Star Trek Builders Unite 6: The Undiscovered Thread

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Comments

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    mdbruffy said:
    I'm going to jump off topic for a second. Victoria 4. Where are the basic hand morphs? grasp, finger movements and so on. Do all these morphs have to be downloaded individually? I had a devil of a time tracking down the basic mouth movements.

    Poser or DS? The standard hand controls in Poser are supplied by Poser for a figure set-up in the standard way, so the V4 CR2 doesn't include them. I can't recall whether Morphs++ includes Pose Controls that could be used instead - if not multi-selecting will work for some things.

    Poser 9. I have the morph icons in my runtime- and I have the channel .pz2 files. But nothing I click on has any effect. I've got a e-mail into Daz's tech support, but it'll be tomorrow- if then- before I hear from them.

  • ChoholeChohole Posts: 33,604
    edited March 2015

    mdbruffy said:
    mdbruffy said:
    I'm going to jump off topic for a second. Victoria 4. Where are the basic hand morphs? grasp, finger movements and so on. Do all these morphs have to be downloaded individually? I had a devil of a time tracking down the basic mouth movements.

    Poser or DS? The standard hand controls in Poser are supplied by Poser for a figure set-up in the standard way, so the V4 CR2 doesn't include them. I can't recall whether Morphs++ includes Pose Controls that could be used instead - if not multi-selecting will work for some things.

    Poser 9. I have the morph icons in my runtime- and I have the channel .pz2 files. But nothing I click on has any effect. I've got a e-mail into Daz's tech support, but it'll be tomorrow- if then- before I hear from them.

    Once you inject the morphs they should appear as a parameter dial

    v4_hands_grasp.jpg
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    Post edited by Chohole on
  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    chohole said:
    mdbruffy said:
    mdbruffy said:
    I'm going to jump off topic for a second. Victoria 4. Where are the basic hand morphs? grasp, finger movements and so on. Do all these morphs have to be downloaded individually? I had a devil of a time tracking down the basic mouth movements.

    Poser or DS? The standard hand controls in Poser are supplied by Poser for a figure set-up in the standard way, so the V4 CR2 doesn't include them. I can't recall whether Morphs++ includes Pose Controls that could be used instead - if not multi-selecting will work for some things.

    Poser 9. I have the morph icons in my runtime- and I have the channel .pz2 files. But nothing I click on has any effect. I've got a e-mail into Daz's tech support, but it'll be tomorrow- if then- before I hear from them.

    Once you inject the morphs they appear as a parameter dial

    I know that. But nothing shows up. No dials appear.

  • ChoholeChohole Posts: 33,604
    edited December 1969

    you may need to run the bat file again Did you initialise when you installed the morphs++

    Find and rerun the file. May help

    poaser_bat_files._.jpg
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  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    chohole said:
    you may need to run the bat file again Did you initialise when you installed the morphs++

    Find and rerun the file. May help

    I found and ran those files and there's no change. I went to
    Pose\content\Characters\Victoria 42\Morph Injections and clicked on Grasp.

    Nothing happened. no dials appeared, no nothing.

  • ChoholeChohole Posts: 33,604
    edited March 2015

    oh very strange. I used an older version of Poser, when the morphs needed to be installed in the same runtime as the base files, but I gather that the newer versions don't require that so much.

    AS you can see from my screenshot I had installed all the gen4 stuff in Poser 6, so I just saved my runtimes when I upgraded and they still work fine.

    My injections are in my pose library. Poser 6 \ Runtime \ Libraries \ pose \ Daz's Victoria 4 \ Morph Injections\ inj morphs++V4

    Post edited by Chohole on
  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    chohole said:
    oh very strange. I used an older version of Poser, when the morphs needed to be installed in the same runtime as the base files, but I gather that the newer versions don't require that so much.

    AS you can see from my screenshot I had installed all the gen4 stuff in Poser 6, so I just saved my runtimes when I upgraded and they still work fine.

    Now they're all .pz2 files which are pose files.

  • ChoholeChohole Posts: 33,604
    edited December 1969

    mdbruffy said:
    chohole said:
    oh very strange. I used an older version of Poser, when the morphs needed to be installed in the same runtime as the base files, but I gather that the newer versions don't require that so much.

    AS you can see from my screenshot I had installed all the gen4 stuff in Poser 6, so I just saved my runtimes when I upgraded and they still work fine.

    Now they're all .pz2 files which are pose files.

    My injections are in my pose library. Poser 6 \ Runtime \ Libraries \ pose \ Daz's Victoria 4 \ Morph Injections\ inj morphs++V4

  • CricketCricket Posts: 465
    edited December 1969

    mdbruffy said:
    Not necessarily, since lead ships in any Star Trek ship class are pretty much test beds for new technologies and design ideas. That's why they have the NX designation, to mark them as experimental. It's only after the ships have been tested and the designs finalized that they go into production.

    But in the case of the 1701-E if she's the most advanced ship in the fleet....

    Wait.

    It's also not unusual for ships of the same class to receive upgrades between ships. So while the Sovereign may have been built, it's possible that there were design changes- and upgrades introduced into the "E" that her older sister didn't get. That would make her the most advanced ship with being the first one built. Right?

    Yeah, the Sovereign would have been the first. From the time that ship was launched to the time Starfleet went into production on the class could have been anywhere from one to five years. So in that time, they're testing and installing new technologies (plus Voyager would have returned from the Delta Quadrant, so there's more new tech). So by the time The 1701-E was built, Starfleet would have made more advances. So yes, the 1701-E could be more advanced than the Sovereign without being the first ship of the class built.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    chohole said:
    mdbruffy said:
    chohole said:
    oh very strange. I used an older version of Poser, when the morphs needed to be installed in the same runtime as the base files, but I gather that the newer versions don't require that so much.

    AS you can see from my screenshot I had installed all the gen4 stuff in Poser 6, so I just saved my runtimes when I upgraded and they still work fine.

    Now they're all .pz2 files which are pose files.

    My injections are in my pose library. Poser 6 \ Runtime \ Libraries \ pose \ Daz's Victoria 4 \ Morph Injections\ inj morphs++V4

    Are the morphs++ required for basic hand moves? That doesn't make sense.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Isosceles said:
    mdbruffy said:
    Not necessarily, since lead ships in any Star Trek ship class are pretty much test beds for new technologies and design ideas. That's why they have the NX designation, to mark them as experimental. It's only after the ships have been tested and the designs finalized that they go into production.

    But in the case of the 1701-E if she's the most advanced ship in the fleet....

    Wait.

    It's also not unusual for ships of the same class to receive upgrades between ships. So while the Sovereign may have been built, it's possible that there were design changes- and upgrades introduced into the "E" that her older sister didn't get. That would make her the most advanced ship with being the first one built. Right?

    Yeah, the Sovereign would have been the first. From the time that ship was launched to the time Starfleet went into production on the class could have been anywhere from one to five years. So in that time, they're testing and installing new technologies (plus Voyager would have returned from the Delta Quadrant, so there's more new tech). So by the time The 1701-E was built, Starfleet would have made more advances. So yes, the 1701-E could be more advanced than the Sovereign without being the first ship of the class built.

    Okay. That question's answered then. :-)

  • Richard HaseltineRichard Haseltine Posts: 102,841
    edited December 1969

    chohole said:
    mdbruffy said:
    chohole said:
    oh very strange. I used an older version of Poser, when the morphs needed to be installed in the same runtime as the base files, but I gather that the newer versions don't require that so much.

    AS you can see from my screenshot I had installed all the gen4 stuff in Poser 6, so I just saved my runtimes when I upgraded and they still work fine.

    Now they're all .pz2 files which are pose files.

    My injections are in my pose library. Poser 6 \ Runtime \ Libraries \ pose \ Daz's Victoria 4 \ Morph Injections\ inj morphs++V4

    Where exactly did you place the V4 files? If you are using Windows Vista or later they should not be in the application folder, or indeed anywhere in the Program Files folder.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    chohole said:
    mdbruffy said:
    chohole said:
    oh very strange. I used an older version of Poser, when the morphs needed to be installed in the same runtime as the base files, but I gather that the newer versions don't require that so much.

    AS you can see from my screenshot I had installed all the gen4 stuff in Poser 6, so I just saved my runtimes when I upgraded and they still work fine.

    Now they're all .pz2 files which are pose files.

    My injections are in my pose library. Poser 6 \ Runtime \ Libraries \ pose \ Daz's Victoria 4 \ Morph Injections\ inj morphs++V4

    Where exactly did you place the V4 files? If you are using Windows Vista or later they should not be in the application folder, or indeed anywhere in the Program Files folder.

    I wouldn't use Vista if you gave it to me. I'm using Windows 7.And the files are in my Runtime with all the rest of my files. In my documents folder where Smith Micro told me to put them.

  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    mdbruffy said:
    chohole said:
    you may need to run the bat file again Did you initialise when you installed the morphs++

    Find and rerun the file. May help

    I found and ran those files and there's no change. I went to
    Pose\content\Characters\Victoria 42\Morph Injections and clicked on Grasp.

    Nothing happened. no dials appeared, no nothing.

    That's a strange looking path -- what's the full path (starting from the drive letter), the full path to the Runtime folder, and the full path to the !DAZ folder?

  • Richard HaseltineRichard Haseltine Posts: 102,841
    edited December 1969

    Is that your only library? If you have more than one, check there aren't multiple \Runtime\Libraries\!DAZ\Victoria 4 folders among them as Poser can get confused - though it should be checking the main folder, where you are running the batch file, first so that sounds an unlikely cause.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    mdbruffy said:
    chohole said:
    you may need to run the bat file again Did you initialise when you installed the morphs++

    Find and rerun the file. May help

    I found and ran those files and there's no change. I went to
    Pose\content\Characters\Victoria 42\Morph Injections and clicked on Grasp.

    Nothing happened. no dials appeared, no nothing.

    That's a strange looking path -- what's the full path (starting from the drive letter), the full path to the Runtime folder, and the full path to the !DAZ folder?

    The full path:
    (I assume it's on "C" drive, my system never says.)
    Madison\ My Documents\Content\Runtime\Libraries\Pose\Characters\Victoria4.2\Morph Injections

    I click on "Grasp" or "Spread" and nothing happens.

  • nightwolf1982nightwolf1982 Posts: 1,175
    edited December 1969

    The path (starting at runtime) should be this: Runtime\Libraries\Pose\DAZ's Victoria 4\Morph Injections\Morphs++

    I would download the current release of V4.2 and re-install.

  • mdbruffymdbruffy Posts: 2,345
    edited March 2015

    The path (starting at runtime) should be this: Runtime\Libraries\Pose\DAZ's Victoria 4\Morph Injections\Morphs++

    I would download the current release of V4.2 and re-install.

    I already have several characters designed based on V4.2 for this next story. She's been in my runtime for over a year. I had to go round with Daz just to get the basic mouth movements in place.
    I'm clicking on the Morph injection icons, it's asking for the InjectDeltas, I'm finding those and clicking on them and no dials are showing up.

    That's when it asks for anything at all. :roll:

    Post edited by mdbruffy on
  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    If it's asking you to locate the inject deltas, then it isn't installed in the proper location. The inject deltas must be at:
    ":runtime:libraries:!DAZ:Victoria 4" in exactly one runtime.

  • mdbruffymdbruffy Posts: 2,345
    edited March 2015

    If it's asking you to locate the inject deltas, then it isn't installed in the proper location. The inject deltas must be at:
    ":runtime:libraries:!DAZ:Victoria 4" in exactly one runtime.

    They are in the same runtime- I only have one runtime.
    The Morph Injections folder and the Deltas folder are both in the same Daz Victoria 4 folder.

    Edit:
    Here's where everything is right now:

    V42s_Runtime.jpg
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    Post edited by mdbruffy on
  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    mdbruffy said:
    If it's asking you to locate the inject deltas, then it isn't installed in the proper location. The inject deltas must be at:
    ":runtime:libraries:!DAZ:Victoria 4" in exactly one runtime.

    They are in the same runtime- I only have one runtime.
    The Morph Injections folder and the Deltas folder are both in the same Daz Victoria 4 folder.

    Edit:
    Here's where everything is right now:Which is not the same as everyone has told you where they need to be. It is not where they are installed by Install Manager, nor is it where the old Installers put them, and that is not the folder structure in the zip that goes to Install manager.

    Please look at the \Runtime\libraries\!DAZ and \Runtime\libraries\!DAZ\Victoria 4 folders. If you want Mil 4 figures to work correctly, they have to be installed where they were designed to be installed and the correct script run.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    mdbruffy said:
    If it's asking you to locate the inject deltas, then it isn't installed in the proper location. The inject deltas must be at:
    ":runtime:libraries:!DAZ:Victoria 4" in exactly one runtime.

    They are in the same runtime- I only have one runtime.
    The Morph Injections folder and the Deltas folder are both in the same Daz Victoria 4 folder.

    Edit:
    Here's where everything is right now:

    Which is not the same as everyone has told you where they need to be. It is not where they are installed by Install Manager, nor is it where the old Installers put them, and that is not the folder structure in the zip that goes to Install manager.

    Please look at the \Runtime\libraries\!DAZ and \Runtime\libraries\!DAZ\Victoria 4 folders. If you want Mil 4 figures to work correctly, they have to be installed where they were designed to be installed and the correct script run.

    Hopefully, I'm not coming across dense- I don't mean to be. I just want to get this figured out. I never had this problem with V3. You're saying the Morph++ deltas have to be moved to this folder ? Do the icons stay in the morph injection folder in Pose?

    Runtime_2.jpg
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  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited March 2015

    mdbruffy said:
    mdbruffy said:
    If it's asking you to locate the inject deltas, then it isn't installed in the proper location. The inject deltas must be at:
    ":runtime:libraries:!DAZ:Victoria 4" in exactly one runtime.

    They are in the same runtime- I only have one runtime.
    The Morph Injections folder and the Deltas folder are both in the same Daz Victoria 4 folder.

    Edit:
    Here's where everything is right now:

    Which is not the same as everyone has told you where they need to be. It is not where they are installed by Install Manager, nor is it where the old Installers put them, and that is not the folder structure in the zip that goes to Install manager.

    Please look at the \Runtime\libraries\!DAZ and \Runtime\libraries\!DAZ\Victoria 4 folders. If you want Mil 4 figures to work correctly, they have to be installed where they were designed to be installed and the correct script run.

    Hopefully, I'm not coming across dense- I don't mean to be. I just want to get this figured out. I never had this problem with V3. You're saying the Morph++ deltas have to be moved to this folder ? Do the icons stay in the morph injection folder in Pose?I am saying your best bet is, probably, to uninstall V4 and all her morph packs you own, and reinstall them using Install Manager, or the installers and don't move things around, then run the script. That way everything is where it belongs and will work correctly.

    V4 uses different technology than V3. For example on V4 only the morphs that are used use RAM, whether they are injected or not. (One of the differences between V3 and V4.) V3 is also limited in how many morphs you can use, V4 gets rid of that limitation, for the most part.

    Post edited by DAZ_Spooky on
  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    mdbruffy said:
    mdbruffy said:
    If it's asking you to locate the inject deltas, then it isn't installed in the proper location. The inject deltas must be at:
    ":runtime:libraries:!DAZ:Victoria 4" in exactly one runtime.

    They are in the same runtime- I only have one runtime.
    The Morph Injections folder and the Deltas folder are both in the same Daz Victoria 4 folder.

    Edit:
    Here's where everything is right now:

    Which is not the same as everyone has told you where they need to be. It is not where they are installed by Install Manager, nor is it where the old Installers put them, and that is not the folder structure in the zip that goes to Install manager.

    Please look at the \Runtime\libraries\!DAZ and \Runtime\libraries\!DAZ\Victoria 4 folders. If you want Mil 4 figures to work correctly, they have to be installed where they were designed to be installed and the correct script run.

    Hopefully, I'm not coming across dense- I don't mean to be. I just want to get this figured out. I never had this problem with V3. You're saying the Morph++ deltas have to be moved to this folder ? Do the icons stay in the morph injection folder in Pose?

    The 3rd Generation figures didn't use the ExP system -- they had to have all the morph channels in the .cr2, and new morphs couldn't be added if there were no channels.

    The morph injections stay in the Pose library -- those are intended to be visible.

  • ChoholeChohole Posts: 33,604
    edited March 2015

    My Deltas have installed to Poser / Runtime / libraries / !DAZ and then in the figure folder ie Vicotria 4 or Michael 4 or The Kids 4

    deltas.jpg
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    Post edited by Chohole on
  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    chohole said:
    My Deltas have installed to Poser / Runtime / libraries / !DAZ and then in the figure folder ie Vicotria 4 or Michael 4 or The Kids 4

    Okay, Everything's where it belongs and the icons are finding the delta files. Thanks guys!

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    mdbruffy said:
    You're saying the Morph++ deltas have to be moved to this folder ? Do the icons stay in the morph injection folder in Pose?

    Two different things. Those INJ/REM files in the Pose library are fine where they are, or they can go anywhere in any of the Runtime Library folders. The problem is that they contain references pointing to the delta files — they're just like texture and geometry files. If the deltas (which are completely invisible in D|S or Poser, so "moving things to tidy up" is pointless) aren't where they're supposed to be in the !DAZ folder, things get broken.
  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    mdbruffy said:
    You're saying the Morph++ deltas have to be moved to this folder ? Do the icons stay in the morph injection folder in Pose?

    Two different things. Those INJ/REM files in the Pose library are fine where they are, or they can go anywhere in any of the Runtime Library folders. The problem is that they contain references pointing to the delta files — they're just like texture and geometry files. If the deltas (which are completely invisible in D|S or Poser, so "moving things to tidy up" is pointless) aren't where they're supposed to be in the !DAZ folder, things get broken.
    Yes, I found that out the hard way.
  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Okay, back on Topic. Sorry for hi-jacking the thread.

    Anyone know where I might find a good, sharp, clear version of the Turbo lift graphic Kirk is looking at?

    tmphd0395.jpg
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  • rschulterschulte Posts: 489
    edited December 1969

    mdbruffy said:
    Okay, back on Topic. Sorry for hi-jacking the thread.

    Anyone know where I might find a good, sharp, clear version of the Turbo lift graphic Kirk is looking at?

    Try this..

    http://www.lcars.org.uk/TOS_panels.htm

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