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© 2025 Daz Productions Inc. All Rights Reserved.
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I wish they would have said that on the second paragraph of this page: Genesis 8.1 ?
OK, I got 8.1, thanks!
So in the end, this could be a little misleading right? G8.1 is a figure, and G8 is a figure. G8.1 does not convert G8. All my scenes with G8 are not now with G8.1...they did not auto-update. The point is I can remake them the same way as I originally made them, and it should work ok.
Reason I ask, is they my Sakura stylized characters are not just a simple apply 4-5 morphs and a skin. There are add-ons, textures and a LOT of morph sliders dialed in. TBH, it would be nice for a converter.
The "Starter Essentials" has been the standard way of distributing the base characters from the days of first Genesis generation and they appear in your Product Library (here at the site)
The easiest way to find them is to go to the page with Daz Studio downloads and at the bottom of the page are links to all the free content included with DS, including all the Starter Essentials. The list and the links are updated when new base characters are released.
Being around since before Genesis, you would think I would remember that...but I probably had other things on my mind. Sorry! Hopefully, other people looking will benefit from my blindness!![cheeky cheeky](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/tongue_smile.png)
Simple Victoria 8.1, but I like it.
Is it just me .. but .. do the specularity sliders actually work on 8.1??? No matter what I move them to, nothing changes ..
To begin with - 8.1s skin for me is just flat and dead .. zero life in it .. put a G8 model in the same spot in the same scene and the skin captures all the highlights very nicely, thank you very much .. but on 8.1 .. there's nothing but dead flat skin ..
Move Spec Weight to full .. nothing changes .. Spec reflectivity to full .. nothing changes .. roughness either at 0 or full on the slider .. nothing changes .. Multipliers .. nothing changes ..
I even turned the limits off and turned Reflectivity to 5,000,000,000 (whatever the max is) ... nothing changes .. do that on a G8 and the skin turns to a beaming white blinding skin ,, but on G8.1 ... nothing changes ..
I'm on Daz 4.15.02 .. installed the Essential pack (??) .. 3 times .. the PBR Skin shader is there .. everything .. should be fine .. but nothing seems to work ... whtether with Gen 8.1 or using skins from other G8s (yes, I've turned everything on that should be turned on) .. the colour / textures are right .. but everything is just dead and flat with zero highlights ..
I've tried it in 10 different lighting set ups .. with spot lights .. with point lights .. with HDRI .. and a mixture of all combinations .. dead flat skin .. zero hightlights ..
What am I missing? .. Do I need Vicky 8.1 to see any changes???
I'm really loving the new Gen8.1 updates. The eyes, skin, and facial expressions are much improved.
That is a great smile. 11 out of 10.
You need to toggle the specific shaders on... the buttons turn green when turned on.
Hm. Why did they nuke Chromatic SSS for the new skin shader? Certainly that is better for realism.
I feel really limited by the new skin shader. There's far fewer options to fine-tune, and the SSS was really dumbed-down and, well, isn't great.
Ok, I'm still using DAZ 4.12 and can't seem to use existing G8 morphs on G8.1 even when applying from my content library. I guess I'll have to copy over any custom morphs to the G8.1 directory then or am I missing something? Textures work fine.
You need 4.15 for the morphs to work.
Well I'll just transfer them then. I tried using 4.15 and it screwed things up. The 3delight renderer wouldn't work and kept rendering everything in iRay even though I had changed the render settings to 3delight. So I'm sticking to 4.12 until I just HAVE to move up. Sorry.
Played with the PBR shader.
Not sure what I am doing, to be honest, but it is fun.
On the left is Kala 8 out of the box and on the right is Kala 8 with the PBR shader.
Everything is turned on as I said in the body of my text (bolded above) .. I couldn't move the sliders around if they were'nt enabled ....
Hold on though .. what buttons turn green?? ...I've applied the PBR Skin .. I've "enabled" all the individual elements of the shader .. as in "Dual Lobe Specular Enable" ... but nothing turns green .. the button just toggles between "on" and "off" and the sliders become available .. what am I missing?
The textures are applied .. the PBR shader is applied .. all the various elements of the shader are "enabled" .. Sliders have been moved around ... there are NO specular highlights ..
Take the post above this with Kala .. my "PBR Shaded" version would come out same colour as the PBR shaded on the right .. exactly the same .. but no matter what i do with the sliders / lights in scene .. there are NO spec highlights .. the image would be completely flat and dead (but the left Kala .. the G8 Kala .. would be exactly like you see above with the lights in the scene as they are in that example.. )
As an example .. Angharad 8 HD
Image on the left G8 ... Middle G8.1 ... and then spec settings .. both renders in the same spot in the scene, with the same lighting conditions.
No matter the change in the settings .. even setting things to absurd silly levels .. nothing changes the PBR shaded image .. The only change I can get is using the Spec Occulusion .. which seems to have 2 setting .. nothing changes .. or the sides and top of the head looks like plastic .. nothing in between ...
V8.1 right out of the box
people still use 3delight unironically?
Well here's an idea. Load a fresh G8 or G8.1 to the scene. Apply the Iray PBR shader to the skin.
Then turn off every channel in the shader except diffuse and specular. Toggling on/off the 'Dual Lobe Specular Enable' should be night and day.
If youre not seeing that, then i dunno what to tell you. Obviously your daz is broken.
3Delight works for me. What happens if you set 3deklight as the render engine, create a priomitive, add a light, and render?
Something wrong is going on with your renders because when I use the PBR shader I get PLENTY of specular - usually too much that I have to tone down.
Aureska Hol fit onto G81 without trouble.
I haven't tried the PBR shader, but it seems to work on the anatomy/Head Ornament prop without any trouble. (Not sure I WANT to use the PBR shader for her, anyway.)
I never really played around with Aureska Hol that much, although I think she's a great figure. I used the "Head" and "Full Body" morphs to neutralize the shape while preserving 100% of the HD dial under "People". Just remove the Limits, set to Head and Full Body to negatives to move the shape towards the neutral Genesis 8 shape. The HD details get preserved that way. It's actually quite a clever setup.
Exactly, I'm getting next to nothing .. the only time I have a hint of Spec is when I position the light source at a 90 degree angle to the camera and side on to the model and then that side of the head / face begins to show highlights .. but if I rotate the light back around towards the front .. it just diminishes with each degree until there is nothing but a dead / flat face once again .. Yet put a Gen 8 in the same scene, same position .. then they're skin specs light up like a xmas tree ..
The problem I seem to have is the "Duel Lobe Specular Reflectivity" slider does nothing .. if it's set at 0 .. the skin is dead and flat .. up it to full, the skin is dead and flat .. if I take off the limits and set it at the max it can be set at - a number that on a G8 produces a bright white shining face ... nothing changes and it renders a dead and flat skin ..
I've uninstalled and reinstalled Daz 4 times .. installed via DIM .. Installed manually .. I've uninstalled the Gen 8 essentials pack and the bits for 4.15 and installed them again numerous times ..
Dead.Flat.Skin.
imagine doing what i said.
I did that, lilweep - the Gen 8.1 female just showed a pale skin .. turning Duel Spec on and off did nothing .. the skin only got some colour (and not much) when I turned Transluceny, Transmission and SSS on .. and still Duel Spec changed nothing whether on or off ..
As I mentioned above - my Reflectivity slider does nothing .. there's no change in the image whether it's 0 or 1 (or 5,000,000 if I turn off the limits) ..
A little update .. so maybe somebody who knows more about this than me can have some more ideas ..
Iray .. no highlights but, at start of render, I get white dots / fireflies where you would expect highlights to be .. but then they diminish as the render continues and just become skin colour in time .. reflectivity slider has no effect
fillament .. there are highlights .. ok, it's filament, it looks like a dogs breakfast .. but the highlights are there .. reflectivity slider DOES work ..
So I'm wondering if it's something else in Daz / the Shader that's stopping the highlights coming through in Iray ..
Try lowering your roughness sliders?
OK, so I tried searching the Forum, but didn't get results... so sorry if this has already been brought up and solved.
I can load V8.1 no problem, I can add any gen8 texture, I can add the base g8.1f texture and it renders. as soon though as I add the V8.1 materials I only get the grey clay look.
edit: the texture preview shows the materials v8.1 loads with, it shows the change of the eyecolor, but not the change of makeup... and then in the render it's only the clay look.
I tried reinstalling, but that didn't help. Any hints on what to do?
Thanks in advance!
Which vrsion of DS? The new shader requires 4.15.x.x