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Lighting really does matter, but I'll say, the new skin works much better with nearly every type of light (at least to me) than any Genesis 8 skin
Matt Castle thanks for the suggestion, I was actually looking at that very folder in data and noticed it was indeed populated with all my morphs, I believe it was auto generated on installation, there might be a bat file somewhere, I just assumed it had some compatibility purpose that only worked on certain expressions, that is truly weird that it actually blocks them!
All I can say is, this certainly wasn't the case for me - I tried removing and reinstalling a whole bunch of stuff - G8 starter essentials, V8.1. various expression packages, then restarting Studio. Several times in fact. Restarting Studio each time. No joy. Removing the folders suggested by @Wonderland worked immediately, no installations or de-installations required between.
Same. Knew it was a rather easy fix that was most likely a simple overlook.
I don't mind constructive criticism or suggestions to make it better but your comment comes across as rude and condescending. It's like telling a woman that she has a nice face and she'd be pretty if she lost weight.
Only dialspinning the expressions on 8.1, but I think she needs to sneeze LOL
Most expression controls actually dial in the default face controllers in various amounts, so the fact that the old G8.0F controllers don't load on G8.1F (by default, anyway) will stop any expressions sliders that were relying on those controls working.
There are some entirely standalone expressions though (the signature smiles of bluejaunte characters are one example) that are morphs in their own right, so these will still work even without the G8.0F controls.
Honestly, I don't know.
Like I say, I'm currently assuming that those files are functioning as intended by stopping the load of G8.0F face controllers on G8.1F (although it's not impossible they're faulty), and the non-cynical hypotheses for why Daz would do that is that either they are broken/break something else on G8.1F (what, I've yet to work out) or they felt having the old controls alongside the new G8.1F controllers was going to cause user confusion or make things more difficult for PAs (I can see arguments it will be better for G8.1F expression products to use just one set of the controls, rather than mixing and matching them).
With that in mind, I'm guessing Daz won't officially issue a fix (they may not consider it to be broken), but I don't know for sure.
The folders with the empty morphs can be found in the current version of the Genesis 8 Starter Essentials and Genesis 8 Female Expressions install; it's where I first found them while trying to work out whether the updated Expression pack would fix "Open Smile Full Face HD" (which turned into a long process where after some complete bewilderment and going through backed up versions of the package to find out if it had been removed, I discovered it was never in the Expression pack and actually came as part of the Starter Essentials)
For the sake of covering my butt, I will again stress that while I may not know why it was done, omniscience is not one of my superpowers, so it doesn't necessarily mean there isn't a good reason, so please consider it an "at your own risk" modification to your library.
The assumption I'm making with my own install is that if a problem does arise, it can be solved by restoring the folders, but I don't have development insight, so it is only a guess.
@Matt_Castle So far my Studio is working fine and I am getting no errors in the log file, so I guess we just wait and see if there is any official word on the reasoning behind this?
there is nothing wrong with modifying user facing files and folders
I do it all the time when something breaks from a poorly made third party morph
it is not like recompiling software
Have you tried it with filament yet?. I be interested to see the results if all those new face morphs and skin details, peach fuzzy will give you photo realistic images with filament?.
I think it's probably fine (or at least fixable if not), but there are a lot of very complicated interactions on the rigging of Daz figures, so Garry's Mod derpface expressions or crashes aren't completely out of the question, and I wouldn't be entirely surprised if down the line a PA or Daz does something that somehow relies on those old expressions not being there (I wouldn't be surprised to see a product that specifically tries to recreate those old expressions out of the new controls, for example*).
*There are reasons to do so. Morphs made for G8.1F will have corrective morphs for the new controls**, rather than the old ones. (However, inversely, G8.0F morphs will have the correctives for the old shapes, so it's swings and roundabouts).
** EDIT: Actually, this is probably one of the best reasons to disable the old expression controls; it means that PAs greating new character morphs don't have to support both sets of expressions with their MCMs, so it does have benefits for future development.
In the end, if I thought it was catastrophically dangerous, I would have kept the information to myself, but I'm still covering myself to say that I can't promise that weird things definitely won't happen, so don't try to sue me if you break your super important render project.
As an Avid spectral user, I agree with the points you made here
She is cute, but gahhhh....those tattoos. Urgh.
Haven't tried it with Filament yet. Actually was gonna give it a spin shortly!
Adorable! :)
Great work! Love the lighting, her expression, and the intricate hand poses which I know takes a lot of work moving hand and finger joints, and you nailed it! The seated pose is very difficult to pull off, especially with dealing with so much poke through, but you did a great job here!
May I ask which data folders have been removed to make the expression work?
My latest, V8.1 as a Redhead, using Painter Lights, I think the eyebrows are a bit heavy tho, they are the attachments for V8.1. Just need some more reflection in the eyes I think.
I went through each pack and some have no effect, some move only the eyes or eyebrows, some move the mouth or only the lips. Some work fully. Heidi by 3DU works but Gayle doesn't The results are random. These expressions still look a little strange to me
I explain the details here - https://www.daz3d.com/forums/discussion/comment/6427116/#Comment_6427116 - but again, I stress that it's at the user's own risk.
My best guess so far is that the expressions have been disabled for simplicity and to avoid PAs needing to support both sets of expression controls with corrective morphs, but it is possible that they were disabled for a more considerable technical reason (which could be unintentionally goofy facial expressions, or something more serious compatibility wise).
That be cool
Hey Petra :)
I think the light was either Fabi's or one of PixelTizzyFit, some KindredArts light in it and no I didn't apply the PBR shader over it.
I stand corrected, once I removed the placeholders, the warnings went away and the expressions started working, thank you.
@Petra I moved them to my desktop so I can easily put them back if I run into problems, but so far so good with everything I have tried.
data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Base Pose Head\
data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Expressions\
Cool, thank you. I have to have a look.
I have all of fabis, but I am not familiar with the other 2 that you mentioned.
Using map transfer I have adapted the textures of my character and I have applied them to the new shader.
Thank you so much.
Yes, I moved mine to a backup folder, just in case.
All expressions work now. YAY!!
Not too much of a fan either. The Skin is amazing though and I wish they had made a realistic-looking tattoo to match it.
She's fantastic, love the lighting! I am not a fan of the tattoos either, the seem to float above the skin instead of blending into it .. just my thought.
The design of the tattoo is very nice, imo, but you're right about it appearing to sit on top of the skin, rather than being a part of it. Is there any way to make it look more realistic?