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© 2025 Daz Productions Inc. All Rights Reserved.
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Thank you both for the replies, I will update now then. Two more questions... Sorry I am coming to the party late with basic questions.
People said when they loaded 8.1, all of the morphs were there. Does this include Morphs from packages like Zev0?
Also, In previous posts, people said the mesh was the same and the changes were mostly facial rig, shaders and some eye features. Then why did they say that clothes made for 8.1 would not work with 8.0? (marketing?) I would be reluctant to buy anything made for 8.1 only. Seems restrictive. Maybe clothes modelers will make them compatible (8.0 and 8.1 versions included). That seems like a real burden on them.
I will buy Victoria 8.1 most likely... seems like a fair investment.
Yeah, I misunderstood and thought you were talking about internal naming (which sounded odd, but if there were a case of two sets of morphs both expecting to be driven by a given controller name... but then I think the links are actually assocated with the parents, not the children, so it should have twigged as wrong).
Altering the labels of the new controls should work without any issues, as presets will dial things in based on their internal names, and a different name will separate them in the pose controls.
My experience differs but I may not understand. I can make LIE based tattoo products that cross the neck region, that work on perfectly well on G8, work on G8.1 provided I am using a Base 8 UV Map and a G8 skin. If I use G8.1 out of the box (with the Base 8.1 UV) and apply a tattoo that includes the neck region it will not work. (Because the tattoo does not know what to do with the 'neck' surface.) (I can change the UV after, certainly, but then the skin is wrong.) Could be that the devil is in the detail . . .
Thank you, I appreciate the compliment. Although I started with a pose set, getting the fingers correct so they weren't through the other hand was a bit of a challenge. And using the robe from the dforce 1920's Boudoir set in that pose was not fun. Especially when placing her on top on the cloth background which was a nightmare in itself. All in all I was really happy with the result and especially the lighting which I think shows off her skin beautifully
Never mind the marketing people... Even if they at some point start releasing G8.1 only clothes/hair, you can still use the Scene Identification trick to make it a G8.0 item.
With nothing selected in the scene, load the item and select it, go to "Edit->Figure->Scene Identification" and change the "Preferred Base" from "/Genesis 8.1/Female" to "/Genesis 8/Female" the opposite is not necessary in 4.15 as G8.1 accepts G8.0 clothing and hair like it was loaded on G8.0 (4.12.0.86 did complain about unsupported item)
Once you have done the trick, you can fit the clothing like it was meant for it (works fine also between G3/G8, if A vs T-pose not making problems)
The colour should indeed be _inside_ the skin, so you might want to try leaving your diffuse channels without tattoos, and only adding that tattooed map to translucency (or whatever channel this new iray shader uses to control SSS colour). Diffuse overlays and geoshells will never give you proper-looking tattoos.
> One thing I have found is that it does not like geoshells. The 3 I have used so far so the dreaded all white.
There are potentially ways around this. I haven't tried this on every geoshell out there of course, but I have tried it on several: load the geoshell you want to use on a G8 figure. Apply whatever surfaces you intended to that shell, then re-parent it to G8.1F.
It might be possible to attach the shell in question directly to G8.1F and then change the shaders of selected material zones that don't convert (I've been able to do this with some other geoshells, meant for G8F, but which were not designed for some of the geografts I might be using. It creates a surface or surfaces for those when the geoshell loads, but leaves them at the default daz shader instead of the iray shader, and thus give a white look unless you convert them). The other reason geoshells can look white, of course, is they're intersecting improperly with the figure. Many vendors include a "shell fix" utility for this, however. Fun Fact: this utility will often work even for other geoshells where this wasn't included. So you can click Vendor X's "fix" utility for Vendor Y's geoshell and quite often it will get rid of that problem. (If not sometimes you can fix this manually by adjusting the offset in the parameters tab but lol good luck I've only been successful doing this a couple times. But, then, I'm a nab - no joke).
PerttiA,
Thanks Again. I have used that trick (edit scene ID -> preferred base) to get clothes from Gen3 to Gen8 to work without the autofit distortions. I did not even think about using it for this. :)
I'd be quite interested in knowing how you are making out as my experience is entirely the oppisite: none of the grafts I have tried so far work;
Not working on G8.1: NGV8 (don't load); 3feetwolf HD nipples (don't load); breastacular (loads but MAT copy script does not work); futalicious (loads but MAT copy script does not work); gauged ears (don't load); golden palace (loads but MAT copy script does not work); headlights (loads but MAT copy script does not work); high res nipples (loads but MAT copy script does not work); lickalicious (loads but MAT copy script does not work); lifelike nipple graft (loads but MAT copy script does not work).
The problems seem to be of two types: when the graft does not load at all it could be because the figure it looks for is G8. When the MAT copy script does not work it is looking for the 'torso' surface. There might be a way to 'trick' the graft (in some cases) and fit it from G8 to G8.1, then edit the scene ID and prefered base and save it as a wearable (after making any associated geoshells). In the second case and, if not encripted, you might be able to edit the graft and or the MAT copy scripts to substitute 'body' for 'torso' (genesis8female for genesis8_1female etc) but you'll likely need cases for Iray Uber shader and PBRskin shader if desired (and you may end up with a mix of shaders because of the cutout opacity not being present in the PBRskin shader... and it being used extensively in the geoshells...).
In any event, I would be interested if someone has an easier way or is otherwise being successful. Not being a novice software engineer, I would have to say the grafts, I have tried, don't work.
Same - I would like a Lilith 8.1 and an Arabella 8.1; as well as a Scott 8.1.
For some reason I don't think we're likely to get them, but that could just be because I'm a natural pessimist. That said, it also seems true that DAZ is going in different thematic directions lately than they were when they were coming out with figures like these. So my confidence we'll get them is low.
You know you can't just use G8.1 without the improvements and call it false advertisement because you don't see the improvements right?
They didn't exactly say that. They did say that items made for 8.1 using the new features wouldn't be compatible. That would mostly be characters or expressions.
Most clothes made for 8.1 should work fine on G8. Items covering the face and meant to follow the new face rig, or relying on geoshell or second skins using the new UVs probably won't though.
You know you can't just use G8.1 without the improvements and call it false advertisement because you don't see the improvements right?
That advertisement should be seen clearly in a single render without tweaking anything or adding these and that! Such promises made that are not shown in the aftermath of a rendering device. What do you call that?
I mean, I got the latest advancements out of the new figure with minimal to no adjustments needed. Not sure what's false here, but I continue to feel for the DAZ team as there's no winning for trying.
I can understand taking a bigger issue with bugs.
Yes, LIE is UV dependent. It always has been. Existing G8 LIE products work on G8.1 on existing G8 UV skins. What I meant was that if you have a G8 UV skin and apply an existing LIE preset, it will work.
Geografts work without issue if they were made correctly in the first place. Scripts don't necessarily. My suspicion is that those other stores are using scripts to apply geografts for some reason. And if they use geoshells for coverage on certain zones, that's an issue with geoshells, not geografts. Daz has no dominion over how other brokerages allow things to be made. Any geograft you get here will work other than scripts for copying materials or geoshells.
I think the ad copy for G8.1/V8.1 was confusingly written. I too was under the impression that the G8.1 base character would came with a new skin shader (and vellus hair).
I'm not mad at it, it's fine and I'm enjoying the improvements that do come with the G8.1 base character; but it was confusing.
Everything you listed is there and also free. You are just not using it. There are a lot of example renders in the Genesis 8.1 page.
Most definitely they need to be in the translucency channel, I was pretty much showcasing the functions of the makeup toggle for folks... I'll do a render for the translucency channel now.
EDIT: It works great with spectral rendering mode turned off and the translucency turned down to 60-80% but the only tattoo solution that would work for me is to use the makeup toggle/channel; so for the SSS effect to show up properly with spectral rendering turned on, the translucency has to be at 100% which will end up making the tattoo no different than the default setting... And no, I don't render my artwork without the spectral rendering mode.
I agree about the vellus hair, but the skin shader is included with G8.1
In many cases, the script is looking for the Torso texture to copy over to the Geograft (or Shell).
It's easy enough to work around that if people understand what goes where on the Surfaces tab.
So therefore, I need to tweak this and that to use all or any of the so called improvements, otherwise it looks the same. Still, need to correct the advertisement. So misleading and confusing.
screwy, it doesn't look like a tattoo but more like an airbrush painting
WRT the LIE comment, and I agree technically, my sense is for those that want to continue to use their G8 content all is good, and for those that want to use G8.1, along with its perks and new content, all is good there too. As noted, the UV issue alone poses some challenges that are not easy for everyone and could/should be stated clearly. Moving between G8 and G8.1 will not be trivial.
WRT the geograft implementation, I bettter understand. I don't/didn't necessariliy appreciate, while looking at my Runtime at least, that when the DAZ 3D Forum says that most of my G8 content should work on G8.1 that they only mean the content they sell. I guess that's too obvious. Not being a devloper I don't appreciate the relative levels of effort. But, I guess from my perspect as well, a geograft that works except for MAT copy scripts or geoshells, doesn't really work.
But I would offer that it would be helpful if we were consistent in the level of precision expected in the use of language that is not evident in the differences in the cases above. This thread would likely have been much shorter and clearer from the outset.
The problem is that tattoos aren't decals. Tattoos sit underthe skin, not on top of it. LIE sits on top of your character's skin. Tattoos tend to fade into the skin, too, and these look very crisp. Like she went in and got all these tattoos the same day, and that was a week ago.
Pretty sure that's why it looks so unnatural to people. The images themselves look very nice, and it's really cool how they (Daz) got them though!
They are giving you a free upgrade. What's misleading about it?. They never said they were going to send someone to your home to do the renders for you.
Oh wow, it is indeed! Kinda well hidden. I wonder why the G8.1 Base character doesn't load with the new shader applied?
Anyway, another cool new toy, yay!
Forward Compatability: I used G8F skin textures and makeup overlays on 8.1 with no problem (no seams), at least for the Keicy textures.
Backward Compatability: While it's true you won't be able to use any 8.1 material texture files on G8, you can make use of the new PBRSkin shader *and* the details files. The tiling will help a lot in getting more detail for old G8 figures.
The attached image shows G8F on the left and G8.1F on the right, with the same morphs and the same skin surfaces applied. (The only difference is in the eyes - For the 8.1 version, I tried keeping the cornea & sclera from V8.1; I'm not sure yet whether I think it's bettter or worse. YMMV). I applied details from the "Skin Detail Resource 1" pack. I probably have to play around a bit with the amount of tiling per surface area (I probably used too high a tiling number for these detail texture files), but you can see it worked about equally well on both G8F and G8.1F. Personally I see the fact that you can get the detail level to work on both G8.1 and G8 as a plus, overcoming some of the compatability issues, not a minus.
Apologies in advance if someone already said something similar, but I've only had time to read about half of this thread so far.
Meipe has issued updates for all his (her?) products. They are over at the other store - look under 'community' for posts and downloads. They work. Mainly they are MAT copy updates, but there is more as well in one case. Other vendors are posting patches as well, or info on when patches will be available.
Have only played a little with G8.1f and Victoria 8.1 but I kinda like her, a tad disapointed that the vellus hair did not include arms (atleast not that I have found so far). I hope to see more characters for the 8.1, with different skin colors preferable :) Anyhow, this is one of my little playthroughs with Victoria 8.1. Was planned to be a simple portrait, but it ran away with me and is becoming a full scene instead hahaha
Vicky the smuggler