lighting and skin settings for Filament or they really improved the results from Filament rendering. 

    Here are a couple of filament renders I just did with the new Daz Studio 4.14.

     

     

    I also watched this video which probably helped quite a bit (Thank You, Kindred Arts for the walkthrough and great tips!).

    G3F - Filament Skin Settings Test.png
    1000 x 1300 - 2M
    G3F - Filament Skin Settings Test 2.png
    1000 x 1300 - 2M
    Post edited by 3Diva on
  • Leonides02Leonides02 Posts: 1,379
    edited November 2020

    Filament looks like crap. I honestly don't understand why DAZ put time / resources into implementing this "solution" for real-time rendering. Unreal Engine is real-time and looks far, far better. 

    Post edited by Leonides02 on
  • psfilipepsfilipe Posts: 164
    edited November 2020

    Why not optimize Iray further?
    Shouldn't they focus on getting their main render engine up to par in terms of speed? Octane comes to mind...frown

    Iray is great. It just needs to be faster. That's all. Just faster.
    Fast enough so people like me, who don't want to wait for animations, can finally start... animating.
    Fast enough so we can produce more stories and less one-shot images.

    That said: I really, really hope people can use Filament. I'm sure they'll make great content with it.
    For me... Just doesn't seem like something I'll use. But, of course, the fact that it's not for me doesn't mean it isn't valuable!

    ps: Please, Nvidia / Daz, please optmize Iray further.
    All Daz3D lovers need a faster Photoreal render engine. Just that. Same, but faster.

     

    Post edited by psfilipe on
  • psfilipe said:

    Why not optimize Iray further?
    Shouldn't they focus on getting their main render engine up to par in terms of speed? Octane comes to mind...frown

    Iray is great. It just needs to be faster. That's all. Just faster.
    Fast enough so people like me, who don't want to wait for animations, can finally start... animating.
    Fast enough so we can produce more stories and less one-shot images.

    That said: I really, really hope people can use Filament. I'm sure they'll make great content with it.
    For me... Just doesn't seem like something I'll use. But, of course, the fact that it's not for me doesn't mean it isn't valuable!

    ps: Please, Daz, please optmize Iray further.
    All Daz3D lovers need a faster Photoreal render engine. Just that. Same, but faster.

     

    +1, same on my end, thanks for sharing my view. :)

  • PaintboxPaintbox Posts: 1,633

    It *CAN* look great if you know what to use it for and how. I find @3Diva render quite good for what is basically real-time.  All I really miss tech-wise are direct shadows.

  • Noah LGPNoah LGP Posts: 2,617
    edited November 2020

    Iray is the nvidia thing, Daz can't do what they want with it.

    Filament is a good starting point for a homemade engine, I hope Daz will be able to go further like the game engines soon.

     

    Keep in mind Daz Studio is a free software, you can't request for an amazing feature without investing money in the development.

    Post edited by Noah LGP on
  • psfilipepsfilipe Posts: 164
    Noah LGP said:

    Iray is the nvidia thing, Daz can't do what they want with it.

    Filament is a good starting point for a homemade engine, I hope Daz will be able to go further like the game engines soon.

     

    Keep in mind Daz Studio is a free software, you can't request for an amazing feature without investing in the development.

     

    Oh dear... Are you telling me I don't 'invest' enough on Daz, sir?
    Modesty won't let me post my library and order pages but... Think of a really big, huge, number and then multiply it by 10... laugh

     

     

  • psfilipepsfilipe Posts: 164
    deepswing said:

    +1, same on my end, thanks for sharing my view. :)

     

    It's one of those things, isn't it?
    I mean we finally get some pretty photorealistic results in Daz.
    We learn how to use it, optimize our workflows to maximize our renders, and what do they do for the next step? Shift their attention to... Better previews?
    Don't get me wrong, I'm not an ungrateful asshole who doesn't appreciate that there's people out there that can/will do wonderful things with Filament.
    I'm just saying I really hoped we could have some trimmed render time in Iray. That's all.

    Not even complaining that much.
    For instance, this (see attach) took me 01h30m at 6750x6750px (post in Photoshop).
    Wouldn't it be great to make the same thing but in like... 20 minutes?

     

    Running-Towards.jpg
    1350 x 1350 - 1M
  • Noah LGPNoah LGP Posts: 2,617
    edited November 2020
    psfilipe said:
    Noah LGP said:

    Iray is the nvidia thing, Daz can't do what they want with it.

    Filament is a good starting point for a homemade engine, I hope Daz will be able to go further like the game engines soon.

     

    Keep in mind Daz Studio is a free software, you can't request for an amazing feature without investing in the development.

     

    Oh dear... Are you telling me I don't 'invest' enough on Daz, sir?
    Modesty won't let me post my library and order pages but... Think of a really big, huge, number and then multiply it by 10... laugh

    When I see how much the Daz Originals are cheap and all the discounts, I would say the investment is very low.

    If you purchased all the products at the full price, it would be a bigger difference. 

     

    Look at Renderosity , the prices are never lower than 50% off and Poser is expensive.

    Post edited by Noah LGP on
  • psfilipepsfilipe Posts: 164
    Noah LGP said:
     

    If you purchased all the products at the full price, it would be a bigger difference. 


    Err... This is Daz3D.

    Granted, thousands of dollars aren't millions of dollars. But each to its own, right?
    No one is a hollywood cgi vfx mogul here. I think... frown

  • Noah LGPNoah LGP Posts: 2,617

    Then don't expect diamond and gold when it's out of range.

  • psfilipepsfilipe Posts: 164
    edited November 2020
    Noah LGP said:

    Then don't expect diamond and gold when it's out of range.


    The point, to me at least, was that if they already have an engine capable of real-timish previews why not optimize it further?
    That's all. Wasn't expecting anything, really. Actually this Filament thing took me completely by surprise smiley

     

    Post edited by psfilipe on
  • LeanaLeana Posts: 11,817
    psfilipe said:

    Why not optimize Iray further?
    Shouldn't they focus on getting their main render engine up to par in terms of speed? Octane comes to mind...frown

    Daz doesn't develop Iray, so they can't "optimize Iray further".

  • Like the bridges.. this is just another option for people. I've seen some great stuff out of it already, and I think like Iray, as people get the hang of it the quality is going to go up too.

  • psfilipepsfilipe Posts: 164
    edited November 2020
    Leana said:

    Daz doesn't develop Iray, so they can't "optimize Iray further".

    Yes, I know.
    But they're partners. And partners, sometimes, strive to work better with each other.

    I sense this discussion is taking a bit of a weird turn.
    Filament is great. Daz3d is great. Not trying to cause strife to anyone out there. Really.

    Cheers,

    .p

    Post edited by psfilipe on
  • 3Diva3Diva Posts: 11,728
    edited November 2020

    Filament looks like crap. I honestly don't understand why DAZ put time / resources into implementing this "solution" for real-time rendering. Unreal Engine is real-time and looks far, far better. 

    I don't know, I think this one turned out pretty cool. It's not Iray, of course but I really don't think it's "crap". And it took less than five seconds to render. That's amazing. :)

    G8F - Millawa 8 Filament 5 b.png
    1000 x 1300 - 2M
    Post edited by 3Diva on
  • SevrinSevrin Posts: 6,309

    Like the bridges.. this is just another option for people. I've seen some great stuff out of it already, and I think like Iray, as people get the hang of it the quality is going to go up too.

    Daz needs to flesh it out if it's going to be anything more than a flash in the pan, though.

  • HorusRaHorusRa Posts: 1,664
    DAZ_Rawb said:

    So, to spell things out a little more clearly, Filament is not a replacement for Iray.

    Thank god!

  • Sevrin said:

    Like the bridges.. this is just another option for people. I've seen some great stuff out of it already, and I think like Iray, as people get the hang of it the quality is going to go up too.

    Daz needs to flesh it out if it's going to be anything more than a flash in the pan, though.

    I'm sure it will be :)

  • SevrinSevrin Posts: 6,309
    Sevrin said:

    Like the bridges.. this is just another option for people. I've seen some great stuff out of it already, and I think like Iray, as people get the hang of it the quality is going to go up too.

    Daz needs to flesh it out if it's going to be anything more than a flash in the pan, though.

    I'm sure it will be :)

    Having a limited amount of time on this earth, and still learning DS with Iray I don't see myself spending any time or money on Filament without hearing what Daz's plans for it are.  While it looks very interesting, I use DS to make pictures, not just as a way to kill time.

  • CerragCerrag Posts: 253
    edited November 2020
    3Diva said:

    Filament looks like crap. I honestly don't understand why DAZ put time / resources into implementing this "solution" for real-time rendering. Unreal Engine is real-time and looks far, far better. 

    I don't know, I think this one turned out pretty cool. It's not Iray, of course but I really don't think it's "crap". And it took less than five seconds to render. That's amazing. :)

    Right!  That's what I was thinking.  This is a great image as is and wouldn't take much postwork to turn it into an excellent image which is amazing considering the extremely short render time.  I think Filament is a totally cool addition and I love it so far!  ... also, I love that I can load and see the HDRI dome background!  I hate that in Iray, I can't preview HDRI without using another utility but with Filament, I can and that makes me pretty happy.  wink

    Post edited by Cerrag on
  • Sevrin said:

    With that said, ahem, it's not a complete substitute for texture-shaded, especially if you depend heavily on emissives for your lighting.

    Texture-Shaded

    Filament

    Filament

    Photoreal

    Photoreal

    OH WOW. I was viewing this on my phone and i thought her hands were dog paws like she was a weredog. LMAOOO

  • CerragCerrag Posts: 253

    I was wondering how I can get Filament to render the lights in an Iray scene.   I've seen others posting their images with Filament and it appears to render the iray lighting where emmisives would be used but how are they doing it if emmisives aren't being rendered by Filament?

  • scorpioscorpio Posts: 8,471
    Cerrag said:

    I was wondering how I can get Filament to render the lights in an Iray scene.   I've seen others posting their images with Filament and it appears to render the iray lighting where emmisives would be used but how are they doing it if emmisives aren't being rendered by Filament?

    HDRI's and point, spot and distance lights work.

  • CerragCerrag Posts: 253
    scorpio said:
    Cerrag said:

    I was wondering how I can get Filament to render the lights in an Iray scene.   I've seen others posting their images with Filament and it appears to render the iray lighting where emmisives would be used but how are they doing it if emmisives aren't being rendered by Filament?

    HDRI's and point, spot and distance lights work.

    Thank you so much!  In that regard with the exception of the HDRI, I guess it's just like 3Delight.  Thanks again!

  • icprncssicprncss Posts: 3,694
    So Filament is not 3Delight or Iray but a third render engine that requires another entirely different set of plugins and addons(if the items in the store are any indication)? Is this a third render engine?
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