Star Trek Builders Unite 6: The Undiscovered Thread

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Comments

  • Robert FreiseRobert Freise Posts: 4,484
    edited December 1969

    mdbruffy said:
    this might work http://www.daz3d.com/mature-mark-hair

    closest I could find here at daz

    Okay. I have that one in my Runtime already. I'll give it a try. Thanks.

    Didn't find anything at Rosity Rdna or ShareCg

    Adamthwaite has a beard that looks close if you need one at Rendo or his site mostdigital

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    mdbruffy said:
    this might work http://www.daz3d.com/mature-mark-hair

    closest I could find here at daz

    Okay. I have that one in my Runtime already. I'll give it a try. Thanks.

    Didn't find anything at Rosity Rdna or ShareCg

    Adamthwaite has a beard that looks close if you need one at Rendo or his site mostdigital

    I bought the beard for M4. Let me see what I can do with that first.

  • jorge dorlandojorge dorlando Posts: 1,157
    edited December 1969

    Hello
    Can anyone tell me if,
    I use this hair in commercial renders / commercial persongens (2D), etc.
    I will infringe rights owners of Star Trek?
    http://www.sharecg.com/v/64070/browse/11/Poser/Efrosian-Hair-for-M3

    thank you

  • mdbruffymdbruffy Posts: 2,345
    edited February 2015

    Hello
    Can anyone tell me if,
    I use this hair in commercial renders / commercial persongens (2D), etc.
    I will infringe rights owners of Star Trek?
    http://www.sharecg.com/v/64070/browse/11/Poser/Efrosian-Hair-for-M3

    thank you

    Commerical renders? I don't think so. But, Mylochka usually restricts her stuff to non-commerical use. Here's the link to her page on Deviantart. You should probably drop her a note and ask her first.

    http://mylochka.deviantart.com/

    Post edited by mdbruffy on
  • patience55patience55 Posts: 7,006
    edited December 1969

    Hello
    Can anyone tell me if,
    I use this hair in commercial renders / commercial persongens (2D), etc.
    I will infringe rights owners of Star Trek?
    http://www.sharecg.com/v/64070/browse/11/Poser/Efrosian-Hair-for-M3

    thank you


    Disclaimer: I am not a lawyer. This is not legal advice.

    Well Mylocka has it down as "unrestricted use" and others have mentioned that it would also do for Sioux and Cheyenne warriors.
    Hair is hair. However none of us can provide definitive legal advice here as we are not all lawyers. I'd recommend changing the hair textures etc, making it look different in any number of ways to suit your project(s). With share.cg, grab a screenprint of the screen as saving those pages can net very disappointing wasted digipaper later on.
    If you're trying to replicate the ST character for commercial anything, those are trademarked AFAIK and unless you have license from them to do so, would be treading shark invested waters.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Riker.
    Uses Wertz's morph with Daz's M4 Elite Texture: Sol , M4's beard and Glamhair. I think the beard still needs some work, but a break is needed after working on him all day.

    Riker.jpg
    1448 x 1380 - 151K
  • patience55patience55 Posts: 7,006
    edited December 1969

    mdbruffy said:
    Riker.
    Uses Wertz's morph with Daz's M4 Elite Texture: Sol , M4's beard and Glamhair. I think the beard still needs some work, but a break is needed after working on him all day.

    Getting there.

    You know the one thing that stays in memory about this character is he often walked around with his head tilted a certain way as he deigned to follow people about or go hither and thither.

  • Robert FreiseRobert Freise Posts: 4,484
    edited December 1969

    Looks pretty good

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    mdbruffy said:
    Riker.
    Uses Wertz's morph with Daz's M4 Elite Texture: Sol , M4's beard and Glamhair. I think the beard still needs some work, but a break is needed after working on him all day.

    Getting there.

    You know the one thing that stays in memory about this character is he often walked around with his head tilted a certain way as he deigned to follow people about or go hither and thither.

    He always gave me the impression that he had trouble with his neck- like he had trouble at times turning his head. It was a very slight thing, but it really seemed that way to me sometimes.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Looks pretty good

    Thank you. He's getting there.

  • patience55patience55 Posts: 7,006
    edited December 1969

    "Buy it quick" if at all interested. Seems to be somekind of surprize sale thing happening.

    http://www.daz3d.com/cloud-city free atm

    The poser zip is a little over 180mb.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    "Buy it quick" if at all interested. Seems to be somekind of surprize sale thing happening.

    http://www.daz3d.com/cloud-city free atm

    The poser zip is a little over 180mb.

    Got it. Even as single buildingsm they nake a good addition for sci-fi cities or backgrounds.

  • patience55patience55 Posts: 7,006
    edited February 2015

    mdbruffy said:
    mdbruffy said:
    Riker.
    Uses Wertz's morph with Daz's M4 Elite Texture: Sol , M4's beard and Glamhair. I think the beard still needs some work, but a break is needed after working on him all day.

    Getting there.

    You know the one thing that stays in memory about this character is he often walked around with his head tilted a certain way as he deigned to follow people about or go hither and thither.

    He always gave me the impression that he had trouble with his neck- like he had trouble at times turning his head. It was a very slight thing, but it really seemed that way to me sometimes.

    Could be. Sometimes it did look like that however I think it was also played into the role.

    Glad you got that huge set too :-)
    He also has the RA set on for free but I couldn't think of any ST scene that might work in.
    http://www.daz3d.com/ras-palace-for-daz-studio

    Post edited by patience55 on
  • jorge dorlandojorge dorlando Posts: 1,157
    edited December 1969

    mdbruffy said:
    mdbruffy said:
    Riker.
    Uses Wertz's morph with Daz's M4 Elite Texture: Sol , M4's beard and Glamhair. I think the beard still needs some work, but a break is needed after working on him all day.

    Getting there.

    You know the one thing that stays in memory about this character is he often walked around with his head tilted a certain way as he deigned to follow people about or go hither and thither.

    He always gave me the impression that he had trouble with his neck- like he had trouble at times turning his head. It was a very slight thing, but it really seemed that way to me sometimes.

    Could be. Sometimes it did look like that however I think it was also played into the role.

    Glad you got that huge set too :-)
    He also has the RA set on for free but I couldn't think of any ST scene that might work in.
    http://www.daz3d.com/ras-palace-for-daz-studio

    ... But this palace is in Egypt, right?
    The pyramids too, right?
    So ... What if the mystery of the construction of the pyramids, where each brick weighing several tons ... if it was built by aliens?
    What if the aliens pyramids keep secrets?
    and when it comes out, ST will have to intervene in the situation ...
    then you may need this item ... Well I think it's just my suggestion ...

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    mdbruffy said:
    mdbruffy said:
    Riker.
    Uses Wertz's morph with Daz's M4 Elite Texture: Sol , M4's beard and Glamhair. I think the beard still needs some work, but a break is needed after working on him all day.

    Getting there.

    You know the one thing that stays in memory about this character is he often walked around with his head tilted a certain way as he deigned to follow people about or go hither and thither.

    He always gave me the impression that he had trouble with his neck- like he had trouble at times turning his head. It was a very slight thing, but it really seemed that way to me sometimes.

    Could be. Sometimes it did look like that however I think it was also played into the role.

    Glad you got that huge set too :-)
    He also has the RA set on for free but I couldn't think of any ST scene that might work in.
    http://www.daz3d.com/ras-palace-for-daz-studio

    Unfortunately, that one's for Daz Studio only. He doesn't offer a Poser version.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    mdbruffy said:
    mdbruffy said:
    Riker.
    Uses Wertz's morph with Daz's M4 Elite Texture: Sol , M4's beard and Glamhair. I think the beard still needs some work, but a break is needed after working on him all day.

    Getting there.

    You know the one thing that stays in memory about this character is he often walked around with his head tilted a certain way as he deigned to follow people about or go hither and thither.

    He always gave me the impression that he had trouble with his neck- like he had trouble at times turning his head. It was a very slight thing, but it really seemed that way to me sometimes.

    Could be. Sometimes it did look like that however I think it was also played into the role.

    Glad you got that huge set too :-)
    He also has the RA set on for free but I couldn't think of any ST scene that might work in.
    http://www.daz3d.com/ras-palace-for-daz-studio

    ... But this palace is in Egypt, right?
    The pyramids too, right?
    So ... What if the mystery of the construction of the pyramids, where each brick weighing several tons ... if it was built by aliens?
    What if the aliens pyramids keep secrets?
    and when it comes out, ST will have to intervene in the situation ...
    then you may need this item ... Well I think it's just my suggestion ...

    Star Trek The Animated series toughed on that with Kuklakan and the Mayan cultures- "How Sharper than a Serpent's Tooth":

    https://www.youtube.com/watch?v=alXNEknrrHo

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Anyone have any ideas for a good hair for Dr.Crusher? I'd like something that's close to the TV series instead of the straight style she wore in the movies.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Okay, here's my final version of both Riker and Dr. Crusher. For Dr. Crusher, a friend suggested Radiant Jaguar Hair, but it didn't have the morphs needed to position the bangs like Beverly wore them. So this is an older hair- Sapphire Hair for V3. I parented it to V4 and unless I come across something better, she's done, too.

    Riker-_Final.jpg
    1269 x 869 - 109K
    Beverly_.jpg
    1269 x 787 - 95K
  • scathascatha Posts: 756
    edited December 1969

    Both look close enough, madison.

  • Robert FreiseRobert Freise Posts: 4,484
    edited February 2015

    http://www.renderosity.com/mod/bcs/danielle-hair/106730/

    http://www.renderosity.com/mod/bcs/seven-tease-hair/106856/

    All that looked possiable that I found

    Was looking while you were posting

    Hmm I have both those wonder why they didn't come up in my search

    Post edited by Robert Freise on
  • scathascatha Posts: 756
    edited December 1969

    Danielle hair looks like what Lucy Liu would need... and the seven tease hair would be perfect for Farrah Fawcett

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    http://www.renderosity.com/mod/bcs/danielle-hair/106730/

    http://www.renderosity.com/mod/bcs/seven-tease-hair/106856/

    All that looked possiable that I found

    Was looking while you were posting

    Hmm I have both those wonder why they didn't come up in my search

    Unfortunately, neither of those seem to have the morphs to move any bangs over the forehead like Beverly wore them.

    beverly_crusher-391x300.jpg
    391 x 300 - 20K
  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    scatha said:
    Both look close enough, madison.

    Thank you, sir.

  • robkelkrobkelk Posts: 3,259
    edited December 1969

    Spotted a new freebie on Rero today - Romulan Ale
    http://www.renderosity.com/mod/freestuff/?item_id=75003

  • jorge dorlandojorge dorlando Posts: 1,157
    edited December 1969

    Rendo there is a tyra hair

    tyrahair.jpg
    1672 x 855 - 315K
  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Rendo there is a tyra hair

    Looks like a possibility. I've got it bookmarked. I have to see how my money goes. I'm having to buy alot of stuff this time round- both Hair and outfits- since I'm forced to make more use of both V4 and M4 this time round. Until now, all of my characters have been V3 and M3 based and I didn't have the stuff I needed for the other guys.

  • patience55patience55 Posts: 7,006
    edited December 1969

    robkelk said:
    Spotted a new freebie on Rero today - Romulan Ale
    http://www.renderosity.com/mod/freestuff/?item_id=75003

    Thank you, added to the list :-)

  • patience55patience55 Posts: 7,006
    edited December 1969

    http://www.renderosity.com/mod/bcs/danielle-hair/106730/

    http://www.renderosity.com/mod/bcs/seven-tease-hair/106856/

    All that looked possiable that I found

    Was looking while you were posting

    Hmm I have both those wonder why they didn't come up in my search

    The store's software likes to keep defaulting the options to "hide" what we already own ;-)
    Sometimes searches via the Product Library net better results.

  • patience55patience55 Posts: 7,006
    edited December 1969

    mdbruffy said:
    Okay, here's my final version of both Riker and Dr. Crusher. For Dr. Crusher, a friend suggested Radiant Jaguar Hair, but it didn't have the morphs needed to position the bangs like Beverly wore them. So this is an older hair- Sapphire Hair for V3. I parented it to V4 and unless I come across something better, she's done, too.

    .... http://www.renderosity.com/mod/freestuff/?item_id=74979 ;-)

  • patience55patience55 Posts: 7,006
    edited December 1969

    If anybody is interested I have re-upped both the Georgi visor and Kirk's cabin chair.

    I did find the morphs for Georgi and Picard, etc. Georgi's ... oiy ... no. Can see why it was pulled. And even if i could track down the owner of the file, can't find a way to re-make the thing in D/S so that it can be read in Poser.

    HOWEVER ... there is a new plugin coming out [hopefully next month] and i have high hopes that maybe i can make some new morphs. And with morphs I make myself i do know how to make them so both programs can load them.

    About the dress issues in Poser, I suspect that the bump/displacements need that blk/wh reversal to wh/blk type thing that is the differences between how Poser and D/S read such files.

    My_Visor_w_shaders_applied.jpg
    2000 x 2000 - 1016K
    My_Visor_2_mats.jpg
    2000 x 2000 - 1M
    My_Visor.jpg
    2000 x 2000 - 1M
    Picard_by_Vilmur.png
    1111 x 791 - 445K
This discussion has been closed.