Star Trek Builders Unite 6: The Undiscovered Thread
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More Ships!!!! TrekkieGal has been busy converting some :-)
NX-01 Enterprise for DAZ 4.7
NX-01 Refit for DAZ 4.7
Intrepid for DAZ 4.7
NX-02 NX-12 for DAZ 4.7
thanks TrekkieGal
just another quick render with TrekkieGal conversions
"Cookie Cutters 02" ... D/S prop files only at this time.
link retired - working on something to lessen polycount if can
Nice, thanks Cath.
and tnx for the conversions, Trekkie
Thanks. And here's the next batch. These are not all sized for anything in particular, and one went goofy for some reason with the bounding box, but anyhow, price is right :-)
Cookie Cutters 3
link retired - working on something to lessen polycount if can
Soooo...they won't work in Daz3? o.o
Soooo...they won't work in Daz3? o.o
Give them a try and find out!
Soooo...they won't work in Daz3? o.o
No, they require at least 4.5
Well worth persevering with. I don't use Daz just Poser so I loaded the .obj file and applied the textures manually then saved them as a poser file. Took a wee while but worth every minute
No, they require at least 4.5
Actually they should work in any 3D staging program in that the geometry is included ;-)
Runtime > Geometries folder ....
I haven't loaded any yet to check but it should simply be a matter to import the .obj file, apply the desired colours etc and save the file in your program of choice.
[side note to be sure to apply textures from Runtime > Textures > whichever subfolder applies ...]
I tried a new rendering technique tonight, using four passes instead of using just one or two. Next time I'll probably be doing four or more on each ship...
I like the phaser beam by the way, nice work.
I like the phaser beam by the way, nice work.
I'm using the default DAZ engine (3Delight); as for passes, I did a diffuse (no light), two passes with no textures on the models (one for the main light, and one for the phaser array), and an ambient pass (to get the window and engine lights); and imported them as layers in Photoshop.
OK, thanks for the definition. wasn't sure if there was a render setting I didn't know of or not, lol.
That seams like an incredible amount of work (forget about the costs), the results do look good. It just seams like doing a single pass for all lights would take less time then multiple renders (IF the lights could be set up to work as you want without Post-processing, lol).
In any case, nice render. thanks.
what does the scene look like as a single pass?
I've spent days doing that for a 'Shot', then do a spot render from a different angle, and it just looks incredibly better then what I was trying to go for.
Soft-boxes, tend to washout details of textures, and key-lights tend to make shadows harsh looking, to name one of the many things to try to balance. "O" and 3delight will NOT allow a surface to reflect light to illuminate another, so that needs to be 'Faked'.
Here it is as a single pass:
Now available for download:
http://mdbruffy.deviantart.com/art/NT-Book-11-On-the-Homefront-503838811
:-) thank you.
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Have taken a look at one of TrekkieGal's "conversions", even though it's in a D/S prop folder, just a HU that it is not exactly a prop, but a scene file. So yes one does need the geometry so the scene can load. Right-click and merge if you don't want it wiping out a scene lol ...
Once loaded, and whatever texture tweaking is desired is done, one can File > Save As, a figure/prop support asset to whichever D/S Library folder [i.e. Props > subfolder ....] so desired. If/when making share of D/S prop files that are indeed D/S prop files, one needs to include the geometry information found in the "data" folder. To find that for files one has created, it helps not to encrypt them.
Any conversions from Max files are not perfect, but the quad .obj files are much appreciated :-) Those I can work with, ty TrekkieGal.
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Happy New Year Everybody!
:-) thank you.
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Have taken a look at one of TrekkieGal's "conversions", even though it's in a D/S prop folder, just a HU that it is not exactly a prop, but a scene file. So yes one does need the geometry so the scene can load. Right-click and merge if you don't want it wiping out a scene lol ...
Once loaded, and whatever texture tweaking is desired is done, one can File > Save As, a figure/prop support asset to whichever D/S Library folder [i.e. Props > subfolder ....] so desired. If/when making share of D/S prop files that are indeed D/S prop files, one needs to include the geometry information found in the "data" folder. To find that for files one has created, it helps not to encrypt them.
Any conversions from Max files are not perfect, but the quad .obj files are much appreciated :-) Those I can work with, ty TrekkieGal.
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Happy New Year Everybody!
You're welcome.
You're welcome.
Link is posted, it was re-directing, so posted this link: http://mdbruffy.deviantart.com/art/NT-Book-11-On-the-Homefront-503838811
Maybe it's my eyes but I don't see the difference, have noticed from time to time when trying to download at DA, the download link redirects to another page, then one tries again and it works. ? why but hay ...
You're welcome.
Link is posted, it was re-directing, so posted this link: http://mdbruffy.deviantart.com/art/NT-Book-11-On-the-Homefront-503838811
Maybe it's my eyes but I don't see the difference, have noticed from time to time when trying to download at DA, the download link redirects to another page, then one tries again and it works. ? why but hay ...
Whatever needs to be done to make it work. :-)
gruaro has uploaded a ship :-)
Klingon K'tinga class spaceship
Thank you. Grabbed it. But don't know if I need another one now.
Thank you. Grabbed it. But don't know if I need another one now.
I don't know for me either, but love collecting stuff lol ...
I have made an updated red alert box which is slanted. Never did find where the straight one went that was shown flashing when everybody was on the bridge. In the transporter room there are indeed 2 slanted boxes, however at least one of them does not flash red, it flashes a shade of yellow sometimes when the transporter is working.
Both editions are packaged together and can be found here; DA Link
Made a couple of items, nothing super special but if needing/wanting one, help yourself ;-)
D/S prop files AND .obj files.
This is my gallery 3D model folder atm: http://patience55anotherone.deviantart.com/gallery/52305574/3D-models
After playing around with various textures, I've come up with a combination for the Gorn that I'm happy with (until I start making them from scratch).
Various underground research facilities have tables ;-)
So I made a table. Used M3 for size reference.
I was wondering where an appropriate place to post Star Trek themed renders that DO NOT relate to the creation/building of objects/models. I think this is an amazing thread filled with very talented people, and have found models of many great ships and such through it. But it doesn't really appear to be appropriate to post renders of other Star Trek themed images, so I was wondering if there is one on the Daz forums, and if not, is there any particular place that people think stands out above the others in terms of community?