Star Trek Builders Unite 6: The Undiscovered Thread
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You're welcome.
Here is STO16a the FuturesEnd bodysuit (29th century) retextured with TNG divisional colors... You don't need the STO16 set to use...
I have a friend who is running a Star Trek RPG campaign who really liked the 29th century uniform, but wanted it for the old TNG (24th century) colors. I kept the 29th century badge and rankpins. Done for both V4 and M4 bodysuits.
If I have enough interest I can post it.
Russ
Okay, here's what I'm going with. All the hair models were memory hogs- no way would they work in a full scene. So this is the head morph. Mylochka was kind enough to do up the texture map for me.
Now to get a final version of Data. I'm going to try that wet hair model...
Perhaps you can use ice-boy's hair, just search for ice-boy on renderosity.com. He's has a few very short men's hair.
Perhaps you can use ice-boy's hair, just search for ice-boy on renderosity.com. He's has a few very short men's hair.
I tried ice-boy for Data and the model has problems.
Links posted to the list. Thank you :-)
I've checked the list and didn't see any, so I'll ask.
Anyone know where I can find a Cardassian head morph for M4?
No luck I found clothes, textures, hair for M4 and a morph for V4 but no m4 morph must be one as there are pictures with said items
No luck I found clothes, textures, hair for M4 and a morph for V4 but no m4 morph must be one as there are pictures with said items
Wonder where it's at?
Didn't Bluto do one that he posted on ShareCG?
Don't remember. I have a note in to Mylochka over at DA to ask where she got the one she used.
Just sent him an e-mail asking him about it.
I know Dariofish made one for V4
I have that one, but I wanted a crew of both genders.
Didn't find one on ShareCg everything I mentioned came from there as that's where I thought I had seen one
Looks like the only Cardassian M4 morph was done by WERTS.
I may still have an out. I just took a look at V4 and she has male head morphs. If nothing comes in from Mylochka or Bluto, maybe I can use that. Use the female morph and then dial in the male morphs.
as far as I know the only cardie morf for m4 was from wertz however there was a full bodie morph for v4 by dariofish that works well on m4
I'll give it a try. Thanks! :-)
I was wondering about that as Mylochka has a texture for it on ShareCG
and says V4 and M4
The one thing I'm confused about, is that Gul Dukat has a more greyer skin color that what she came up with.
Edit: I was wrong. I just looked him up.
The recent passing of Nimoy has compelled me to try a composition I attempted several years ago without much success, staging the scene depicted in the plastic assembly model kit, Spock confronting a three headed "space" hydra. This time around, things just seem to be falling into place. Likely, I have a stronger motivation now.
Here's a "fast draft" preview without shadows or textures (except for Spock's hair so he won't be bald). The base figure is the Michael 2 P4 mesh designed to wear the vintage Poser 4 Nude Male's clothes. I've tried several other Spock recreations using a variety of meshes, but I keep coming back to this figure. The default shape of M2's face just lent itself better to morphing Spock's features. Porthos (not Archer's beagle, but a member at Rendo') shared a face pose he achieved and I tweaked it with morphs I imported from Beth Capsces' "Boris" set. XCalPro made the uniform elements, deriving them from "The Dork's" wardrobe. I always liked the built in "draping" of the tunic (which he morphed from the turtleneck sweater). Poser's subdivision feature really breathes new life into these older geometries.
The three headed snake started as the DAZ UD Fantasy "Hydra". But I did't use it "as is" because it has three totally separate necks emerging from a sauropod t(brontosaurus) type body. Instead, I turned all body parts invisible except for the middle head, eyes and neck sections. After posing and positioning it, I duplicated the figure twice and used the EasyPose dials to have the right and left necks lean (relatively) seamlessly from the central elements, making it look a bit closer to the model kit's monster.
I've posed Spock t more or less match the stance of the kit's main subject, though I will likely continue to tweak it. The biggest phase now is loading, positioning and morphing the appropriate terrain pieces to least capture the essence, if not the exact details, of the model kit.
Sincerely,
Bill
http://www.daz3d.com/david-character-morphs
http://www.daz3d.com/m3-character-morph-set
These sets are for M3 and D3. I have the D3 set, I used GenX to covert them so I could use them on Genesis. It gives a good result.
NVert3d's Explorer for M4 and V4 with TNGEra textures.... soon to be released.
I spotted the pict before I read your post and instantly knew what it was. I loved that model, you're doing a great job on it.
-- Walt Sterdan
Okay, the female Cardassian of my story- Gul Balad. Now for a couple of male characters.
Bill that lloks amazing, I ruined several of those models back in the day. Couldn't paint or glue worth a damn as a kid :)
Russ, it's "Nvent3d"
hate to be a pain, but branding is important.
Russ, it's "Nvent3d"
hate to be a pain, but branding is important.
Egads! When a brain "farts" a Vulcan loses his ears.
Since the kit was reissued a few years ago, you can take another crack at it if you are so inclined. I have a couple of them myself (not yet built or painted) . There are even "after market" elements to give the kit a more accurate Spock head, or even Kirk if one prefers.
Sincerely,
Bill
STO21 NVent3d's Explorer M4V4 for TNG posted.....
http://www.sharecg.com/v/79939/browse/11/Poser/Star-Trek-21-for-NVent3ds-Explorer-M4V4
I hope you enjoy this..
Russ