Star Trek Builders Unite 6: The Undiscovered Thread
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Thank you, link posted.
is this the companion set you are referring to?
http://www.sharecg.com/v/76357/related/11/Poser/Star-Trek-Elite-Force-Hazard-Suit-Xurge-3Ds-HEV
Yes,, that is correct, this is the heavier armor.
Thank you!
You're welcome. :-)
I just modeled this in Hex, let me know what you think.
If anyone is interested, I'll see if I can get help packaging it as a freebie.
Awesome!!! interested!!!
Looks great!
Sure :-)
beautiful work, nicely done
Add me to the interested list :)
thanks so much all!
If there is anyone who can help me package this, and maybe make a flip-open morph, please PM me.
very nice indeed .
always interested in new trek related poser props
You've modeled one before that MattyManx "rigged" so the antenna grid would flip open properly, right?
I use that one as my primary comm' prop in TOS era renders.
Is this a newer sculpt? It looks like it.
Sincerely,
Bill
You've modeled one before that MattyManx "rigged" so the antenna grid would flip open properly, right?
I use that one as my primary comm' prop in TOS era renders.
Is this a newer sculpt? It looks like it.
Sincerely,
Bill
Yes, a long time ago. IIRC he had some issues with it or the tricorder. This is brand new, just finished it, hopefully more accurate than my old one -but I'm gratified to hear you enjoyed my old one!
Nothing super special, but I did make a Black/White and White/Black texture for M4s uvtemplate.
No mats, displacements, eyes, etc., just a nice straight line 2 colour texture. Tested on M4 and Genesis M4.
And PDSmith has uploaded a tutorial for converting V4 to G2F. Thank you :-)
Star Fleet Marine Energy Knife .... can be set to "Stun" and higher. Inprogress.....
Simple prop made out of primitives with morph to turn on/off energy blade. I'll post if there is interest.
Always
Always
Admittedly still needs some work.... but will provide as smart prop, with different mat files for the "blade". Essentially its a short force blade used as a combat knife and/or machete. Definitely not "cannon," but would have existed in Star Trek RPGs.
Does anyone have any idea what the deal is with V4.2's eyes ? I have 4 major characters built on her this time round and so far 3 of them have given me problems. They're fine when I build them, they're fine when I load them in my Runtime- and when I load them in a scene. But 2 renders later, they're blind and I have to re-load the character.
Wow no idea other than maybe the program's losing a texture setting somehow
Looks like she's got cataracts
Wow no idea other than maybe the program's losing a texture setting somehow
Looks like she's got cataracts
I've had this happen with 3 different characters- and I never changed the texture maps.
Sure she hasn't been to the Galactic Barrier? :P Actually, if this is DAZ, she might have the reflection map set too high and at some angles, not an issue but at others, over-reflective. I ran into this problem when I was a newbie. Try turning the reflectivity map down or off.
Now you especially, know I use Poser 9. But I'll check the reflection settings anyway.
Sorry, I thought I read an earlier post saying you had delved into DAZ Studio for something, lol. :)
No, But I've started experimenting with Reality 4.
I've had this happen with 3 different characters- and I never changed the texture maps.
While it could be the angle of light on the eye causing that, also you could try when you have the figure "perfect", save out some mat files for "just" the eyes. Then when it happens again, just reapply the mat file for the eyes,
I've had this happen with 3 different characters- and I never changed the texture maps.
While it could be the angle of light on the eye causing that, also you could try when you have the figure "perfect", save out some mat files for "just" the eyes. Then when it happens again, just reapply the mat file for the eyes,
It's not just "Deanna". I've had it happen with 2 other V4 figures and with an M4 figure-only in his case, the eye gets moved and the dials don't change. I have had more problems with V4 and M4 than I ever had with the Gen 3 figures.
While it could be the angle of light on the eye causing that, also you could try when you have the figure "perfect", save out some mat files for "just" the eyes. Then when it happens again, just reapply the mat file for the eyes,
It's not just "Deanna". I've had it happen with 2 other V4 figures and with an M4 figure-only in his case, the eye gets moved and the dials don't change. I have had more problems with V4 and M4 than I ever had with the Gen 3 figures.
I don't recall all the details atm but their eyes are made different. Then Genesis' are different again ... and then G2's are again different.
The 4th generation and G2 [if I'm recalling correctly] have an additional layer over the eyes which is normally to be transparent. It's for reflections and stuff like that. However if the settings go off, or for whatever other reason that might cause it, the eyes will go 'solid'. If it happens with a character "off the shelf", it is a matter to correct and remake the mat file for one's own program. Daz Studio and Poser read those opacity channels differently. Making eye textures IMHO is no fun.
While it could be the angle of light on the eye causing that, also you could try when you have the figure "perfect", save out some mat files for "just" the eyes. Then when it happens again, just reapply the mat file for the eyes,
It's not just "Deanna". I've had it happen with 2 other V4 figures and with an M4 figure-only in his case, the eye gets moved and the dials don't change. I have had more problems with V4 and M4 than I ever had with the Gen 3 figures.
I don't recall all the details atm but their eyes are made different. Then Genesis' are different again ... and then G2's are again different.
The 4th generation and G2 [if I'm recalling correctly] have an additional layer over the eyes which is normally to be transparent. It's for reflections and stuff like that. However if the settings go off, or for whatever other reason that might cause it, the eyes will go 'solid'. If it happens with a character "off the shelf", it is a matter to correct and remake the mat file for one's own program. Daz Studio and Poser read those opacity channels differently. Making eye textures IMHO is no fun.
So I'm stuck with either that or re-loading the character every few renders. Wonderful. Whatever happened to "If it's not broke, don't fix it"?
It's not just "Deanna". I've had it happen with 2 other V4 figures and with an M4 figure-only in his case, the eye gets moved and the dials don't change. I have had more problems with V4 and M4 than I ever had with the Gen 3 figures.
I don't recall all the details atm but their eyes are made different. Then Genesis' are different again ... and then G2's are again different.
The 4th generation and G2 [if I'm recalling correctly] have an additional layer over the eyes which is normally to be transparent. It's for reflections and stuff like that. However if the settings go off, or for whatever other reason that might cause it, the eyes will go 'solid'. If it happens with a character "off the shelf", it is a matter to correct and remake the mat file for one's own program. Daz Studio and Poser read those opacity channels differently. Making eye textures IMHO is no fun.
So I'm stuck with either that or re-loading the character every few renders. Wonderful. Whatever happened to "If it's not broke, don't fix it"?
Have you tried reloading the textures from the render tab?
It's not just "Deanna". I've had it happen with 2 other V4 figures and with an M4 figure-only in his case, the eye gets moved and the dials don't change. I have had more problems with V4 and M4 than I ever had with the Gen 3 figures.
I don't recall all the details atm but their eyes are made different. Then Genesis' are different again ... and then G2's are again different.
The 4th generation and G2 [if I'm recalling correctly] have an additional layer over the eyes which is normally to be transparent. It's for reflections and stuff like that. However if the settings go off, or for whatever other reason that might cause it, the eyes will go 'solid'. If it happens with a character "off the shelf", it is a matter to correct and remake the mat file for one's own program. Daz Studio and Poser read those opacity channels differently. Making eye textures IMHO is no fun.
So I'm stuck with either that or re-loading the character every few renders. Wonderful. Whatever happened to "If it's not broke, don't fix it"?
Have you tried reloading the textures from the render tab?
No I have not. That never occured to me- I'll try it next time it happens.
page 96 ... hmm ... well, is anybody just dreaming of the day they could take over the freebie list?
I'm quite content to carry on with it but not to stop anybody's burning ambitions to deal with codes ;-)