Star Trek Builders Unite 6: The Undiscovered Thread

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Comments

  • patience55patience55 Posts: 7,006
    edited December 1969

    scatha said:
    It's a bit of work but my preferred method for making windows is to model them into the mesh. As long as the lines are there, one can select the face normals and "copy/paste/delete" to create removable windows. The glass itself normally needs a few extra tessellations to help keep the shape exact. Both Poser and D/S will add some smoothing to objects....

    Trying to do just that myself, Cath... but it requires a good deal of planning ahead.

    Yeah it sure does. And just when you think you've got a set, it flunks a final test somewhere so ...
    I tippy toed over to the Rhino page and downloaded a trial. Wow! What a lot of learning to do for that one BUT hay, get this, it updates when opening, actually updates wow. Great start. Haven't got a clue yet how to make anything with it, though did manage to export something we'll call a terrain ... and in importing it to Hexagon, found it was already uvmapped, yes! 4 digits though, not happening but will see if/what I can make with it in the trial period.

    In Hexagon decided to go back to making some clothing items for awhile.

  • Robert FreiseRobert Freise Posts: 4,484
    edited April 2015

    Need some help on engines on model I'm working on
    which works best Also considering singles on each side

    ScreenShot004.png
    1920 x 1080 - 278K
    ScreenShot001.png
    1920 x 1080 - 369K
    ScreenShot003.png
    1920 x 1080 - 348K
    Post edited by Robert Freise on
  • wancowwancow Posts: 2,708
    edited April 2015

    scatha said:
    It's a bit of work but my preferred method for making windows is to model them into the mesh. As long as the lines are there, one can select the face normals and "copy/paste/delete" to create removable windows. The glass itself normally needs a few extra tessellations to help keep the shape exact. Both Poser and D/S will add some smoothing to objects....

    Trying to do just that myself, Cath... but it requires a good deal of planning ahead.

    Yeah it sure does. And just when you think you've got a set, it flunks a final test somewhere so ...
    I tippy toed over to the Rhino page and downloaded a trial. Wow! What a lot of learning to do for that one BUT hay, get this, it updates when opening, actually updates wow. Great start. Haven't got a clue yet how to make anything with it, though did manage to export something we'll call a terrain ... and in importing it to Hexagon, found it was already uvmapped, yes! 4 digits though, not happening but will see if/what I can make with it in the trial period.

    In Hexagon decided to go back to making some clothing items for awhile.

    Rhino is great if you can learn the command list.

    Loft
    Sweep2
    BD (Boolean Difference)
    BU (Boolean Union)
    Revolve: great for making the saucer of Enterprise
    Project
    Split
    Trim

    Learn these basic commands. I like to type them into the command line rather than look for the buttons

    Post edited by wancow on
  • wancowwancow Posts: 2,708
    edited December 1969

    Need some help on engines on model I'm working on
    which works best Also considering singles on each side

    I like the third image you have posted with the engine placement.

  • Robert FreiseRobert Freise Posts: 4,484
    edited December 1969

    wancow said:
    Need some help on engines on model I'm working on
    which works best Also considering singles on each side

    I like the third image you have posted with the engine placement.

    Thanks that was my first thought and kinda leaning towards that one
    But it never hurts to ask for opinions

  • scathascatha Posts: 756
    edited April 2015

    Rhino was my toolset for making props for a while... but it looks like I'll have my hands full soon. Someone gave me their old copy of Lightwave. :o

    Robert, I'd go with 3. Looks rather Vulcan in design.

    Post edited by scatha on
  • Night-ForagerNight-Forager Posts: 128
    edited December 1969

    Redfern said:
    Of course, the TOS Gorn didn't appear to have scales, but rather a "leathery" hide with thickly calloused and "ashy" looking knees and elbows.

    I don't know what the settings in DAZ Studio should be, but for the "head prop" I modified from a mesh XCalPro sculpted, I applied a Poser node based procedural material that (more or less) recreates the look of the costume Wah Chang made for the episode "Arena". Being a procedural, you need not worry about the mapping scheme. It can be applied to any figure.

    Sincerely,

    Bill


    I thought I'd see if there was a way to adapt your method to DAZ, so I tried using Georgehaze's Ultimate Shader pack to give the whole body a leather texture. Still trying to get the head and body to match.
    Gorn_Skin_3.jpg
    1545 x 2000 - 611K
  • patience55patience55 Posts: 7,006
    edited December 1969

    wancow said:
    scatha said:
    It's a bit of work but my preferred method for making windows is to model them into the mesh. As long as the lines are there, one can select the face normals and "copy/paste/delete" to create removable windows. The glass itself normally needs a few extra tessellations to help keep the shape exact. Both Poser and D/S will add some smoothing to objects....

    Trying to do just that myself, Cath... but it requires a good deal of planning ahead.

    Yeah it sure does. And just when you think you've got a set, it flunks a final test somewhere so ...
    I tippy toed over to the Rhino page and downloaded a trial. Wow! What a lot of learning to do for that one BUT hay, get this, it updates when opening, actually updates wow. Great start. Haven't got a clue yet how to make anything with it, though did manage to export something we'll call a terrain ... and in importing it to Hexagon, found it was already uvmapped, yes! 4 digits though, not happening but will see if/what I can make with it in the trial period.

    In Hexagon decided to go back to making some clothing items for awhile.

    Rhino is great if you can learn the command list.

    Loft
    Sweep2
    BD (Boolean Difference)
    BU (Boolean Union)
    Revolve: great for making the saucer of Enterprise
    Project
    Split
    Trim

    Learn these basic commands. I like to type them into the command line rather than look for the buttons

    Thanks, yes there are a few more buttons than Hexie has lol ...
    Have to work my way through some of their tutorials.

  • patience55patience55 Posts: 7,006
    edited December 1969

    Need some help on engines on model I'm working on
    which works best Also considering singles on each side

    I like screenshot 004 myself.

  • Robert FreiseRobert Freise Posts: 4,484
    edited December 1969

    Need some help on engines on model I'm working on
    which works best Also considering singles on each side

    I like screenshot 004 myself.

    Patience55 & Scatha
    Thanks for the input
    That was my first thought and seems to be the general consensus
    Not sure what this little vessel is going to be it has already morphed into something different than what it started as

  • wancowwancow Posts: 2,708
    edited April 2015

    Patience55 & Scatha
    Thanks for the input
    That was my first thought and seems to be the general consensus
    Not sure what this little vessel is going to be it has already morphed into something different than what it started as

    The truth is, you need to make this ship your own. First, what is she? A shuttle? An in system transport? A warp driven transport? Make her as comfortable as you can for your pilot, as I can see she's set for scale to be used with figures.

    Here's a great ship you should download and take a hard look at:

    http://www.sharecg.com/v/63187/gallery/5/3D-Model/Multi-Purpose-Shuttle-MPS2A-Beaver-.obj-version

    Post edited by wancow on
  • Robert FreiseRobert Freise Posts: 4,484
    edited December 1969

    wancow said:

    Patience55 & Scatha
    Thanks for the input
    That was my first thought and seems to be the general consensus
    Not sure what this little vessel is going to be it has already morphed into something different than what it started as

    The truth is, you need to make this ship your own. First, what is she? A shuttle? An in system transport? A warp driven transport? Make her as comfortable as you can for your pilot, as I can see she's set for scale to be used with figures.

    Here's a great ship you should download and take a hard look at:

    http://www.sharecg.com/v/63187/gallery/5/3D-Model/Multi-Purpose-Shuttle-MPS2A-Beaver-.obj-version
    Thanks for the feedback and the link actually have that model and had forgotten about it as I haven't done anything with it since I downloaded it have way to much uninstalled content

    I'm thinking it's going to be a command briefing vessel for staff and or diplomats when ceremony or ships personnel needs to be avoided or is unnecessary

  • mdbruffymdbruffy Posts: 2,345
    edited April 2015

    wancow said:

    Greywolf's really going to town on that kit. He's broken it down and added a lot more single pieces to it than his original kit had.

    Post edited by mdbruffy on
  • RedfernRedfern Posts: 1,618
    edited December 1969

    Ah, but notice the upload date, November 18, 2013, nearly one and a half years ago. He obviously hit a snag at some point.

    Sincerely,

    Bill

  • rschulterschulte Posts: 489
    edited April 2015

    "For when diplomacy fails"

    "STO9 Royloo Tactical Armor for M4 and V4"...... a Starfleet Tactical armor, Elite Force, and Marine textures. This is a companion set to my Elite Force Hazard suit freebie posted last year.

    The attached images shows how the Tactical armor look with the Royloo Trooper bodysuit, or you can use any of my DAZ bodysuit sets.

    I hope to complete these soon and will post..

    Russ

    STO9_RoylooTrooper_V4_Marine.png
    858 x 898 - 222K
    STO9_RoylooTrooper_M4_EliteForce_Ares_Bodysuit.png
    858 x 898 - 291K
    STO9_RoylooTrooper_M4_EliteForce.png
    858 x 898 - 359K
    STO9_RoylooTrooperM4V4.png
    858 x 898 - 578K
    Post edited by rschulte on
  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    rschulte said:
    "For when diplomacy fails"

    "STO9 Royloo Tactical Armor for M4 and V4"...... a Starfleet Tactical armor, Elite Force, and Marine textures. This is a companion set to my Elite Force Hazard suit freebie posted last year.

    The attached images shows how the Tactical armor look with the Royloo Trooper bodysuit, or you can use any of my DAZ bodysuit sets.

    I hope to complete these soon and will post..

    Russ

    Question: Shouldn't there be some kind of chest protection? You have arms, shoulders, legs, but I'm not seeing - or recognizing- anything for the chest or torso.

  • rschulterschulte Posts: 489
    edited April 2015

    Question: Shouldn't there be some kind of chest protection? You have arms, shoulders, legs, but I'm not seeing - or recognizing- anything for the chest or torso.

    The Royloo M4 Trooper uniform doesn't have it displayed, the V4 does, I really don't know why Royloo created it this way.... but in the Elite force computer game, the tactical "armor" is actually built into the bodysuit and is augmented by a personal force field. The suit also uses nano-bot technology to repair injuries to the wearer.

    The Star Trek Online MMORPG uses a variety of weapons and personal armor for away teams.
    http://sto.gamepedia.com/Ground_weapon

    Attached is an one example of the tactical battle suits used in Elite force....

    3-55_3.jpg
    1024 x 768 - 93K
    Post edited by rschulte on
  • patience55patience55 Posts: 7,006
    edited December 1969

    Found a nice example of some modeled windows on a starship :-)

    USS Beagle Interior Test by harroldsheep

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Found a nice example of some modeled windows on a starship :-)

    USS Beagle Interior Test by harroldsheep

    Looks great. But by the time he finishes making interiors for every window, that file is going to be huge by any measure.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    rschulte said:
    Question: Shouldn't there be some kind of chest protection? You have arms, shoulders, legs, but I'm not seeing - or recognizing- anything for the chest or torso.

    The Royloo M4 Trooper uniform doesn't have it displayed, the V4 does, I really don't know why Royloo created it this way.... but in the Elite force computer game, the tactical "armor" is actually built into the bodysuit and is augmented by a personal force field. The suit also uses nano-bot technology to repair injuries to the wearer.

    The Star Trek Online MMORPG uses a variety of weapons and personal armor for away teams.
    http://sto.gamepedia.com/Ground_weapon

    Attached is an one example of the tactical battle suits used in Elite force....

    Okay. Looking back at your post, I see her armor- missed it first time round. I'd heard of Elite Force before- there was even a comic book put out by DC Comics some years ago under their Wildstorm imprint called Star Trek: Voyager- Elite Force, based on thevideo game that was out at the time.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    I need to side step for a moment and ask for help from the Photoshop users on the forum. Some how, something has gotten checked or unchecked in my version. The windows I open won't resize with the file. If I decrease the file size, the window won't re-size to fit- same if I enlarge the file.
    Any ideas?

  • Richard HaseltineRichard Haseltine Posts: 102,838
    edited December 1969

    Do you mean Zoom Resizes Window under (in CS6) Edit>Preferences>General?

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Do you mean Zoom Resizes Window under (in CS6) Edit>Preferences>General?

    Right now, that's checked. But whether it's checked or not, the window doesn't change size when the file does.

  • scathascatha Posts: 756
    edited December 1969

    Found a nice example of some modeled windows on a starship :-)

    USS Beagle Interior Test by harroldsheep

    Nice, but he talks about mentalray, which I believe is native to 3DSMax... and thus useless to me as I do not have the program, nor can it be converted save in the same program.

  • Richard HaseltineRichard Haseltine Posts: 102,838
    edited December 1969

    scatha said:
    Found a nice example of some modeled windows on a starship :-)

    USS Beagle Interior Test by harroldsheep

    Nice, but he talks about mentalray, which I believe is native to 3DSMax... and thus useless to me as I do not have the program, nor can it be converted save in the same program.

    I may well be confused here, but I think Mental Ray and Iray are closely related - I've a feeling it was said that MR is the CPU-only version of IR.

  • Robert FreiseRobert Freise Posts: 4,484
    edited April 2015

    mental ray® combines the fully flexible ray tracing engine for unrestricted artistic control with the setup-free interactive photorealistic rendering using iray® in one single solution.

    mental ray® combines the fully flexible ray tracing engine for unrestricted artistic control with the setup-free interactive photorealistic rendering using iray® in one single solution.

    http://www.nvidia-arc.com/products/mentalray/mental-ray-312.html

    https://forum.nvidia-arc.com/forumdisplay.php?75-mental-ray-Application-Specific

    Post edited by Robert Freise on
  • rschulterschulte Posts: 489
    edited December 1969

    rschulte said:
    "For when diplomacy fails"

    "STO9 Royloo Tactical Armor for M4 and V4"...... a Starfleet Tactical armor, Elite Force, and Marine textures. This is a companion set to my Elite Force Hazard suit freebie posted last year.

    The attached images shows how the Tactical armor look with the Royloo Trooper bodysuit, or you can use any of my DAZ bodysuit sets.

    I hope to complete these soon and will post..

    Russ

    Posted...

    http://www.sharecg.com/v/80528/browse/11/Poser/Star-Trek-Online-9-Royloo-Trooper-Armor-M4V4

    STO9_RoylooTrooperM4V4_thumb.png
    300 x 350 - 109K
  • patience55patience55 Posts: 7,006
    edited December 1969

    scatha said:
    Found a nice example of some modeled windows on a starship :-)

    USS Beagle Interior Test by harroldsheep

    Nice, but he talks about mentalray, which I believe is native to 3DSMax... and thus useless to me as I do not have the program, nor can it be converted save in the same program.

    I may well be confused here, but I think Mental Ray and Iray are closely related - I've a feeling it was said that MR is the CPU-only version of IR.

    I was just pointing out the nice windows. We had been talking about how to model them. He appears to be using what i call double paned windows, white the outside for closed, make it more transparent include some reflection and have a nice image picture put on the inside glass - or model an inside. Doesn't have to be a super heavy file though to have a fully operational 3D model would be awesome lol ...

  • patience55patience55 Posts: 7,006
    edited December 1969

    rschulte said:
    rschulte said:
    "For when diplomacy fails"

    "STO9 Royloo Tactical Armor for M4 and V4"...... a Starfleet Tactical armor, Elite Force, and Marine textures. This is a companion set to my Elite Force Hazard suit freebie posted last year.

    The attached images shows how the Tactical armor look with the Royloo Trooper bodysuit, or you can use any of my DAZ bodysuit sets.

    I hope to complete these soon and will post..

    Russ

    Posted...

    http://www.sharecg.com/v/80528/browse/11/Poser/Star-Trek-Online-9-Royloo-Trooper-Armor-M4V4

    Thank you, link posted.

    is this the companion set you are referring to?
    http://www.sharecg.com/v/76357/related/11/Poser/Star-Trek-Elite-Force-Hazard-Suit-Xurge-3Ds-HEV

This discussion has been closed.