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I played around a bit and I think it's a fantastic replacement for the Texture shaded viewport, that starts to get very slow if as your project gets more complex.
That's OK, the new 4.14 Filament release I see has already happily superceded the Filament material problems I was having with the products used in my particular scenes.
It definitely has for my scenes & your scene looks much improved in Filament.
They ARE optimizing iRay further judging from the faster and in my opinion, improved results of my scenes' iRay renders, those that I've done.
Well I can see you must have an 20X0 or 30X0 RTX GPU already to render a scene with that resolution and that much refraction, reflection, and opacity in an hour & a half.
You might try reducing the render resolution to FHD or 2K and then using DLSS to upscale to your desired final resolution.
What DAZ 3D could help with that is add a configurable automatic post-processing step to scale our render(s) (renders as it might be an animation) from the rendered resolution to the scaled resolution using DLSS if the GPU supports it. Now that should be comparitively easy for DAZ 3D to implement.
Does Filament work on Macs? I just installed the update, and I didn't see the option to set the viewport to Filament. I'm reinstalling now in case something bugged out on me during the update, but I'd like to double- check just to make sure.
Edit: Reinstalled and it's still not there. I can add the three nodes, but the menu item just isn't there.
Edit again: Looks like the buried it in the chagelog. Not Mac release yet, and they did say "yet."
I just saw the news on Filament this morning. It looks AMAZING! I can't render in Iray, or rather, I can hardly render in Iray. I have a Dell T3500, fitted up with a GTX 970. It's the most that I can afford on a school custodian's paycheck. (Hobbyist here, not a pro). Iray is just too much for my system despite having 4GB of VRAM, and 24 GB of RAM. When I try to render in Iray, and sometimes certain 3Delight lights - DAZ just crashes due to the fact that my system overloads or the render can take over 24 hours. I have all these wonderful Iray shaders and lights and I simply cannot use them, which is a shame since some are so innovative and beautiful.
THIS! This is a most welcome addition. I animate too, so it's a virtual godsend.
As such, I have several questions after watching the tutorial here and I'm not sure anyone can answer yet:
1) Can multiple shaders be combined in one scene now? Ex: I want to use pWtoon shaders with an HDR background and an Iray metallic shaded sword, can it be done with Filament rendering? (Iray and 3Delight shaders get cranky together once lighting is added to a scene, often crashing the program or showing as all black or all white forms)
2) Can Iray geoshells be placed over 3Delight shaders? There are some makeup overlays that I love, but the caveat is that I must use an Iray skin the NVidia Iray Render mode to make them work. Again, my PC cannot render in Iray, no matter how much I beg, plead, and chant a mantra around it. It just won't.
3) The tutorial/intro video says that Filament works with older systems. Please say this is going to compact with Windows 7 pro! I not interested in the chaos that is known as Windows 8 or 10. I refuse to have to upgrade to those O/S until I'm absolutely forced to by the powers that be.
Thank you!
I meant, *be compatible- not "compact" autocorrect strikes again.
Also was looking forward to filament - until I found out that Mac folks are not invited to the party. And this although I still have slow Intel silicone in by box. Well time will tell. At least no need to shop for additional filament stuff at the moment.
3DL textures play better with Filament than Iray ones - this scene is sort of hybrid. Benita's skin is Iray, but the light, the hair and eye textures and the background are all 3DL.
Filament doesn't use Iray or 3delight shaders as such, though I think Daz has doen work - as they did with Iray - to try to make sensible conversions of the standard shader(s)
You can mix, yes, but as in Iray itself there will be conversion rather than a diect implementation of the different shaders.
I'm finding Filament *super* bright, compared to Iray. Here's an example, both Iray and Filament, of the same scene, changing nothing but the DrawStyle of the viewport.
Does anyone know why this might be, and how I might fix it?
Thank you, Richard! I know it will be a conversation process for lights and such, or the eventual integration into the new Filament renderer. It really is a wonderful thing. I suspect as more time and more development from the tech gurus moves forward, we will see incredible updates, additions, and add-ones to make the workflow process of rendering so much faster and easier.
Thank you again!![yes yes](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/thumbs_up.png)
![smiley smiley](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/regular_smile.png)
That's also great news. I mean for me personally since as aforementioned by me, my PC just won't render Iray. I would love to 3DL and Iray shaders be compatible with each other once a lighting node is added into the scene. Some shaders are ones I cannot live without, like pWtoon. Others, I would love to try, like OsoToon shaders for Iray.
Hey, y'all. Stop whinging about it as though it was the new Main Render Engine. Right now, it's confined to the viewport, and while it lacks some things that even 3Delight offers, like, y'know, shadows, it's still far better as a Preview Engine than either OpenGL raw windows or waiting on the perpetually-refreshing-itself Iray preview option. If you don't want to use it for a render engine, don't.
I think it looks good, and I definitely love the render speed! The only thing is the hair and transparency. You can see through the hair.
Well... if it can work as an instant "This is where I Am" with an HDRI, that would be pretty interesting in itself.
I could see a lot of use out of this to composite scenes, and burn the most Iray time on the things I actually want in super detail.
Try also what hair looks like if you use its 3DL mat on it in Filament - it seems to look less thin/transparent
You need to add in the three nodes the video mentions to get them in the scene tab. Bottom three options on the CREATE tab. And of course I was replying to something on page one that has probably been answered 42 times already...
Ah, that helps me actually. I have to change the Environment Intensity Scale quite a bit to get things to loko about right, which is interesting.
Maybe we have different expectations. That looks like a Playstation game from 1995. I just don't understand why you'd want to put so much time and effort into setting up a great scene, only to have the render look so antiquated.
Personally, I'm "whinging" about it because I know resources at Daz are limited. I wish they'd put their efforts elsewhere.
some of the poorer users among us
(puts up hand)
who don't own Nvidia RTX graphics card actually find this very good
I wonder if we will ever see Cycles being implemented as a render engine in Daz Studio? From the little I've used it in Blender I really enjoyed it.
Not sure if I did this right. BUT messing with the Tonemapper options gave me this result! Not bad. I have it set to iRAY render engine but perhaps with the three added nodes it switches over somehow to the Filament engine? Not sure, still confused about all this!
I can kinda see the point, but it's not for me. I've been doing setup in texture shaded since Poser 6 and my brain just knows how things are going to turn out in the final render now. Yes, I do have to use Iray to adjust the lights (and no, I do not like the quality of Iray preview mode at all).
Wow! Really loving this Filament PBR Viewport preview. It's lighting fast!
Nice job DAZ!
Maybe we have different expectations. That looks like a Playstation game from 1995. I just don't understand why you'd want to put so much time and effort into setting up a great scene, only to have the render look so antiquated.
Different people have different expectations, and sometimes the same people at different times. I like that render. It's not photo-realism, more artistic. Sometimes I want realism, sometimes I don't. And I don't think an antiquated look is a bad thing. It depends on what you are trying to achieve for each image.
P.S. there should be another level of quoting in this ending above the paragraph above. It was there when I was typing this but the forum seems to have lost it when I posted.
A 4.14 raw test with old marshian ALR for 3dl & MAttyManx Resource Saver Shaders Collection for Iray.
Nice but still rough shadows, no emissive lights and simple glass (i guess)
Results can be good