Genesis 8.1 / Victoria 8.1

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  • VisuimagVisuimag Posts: 570

    So, going back to what I said earlier (and as I suspected), my more Zbrush + DAZ oriented projects play much nicer with 8.1's skin. I can finally achieve much of the look that I couldn't with 8 because the skins up close would lose their potency. 8.1's shader does not have this issue.

  • DiomedeDiomede Posts: 15,221

    takezo_3001 said:

    There is plenty of enough room for both realistic and stylized artists alike!

    Yes.  Plenty of room.  Come on in; the water is fine.

  • videoninja719videoninja719 Posts: 343
    edited January 2021

    Visuimag said:

    So, going back to what I said earlier (and as I suspected), my more Zbrush + DAZ oriented projects play much nicer with 8.1's skin. I can finally achieve much of the look that I couldn't with 8 because the skins up close would lose their potency. 8.1's shader does not have this issue.

    is the 8.1 pbr shader free or you have to purchase victoria 8.1 for it? is this victoria 8 skin pbr you are using?

    Post edited by videoninja719 on
  • VisuimagVisuimag Posts: 570
    edited January 2021

    videoninja719 said:

    Visuimag said:

    So, going back to what I said earlier (and as I suspected), my more Zbrush + DAZ oriented projects play much nicer with 8.1's skin. I can finally achieve much of the look that I couldn't with 8 because the skins up close would lose their potency. 8.1's shader does not have this issue.

     

    is the 8.1 pbr shader free or you have to purchase victoria 8.1 for it? is this victoria 8 skin pbr you are using?

    Vicky 8.1, but with a little custom work of my own. Also, check the DIM to update the Starter Essentials so you can have the PBR.

    Post edited by Visuimag on
  • PetraPetra Posts: 1,156

    videoninja719 said:

    Visuimag said:

    So, going back to what I said earlier (and as I suspected), my more Zbrush + DAZ oriented projects play much nicer with 8.1's skin. I can finally achieve much of the look that I couldn't with 8 because the skins up close would lose their potency. 8.1's shader does not have this issue.

    is the 8.1 pbr shader free or you have to purchase victoria 8.1 for it? is this victoria 8 skin pbr you are using?

    You need to update you G8F starter essentials so that you get G8.1 Female and also update your default resources for Daz Studio to get the PBR shader.

     

  • PetraPetra Posts: 1,156

    Petra said:

    videoninja719 said:

    Visuimag said:

    So, going back to what I said earlier (and as I suspected), my more Zbrush + DAZ oriented projects play much nicer with 8.1's skin. I can finally achieve much of the look that I couldn't with 8 because the skins up close would lose their potency. 8.1's shader does not have this issue.

    is the 8.1 pbr shader free or you have to purchase victoria 8.1 for it? is this victoria 8 skin pbr you are using?

    You need to update you G8F starter essentials so that you get G8.1 Female and also update your default resources for Daz Studio to get the PBR shader.

    Edit: I got your question wrong I think.

     

  • jbowlerjbowler Posts: 798

    videoninja719 said:

    is the 8.1 pbr shader free or you have to purchase victoria 8.1 for it? is this victoria 8 skin pbr you are using?

    It's part of the "Default Resources" product, I think it is this one:

    https://www.daz3d.com/downloader/customer/files#prod_16324

    You get it when you upgrade to the latest version of the product.

  • takezo_3001takezo_3001 Posts: 1,997

    Diomede said:

    takezo_3001 said:

    There is plenty of enough room for both realistic and stylized artists alike!

    Yes.  Plenty of room.  Come on in; the water is fine.

    Well put, thanks for saying so!

  • lilweeplilweep Posts: 2,550

    jbowler said:

    videoninja719 said:

    is the 8.1 pbr shader free or you have to purchase victoria 8.1 for it? is this victoria 8 skin pbr you are using?

    It's part of the "Default Resources" product, I think it is this one:

    https://www.daz3d.com/downloader/customer/files#prod_16324

    You get it when you upgrade to the latest version of the product.

    pretty sure 'Default resources' isnt a product ... the update for default resources appears in DIM or wherever else people decide to update from.

    That SKU 16324 is for shader product made by a PA.

  • The Inner CircleThe Inner Circle Posts: 229
    edited January 2021

    Hi all,

    Just trying to get the new process down pat as I have seen a few conflicting ideas.

    Victoria 8.1 comes with the pbrshader already applied when she loads or does she still need it applied ?

    If I want to load an existing 8.0 asset onto 8.1 then action as follows:

    Load 8.1 Genesis 8.1 female base figure.

    Apply the shaping for body and head from your desired asset to the 8.1 base.

    At this point you apply the materials you want from the desired asset - skin, makeup, eyes etc ?

    Then apply the pbr shader - go into the surfaces tab and turn on the options which are disabled - except most people advise against enabling the makeup latyer (unless you are rendering Marcel Marceau ie - it goes all white)

    Tweaks may need to be made to the colouring etc but that is about it.

    From there you can apply 8.0 or 8.1 clothing hair etc without issues (except for geoshells which have their own workarounds).

    Also some expressions etc from 8.0 may or may not work but work arounds have also been discussed in this thread.

    Am I basically on the right track or the order broken - if so please advise what works for you.

    Any feedback much appreciated as I do like the benefits of 8.1 and would like to take full advantage.

    Thanks, David

     

    Post edited by The Inner Circle on
  • SevrinSevrin Posts: 6,309

    lilweep said:

    jbowler said:

    videoninja719 said:

    is the 8.1 pbr shader free or you have to purchase victoria 8.1 for it? is this victoria 8 skin pbr you are using?

    It's part of the "Default Resources" product, I think it is this one:

    https://www.daz3d.com/downloader/customer/files#prod_16324

    You get it when you upgrade to the latest version of the product.

    pretty sure 'Default resources' isnt a product ... the update for default resources appears in DIM or wherever else people decide to update from.

    That SKU 16324 is for shader product made by a PA.

     

  • The Inner Circle said:

    Hi all,

    Just trying to get the new process down pat as I have seen a few conflicting ideas.

    Victoria 8.1 comes with the pbrshader already applied when she loads or does she still need it applied ?

    Victoria 8.1 has the PBR shader already applied. (You can probably convert her skin to the older Iray shader, but it's probably more trouble than it's worth.)

    The Inner Circle said:

    If I want to load an existing 8.0 asset onto 8.1 then action as follows:

    Load 8.1 Genesis 8.1 female base figure.

    Apply the shaping for body and head from your desired asset to the 8.1 base.

    At this point you apply the materials you want from the desired asset - skin, makeup, eyes etc ?

    Then apply the pbr shader - go into the surfaces tab and turn on the options which are disabled - except most people advise against enabling the makeup latyer (unless you are rendering Marcel Marceau ie - it goes all white)

    Tweaks may need to be made to the colouring etc but that is about it.

    From there you can apply 8.0 or 8.1 clothing hair etc without issues (except for geoshells which have their own workarounds).

    Also some expressions etc from 8.0 may or may not work but work arounds have also been discussed in this thread.

    Am I basically on the right track or the order broken - if so please advise what works for you.

    Any feedback much appreciated as I do like the benefits of 8.1 and would like to take full advantage.

    Thanks, David

     

    Yes, Genesis 8.1 is largely the same as Genesis 8 from a compatibility standpoint (including morphs, hair, clothing, etc). You have have issues with Geoshells, but most things apply without issue.

    The PBR shader is not really necessary, either. If you like the results from the Iray skin, then don't worry about using the PBR shader. There's extra spots for maps, but unless you start to play with those maps, you're mainly just shifting around what the old Iray shader is doing... for no real extra purpose.

    IMO, play with the PBR shader, see if you like it... but I think the best part of 81 is the enhancements to facial expressions. PBR shader is okay, but I'm not convinced that I'll use it... although I am still messing around with it.

  • Hi, is there a script to transfer the morphs from the original Genesis 8 to 8.1? Or I have to do it manually still? 

  • In The FleshIn The Flesh Posts: 157
    edited January 2021

    Excited to see the changes that come with 8.1, though I still need to test incorporating it into my character creation workflow.

    I was asked by a friend about improving the Victoria 8.1 tattoos though, so I gave it a quick go. Before is first, after is second (view full images to see in more detail):

    I probably went a bit too far with reducing the colors, but i'm pretty happy otherwise. I've incorporated layered blurring and density variation for the ink under the surface, as well as lightly layered the base skin back over the top to simulate an older tattoo. I then added some of the original skin details back over the top using a highpass filter to break up the solid colors further. A custom normal map gives a slight overall bump with the black outlines being raised higher still, which has been incorportated into the roughness map too. This is because tattoo outlines are usually done with a tight grouping of needles like a pointed paint brush which tends to cause more scar tissue. Large shaded areas are usually done using a wide grouping of needles like a flat paintbrush which allows for smoother blending between colors, and less overall damage to the underlying skin surface.

    In general I'm happy with the improvements, and look forward to using it for custom pieces in the future. This process would be much better with access to the original source files to pull the tattoo components apart for individual treatment, but this was just a quick play around.

    Because I directly edited the original textures, I cannot share the source files. I had to do this in an image editor instead of using L.I.E, because L.I.E is far too slow for multiple layers and doesn't support enough image blending modes to create the same result.

    I hope that is something that Daz may improve on in the future to allow more complex texture tweaks directly in Daz Studio.

    Cheers,

    Daniel

     

     

    Vic_8_1_Tattoo_Original.jpg
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    Vic_8_1_Tattoo_Improved.jpg
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    Vic_8_1_Tattoo_Original_Closeup.jpg
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    Vic_8_1_Tattoo_Improved_Closeup.jpg
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    Post edited by In The Flesh on
  • LeanaLeana Posts: 11,822

    R-O Studios said:

    Hi, is there a script to transfer the morphs from the original Genesis 8 to 8.1? Or I have to do it manually still? 

    If you use DS4.15 then all your G8 morphs will load automatically with G8.1
  • Leana said:

    R-O Studios said:

    Hi, is there a script to transfer the morphs from the original Genesis 8 to 8.1? Or I have to do it manually still? 

    If you use DS4.15 then all your G8 morphs will load automatically with G8.1

    except morph from Face transfer . does not transfer ( no slide ) .

  • ChangelingChickChangelingChick Posts: 3,244
    edited January 2021

    For those asking about when the Male/Michael will be out...
     

    https://www.daz3d.com/michael-8-1-and-varsity-bundle

    Surprise!

    Post edited by ChangelingChick on
  • plasma_ringplasma_ring Posts: 1,025

    ChangelingChick said:

    For those asking about when the Male/Michael will be out...
     

    https://www.daz3d.com/michael-8-1-and-varsity-bundle

    Surprise!

    Oh my god I've been looking for a modern wheelchair for one of my characters forever, I'm so happy. 

  • CHWTCHWT Posts: 1,183

    Excited to see the changes that come with 8.1, though I still need to test incorporating it into my character creation workflow.

    I was asked by a friend about improving the Victoria 8.1 tattoos though, so I gave it a quick go. Before is left, after is right (view full images to see in more detail):

    I probably went a bit too far with reducing the colors, but i'm pretty happy otherwise. I've incorporated layered blurring and density variation for the ink under the surface, as well as lightly layered the base skin back over the top to simulate an older tattoo. I then added some of the original skin details back over the top using a highpass filter to break up the solid colors further. A custom normal map gives a slight overall bump with the black outlines being raised higher still, which has been incorportated into the roughness map too. This is because tattoo outlines are usually done with a tight grouping of needles like a pointed paint brush which tends to cause more scar tissue. Large shaded areas are usually done using a wide grouping of needles like a flat paintbrush which allows for smoother blending between colors, and less overall damage to the underlying skin surface.

    In general I'm happy with the improvements, and look forward to using it for custom pieces in the future. This process would be much better with access to the original source files to pull the tattoo components apart for individual treatment, but this was just a quick play around.

    Because I directly edited the original textures, I cannot share the source files. I had to do this in an image editor instead of using L.I.E, becuase L.I.E is far too slow for multiple layers and doesn't support enough image blending modes to create the same result.

    I hope that is something that Daz may improve on in the future.

    Cheers,

    Daniel

     

     

    That looks so much better. For me I always think there should not be a sheen on tattoos, and their colors are somewhat muted. I seldom have problems with tattoos looking really fake with Iran Uber shader, that's why I am not entirely digging the PBR shader: it still needs quite some tweaking to prevent the character looks oily/waxy, otherwise the result would look like a hybrid of 3delight and Iray.
  • I know materials for 8 work for 8.1 but I'm noticing clothing and hair only saying 8.1 and not 8 as well so I'm curious can hair, clothing, accessories made for 8.1 also work on regular 8? If not then that's a rather huge flaw and deal breaker.
  • nelsonsmithnelsonsmith Posts: 1,336

    Ippotamus said:

    Interested in the eyes for sure.

    But I doubt this update is going to change the fact that a skilled 3D Artist can make Aiko 3 jump off the screen to life.

    While an everyday hack like myself will be able to make Victoria 8.1 look like a lump of high gloss plastic with something resembling a face.

    Well, glad to see some people recognize hype.  Most people buy upgrades because they think it will allow them to skip developing skills and make them a pro.  In some cases in technology that happens, but in most cases you can still differentiate the people who know what their doing with the tools from people who are running on automatic.     I'm still seeing people who make Genesis 4.2 characters look as good as the current models.

    I'll give the 8.1 a shot, but I still understand that getting the most out of it still requires you to really learn the software, and the other 3D tools out there.

  • PaintboxPaintbox Posts: 1,633

    Everyone can pick up a camera and make snapshots, but the pro's still blow any amateur out of the water. The classical skills of composition, light, framing, conveying mood, etc. etc. are creative endeavours, and as Bob Ross said "a pursuit interest"

    Daz Studio is a lovely sandbox where you can endlessly tweak and learn how it comes together. I have no doubt Victoria 8.1 / G8.1F is gonna help deliver great portraits. It also seems a move designed to fall more in line with other pipelines (especially FACS for animation, dedicated head UV for close-ups, and a PBR shader to work better with the PBR system of shading)

  • hbjxb21172 said:

    I know materials for 8 work for 8.1 but I'm noticing clothing and hair only saying 8.1 and not 8 as well so I'm curious can hair, clothing, accessories made for 8.1 also work on regular 8? If not then that's a rather huge flaw and deal breaker.

    Any G8.1 item that does not use the face rig can be used. Things using the fcae rig, e.g. masks usually do work, but for theose items there is a slight chance they won't. Some wardrobe items marketed as G8.1 do have the compatibility base in the metadata set as "Genesis 8 Female". I have not yet seen any 8.1 product that does not work on 8.0 with exception of expressions.

  • MelissaGTMelissaGT Posts: 2,611
    edited January 2021

    InTheFlesh said:

    Excited to see the changes that come with 8.1, though I still need to test incorporating it into my character creation workflow.

    I was asked by a friend about improving the Victoria 8.1 tattoos though, so I gave it a quick go. Before is first, after is second (view full images to see in more detail):

    I probably went a bit too far with reducing the colors, but i'm pretty happy otherwise. I've incorporated layered blurring and density variation for the ink under the surface, as well as lightly layered the base skin back over the top to simulate an older tattoo. I then added some of the original skin details back over the top using a highpass filter to break up the solid colors further. A custom normal map gives a slight overall bump with the black outlines being raised higher still, which has been incorportated into the roughness map too. This is because tattoo outlines are usually done with a tight grouping of needles like a pointed paint brush which tends to cause more scar tissue. Large shaded areas are usually done using a wide grouping of needles like a flat paintbrush which allows for smoother blending between colors, and less overall damage to the underlying skin surface.

    In general I'm happy with the improvements, and look forward to using it for custom pieces in the future. This process would be much better with access to the original source files to pull the tattoo components apart for individual treatment, but this was just a quick play around.

    Because I directly edited the original textures, I cannot share the source files. I had to do this in an image editor instead of using L.I.E, because L.I.E is far too slow for multiple layers and doesn't support enough image blending modes to create the same result.

    I hope that is something that Daz may improve on in the future to allow more complex texture tweaks directly in Daz Studio.

    Cheers,

    Daniel

     

     

    Much better! I always have to shake my head when I see so many sticker tattoos. I look down at the tattoo I've had on the inside of my wrist for 10+ years and then at the sticker-like finish on the screen and just *sighs all around*

    Day One for me was a shiny sticker. A very itchy shiny sticker. But that doesn't last long at all.Tattoos will always lose their sharpness and brightness over time, even well cared for tattoos. That's because skin heals. The ink stays there, but the skin still heals around it, thus effecting the edging and overal density of the tattoo. How much the tattoo changes over time depends on the individual's skin composition, the location of the tattoo, and the overall care. Many folks find themselves having to get pieces touched up eventually (thankfully I haven't yet). UV exposure only makes things worse which is why every tattoo artist will tell folks to keep their ink out of the sun! 

    Post edited by MelissaGT on
  • InTheFlesh said:

    Excited to see the changes that come with 8.1, though I still need to test incorporating it into my character creation workflow.

    I was asked by a friend about improving the Victoria 8.1 tattoos though, so I gave it a quick go. Before is first, after is second (view full images to see in more detail):

    I probably went a bit too far with reducing the colors, but i'm pretty happy otherwise. I've incorporated layered blurring and density variation for the ink under the surface, as well as lightly layered the base skin back over the top to simulate an older tattoo. I then added some of the original skin details back over the top using a highpass filter to break up the solid colors further. A custom normal map gives a slight overall bump with the black outlines being raised higher still, which has been incorportated into the roughness map too. This is because tattoo outlines are usually done with a tight grouping of needles like a pointed paint brush which tends to cause more scar tissue. Large shaded areas are usually done using a wide grouping of needles like a flat paintbrush which allows for smoother blending between colors, and less overall damage to the underlying skin surface.

    In general I'm happy with the improvements, and look forward to using it for custom pieces in the future. This process would be much better with access to the original source files to pull the tattoo components apart for individual treatment, but this was just a quick play around.

    Because I directly edited the original textures, I cannot share the source files. I had to do this in an image editor instead of using L.I.E, because L.I.E is far too slow for multiple layers and doesn't support enough image blending modes to create the same result.

    I hope that is something that Daz may improve on in the future to allow more complex texture tweaks directly in Daz Studio.

    Cheers,

    Daniel

    That is so much better then the original. Actually DAZ should ask you for your altered textures to provide an update. It's probably too much to ask but once you might have done this in Photoshop, would it be possible to share the PSD without the original textures so one who owns the figure can just place them on the correct layers to get similar results by using the blending modes you've applied? 

  • ArtiniArtini Posts: 9,677
    edited January 2021

    My first render of Victoria 8.1 HD with the vellus hair. I hope, that next characters of Genesis 8.1 series will be more user friendly

    and will look better with different light setups.

    image

     

    v81sc03pic01.jpg
    2048 x 2048 - 976K
    Post edited by Artini on
  • 3dOutlaw3dOutlaw Posts: 2,481
    edited January 2021

    Darn, I feel old....

    I loaded Daz 4.15...I loaded Default resources 4.15 in DIM....I can't find a Genesis 8.1 figure...?

    Someone please help me across this street?

    Post edited by 3dOutlaw on
  • PerttiAPerttiA Posts: 10,024

    3dOutlaw said:

    Darn, I feel old....

    I loaded Daz 4.15...I loaded Default resources 4.15 in DIM....I can't find a Genesis 8.1 figure...?

    Someone please help me across this street?

    Did you install the updated "Genesis 8 Starter Essentials"? 

  • 3dOutlaw3dOutlaw Posts: 2,481

    PerttiA said:

    3dOutlaw said:

    Darn, I feel old....

    I loaded Daz 4.15...I loaded Default resources 4.15 in DIM....I can't find a Genesis 8.1 figure...?

    Someone please help me across this street?

    Did you install the updated "Genesis 8 Starter Essentials"? 

    Nope, doing that now!  Fingers crossed, thanks!

  • LeanaLeana Posts: 11,822

    3dOutlaw said:

    Darn, I feel old....

    I loaded Daz 4.15...I loaded Default resources 4.15 in DIM....I can't find a Genesis 8.1 figure...?

    Someone please help me across this street?

    Default resources update is for the new PBR shader. To get Genesis 8..1 figures you need to update the Genesis 8 starter essentials.

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