New DS Filament Render Engine

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  • vonHobovonHobo Posts: 1,700
    edited November 2020

    von Hobo said:

    Wow! Really loving this Filament PBR Viewport preview. It's lighting fast!

    Nice job DAZ!

              It'd be useful if it actually matched the Iray lighting. 

     

     

     

    ---------------------------------

    Try this Render Throttle product for a faster Iray Viewport preview. I rely on it heavily. But I will be using the Filament view for all my work leading up to the final Iray preview and render.

    https://www.daz3d.com/render-throttle-for-iray

    Post edited by vonHobo on
  • 3Diva3Diva Posts: 11,728
    NylonGirl said:

    Now if this Filament is only being used for preview mode then why are they selling materials and converters for it?

     Because it's there as an OPTION IF someone would want to use it for rendering (such as animators). 

     

  • psfilipe said:
    deepswing said:

    +1, same on my end, thanks for sharing my view. :)

     

    It's one of those things, isn't it?
    I mean we finally get some pretty photorealistic results in Daz.
    We learn how to use it, optimize our workflows to maximize our renders, and what do they do for the next step? Shift their attention to... Better previews?
    Don't get me wrong, I'm not an ungrateful asshole who doesn't appreciate that there's people out there that can/will do wonderful things with Filament.
    I'm just saying I really hoped we could have some trimmed render time in Iray. That's all.

    Not even complaining that much.
    For instance, this (see attach) took me 01h30m at 6750x6750px (post in Photoshop).
    Wouldn't it be great to make the same thing but in like... 20 minutes?

     

    Well I can see you must have an 20X0 or 30X0 RTX GPU already to render a scene with that resolution and that much refraction, reflection, and opacity in an hour & a half.

    You might try reducing the render resolution to FHD or 2K and then using DLSS to upscale to your desired final resolution.

    What DAZ 3D could help with that is add a configurable automatic post-processing step to scale our render(s) (renders as it might be an animation) from the rendered resolution to the scaled resolution using DLSS if the GPU supports it. Now that should be comparitively easy for DAZ 3D to implement.

    You can already add a post process step using http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/rendering/render_post_process/start

  • vonHobovonHobo Posts: 1,700
    edited November 2020
    von Hobo said:

     

    von Hobo said:

    Wow! Really loving this Filament PBR Viewport preview. It's lighting fast!

    Nice job DAZ!

            Leonides02 said:  It'd be useful if it actually matched the Iray lighting. 

    von Hobo said:

     

     

    Try this Render Throttle product for a faster Iray Viewport preview. I rely on it heavily. But I will be using the Filament view for all my work leading up to the final Iray preview and render.

    https://www.daz3d.com/render-throttle-for-iray

     

    Post edited by vonHobo on
  • 1gecko1gecko Posts: 309

    Ok - please be gentle: Just went for my procedure today and still groggy from the anesthia..

    but am I reading this correctly?  We LOSE shadows and most hair, but get faster rendering?

    Well of COURSE it is faster, you just dropped the two biggest burdens on the rendering engine!

    ... I guess it will work for 1960s era 'near future' sci-fi where everyone is bald and everything is over-lit from all directions.

  • NylonGirlNylonGirl Posts: 1,918
    3Diva said:
    NylonGirl said:

    Now if this Filament is only being used for preview mode then why are they selling materials and converters for it?

     Because it's there as an OPTION IF someone would want to use it for rendering (such as animators). 

     

    This is what I see.

  • NylonGirl said:
    3Diva said:
    NylonGirl said:

    Now if this Filament is only being used for preview mode then why are they selling materials and converters for it?

     Because it's there as an OPTION IF someone would want to use it for rendering (such as animators). 

     

    This is what I see.

    Viewport

  • Leonides02Leonides02 Posts: 1,379

    Zilvergrafix said:

    Again: The problem, as I see it, is Daz apparently spent time / energy on a new feature that is just, well, bad. They don't have unlimited resources so that undoubtedly denied us advancements in other areas. Like, for instance, hair, which is what is really holding us back from producing photoreal renders

    Photoreal Renders?, Zbrush is your league then, not Daz!

    if not, well there is the all mighty big render engines awaiting for you: Vray, Arnold, Maxwell, Keyshot, Lumion, Octane.

    hair, easy cake! even Blender does great hair (and I am not a Blender user!) , and Daz have a bridge for that, what is your claim?

    remember, all software is a simple tool for your creation, sticking on one is mere...simply not the way!

    Daz is approaching photoreal. Only hair, eyes, and some of the other surfaces are keeping us back.

  • 1gecko said:

    Ok - please be gentle: Just went for my procedure today and still groggy from the anesthia..

    but am I reading this correctly?  We LOSE shadows and most hair, but get faster rendering?

    Well of COURSE it is faster, you just dropped the two biggest burdens on the rendering engine!

    ... I guess it will work for 1960s era 'near future' sci-fi where everyone is bald and everything is over-lit from all directions.

    Shadows work for certain light types, not for others, and there are limits on the number of lights. Hair has two issues - enabling dForce/Strand based hair (which is essentially the same as any other preview emthod) and the transparency mapped hair being overly transparent (which can be adderssed via surface settings, as discussed up-thread).

  • Richard HaseltineRichard Haseltine Posts: 102,418
    edited November 2020
    NylonGirl said:
    3Diva said:
    NylonGirl said:

    Now if this Filament is only being used for preview mode then why are they selling materials and converters for it?

     Because it's there as an OPTION IF someone would want to use it for rendering (such as animators). 

     

    This is what I see.

    Select Viewport. Sorry, if you are asking why have that there at all then people have used OpenGL (especially for animations), Filament is in most repsects a step or steps up from that.

    Post edited by Richard Haseltine on
  • RAMWolffRAMWolff Posts: 10,231
    AllenArt said:
    RAMWolff said:

    Not sure if I did this right.  BUT messing with the Tonemapper options gave me this result!  Not bad.  I have it set to iRAY render engine but perhaps with the three added nodes it switches over somehow to the Filament engine?  Not sure, still confused about all this!  

     

     

    You have to have it set to Filament on the viewport and then on the Render Settings tab, set it from Iray to "Viewport". Then when you hit render it's an instant Filament render.

    Thank you.  That helped!  It is lightening fast for sure.  Not horrible and certainly not worse, if better, than 3Delight!  

  • dawnbladedawnblade Posts: 1,723
    I'm very excited about filament, but my heart just sank when I saw the filament products. No! I would have to buy products to make the products I own look right? Will new characters/environments etc. come with filament-compatible textures etc., or worse, will they be special add-ons? Cha-ching!
  • 3Diva3Diva Posts: 11,728
    dawnblade said:
    I'm very excited about filament, but my heart just sank when I saw the filament products. No! I would have to buy products to make the products I own look right? Will new characters/environments etc. come with filament-compatible textures etc., or worse, will they be special add-ons? Cha-ching!

    No, you don't NEED to buy any products to make products you own "look right". It's just like the other render engine options (Iray and 3DL) you can buy Iray and 3DL lights, shaders, etc to make things look nice in those render engines, but you can also make your own lights and shaders in Iray and 3DL. Same with Filament.

  • I think the confusion of filament is because there is not yet an uber filament material

    for now, playing with iray parameters on surface tab does the math.

  • barbultbarbult Posts: 24,772

    I'm not understanding something very basic: If you want to use Filament for the viewport, but render in Iray, how do you adjust the environment and tone mapping so it looks OK in the viewport and still renders correctly in Iray? Are there viewport controls for those environment and tone mapping that are independent of the Iray render settings for environment and tone mapping?

  • ZilvergrafixZilvergrafix Posts: 1,385
    edited November 2020
    barbult said:

    I'm not understanding something very basic: If you want to use Filament for the viewport, but render in Iray, how do you adjust the environment and tone mapping so it looks OK in the viewport and still renders correctly in Iray? Are there viewport controls for those environment and tone mapping that are independent of the Iray render settings for environment and tone mapping?

    there are 3 scene add ons on "create" and adjust on Parameters, no Render Settings, when it must be set on Viewport.

    Capture2.JPG
    1677 x 907 - 178K
    Post edited by Zilvergrafix on
  • Leonides02Leonides02 Posts: 1,379
    barbult said:

    I'm not understanding something very basic: If you want to use Filament for the viewport, but render in Iray, how do you adjust the environment and tone mapping so it looks OK in the viewport and still renders correctly in Iray? Are there viewport controls for those environment and tone mapping that are independent of the Iray render settings for environment and tone mapping?

    My understanding is it will not match, especially the lighting and shadows.

  • barbultbarbult Posts: 24,772
    barbult said:

    I'm not understanding something very basic: If you want to use Filament for the viewport, but render in Iray, how do you adjust the environment and tone mapping so it looks OK in the viewport and still renders correctly in Iray? Are there viewport controls for those environment and tone mapping that are independent of the Iray render settings for environment and tone mapping?

    My understanding is it will not match, especially the lighting and shadows.

    No, I don't expect a match. No two render engines match. 

  • plasma_ringplasma_ring Posts: 1,025
    edited November 2020

    Zilvergrafix said:

    Again: The problem, as I see it, is Daz apparently spent time / energy on a new feature that is just, well, bad. They don't have unlimited resources so that undoubtedly denied us advancements in other areas. Like, for instance, hair, which is what is really holding us back from producing photoreal renders

    Photoreal Renders?, Zbrush is your league then, not Daz!

    if not, well there is the all mighty big render engines awaiting for you: Vray, Arnold, Maxwell, Keyshot, Lumion, Octane.

    hair, easy cake! even Blender does great hair (and I am not a Blender user!) , and Daz have a bridge for that, what is your claim?

    remember, all software is a simple tool for your creation, sticking on one is mere...simply not the way!

    Daz is approaching photoreal. Only hair, eyes, and some of the other surfaces are keeping us back.

    I do think one of the things Daz is up against is that with 3D programs like Blender becoming more accessible, DS is less useful as a substitute for hobbyists. They are really emphasizing making it part of a cross-software workflow, and while I don't think they'll move away from Iray at all it also makes sense to develop tools that make it easier to use DS for setting up scenes that will ultimately be rendered in other programs. With Filament they can make improvements to it as needed (or not, if it turns out not many people care about it as a render engine) and while it's not 100% accurate to Iray it is much better for envisioning what a scene will look like during the setup phase. 

    Also some of the only professional artists I've seen openly admit to using DS in their work are concept artists and illustrators, and Filament benefits them because it's accurate enough to use as a base, but the actual materials don't matter to the end product since they're going to be painted over anyway. I know photorealism in Iray is a goal for many people, but the more flexible DS is for folks who don't need to use it as a rendering platform the more relevant it's going to stay. 

    Post edited by plasma_ring on
  • barbultbarbult Posts: 24,772
    barbult said:

    I'm not understanding something very basic: If you want to use Filament for the viewport, but render in Iray, how do you adjust the environment and tone mapping so it looks OK in the viewport and still renders correctly in Iray? Are there viewport controls for those environment and tone mapping that are independent of the Iray render settings for environment and tone mapping?

    there are 3 scene add ons on "create" and adjust on Parameters, no Render Settings, when it must be set on Viewport.

    Thank you. That helps.

  • barbultbarbult Posts: 24,772

    I didn't realize that Filament uses the GPU. If I have my viewport set to Filament, when I try to render in Iray, I don't have enough GPU memory left to render. My Iray render fell back to CPU. sad

  • Sevrin said:

    What might be of particular interest to animators, is that this 38 frame video took 12.49 seconds to render, start to finish.

    Wow! Filament sounds perfect for animations! I'll have to experiment with that!

  • What I'd like to know is...how well do existing DAZ3D assets work in conjunction with Filament? When Iray was released, an entirely new form of textures had to be released. And I've noticed major compatibility issues in regards to lights. etc when used with Iray and vice-versa.

    So what now? What existing resources can be used with Filament? Is there a way of adapting existing resources such as fire effects for Iray to be used with Filament?

  • dawnbladedawnblade Posts: 1,723
    3Diva said:
    dawnblade said:
    I'm very excited about filament, but my heart just sank when I saw the filament products. No! I would have to buy products to make the products I own look right? Will new characters/environments etc. come with filament-compatible textures etc., or worse, will they be special add-ons? Cha-ching!

    No, you don't NEED to buy any products to make products you own "look right". It's just like the other render engine options (Iray and 3DL) you can buy Iray and 3DL lights, shaders, etc to make things look nice in those render engines, but you can also make your own lights and shaders in Iray and 3DL. Same with Filament.

    Thanks 3Diva. Sorry, I meant "look right" as in rendering in filament. DS comes with Iray Uberbase and 3DL shaders for those respective render engines, but unless I'm missing something, there are no Filament shaders included to make the scene with hair, emissives, atmosphere, skin, etc. render correctly in Filament.

  • barbultbarbult Posts: 24,772
    barbult said:

    I didn't realize that Filament uses the GPU. If I have my viewport set to Filament, when I try to render in Iray, I don't have enough GPU memory left to render. My Iray render fell back to CPU. sad

    And I don't have enough GPU memory to do dForce simulation on a skirt either when the viewport is Filament. sadsad

  • ArtAngelArtAngel Posts: 1,782
    3Diva said:
    dawnblade said:
    I'm very excited about filament, but my heart just sank when I saw the filament products. No! I would have to buy products to make the products I own look right? Will new characters/environments etc. come with filament-compatible textures etc., or worse, will they be special add-ons? Cha-ching!

    No, you don't NEED to buy any products to make products you own "look right". It's just like the other render engine options (Iray and 3DL) you can buy Iray and 3DL lights, shaders, etc to make things look nice in those render engines, but you can also make your own lights and shaders in Iray and 3DL. Same with Filament.

    I have read every page of this thread opened every image and watched every video linked from the 14 pages and thought this is just a learning curve this has to get better, but it didn't, because the product is simlpy inferior to the users. Maybe you guys are too close to the forest to see the trees but this product is not flattering. You guys are great at what you do and this product does not showcase anyones skills here, because the product itself is below what you guys are capable of. Despite the fact you are  all doing great, considering the product, even Kindred's video was insightful, but with all due respect, it the guy had one hand tied behind his back trying to showcase something that does not showcse well. I doubt animators will use this when there are so many better options. The work displayed here does not do you or the others justice because the product is inferior to your skillset. The product makes professionals like yourselves look amatuerish which is a far cry from what you guys are. I would never have chosen Daz had I seen this and thought the work represented by using filament was what Daz Studio was limited to. It pushes people towards Blender and other programs. If you read the pages here it is really a dozen people trying to make something shine that can't. Look at the pages with an open mind and pretend I did all of the work displayed here and tell me you think it would be worthy of some kudos. Again it is the product. You guys are fantastic, but this is not going to fly. I am not sure if there has been a change in decison makers but I can't believe DAZ is letting this thing loose. I once made a thread about Daz going south, but I only meant a different direction as in new store etc but this is really Daz going south in the typical sense of the word, taking a turn for the worse.

  • would it make you lot feel better if we never mention DAZ studio on our renders?

    easy enough for me as I use Carrara, iClone, Unreal, Poser and Twinmotion a lot too

    a lot of those would fall very far short of your high standards

    but I love having the tool

  • vonHobovonHobo Posts: 1,700

    The only thing that looks accurate when using the Filament viewport is props and clothing.

    Figures and nature scenes look like they are soaked in bleach. 

    Why is that?

     

  • Leonides02Leonides02 Posts: 1,379
    ArtAngel said:
    3Diva said:
    dawnblade said:
    I'm very excited about filament, but my heart just sank when I saw the filament products. No! I would have to buy products to make the products I own look right? Will new characters/environments etc. come with filament-compatible textures etc., or worse, will they be special add-ons? Cha-ching!

    No, you don't NEED to buy any products to make products you own "look right". It's just like the other render engine options (Iray and 3DL) you can buy Iray and 3DL lights, shaders, etc to make things look nice in those render engines, but you can also make your own lights and shaders in Iray and 3DL. Same with Filament.

    I have read every page of this thread opened every image and watched every video linked from the 14 pages and thought this is just a learning curve this has to get better, but it didn't, because the product is simlpy inferior to the users. Maybe you guys are too close to the forest to see the trees but this product is not flattering. You guys are great at what you do and this product does not showcase anyones skills here, because the product itself is below what you guys are capable of. Despite the fact you are  all doing great, considering the product, even Kindred's video was insightful, but with all due respect, it the guy had one hand tied behind his back trying to showcase something that does not showcse well. I doubt animators will use this when there are so many better options. The work displayed here does not do you or the others justice because the product is inferior to your skillset. The product makes professionals like yourselves look amatuerish which is a far cry from what you guys are. I would never have chosen Daz had I seen this and thought the work represented by using filament was what Daz Studio was limited to. It pushes people towards Blender and other programs. If you read the pages here it is really a dozen people trying to make something shine that can't. Look at the pages with an open mind and pretend I did all of the work displayed here and tell me you think it would be worthy of some kudos. Again it is the product. You guys are fantastic, but this is not going to fly. I am not sure if there has been a change in decison makers but I can't believe DAZ is letting this thing loose. I once made a thread about Daz going south, but I only meant a different direction as in new store etc but this is really Daz going south in the typical sense of the word, taking a turn for the worse.

    Absolutely correct. Frankly, I think it's an embarassment. A real-time render engine for Daz is a good idea. But they should have chosen one that already has lots of documentation and support. Who the has ever heard of Filament before now? Nobody. An Unreal Engine integration would have been cool. I know we have the bridges, but they don't translate materials very well.

    I don't understand why companies like iClone are running circles around Daz in terms of their progression. It's really disheartening. 

  • Kevin SandersonKevin Sanderson Posts: 1,643
    edited November 2020
    ArtAngel said:
    3Diva said:
    dawnblade said:
     

    I don't understand why companies like iClone are running circles around Daz in terms of their progression. It's really disheartening. 

    IClone has some good stuff but their prices are still too high compared to Daz, and only recently do they have decent models. Their lighting is still game focused. Their programs still have too many steps. Their models need more realistic eyebrows. They need better hair.

    Post edited by Kevin Sanderson on
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