Genesis 8.1 / Victoria 8.1

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  • VisuimagVisuimag Posts: 570
    edited January 2021

    Lighting really does matter, but I'll say, the new skin works much better with nearly every type of light (at least to me) than any Genesis 8 skin

     

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    Post edited by Visuimag on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,533

    Matt Castle thanks for the suggestion, I was actually looking at that very folder in data and noticed it was indeed populated with all my morphs, I believe it was auto generated on installation, there might be a bat file somewhere, I just assumed it had some compatibility purpose that only worked on certain expressions, that is truly weird that it actually blocks them!

  • Kharma said:

    w_r_brook_ec9f3e956e said:

    Matt_Castle said:

    Wonderland said:

    I’m not sure why others can’t access this.

    Because, if correctly installed, G8.1F has two folders (installed by the new Starter Essentials and the updated standard G8F expression pack) at...

    data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Base Pose Head\
    data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Expressions\

    ... that are full of dummy placeholder morphs that G8.1F is seemingly supposed to pick up in lieu of the standard G8F expression controls, hiding those controls on G8.1F.

    Note that I'm not recommending removing these folders, as I'm not certain why this choice was made* - it could well be for valid technical reasons that they break something in someway, or it may simply be to avoid the confusion of two very similar sets of controls on the figure's face. (I'm personally currently using my G8.1F as a guinea pig to see what - if anything - breaks if the old controls are accessible, but as I'm not official Daz staff, this is not a suggestion to screw with your library installs)

    However, this is the "why" of why most people cannot access the G8.0F controls on G8.1F - they are seemingly deliberately blocked, assuming your DS and library packages are all up-to-date and working correctly.

    * I am avoiding cynical answers for why this was done - when G8.1F is a deliberate attempt at compatibility and continuity, I can't see Daz deliberately wanting to invalidate old expressions for commercial reasons. I can't imagine expression packs are one of their mega-profitable sellers.

    Thanks! This worked perfectly! I've been wrestling with this for some days, including renaming the 'MouthOpen' morph as '.old' , but I guess it loads them anyway - I have a lot still to learn about Daz Studio. But removing the above two folders completely to a backup has now magically restored all my expression libraries. Just FYI for others, running macos Catalina and Daz Studio 4.15 beta. Nothing appears to be messed up by removing these folders, so far as I can see, but I have them backed up just in case. The 8.1 new expressions and morphs still seem to work just fine.

     

    @Wonderland  Since you had to reinstall your starter essentials and expressions have you checked to see if these 2 folders just didn't install for you and that is possibly why your expressions worked right from the start? 

     

    All I can say is, this certainly wasn't the case for me - I tried removing and reinstalling a whole bunch of stuff - G8 starter essentials, V8.1. various expression packages, then restarting Studio. Several times in fact. Restarting Studio each time. No joy. Removing the folders suggested by @Wonderland worked immediately, no installations or de-installations required between.

  • VisuimagVisuimag Posts: 570

    Kharma said:

    I removed those 2 data folders and now all my expressions are working on V8.1.

     Same. Knew it was a rather easy fix that was most likely a simple overlook. 

  • kimhkimh Posts: 389

    lilweep said:

    kimh said:

    My first render of Victoria 8.1. I am pleased with her. Other then fixing a few poke-throughs and adjusting the lighting a little in Paintshop Pro this is her out of the box

     

     

    if i cover up her robotic face and awkward hand pose with my hand, then this looks photoreal. Her skin looks really good here in this light set up.

     

    I don't mind constructive criticism or suggestions to make it better but your comment comes across as rude and condescending. It's like telling a woman that she has a nice face and she'd be pretty if she lost weight.   

     

  • NathNath Posts: 2,848

    Only dialspinning the expressions on 8.1, but I think she needs to sneeze LOL

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  • Matt_CastleMatt_Castle Posts: 2,654
    edited January 2021

    PerttiA said:

    That didn't explain either, since there are only placeholders for some DAZ expressions, not every possible PA made expression in every package.

    Most expression controls actually dial in the default face controllers in various amounts, so the fact that the old G8.0F controllers don't load on G8.1F (by default, anyway) will stop any expressions sliders that were relying on those controls working.

    There are some entirely standalone expressions though (the signature smiles of bluejaunte characters are one example) that are morphs in their own right, so these will still work even without the G8.0F controls.

    Kharma said:

    I removed those 2 data folders and now all my expressions are working on V8.1.  I am thinking that Daz will submit a fix for this soon?  I did file a support ticket on Friday with screen shots .

    Honestly, I don't know.

    Like I say, I'm currently assuming that those files are functioning as intended by stopping the load of G8.0F face controllers on G8.1F (although it's not impossible they're faulty), and the non-cynical hypotheses for why Daz would do that is that either they are broken/break something else on G8.1F (what, I've yet to work out) or they felt having the old controls alongside the new G8.1F controllers was going to cause user confusion or make things more difficult for PAs (I can see arguments it will be better for G8.1F expression products to use just one set of the controls, rather than mixing and matching them).

    With that in mind, I'm guessing Daz won't officially issue a fix (they may not consider it to be broken), but I don't know for sure.

    WendyLuvsCatz said:

    Matt Castle thanks for the suggestion, I was actually looking at that very folder in data and noticed it was indeed populated with all my morphs, I believe it was auto generated on installation, there might be a bat file somewhere, I just assumed it had some compatibility purpose that only worked on certain expressions, that is truly weird that it actually blocks them!

     The folders with the empty morphs can be found in the current version of the Genesis 8 Starter Essentials and Genesis 8 Female Expressions install; it's where I first found them while trying to work out whether the updated Expression pack would fix "Open Smile Full Face HD" (which turned into a long process where after some complete bewilderment and going through backed up versions of the package to find out if it had been removed, I discovered it was never in the Expression pack and actually came as part of the Starter Essentials)

    that is truly weird that it actually blocks them!

    For the sake of covering my butt, I will again stress that while I may not know why it was done, omniscience is not one of my superpowers, so it doesn't necessarily mean there isn't a good reason, so please consider it an "at your own risk" modification to your library.

    The assumption I'm making with my own install is that if a problem does arise, it can be solved by restoring the folders, but I don't have development insight, so it is only a guess.

    Post edited by Matt_Castle on
  • KharmaKharma Posts: 3,214

    @Matt_Castle So far my Studio is working fine and I am getting no errors in the log file, so I guess we just wait and see if there is any official word on the reasoning behind this? 

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,533

    there is nothing wrong with modifying user facing files and folders

    I do it all the time when something breaks from a poorly made third party morph

    it is not like recompiling software

  • IvyIvy Posts: 7,165
    edited January 2021

    Visuimag said:

    Lighting really does matter, but I'll say, the new skin works much better with nearly every type of light (at least to me) than any Genesis 8 skin

     

    Have you tried it with filament yet?. I be interested to see the results if all those new face morphs and skin details, peach fuzzy will give you photo realistic images with filament?.

    Post edited by Ivy on
  • Matt_CastleMatt_Castle Posts: 2,654
    edited January 2021

    WendyLuvsCatz said:

    there is nothing wrong with modifying user facing files and folders

    I think it's probably fine (or at least fixable if not), but there are a lot of very complicated interactions on the rigging of Daz figures, so Garry's Mod derpface expressions or crashes aren't completely out of the question, and I wouldn't be entirely surprised if down the line a PA or Daz does something that somehow relies on those old expressions not being there (I wouldn't be surprised to see a product that specifically tries to recreate those old expressions out of the new controls, for example*).

    *There are reasons to do so. Morphs made for G8.1F will have corrective morphs for the new controls**, rather than the old ones. (However, inversely, G8.0F morphs will have the correctives for the old shapes, so it's swings and roundabouts).

    ** EDIT: Actually, this is probably one of the best reasons to disable the old expression controls; it means that PAs greating new character morphs don't have to support both sets of expressions with their MCMs, so it does have benefits for future development.

    In the end, if I thought it was catastrophically dangerous, I would have kept the information to myself, but I'm still covering myself to say that I can't promise that weird things definitely won't happen, so don't try to sue me if you break your super important render project.

    Post edited by Matt_Castle on
  • takezo_3001 said:

    ragamuffin57 said:

    Make of this what you will but over on ArtStation Herschel Hoffmeyer who has been a PA here posted this on his blog Mystique line is still coming and will release next month. However, after that, I will be taking a break from the Mystique line with the new 8.1 Gen 8 update. I may be doing a Mystique 3 line next year pushing the realism even further. I also have a feeling more Daz figure updates are coming soon so I'm going to wait and see how that pans out.

    So I am with you Visuimag

    I have posted elsewhere that as already mentioned Daz has to pull its finger out to bring its software or its content to a level to appeal to a greater and more professional audience which includes us

    all the negative comments have been heard on every incarnation of  a new Genesis figure upgrade

    How many people having a moan are happy to fork out for the lastest graphics card ££££  yet grumble that a few items amongst their content won't work

    But tell me a hobby that does not cost ???

    I have content that I have had  from V1 M1 days and posette from poser days

    Yet here we all are looking at what Daz is offering us in  G 8.1

    You find other software updating almost yearly or more often like substance painter yet I only see advancements, not problems just have to relook at how you work with the program after upgrades  which happens with all manner of things in real life

    The old mental ray has  been replaced  in 2017  and now  Arnold seems the go-to renderer

    Vray broke backwards compatibility I believe ( I have no hard evidence) but certainly it has improved a lot and most probably broke peoples workflow

    Do we want to stay in the backwaters with poser or push forward with development?

    The gripes I have is fresnel has been removed within the new pbr shader

    But I am happy to forgo my old content to achieve  more realism

    Yes some here are  more than happy with the manga style or stylised  characters that's fine  whatever floats your boat

      But do we all here really want to have a software that all you can produce is renders that look doll-like, plastic, waxy characters ? Oh like Poser If you like that thing fine. But I for one want a more dynamic Daz updating the software a lot more frequently  and improving their genesis range on a more frequent basis than having an upgrade  after three years

    Also more documentation

    So from my rant do I like G 8.1 Yes I do looking forward to hopefully seeing this incarnation add more to its capabilities soft body. better bones maybe being able to use XYZ  and integrating  substance painter in bringing G8.1 to life  Daz can as it has some if not the best off the shelf characters that can be easily customised  by novice hobbyist or professional alike

    My two pennies worth

    Less 2 pennies more like 2 $100 bills!

    I for one welcome Daz stepping away from 2005 and going forward well past 2021, but they won't do that by only catering to auto-artist dollars, but by allowing both the semi-pro/advanced hobbyist to create while still having the vital entry-level/auto artist dollars that help dominate and partially fuel the Daz store and our genre within the 3D art industry...

    My issue is that while providing an accurate real-world lighting mode (Spectral render mode) and advanced human shaders (The PBR skin shader) we cannot use both in conjunction with each other, which entirely defeats the purpose of having them within the same program! What I mean is, that you get pronounced texture seams when using the new PBR shader in conjunction with the spectral rendering mode, sure I found a work-around but that workaround takes away from the PBR's overall effect!

    (And no, just turning off the spectral render mode is not an option if you're striving for realism with your renders!)

    It's pretty maddening to work so hard at producing realistic results for some of the most inexpensive and highly viable/realistic characters within the 3D hobbyist realm, to just throw an angry cat into a dog park as it were... I mean what is the point of having spectral rendering and PBR skin shaders when you cannot use them in conjunction with each other?

    That said, I still champion Daz as the most unique and vital resource for the 3D art community, as no other exists as the most realistic (Save for the issues I brought up) solution for both professional artists and hobbyists alike while providing extreme ease-of-use for the auto artist to be able to create, just do not fall under the allure of only providing for auto-artist dollars or else you risk going the very route as other less successful programs!

    As an Avid spectral user, I agree  with the points you made here

  • AllenArtAllenArt Posts: 7,172

    Petra said:

    My first render with Victoria 8.1.

    I think she is very cute.

     

    She is cute, but gahhhh....those tattoos. Urgh. 

  • VisuimagVisuimag Posts: 570

    Ivy said:

    Visuimag said:

    Lighting really does matter, but I'll say, the new skin works much better with nearly every type of light (at least to me) than any Genesis 8 skin

    Have you tried it with filament yet?. I be interested to see the results if all those new face morphs and skin details, peach fuzzy will give you photo realistic images with filament?.

    Haven't tried it with Filament yet. Actually was gonna give it a spin shortly! 

  • AllenArtAllenArt Posts: 7,172

    Amaranth said:

    my first attempt with Genesis 8.1 and Victoria 8.1 skin

     

     

    Adorable! :) 

  • dawnbladedawnblade Posts: 1,723
    kimh said:

    My first render of Victoria 8.1. I am pleased with her. Other then fixing a few poke-throughs and adjusting the lighting a little in Paintshop Pro this is her out of the box

     

    Great work! Love the lighting, her expression, and the intricate hand poses which I know takes a lot of work moving hand and finger joints, and you nailed it! The seated pose is very difficult to pull off, especially with dealing with so much poke through, but you did a great job here!

  • PetraPetra Posts: 1,156

    Kharma said:

    I removed those 2 data folders and now all my expressions are working on V8.1.  I am thinking that Daz will submit a fix for this soon?  I did file a support ticket on Friday with screen shots .

    May I ask which data folders have been removed to make the expression work? 

  • KharmaKharma Posts: 3,214
    edited January 2021

    My latest, V8.1 as a Redhead, using Painter Lights, I think the eyebrows are a bit heavy tho, they are the attachments for V8.1.  Just need some more reflection in the eyes I think.

     

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  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,977
    edited January 2021

    Wonderland said:

    I have no idea how mine are working but the brunette is the Z morph Coquette at 79% from Exotic Beauty. And the redhead is a bunch of random morphs combined. I tried out like a hundred expressions and so far they all work. Many bring up all the new facial movement poses so they are controlling the dials in increments like brow up/down etc...

    I went through each pack and some have no effect, some move only the eyes or eyebrows, some move the mouth or only the lips.  Some work fully.  Heidi by 3DU works but Gayle doesn't The results are random.  These expressions still look a little strange to me

    Post edited by ALLIEKATBLUE on
  • Matt_CastleMatt_Castle Posts: 2,654

    Petra said:

    May I ask which data folders have been removed to make the expression work? 

    I explain the details here - https://www.daz3d.com/forums/discussion/comment/6427116/#Comment_6427116 - but again, I stress that it's at the user's own risk.

    My best guess so far is that the expressions have been disabled for simplicity and to avoid PAs needing to support both sets of expression controls with corrective morphs, but it is possible that they were disabled for a more considerable technical reason (which could be unintentionally goofy facial expressions, or something more serious compatibility wise).

  • IvyIvy Posts: 7,165

    Visuimag said:

    Ivy said:

    Visuimag said:

    Lighting really does matter, but I'll say, the new skin works much better with nearly every type of light (at least to me) than any Genesis 8 skin

    Have you tried it with filament yet?. I be interested to see the results if all those new face morphs and skin details, peach fuzzy will give you photo realistic images with filament?.

    Haven't tried it with Filament yet. Actually was gonna give it a spin shortly! 

    That be cool 

  • AmaranthAmaranth Posts: 433

    Petra said:

    Amaranth said:

    my first attempt with Genesis 8.1 and Victoria 8.1 skin

     

     

    That is so beautiful. What light did you use. The skin looks amazing, did you apply the PBR shader over it?

    Hey Petra :)

    I think the light was either Fabi's or one of PixelTizzyFit, some KindredArts light in it and no I didn't apply the PBR shader over it. 

  • PerttiAPerttiA Posts: 10,024

    Matt_Castle said:

    PerttiA said:

    That didn't explain either, since there are only placeholders for some DAZ expressions, not every possible PA made expression in every package.

    Most expression controls actually dial in the default face controllers in various amounts, so the fact that the old G8.0F controllers don't load on G8.1F (by default, anyway) will stop any expressions sliders that were relying on those controls working.

    There are some entirely standalone expressions though (the signature smiles of bluejaunte characters are one example) that are morphs in their own right, so these will still work even without the G8.0F controls.

    I stand corrected, once I removed the placeholders, the warnings went away and the expressions started working, thank you. 

  • KharmaKharma Posts: 3,214

    Petra said:

    Kharma said:

    I removed those 2 data folders and now all my expressions are working on V8.1.  I am thinking that Daz will submit a fix for this soon?  I did file a support ticket on Friday with screen shots .

    May I ask which data folders have been removed to make the expression work? 

    @Petra  I moved them to my desktop so I can easily put them back if I run into problems, but so far so good with everything I have tried.

    data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Base Pose Head\
    data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Expressions\

  • PetraPetra Posts: 1,156

    Amaranth said:

    Petra said:

    Amaranth said:

    my first attempt with Genesis 8.1 and Victoria 8.1 skin

     

     

    That is so beautiful. What light did you use. The skin looks amazing, did you apply the PBR shader over it?

    Hey Petra :)

    I think the light was either Fabi's or one of PixelTizzyFit, some KindredArts light in it and no I didn't apply the PBR shader over it. 

    Cool, thank you. I have to have a look. 

    I have all of fabis, but I am not familiar with the other 2 that you mentioned. 

  • DOrdialesDOrdiales Posts: 32
    edited January 2021

    Using map transfer I have adapted the textures of my character and I have applied them to the new shader.

    April

     

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  • PetraPetra Posts: 1,156

    Kharma said:

    Petra said:

    Kharma said:

    I removed those 2 data folders and now all my expressions are working on V8.1.  I am thinking that Daz will submit a fix for this soon?  I did file a support ticket on Friday with screen shots .

    May I ask which data folders have been removed to make the expression work? 

    @Petra  I moved them to my desktop so I can easily put them back if I run into problems, but so far so good with everything I have tried.

    data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Base Pose Head\
    data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Expressions\

    Thank you so much.

    Yes, I moved mine to a backup folder, just in case.

    All expressions work now. YAY!!

  • PetraPetra Posts: 1,156

    AllenArt said:

    Petra said:

    My first render with Victoria 8.1.

    I think she is very cute.

     

    She is cute, but gahhhh....those tattoos. Urgh. 

    Not too much of a fan either. The Skin is amazing though and I wish they had made a realistic-looking tattoo to match it. 

  • KharmaKharma Posts: 3,214

    Petra said:

    AllenArt said:

    Petra said:

    My first render with Victoria 8.1.

    I think she is very cute.

     

    She is cute, but gahhhh....those tattoos. Urgh. 

    Not too much of a fan either. The Skin is amazing though and I wish they had made a realistic-looking tattoo to match it. 

    She's fantastic, love the lighting!   I am not a fan of the tattoos either, the seem to float above the skin instead of blending into it .. just my thought. 

  • SeraSera Posts: 1,675

    Kharma said:

    Petra said:

    AllenArt said:

    Petra said:

    My first render with Victoria 8.1.

    I think she is very cute.

     

    She is cute, but gahhhh....those tattoos. Urgh. 

    Not too much of a fan either. The Skin is amazing though and I wish they had made a realistic-looking tattoo to match it. 

    She's fantastic, love the lighting!   I am not a fan of the tattoos either, the seem to float above the skin instead of blending into it .. just my thought. 

     The design of the tattoo is very nice, imo, but you're right about it appearing to sit on top of the skin, rather than being a part of it. Is there any way to make it look more realistic? 

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