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Since I'm planning to buy two, I'm curious how the 3090 stacks against my TITAN RTX.
Daz Central.
Similar issues with installing assets. Try installing multiple assets at the same time, most of the install process just stops and goes back to install button. Luckily clicking on install button again usually continues where it left off and was able to complete it.
Looks like the install process often time out after a period of time. So it prevents me from installing a bunch of assets overnight.
4.15 crashes a lot. Any update when that will be fixed? Thanks in advance
That would need a clearer description of what it is doing when it crashes, and what your system specs are, sent to Daz. For what it's worth I haven't had any crashes, but I haven't done a lot of rendering either.
Richard : Can I ask, what driver is it that you're specifically referring to here please? Only, I've contacted nVidia about this issue and they don't seem to have a clue what I'm talking about, the only driver available from them is the one that I get offered from my nVidia Expeirence updates so it doesn't appear that there is such a thing as a driver just suitable for iray, the 'Game Ready' driver update is the choice I get from what I can gather...
Thanks...
If you use the manual option at https://www.nvidia.com/en-gb/geforce/drivers/ (or your local version) Download type gives the choice of Game Ready or Studio Ready, and you should get multiple drivers to choose from.
I use nVidia's GEFORCE Experince driver update software to keep current on GPU drivers. It offers a choice between the Game Ready and Studio Driver sets. From the DRIVERS tab, locate the dropdown menu at the upper right hand corner of the scroll page (3 vertically stacked balls at the right of CHECK FOR DRIVERS). Select the radio button for Studio Driver.
This explains why I can't find them either, I also use a 980TI....
So I noticed the camera headlamp suddenly started behaving differently. Normally, I'd use it (if necessary) to sort of simulate a camera flash and give some subtle illumination to whatever is in frame, like if I want a character's eyes to show more detail if they're otherwise hidden by shadows. So I'd set the headlamp intensity to something like 0.1 or 0.2, but suddenly that wasn't doing anything visible, not even 1.0 which is usually fairly bright. Checked everything I could then tried simply dialing it up by a factor of 10 (just add a zero lol) till I started to notice a light, finally got that "subtle" effect I was looking for around 1000.0 intensity. Is it just me?
Are the transparency issues in Filament resolved in 4.15? Before it acted similar to how OpenGL treated opacity.
Wait what.... already 4.15? That is too quick! I did not download 4.14 yet (or anything else) since the start of the store update debacle. Please have mercy and give a download source for older versions. I am still missing certain versions.
I've put in a ticket asking for access to previous downloads, I hate this 4.15, it's messed up just about every scene I have saved in one way or another. I'll let you know what the out come is if you like?
DOF is certainly not working properly, does ANYONE know how to fix this? It's just not bluring, and to get the fstop in the proper position I have to got to a crazy high amount and then everything is in focus.
I was having the same problem but then I figured out I could fix it by disabling the backlight from hair.
You can do this manually by setting translucency weight to 0.
Yeah definitely not liking 4.15. Should have read the forums before downloading. Everything is slower. My render times have doubled. Moving the camera around causes Daz to stutter. Loading objects into the scene now takes a lot longer. Daz becomes unresponsive more often. Adding aniblocks starts to undo my character morphs. Scrolling through the timeline causes Daz to stutter. Cant hover over any aniblock previews or Daz will stutter or take a minute to load. My scenes only contain 1 character, no backgrounds or props, and the stock distant light.
Specs: AMD Ryzen Threadripper 1900X 32GB Ram, RTX 2060 and GTX 1070. Nvidia studio driver 460.89
Yes, Disappointed in 4.15. Total pain to install, now my expressions don't show up for Genesis 3. No Eye controls, my BioMetric and all my other expressions don't work at all or are totally deformed.
This was the general release so I expected it to not destroy my ability to use DAZ. Unless this gets fixed, my DAZ days are over, not by choice by by technology.
So the question for me is... if I install this new update and it wrecks not only my version but on the mid term my current project I am working on:
Is there a (simple) solution to fall back to 4.14?
Positive about this release( for me at least) is their support of users who still use 32bit windows. I hope that doesn't end. However, having experienced 4.15 I think I will stick with older 4.12. Why Daz doesn't offer older versions to download is beyond me. Krita does this. Albeit it's not the 3d software, but still they offer it.
I found a weird issue/bug. I often have the Enironment mode on Dome and Scene, but with no Environment Map selected. That activates the Sun and Sky settings, but with scene lights active as well. With 4.15 if I save a scene with these settings and later load it, every time it automatically puts the default HDRI map in the Envornment Map slot.
The beta and release are currently the same, any difference would be down to settings.
How was it a pain to install? I wonder if whatever issues you had also affected the paths, and that is why your expressions are AWOL.
That sounds as if something might be running in the background and interfering with DS, especially with the slower loading. Security software would be the obvious suspect.
Ok I'll look into that. I have malwarebytes on my computer. I heard they were also affected by the solarwinds hack.
I have Malwarebytes running and DAZ STudio 4.15 ... no issues such as those you described. A couple of things seem to be slower - particularly dForce simulations. Render times seem about the same - at least I have not noticed them suffering but then my render times are poor anyway due to my ageing 1070 GPU.
Where would I find Genesis 8.1 Female base?
Smart Content, deselect "Filter by Content", Select All, search for 8.1; there are only a few things there. It's "Genesis 8.1 Basic Female".
I was happily working with 4.12 and thought filament and V8.1 warranted upgrading to 4.15. So I did. Now maybe I regret it - I ran into this outdated driver thing on a previous update so one might think I should have learned. The longer version of the story is that after the update to 4.15, I was not able to get my GPU into the render game. I checked the DAZ Studio help log and sure enough, I needed to upgrade my video driver. (I am a bit older and find the idea of installing drivers a bit beyond user maintenance but there you go. . . .) So I installed the latest video driver (studio version as I had read that in some cases that worked better for filament) and sfa worked. Wouldn't see both of my cards nor drive my two screens. After calming down, I installed the latest gaming driver and 'recovered' my two screens and specky was able to see both of my cards. And now the render bit. (Remember - I have installed the latest driver. . .)
When I render my simple (1 G8F figure) test scene in 4.15 it takes about 2 minutes and uses the CPU and RTX 2070 GPU (dedicated to rendering).
When I render the same scene in 4.12 it takes about 1 min 45 seconds and uses the CPU, RTX 2070 and GTX 660 ti (because 4.12 does not 'need' the latest CUDA version and 'sees' the GTX card.)
To the eye, at least, there is no difference in the renders. This is the second time at least, and likely the last, that I have been surprised to find a DAZ Studio version update rendered hardware obsolete - at least for its use and to be honest I think this is likely more linked to the GPU manufacture. . . . .
But the bottom line is, for me, the update to 4.15 has resulted in a degredation in performance.