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thanks
but I really need to let others shine too and not turn this into a render thread for my stuffs ![blush blush](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/embarrassed_smile.png)
Thank you, Richard and khorneV2. I figured out that it was the HDRI lighting that was "interfering" with the scene light shadows. Apparently (as far as I can tell so far), you can either have no HDRI or have the environment intensity of the HDRI set so low that it's nearly completely off before the shadows will show up.
That seems to do the trick. Here's a test render with a distant light, a dim side spotlight, and HDRI RuinsB (Daz Default) set to Environment Intensity .10:
I have no idea why it doesn't read transparency and trans maps correctly, unfortunately. I tried the shader you linked, but I still see skull showing through the hair. What kind of works is making the hair super dark. That almost gets rid of the transparency issue - almost. Of course, making everyone have super dark hair isn't really ideal, so hopefully, Daz will roll out a fix for the way Filament currently reads transparency and how it "sees" geometry with trans maps applied.
no that one fixes 3Delight and Poser shaders where the whole thing is transparent yet opacity is 100% and no map
Ohhh I see! Cool! :) Yeah, I've just been slapping a map in the opacity slot to overcome that issue. lol If that shader fixes that, awesome! I have a feeling that issue might be related to the same one as the hair transparency thing.
the Merlin Crypt one I exported and reimported the floor is one of those with a 3Delight shader mixed in an otherwise iray set which is how I realised what was happening
but applying iray uber doesn't fix it
Just a thought about opacitymaps...(I use a Mac so obviously haven't been able to test this new renderer), have you tried altering the gamma settings to see if that makes a difference?
Thank you to the people who clarified for me what Filament is all about. I can see its usefulness now.
thanks to khorneV2 shadows now working
Did you mean try adjusting the image editor gamma settings of the base color/diffuse map?
updated that shader without the maps
it looks like the plain uber shader but it acts differently, I cannot explain it
and that shadow video
weird how the light moves at the back with the camera
https://youtu.be/Rb1La1HDBuA
Daz Studio appears to have a misaligned depth buffer, which is causing Filament to cull the shadow at an odd angle.
Yes, maybe worth a try?
Filament sounds amazing for someone like me, who wants an NPR effect and wants to use Iray but has an old, low spec PC. Thank you to everyone who is experimenting, you're doing a great job helping to improve usage of what looks like a game changer for many of us.
I tried it but it doesn't seem to make a difference, unfortunately. It was worth a shot though. :)
you're welcome but it seems that light shadows won't go through transparent surfaces (glass), only through mesh openings
this is an iray render of a scene for some reason Filament cannot load!
iray is rendering just over a frame a minute at 20 iterations path length 10, denoiser enabled
card using 5GB VRAM Max mostly under
is weird
so I used the toon viewport
am doing the iray one too but that will take some hours
Cool scene Wendy!
yeah but not Filament
I cannot figure out why it wouldn't load, it half loaded
I need to grab a capture to explain but busy rendering something else
is smaller texture maps than most new stuff and 3 are Poser legacy figures
Filament's actually better than Iray, IMO, for certain stylizing: the following images were done of the same scene (2× G8 Male, in Sixus1's Retrospace Scanner outfit, in a TerraDome 3 landscape). The redder one is Iray, the streaky one is Filament. But for my purposes-- a SF cover that needed simplicity and a Pulp feel, I went with the Filament one, hands down.
In fact, the Filament look was an easy winner, and it took some wrangling with both the HDRI and the scene to get an Iray version of the look I wanted and had already achieved in Filament.
(That's not to say Filament's perfect: it's a really good preview engine, but it doesn't do cast shadows at all (including interior shadows when your scene lighting is through a window) and absolutely hates transmapping.)
That looks great. And I agree, for the stylized look, that Filament render is the winner, imo.
And yeah, I do expect Filament will (probably) be getting better and I think they will put more work into it and improve it. It definitely needs work reading tans maps properly and shadows are finicky at best. It appears you can ONLY get a shadow by adding either a distant light or a spotlight (it doesn't seem to be able to create shadows at all if the light is an HDRI). And the shadows appear to be very low res - jaggy and pixelated along the edges. They also vary in intensity depending on where they land/what they land on. If you have several things in the scene and the shadow stretches across a few of them, the shadow will look really light or really dark on different objects which looks quite strange.
It does need work, and hopefully, it will be improved upon. But so far I'm REALLY enjoying it. For animations it's lightning-fast render speed is a big plus, for stylized looks, I think it would be great too. And as a preview draw style it's fantastic, imo. There is pretty much ZERO lag for most scenes I've tried it with. I've done scene comparisons with the draw styles, loading up large sets (like blocks of houses and heavy sprawling sets) and navigated around the sets with the different draw styles and it appears that as far as fluidity and ease of scene navigation goes the Filament draw style might be the best (in some scenes it ties with either cartoon shaded or smooth shaded as far as smoothness of navigation). But for the most part, it seems to handle even huge scenes pretty well - smoothly with minimal to no lag. It does well in heavy scenes in which most of the other draw styles are laggy or struggle with.
I think it's a really great addition to Daz Studio and I'm very much looking forward to seeing it's evolution as it improves, as we get shaders and other content specifically designed for it, and as the community and PAs create and experiment with it - it will be fun to see where it goes!
Cool examples.
Some folks have this idea that what was standing in the way of their being able to create interesting images is a lack of photorealism. Kind of like how people think their lives will become better when they hit the lottery. Filament is it's own thing and offers creators new options, and with some effort and creativity, it can be used to help tell a story. It won't all be "Art", but then neither is the so-called photoreal stuff.
As far as I know real time renderers have mostly three main achilles heels SSS, shadows and reflections. If filament and DAZ can handle these with reasonable enough success filament will supplant iray.
Wow! Love that style. Care to share the scene so I needn't guess? Thanks in either case.
Just as a suggestion : If 3Delight had ever been updated to a more recent version instead of sticking for a decade or so with the legacy version, it might have been a real alternative to Iray instead and probalby would have made Filament obsolete.
https://www.3delight.com/
That would be good, unfortunately the main problem with updating to newer version of 3DL is that the format for materials has changed for those used in DS, so DS would also need to have a way to convert existing 3DL materials.
I've been experimenting with light in Filament. You can get some pretty dramatically different looks depending on the lighting, material settings, and render settings in Filament (unsurprisingly, since you can also get vastly different looks in Iray and 3DL depending on those three factors as well). Here are three different filament renders. The main difference is (besides the hair) is the Render Settings/HDRI and Filament Draw Options.
those look awesome Diva![yes yes](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/thumbs_up.png)
What I could find on Filament.. https://gamefromscratch.com/filament-open-source-pbr-renderer-released/
It does look interesting and with what they have coming, with it being an Open Source PBR renderer.. And was released in 2018, so with all that said and done will be interesting to see where Daz takes it.. Will it be more than just a preview mode renderer..
https://google.github.io/filament/Filament.md.html