Adding to Cart…
![](/static/images/logo/daz-logo-main.png)
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
It'd be useful if it actually matched the Iray lighting.
You have to have it set to Filament on the viewport and then on the Render Settings tab, set it from Iray to "Viewport". Then when you hit render it's an instant Filament render.
You go girl!![yes yes](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/thumbs_up.png)
Is there a way to get strand based hair to render in Filament? I did a quick test and it works in preview but it disappears when rendered
line tessalation and make it really thick
makes for a damned heavy scene though
3Diva had the answer BTW
I tried increasing the line tessalation and it shows up in the Filament preview but still doesn't show up when the render. Does it work for you?
I tried this too and it still didn't show up in the final render
it did on the beta not installed the latest yet, about to
Make sure you have the universal tool selected as some tools (like Node Weight Map Brush and Geometry Editor), when selected, will make Strand-Based Hair not show up upon rendering.
Very cool results, thanks for sharing the info. I just tried another test with my custom hamster SBH and it worked no problem. I just can't seem to get it to work with the dForce strand based hair. Maybe I just need to play with the setting
Is it possible to have "ambient surfaces" to fake emissive ?
I actively promote DS to everyone who follows me on Twitter because I think it's wild that it's not more well known, even as a tool for pose reference. Two main things stop people from trying it, in my experience:
The first one I can address by being transparent about my workflow. The second usually involves $400 USD or more they don't have.
The Filament renders I've seen so far are a great start. Most of them have been more artistically compelling than many of the Iray renders I've seen floating around online. The problem with the idea of cheapening the Daz brand is that a well-executed render isn't obviously done in DS; it could have been created in any 3D program, as far as people who aren't familiar with the assets and tools are concerned. But low-quality DS renders have a very specific look that's associated with amateur adult games and the like.
DS becoming more accessible is a good thing. More people will pick it up and get hooked on posing characters and designing scenes, it may encourage them to make it a full hobby and invest in it, and their work won't be any worse than the first render I made in Iray and posted online, which was very bad (and I was so excited because I couldn't believe I had the power to make the character do the thing).
I have been trying to give my flames glow,
not as much as I would like
I am guessing Kindred Arts fire product has the elusive settings but cannot buy anymore stuff this year
I'm not that impressed with Filament. It sounds like there's a lot to do in order to set up scenes for render. If I want to lose hours doing that, I'll get Reality 4 out.
I may have missed this in the thread - was anyone able to get softer shadows to work on DAZ Filament? I hope to get home ASAP to test the new 4.14 release - I've been playing only on the beta.
Maybe I play too many video games, but I simply don't agree. Look at this real-time screen shot from Assassin's Creed: Valhalla:
Now, something like this would be wort some excitement. And this isn't even Unreal Engine, it's "Anvilnext 2.0."
To implement a real-time render engine, Daz should have gone with an established engine. Nobody knows Filament. I'm sure they decided to use it because it is cheap and / or free.
But you get what you pay for.
True. Which is why we should tell people we created it in Daz, and be proud!
Filament cat again, I added a light for shadows this time
My first try with Filament.
Ok, Hairs are a little tricky but so far nice fast rendering
meh when you put someone on ignore you cannot look at the pictures they embed, they are whited
videogames bake in shadows etc anyway
BTW you don't have to like something
you also don't have to deny others something
but
when you start telling other's their renders look like crap you better start sharing some of your superior renders as examples not video game images
My intention isn't to make it personal, Wendy. They don't look like crap because of anything you've done wrong. Filament is what I have issue with, not your effort.
Again: The problem, as I see it, is Daz apparently spent time / energy on a new feature that is just, well, bad. They don't have unlimited resources so that undoubtedly denied us advancements in other areas. Like, for instance, hair, which is what is really holding us back from producing photoreal renders.
Point Light OVER surface ?
I'm not seeing anywhere where it's clearly stated - Does Filament not work on Macs? I just downloaded the update and watched the tutorial, but I don't see an option to switch to PBR mode in the viewport dropdown?
I was just about to buy the Filament-specific products... so i'm trying to get up to speed on if there are requirements here.
This is strange, I get the reverse effect with DAZ Cat, I don't see it in the preview but it renders fine. The fur has the same settings for both the cat and the dog.
Photoreal Renders?, Zbrush is your league then, not Daz!
if not, well there is the all mighty big render engines awaiting for you: Vray, Arnold, Maxwell, Keyshot, Lumion, Octane.
hair, easy cake! even Blender does great hair (and I am not a Blender user!) , and Daz have a bridge for that, what is your claim?
remember, all software is a simple tool for your creation, sticking on one is mere...simply not the way!
I love to see Vulkan support myself, although if they implement the full Filament spec, that's not bad either. The only thing is that Filament is made by Google, and they have a tendency to drop support for their products unexpectedly and when not performing.
It might be the hair shader that's being used, some shaders or surface settings don't seem to be "readable" by Filament. I haven't narrowed it down to what the issue is.
As @khorneV2 pointed out, a point light works. I used that method for the magic that she's holding in the render I did above. Though in hindsight I probably should have increased the Lumen of the point light.
yes I use a point light but that hot glow I see in KindredArt's promo eludes me
That looks pretty good! I would probably increase the bump and/or decrease the gloss, but dang that's not bad at all. And definitely not bad for pretty much instant rendering. lol While Filament isn't meant to compete with Iray I do think as a draw style it's pretty good and can handle MASSIVE scenes WAY better than most other draw styles I've experimented with. And for animations, I definitely think Filament can be a great help to people who want to do animations but don't want to wait countless hours or even days for the animation to render.
So, dunno about the other 3DL users? But I'd like to be able to use iRay mats without having to fiddle around with conversion. Filament at least looks like it'll be more compatible with iRay's PBR mats than 3DL is. That, and there's also issues with how few artists are bundling 3DL mats anymore. Most of the shaders I'm using are many years old.
And I like how Filament is an open source project? So it can actively work to improve the code. iRay is what the FOSS community calls a "binary blob," and it also suffers from vendor lock- in problems that Filament can help solve.
Now if this Filament is only being used for preview mode then why are they selling materials and converters for it? And if it's meant for final renders then why isn't there a Filament option in the list of render engines?