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Oh wow, that's really cool!! I definitely will be using this on my spiderfolk and other critters with more complicated shadows than my own product can handle! Thank you so much for sharing this!!!!
It's probably already been asked, but can it be used with a CPU? Or is it GPU, like Iray?
yes
I said in one of my many rambles here I am using it on my PC without a graphics card
just motherboard graphics
and it is excellent
For Filament to really take off, there will need to be options. I like Altern8 for its user-friendliness, and think there will be room for Filam8. :)
oh glow, Poser format prop material settings seem to work better with ambient and specular, I must save some as duf and investigate in that mess of nodes and bricks called shaderbuilder
Sevrin - get out of my head, you! lol I was tentatively calling my Filament shaders Filam8! lol
maybe just call it all Filacart![yes yes](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/thumbs_up.png)
Filament does do shadows, but it is limited in the number and type of light it can handle (and sometimes seems to behave oddly - I have a test scene in which I cannot get one of three spots with a shape to work).
Maybe another opportunity for the Lighting specialist PAs here? A set of Filament lights with shadow capability.
Other than having Daz Studio crash hard with Filament open, when I was loading a character, then working just fine after rebooting and reopening, I have been exploring today as I read all 8 pages of the thread to date. Thank you everyone for your comments.
My thoughts, it is a tool in our tool box to be selected when needed. Just depends on what project one is working on.
Shaders, I buy any and all, even if I have 20 silk shaders, or 15 metal shaders, I never know just what I might need in the future. As for skin, I have a slew. And I would buy skin shaders for filament renders.
Thank you all.
That's a great idea. If nothing else, Filament will provide some challenges for PAs to sink their teeth into until G9. Given how weird transparencies work, there's help need with those, as well. Also with reflective surfaces.
Wait.. what? How do I get the filament preview?
Same place as all the other previews.![cheeky cheeky](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/tongue_smile.png)
You have to download the most current beta version which is only available through DIM.
another video
Neat! I like the compilation of different scenes and genres.
I think you could work on the speed though. The magic guy with the wings went on far too long and was extremely slow motion, whereas the movements and speed of the guy in the Pirate Cabin at the very end wearing the Giuro Vendetta outfit was going at superspeed.
yeah I overcompensated after the too fast one![blush blush](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/embarrassed_smile.png)
a comparison
That's pretty cool. Filament renders won't be confused with Iray, but if you buy into the style, it'll be an extremely viable alternative. That wizard's transparent wings looked pretty cool.
lovely work on display! Great to see more options coming to Daz Studio!
Will there be a fast global illumination implemented? Like you see in games?
I'm still working on Filament render to get them working again. DS keeps crash dumping.
Problem solved. I had turned on and now turned back off the pixel buffers. Maybe whn I have a video card with over 100 GB of RAM I can turn on pixel buffers.
Well, I just got the new 4.12.2.54 PB Monday at midnight and I hope it fixes all the Filament crashes I've been getting. I'm trying to load a scene now and it's still slower than molasses.
Problem solved. I had turned on and now turned back off the pixel buffers. Maybe whn I have a video card with over 100 GB of RAM I can turn on pixel buffers.
I can't seem to be able to set DIM to even find the beta, much less download it.
if we could get the option to switch a material from default to twopasssinglesided or twopasstwosided as per the filament specs that would solve the issues with transparency.
while tinkering with this image I also discovered that refration weight is not mappable or at least it ignores the iray map.
anyway Hagar with the Bardot outfit and dForce soft curls hair.
the shadows cast by the hair on the face are a bit iffy might need to change the light settings
You need to "buy" the beta in order for it to show up in DIM.
https://www.daz3d.com/daz-studio-beta
The problem was I had upped the 'Interface' quality in Preferences were all to the 'best' but even with 32GB RAM that was too much somehow so I won't try that again until I have 64GB system RAM. And I'll forghet about using any sort of Pixel Buffer with the size of those textures.
- I just tried with all that set to 'Best' but Pixel Buffer to off and that works OK too, no crash dumps.
I'm glad you got it worked out! :D
Hi,
how to dimm the light in the mouth ?
Check that the lights are set to cast shadows - because it's needed for Filament the setting is now avaialble even when Iray is the active engine, though it won't affect Iray (except for Interactive mode).