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© 2025 Daz Productions Inc. All Rights Reserved.
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does the easier face rig work on vanilla 8.1, if so how do I acess the tool?
A free upgrade that is stuck to G8.1 female only, even that requires knowledge of a certain degree to attain it's full potential. A lot of us are not artist like you. We are doing this for a hobby. The least we need from our purchases is a deceptive advertisement and extra effort to render. FYI I don't need SOMEONE to render for me! Watch it.
The upgrade is 'stuck' to G8.1 because the upgrade IS G8.1. It's free and I haven't been deceived as everything they said I could achieve with the new figure, I have.
I get that you feel that, but perhaps the issue isn't as complicated as it seems. Don't have to be a paid artist to get the most out of the tools offered.
I do - my renders are bad and I should feel bad.
Yes, in categories it's under Anatomy and in the file view it's in the /People/Genesis 8 Female/Developer Kit/ folder.
Ok you can get realistic eyes for the first time with 8.1 but not from the default mess
i did some changes to the eye shaders and also textures.
let put it this way. this character just woke up from an bad hangover ;)
Issues with Default 8.1 Eyes are
Way too Dark eyes (shaders and textures are the problem)
Doesnt reflect the enviroment as much as they should.
Bump and details are not realistic and is increased too much (eyes doesnt look like level 10 for sandpaper right)
Default settings in all 3D programs should serve as the bane for artists and tinkerers everywhere!
At least they are for me, as the first thing I do with any program that I've installed is to customize the UI and as much that is allowed, this is why I love Daz Studio so much as it allows so much freedom for tinkerers!
No encuentro en mi biblioteca Genesis 8.1 está actualizado el software a 4.15 y no está, alguien sabe la causa?
I had to uninstall and re-install the "Genesis 8 Starter Essentials" before I could see Genesis 8.1 in my Library. (Sorry for translation, I used Google Translate.)
Tuve que desinstalar y volver a instalar el "Genesis 8 Starter Essentials" antes de poder ver Genesis 8.1 en mi biblioteca. (Lo siento por la traducción, utilicé Google Translate.)
The bump is a tad high (not too bad, though), but your eyes look much darker than my default eyes do
Quick work-round for @s_j_gregory:
Instead of using the MAT copy script (or, indeed, as well as, because it doesn't do anything) select the G8.1F, find the "Body" surface in the surfaces tab, select it, right-click "Copy Selected Surfaces...", click on the geograft (it will also be displaced in the surfaces tab) and right-click "Paste to Selected Surfaces". In general copy the surface to which the geograft is attached, though I'm not sure what happens with things like tongues. I can't see any reason why this wouldn't work with the new PBRSkin shader too, although maybe the shader itself has to be set in addition to the copy.
The products I'm familiar with in the above list are based on straight-forward geografts; the products above that fail in the "MAT Copy" script. They are exactly like the Daz geografts; they only apply to one figure (G8M or G8F etc) and the geografts don't have materials.
The difference is in how the missing materials are supplied. In the DAZ approach the author of the skin has to supply materials for the specific geografts, so to add suppport for the new geograft which adds differently shaped anatomical elements to G8F and G8.1F skin authors will have to add new materials; indeed two separate materials because the geograft has an on/off toggle for a shape change and that shape change results in quite significant differences in the texture maps.
In the products with "MAT Copy" scripts the authors simply copy the G8F/M "Torso" surface onto the geograft; I don't think the script does anything else, however it is encrypted so I don't really know. The Torso surface has been removed in G8.1F (at least), but the new "Body" surface has textures in the correct place for at least some of the products; this is why my "copy" work round works. Of course the copied torso/body gets stretched over the whole geograft so at best looks somewhat flat. To provide real textures the products use a geoshell and apply textures supplied with the product to that shell (not to the geograft); the approach should just work with G8.1F though the shaders will be whatever the product uses, not PBRSkin.
To compare with the new Daz G8F add-on that add-on has just one surface with relatively simple geometry (which is probably why the shape change needs a whole new set of materials) whereas the other product I checked has seven separate surfaces with geometry morphs which accomodate the toggle in the Daz product without a texture map change. Personally I prefer the texture-copy approach even though the geoshell can cause inconvenient poke-through when partially exposed (i.e. when it can't simply be turned off). Maybe a better approach would be to use some sort of LIE on the geograft surfaces after the material copy but that is probably quite difficult to get right.
if daz intends to include the FACS face rig with all new generations of figure going forward, i think Daz should consider increasing prominence of the tool. i found it myself quite easily just by clicking around but new users would probably find it unintuitive to need to load in the rig separately to the normal rig. pass it on
one more renderer with the new eyes
i think i keep them.
Visuimag thats the default Victoria 8.1 eyes nothing changed
pretty sure the copy paste to surfaces doesnt work unless the shader is the same for both the copied surface and destination surface. So they would have to apply PBR skin first before running a script that uses copy/paste.
I know what you're saying, I'm jut saying that mine don't look that way. Not sure what's going on with yours.
much brighter enviroment probably
you dont have much light in your renderer right?
I've presented a few renders in here with varying degrees of light. No issues. :P
I have to say, I'm not super impressed with the new PBR shader.
Bluejaunte's characters (for instance) have just as much detail and aren't "waxy."
The eyes and mouth are definitely better, but that's about all.
The flip-side is that PAs and users have had years to learn how to get the most out of Iray Uber, so we won't necessarily see the best out of the PBR shader just yet.
You are correct. It is necessary to set the impossible to find "Daz Iray PBRSkin" unter-shader first; it's under Shaders/Iray/Skin in "Smart" content, but if you search for "PBRSkin" it disappears. Definately an unter-shader.
In fact it isn't immediately obvious if the PBRSkin on Victoria 8.1F is copied to an Iray "Uber" shader; my understanding is that PBRSkin is just another Iray Uber Shader, although it doesn't show up that way in Smart content. Some stuff isn't set, so maybe this might produce a visible seam with the right lighting and for certain it is better to get it right. I don't know if the updates to the products in question handle this.
I had the hardest time updating to G8.1 because the essentials pack for G8 is mislabled in Connect. Not sure about DIM or Daz Central. I didn't look. In Daz Connect, it's now labeled Genesis 8 Male Powerpose Templates, only it's not. That file contains all the essential stuff for both G8 Male and Female. Something I did with G8.1 also crashed DS. So far, I'm not really impressed. That might change if I actually get to render her.
After finally getting to sit down GF8.1, the main issue that I have found is that 90% of the expressions that transferred over from GF8 don't work. Anyone else seeing this issue.
Did you try the removal of these folders as suggested earlier in this thread:
data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Base Pose Head\
data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Expressions\
Since we dont know the longterm effect of removing the folders i would suggest you rename the folders to 0Base Pose Head.Hold and 0Expressions,Hold that way the are there if you find that something from the new figure doesnt work as expected.
Renaming the folders doesn't work, as DS read every folder irrespective of the name.
Zipping up the contents first before deleting them works and I'm told making the folder hidden should also work.
I just moved them out of data myself
I just moved them out of data myself
I see these updates in DIM, are they normal updates or are they for the new G8.1? I don't want to install any 8.1 content right now as I'm not sure what it does to the old 8 content.
I am really liking G8.1 now only because I am able to use all my old expressions and the new controllers for expressions. It baffles me why Daz purposely hid those and people have to go through hoops to use what they already paid for and what’s the point of having all the new controllers if by default they are hidden and unusable? Somehow I was lucky and my G8.1 installed incorrectly and let me use all my expressions. I’m afraid to upgrade anything now or I might lose them again. They ALL work.I am shocked that Daz purposely tried to make them NOT work!
I’m not sure if the “look up” and “look side/side” is any better than the original controls. It seems to distort the eyes a bit weirdly...
Genesis 8 Starter essentials include the base G8.1F figure
Yes that’s for G8.1 but it doesn’t affect your G8 files. You may not be able to use your expressions on G8.1 at first but scroll up to learn how to fix that. It’s just like having an additional character with the ability to use expressions better (once you get them back!)