Genesis 8.1 / Victoria 8.1

1454648505159

Comments

  • Richard Haseltine said:

    Which vrsion of DS? The new shader requires 4.15.x.x

    Thanks Richard. I did have 4.15 installed (or at least that's what the splash screen told me), but I started a manual reinstall after your question. And it said I had an older version running too, so I'm trying to clear my program folder without losing stuff. Seems I messed up somewhere along the updates.

  • HylasHylas Posts: 5,070

    Question: is a 8.1 a lot more resource heavy than a 8.0, if they use the same materials and shaders?

  • Hylas said:

    Question: is a 8.1 a lot more resource heavy than a 8.0, if they use the same materials and shaders?

    The only; difference would be the default SubD level, which can of course be changed in Parameters.

  • HylasHylas Posts: 5,070

    Richard Haseltine said:

    Hylas said:

    Question: is a 8.1 a lot more resource heavy than a 8.0, if they use the same materials and shaders?

    The only; difference would be the default SubD level, which can of course be changed in Parameters.

    So little to no difference, basically? Glad to hear it.

  • takezo_3001takezo_3001 Posts: 1,997

    Leonides02 said:

    Hm. Why did they nuke Chromatic SSS for the new skin shader? Certainly that is better for realism.

    I feel really limited by the new skin shader. There's far fewer options to fine-tune, and the SSS was really dumbed-down and, well, isn't great.

    Thankfully, they incorporated it into the new shader as it's now the new default! wink

  • JB007JB007 Posts: 118

    Skyewolf said:

    JB007 said:

    A little update .. so maybe somebody who knows more about this than me can have some more ideas .. 

    Iray .. no highlights but, at start of render, I get white dots / fireflies where you would expect highlights to be .. but then they diminish as the render continues and just become skin colour in time .. reflectivity slider has no effect

    fillament .. there are highlights .. ok, it's filament, it looks like a dogs breakfast .. but the highlights are there .. reflectivity slider DOES work .. 

    So I'm wondering if it's something else in Daz / the Shader that's stopping the highlights coming through in Iray .. 

    Try lowering your roughness sliders? 

    Hey Skyewolfe - every roughness slider has been at nigh on every value between 0 and 1 .. nothing changes .. as I mentioned above .. the Reflectivity slider doesn't do anything in Iray (althugh it does in Filament) and because the Reflectivity doesn't do anything it matters not one jot what the roughness sliders are .. 

    Could there be some setting somewhere else in a) The Shader (unlikely) .. or b) Daz itself that's playing up .. ?? 

    From an installtion perspective to make sure I'm covered .. 

    • Version : Daz 4.15.02
    • IM00042071-01_Genesis8FemaleStarterEssentials.zip ... Installed
    • IM00042071-01_Genesis8MaleStarterEssentials.zip ... Installed
    • Default Resources For Daz Studio 4.15+ .... Installed

    Is there anything else that should have been installed?

     

  • takezo_3001takezo_3001 Posts: 1,997

    JB007 said:

    takezo_3001 said:

    JB007 said:

    Is it just me .. but .. do the specularity sliders actually work on 8.1??? No matter what I move them to, nothing changes ..

    To begin with - 8.1s skin for me is just flat and dead .. zero life in it .. put a G8 model in the same spot in the same scene and the skin captures all the highlights very nicely, thank you very much  .. but on 8.1 .. there's nothing but dead flat skin .. 

    Move Spec Weight to full .. nothing changes .. Spec reflectivity to full .. nothing changes .. roughness either at 0 or full on the slider .. nothing changes .. Multipliers .. nothing changes .. 

    I even turned the limits off and turned Reflectivity to 5,000,000,000 (whatever the max is) ... nothing changes .. do that on a G8 and the skin turns to a beaming white blinding skin ,, but on G8.1 ... nothing changes .. 

    I'm on Daz 4.15.02 .. installed the Essential pack (??) .. 3 times .. the PBR Skin shader is there .. everything .. should be fine .. but nothing seems to work ... whtether with Gen 8.1 or using skins from other G8s (yes, I've turned everything on that should be turned on) .. the colour / textures are right .. but everything is just dead and flat with zero highlights ..

    I've tried it in 10 different lighting set ups .. with spot lights .. with point lights .. with HDRI .. and a mixture of all combinations .. dead flat skin .. zero hightlights .. 

    What am I missing? .. Do I need Vicky 8.1 to see any changes???

    You need to toggle the specific shaders on... the buttons turn green when turned on.

    Everything is turned on as I said in the body of my text (bolded above) .. I couldn't move the sliders around if they were'nt enabled ....

    Hold on though .. what buttons turn green?? ...I've applied the PBR Skin .. I've "enabled" all the individual elements of the shader .. as in "Dual Lobe Specular Enable" ... but nothing turns green .. the button just toggles between "on" and "off" and the sliders become available  .. what am I missing?

    The textures are applied .. the PBR shader is applied .. all the various elements of the shader are "enabled" .. Sliders have been moved around ... there are NO specular highlights .. 

    Take the post above this with Kala .. my "PBR Shaded" version would come out same colour as the PBR shaded on the right .. exactly the same .. but no matter what i do with the sliders / lights in scene .. there are NO spec highlights .. the image would be completely flat and dead (but the left Kala .. the G8 Kala .. would be exactly like you see above with the lights in the scene as they are in that example.. )

    This is what I meant... I have no idea why this ain't working for you, I would open a support ticket, did you by chance install daz studio while it was still running? Or maybe you're running it as an administrator?

    Screenshot 2021-01-28 154254.png
    785 x 1112 - 138K
  • JB007JB007 Posts: 118

    takezo_3001 said:

    This is what I meant... I have no idea why this ain't working for you, I would open a support ticket, did you by chance install daz studio while it was still running? Or maybe you're running it as an administrator?

    Running as an administrator?? I've always ran as an admin .. would that make a difference??

    Anyway .. another update .. :)

    I've pulled out my old PC .. upgraded to 4.15, installed the essentials and the stuff for 4.15 and ...

    It works straight out of the box .. no messing around .. works fine.

    So .,......

    .. Anybody know if there could there be something in my Daz settings that could causing a issue .. something that says " ... don't do spec highlights on Genesis 8.1 shaders .. " ?? Or such ilk .. word it however you want .. :)

     

  • j cadej cade Posts: 2,310
    edited January 2021

    well watching hockey us eating into my rendering time but I'm back with how I always test an new figure - give them a silly expression

    loooooove the eyes by default. so much nicer

     

    tweaked the sss settings to work with spectral 

    edit:also I mixed in another face morph

     

    jury is still out on the new shader: I definitely like the new dedicated slot for tiling bump - but there's elements that didn't come over from the uber I miss. 

     

    definitely a fan of the new expression setup

    pls ignore the hair its just there so its not a bald test render

    81test2.jpg
    1000 x 1200 - 593K
    Post edited by j cade on
  • jbowlerjbowler Posts: 798

    JB007 said:

    I've pulled out my old PC .. upgraded to 4.15, installed the essentials and the stuff for 4.15 and ...

    It works straight out of the box .. no messing around .. works fine.

    So .,......

    .. Anybody know if there could there be something in my Daz settings that could causing a issue .. something that says " ... don't do spec highlights on Genesis 8.1 shaders .. " ?? Or such ilk .. word it however you want .. :)

    I saw what might be the same issue (waxy skin) when I tried using PBRSkin on a G8 character (Hagren).  IRC I just applied PBRSkin to all the surfaces (so his eyes went kinda white; the cornea and eye moisture surfaces still use Iray Uber...)   I've been trying to repro the problem; there are several different ways of getting a PBRSkin set of surfaces, but they all end up using surfaces designed for Iray Uber because that is all that was available for Iray.  The two basic ways are to apply PBRSkin directly over Iray Uber surfaces or to apply PBRSkin then copy/paste the original Iray materials onto the new PBRSkin shaded surfaces.  Maybe one approach leaves something important upset?

    There were also a set of updates with G8.1M, IRC both start essentials sets were updated.  Today the legacy UVs were also updated.  I guess it is possible that one of the updates changed the code for mapping from Iray Uber materials to PBRSkin, that kind of fix would only fix things created after the fix.  Unfortunately I didn't save my Hagren test...

  • takezo_3001takezo_3001 Posts: 1,997
    edited January 2021

    JB007 said:

    takezo_3001 said:

    This is what I meant... I have no idea why this ain't working for you, I would open a support ticket, did you by chance install daz studio while it was still running? Or maybe you're running it as an administrator?

    Running as an administrator?? I've always ran as an admin .. would that make a difference??

    Anyway .. another update .. :)

    I've pulled out my old PC .. upgraded to 4.15, installed the essentials and the stuff for 4.15 and ...

    It works straight out of the box .. no messing around .. works fine.

    So .,......

    .. Anybody know if there could there be something in my Daz settings that could causing a issue .. something that says " ... don't do spec highlights on Genesis 8.1 shaders .. " ?? Or such ilk .. word it however you want .. :)

    Yeah, it's highly recommended that you don't run Daz studio as an administrator, but other than that I am stumped, it may be a GPU issue...

    j cade said:

    well watching hockey us eating into my rendering time but I'm back with how I always test an new figure - give them a silly expression

    loooooove the eyes by default. so much nicer

     

    tweaked the sss settings to work with spectral 

    edit:also I mixed in another face morph

     

    jury is still out on the new shader: I definitely like the new dedicated slot for tiling bump - but there's elements that didn't come over from the uber I miss. 

     

    definitely a fan of the new expression setup

    pls ignore the hair its just there so its not a bald test render

    WOW! That is excellent, is this a ZBrushed model/morph? If so, it's inspiring!

    Post edited by takezo_3001 on
  • lilweeplilweep Posts: 2,550

    j cade said:

    well watching hockey us eating into my rendering time but I'm back with how I always test an new figure - give them a silly expression

    loooooove the eyes by default. so much nicer

     

    tweaked the sss settings to work with spectral 

    edit:also I mixed in another face morph

     

    jury is still out on the new shader: I definitely like the new dedicated slot for tiling bump - but there's elements that didn't come over from the uber I miss. 

     

    definitely a fan of the new expression setup

    pls ignore the hair its just there so its not a bald test render

     looks great

  • JB007 said:

    takezo_3001 said:

    This is what I meant... I have no idea why this ain't working for you, I would open a support ticket, did you by chance install daz studio while it was still running? Or maybe you're running it as an administrator?

    Running as an administrator?? I've always ran as an admin .. would that make a difference??

    "Run as administrator", from right-click on the icon or from shortcut properties, or running normally from an administrator account? As long as UAC isn't off the latter is fine.

    Anyway .. another update .. :)

    I've pulled out my old PC .. upgraded to 4.15, installed the essentials and the stuff for 4.15 and ...

    It works straight out of the box .. no messing around .. works fine.

    So .,......

    .. Anybody know if there could there be something in my Daz settings that could causing a issue .. something that says " ... don't do spec highlights on Genesis 8.1 shaders .. " ?? Or such ilk .. word it however you want .. :)

     

  • JB007JB007 Posts: 118

    Right .. Puzzle time .. see who can work this one out .. I'm getting somewhere .. 

    Quick recap for those who've not read previous thread .. 

    • Load Gen 8.1 into Daz with new shader.. everything is installed correctly .. however, new shader won't show dual spec highlights no matter what settings.
    • Pulled my old PC out .. upgraded daz .. installed everything .. exactly as I've done on my NEW PC ... Load in Gen 8.1 with new shader .. everything works as it should .. 

    So .. now what I've done .. 

    • I've saved scene that works on my OLD PC as a .duf and sent it to my NEW PC .. 
    • Load .duf on my NEW PC .. everything works where it didn't before .. lovely highlights ... Wahey!
    • Load NEW Gen 8.1 model with new Shader into the scene to add to the first model from the .duf ... both models showing highlights .. again, never had highlights on this PC
    • Close Daz down and then reopen daz
    • Load NEW Gen 8.1 with new shader into clean scene  .. Booooo .. doesn't work, back to normal .. no spec highlights
    • Merge .duf from OLD PC into this scene ... doesn't work .. no spec highlights on EITHER model

    So .. the .duf on my OLD PC where the spec highlights DO work is obviously being saved out with some setting that overrides a setting on my NEW PC .. and makes the shader on the new PC work as it should even with new models I add into the scene on the new PC  .. however, without the .duf from the OLD PC loaded .. Daz on my new PC opens a new scene WITH a setting that STOPs the spec highlights working on the new shader ....

    Any takers ????? laugh

     

  • jbowlerjbowler Posts: 798

    JB007 said:

    Right .. Puzzle time .. see who can work this one out .. I'm getting somewhere .. 

    Quick recap for those who've not read previous thread .. 

    • Load Gen 8.1 into Daz with new shader.. everything is installed correctly .. however, new shader won't show dual spec highlights no matter what settings.
    • Pulled my old PC out .. upgraded daz .. installed everything .. exactly as I've done on my NEW PC ... Load in Gen 8.1 with new shader .. everything works as it should .. 

    So .. now what I've done .. 

    • I've saved scene that works on my OLD PC as a .duf and sent it to my NEW PC .. 
    • Load .duf on my NEW PC .. everything works where it didn't before .. lovely highlights ... Wahey!
    • Load NEW Gen 8.1 model with new Shader into the scene to add to the first model from the .duf ... both models showing highlights .. again, never had highlights on this PC
    • Close Daz down and then reopen daz
    • Load NEW Gen 8.1 with new shader into clean scene  .. Booooo .. doesn't work, back to normal .. no spec highlights
    • Merge .duf from OLD PC into this scene ... doesn't work .. no spec highlights on EITHER model

    So .. the .duf on my OLD PC where the spec highlights DO work is obviously being saved out with some setting that overrides a setting on my NEW PC .. and makes the shader on the new PC work as it should even with new models I add into the scene on the new PC  .. however, without the .duf from the OLD PC loaded .. Daz on my new PC opens a new scene WITH a setting that STOPs the spec highlights working on the new shader ....

    I assume you did an Iray render on the old PC before saving the scene, so the scene got saved with "Tonemapper" and "Environment" options nodes; basically the render settings.  So in the sequence above you are using the render settings from the old PC on the new PC in the cases that work and the settings, whatever they may be from the new PC in the case that doesn't work.  You could use the new PC to save a Render Settings preset from the old PC .duf and see if applying it to the non-working case fixes anything.  Possibilities:

    1) Tonemapper burn highlights settings (really does affect the highlights a lot, personally I hate it...)
    2) Tonemapper gamma setting (the number is the inverse of the image gamma encoding, approximately - 1.0 does not match tonemapping-off...)
    3) Environment/environment map intensity.  This can mask specular highlights from scene lights or emissive surfaces.
    4) Something else which is *not* recorded in environment/tonemapper but does affect the rendering - something that is still global to the running Daz instance but is still stored in the scene.

    Deleting the envionment/tonemapper options may also reveal something - i.e. take the working old PC .duf on the new PC and delete the nodes then see if it still works...

  • JB007JB007 Posts: 118
    edited January 2021

    JB007 said:

    Right .. Puzzle time .. see who can work this one out .. I'm getting somewhere .. 

    Quick recap for those who've not read previous thread .. 

    • Load Gen 8.1 into Daz with new shader.. everything is installed correctly .. however, new shader won't show dual spec highlights no matter what settings.
    • Pulled my old PC out .. upgraded daz .. installed everything .. exactly as I've done on my NEW PC ... Load in Gen 8.1 with new shader .. everything works as it should .. 

    So .. now what I've done .. 

    • I've saved scene that works on my OLD PC as a .duf and sent it to my NEW PC .. 
    • Load .duf on my NEW PC .. everything works where it didn't before .. lovely highlights ... Wahey!
    • Load NEW Gen 8.1 model with new Shader into the scene to add to the first model from the .duf ... both models showing highlights .. again, never had highlights on this PC
    • Close Daz down and then reopen daz
    • Load NEW Gen 8.1 with new shader into clean scene  .. Booooo .. doesn't work, back to normal .. no spec highlights
    • Merge .duf from OLD PC into this scene ... doesn't work .. no spec highlights on EITHER model

    So .. the .duf on my OLD PC where the spec highlights DO work is obviously being saved out with some setting that overrides a setting on my NEW PC .. and makes the shader on the new PC work as it should even with new models I add into the scene on the new PC  .. however, without the .duf from the OLD PC loaded .. Daz on my new PC opens a new scene WITH a setting that STOPs the spec highlights working on the new shader ....

    Any takers ????? laugh

     

    Ok .. fixed it!! Worked out what the problem was ..... something silly .. but something hasn't been an issue before in any update of Daz and so not immediately obvious .. so for others who run into the issue .. 

    When I load up Daz I had it set to load a .duf on launch with a basic lighting set up so I don't have to constantly recreate it .. but can just delete the lighting if I don't plan to use it .. 

    This file - saved in a previous version of Daz .. is obviously incompatible with with 4.15.02, the new shaders, the Daz 4.15 essentials stuff .. etc .. 

    Now I've removed this launch file from the preferences .. I load up Daz .. load in a Gen 8.1 with the new shader .. And everything works as it should

    All is well in the world once more.

    So, for anybody having ANY issue with the new shader .. make sure you aren't loading an incompatible .duf when you load Daz .. 

    (a thought .. Will be true if you plan to put the new shaders on your favourite render and redo that was created pre Daz 4.15.02 and pre New shaders .. ??)

    Post edited by JB007 on
  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited January 2021

    Ok, ran Aureska Hol with the PBR shader. I swapped a spec map from color to weight mapping after adding the PBR shader. I like the spec map as a weight map better than color LOL.

    (The PBR went on the Head Ornament piece with no issues.)

    Iray default on Left, PBR shader on Right.

    I did nothing with the Detail channel. I didn't want any extra overhead.

    aureskapbr.jpg
    2000 x 1800 - 926K
    Post edited by The Blurst of Times on
  • takezo_3001takezo_3001 Posts: 1,997

    JB007 said:

    Ok .. fixed it!! Worked out what the problem was ..... something silly .. but something hasn't been an issue before in any update of Daz and so not immediately obvious .. so for others who run into the issue .. 

    When I load up Daz I had it set to load a .duf on launch with a basic lighting set up so I don't have to constantly recreate it .. but can just delete the lighting if I don't plan to use it .. 

    This file - saved in a previous version of Daz .. is obviously incompatible with with 4.15.02, the new shaders, the Daz 4.15 essentials stuff .. etc .. 

    Now I've removed this launch file from the preferences .. I load up Daz .. load in a Gen 8.1 with the new shader .. And everything works as it should

    All is well in the world once more.

    So, for anybody having ANY issue with the new shader .. make sure you aren't loading an incompatible .duf when you load Daz .. 

    (a thought .. Will be true if you plan to put the new shaders on your favourite render and redo that was created pre Daz 4.15.02 and pre New shaders .. ??)

    WooHoo! Congrats on fixing it, I'm glad you're over that hump, now you can render in earnest!

  • I know you are all way beyond this but:

    This is the TCG Megumi body and head morphs and also has NGV8 fit to G8.1 with some edited MAT copy scripts implemented.  The skin is G8.1F (I don't have V8.1) using the Base 8.1 Female UV and the Daz Uber shader.  The makeup, hair and tattoo are G8F.  The makeup was just a matter of applying it.  It uses the diffuse overlay layer so is not visible in texture shader preview nor will it work with the new Daz PBRSkin shader.  The G8 hair works fine but must be fitted and parented to G8.1.  The tattoo is a ShanasSoulmate tattoo that I converted using Map Transfer and GIMP and saved as a Layer Image Preset so it can be used on any Base 8.1 Female UV mapped charracter[1].  The expression is a combination of things that likely are only possible by deleting the ‘blocking’ folders/files.  Veins: there are vein morphs but also subtle G8 LIE based veins in the skin.  They are about half the strength of the product out of the box.  I have not disected this completely but they seem to have installed to the skin surfaces as if they had been made for G8.1.

    The outfit is dForce Chic Club Outfit and includes the dress, shoes and clutch.  That all worked seamlessly on G8.1.  

    Maybe a simplistic question.  I think I have noticed that almost always I need to adjust toe spread morph on both feet to get shoes to look nice.  All? the G8 figures seem to load with it set to -50.  This has persisted in G8.1.  Is this a problem for anyone else.  (I think I have also noticed that some odd finger nail aboration that plagued my G8 figures is gone for G8.1 and for that I am thankful . . . .)  Thanks


    [1] I was not previously a user of Map Transfer nor the Layer Image Preset so this took about a day of fiddling. 

    image3145.png
    563 x 800 - 265K
  • Hoping this image is a bit better.  I should also mention Breastacular was used and all i needed to do was copy the body and arm surfaces to graft.  Collision etc worked fine.

    I find the geoshell problem gets additionally complicated when I use Geometry Editor, Mesh Grabber . . . with surfaces resetting/or becoming undefined again but that might be a discussion for another day.  

    image3145.png
    1126 x 1600 - 988K
  • Leonides02Leonides02 Posts: 1,379
    edited January 2021

    takezo_3001 said:

    Leonides02 said:

    Hm. Why did they nuke Chromatic SSS for the new skin shader? Certainly that is better for realism.

    I feel really limited by the new skin shader. There's far fewer options to fine-tune, and the SSS was really dumbed-down and, well, isn't great.

    Thankfully, they incorporated it into the new shader as it's now the new default! wink

    Wait, they did? Then why does the skin look worse using Spectral Rendering?


    EDIT: Oh, I see. I'm silly. If I use my old chromatic SSS settings from the "Chromatic Skin Shader" guide, they still work great!

     

    Post edited by Leonides02 on
  • jbowlerjbowler Posts: 798

    s_j_gregory said:

    Maybe a simplistic question.  I think I have noticed that almost always I need to adjust toe spread morph on both feet to get shoes to look nice.  All? the G8 figures seem to load with it set to -50.  This has persisted in G8.1.  Is this a problem for anyone else.  (I think I have also noticed that some odd finger nail aboration that plagued my G8 figures is gone for G8.1 and for that I am thankful . . . .

    Sounds like you have a built in morph which autoloads on everything.  The default G8.1F load comes with two "Mouth Realism" settings and Render SubD set to 3 (which, I guess, is interesting in it's own right but clearly unrelated).  The right and left "Toes Spread" morphs are set to 0.  Most real world heels crush the toes of the wearer; I remember my mother's toes, it does cause a permanent deformity.  -50% seems about right to me.  Standard foot poses for G8F heels often do this (though not always) and it definately looks, well:

    image

    I think it is another example of an auto-loading morph from some, as yet unidentified, product.

    G8.1F toe squeeze.png
    923 x 765 - 366K
  • j cade said:

    well watching hockey us eating into my rendering time but I'm back with how I always test an new figure - give them a silly expression

    loooooove the eyes by default. so much nicer

     

    tweaked the sss settings to work with spectral 

    edit:also I mixed in another face morph

     

    jury is still out on the new shader: I definitely like the new dedicated slot for tiling bump - but there's elements that didn't come over from the uber I miss. 

     

    definitely a fan of the new expression setup

    pls ignore the hair its just there so its not a bald test render

    Wow, love the facial expression and skin!  Would love to see your settings for the PBR.

  • ZilvergrafixZilvergrafix Posts: 1,385
    edited January 2021

    All that 3 nights with no sleep got paid...I've cloned Imma.Gram laugh well, almost, thanks V8.1

    In case if you don't know who is Imma...

     

    Post edited by Zilvergrafix on
  • EllessarrEllessarr Posts: 1,395

    ok i've instaled the genesis 8.1 and i've noticed which the powerpose disappeared from my pannel, how i can enable it again??? or it was removed??, i means the powerpupt panel which allowed you to manipulate the character.

  • denavindenavin Posts: 30

    I really like 8.1. Excited about the detail settings and the ability to mix and match with 8. I believe there's going to be some amazingly realistic renders with G8.1F and M. If Daz continues to introduce more improved models that can be complimented with previous version content, the rest of the 3D arena will have no option but to sit up and take note. Just look how G8 has evolved. 8.1 is going to take that evolution into the next arena. Well done guys and gals!

  • I loaded her up tonight and made my first character with her.  everything went well until posing time.  The eyes don't look right when pointing them at the camera.  Perhaps it's just me.  but I trie3d to point them at nothing and use the eye sliders but they are all wonky.  The side to side sliders on the head point one up and the other down when using the one that controls both eyes.  They seem to roatate on an axis behind the point between the eyes.  I was using a 3rd party made pose that I've used on the original G8F with no issues.  Unfortunatye right now I am posting this from a different computer than the one I use for DAZ so I don't have a screenshot to post with this.

  • takezo_3001takezo_3001 Posts: 1,997

    Leonides02 said:

    takezo_3001 said:

    Leonides02 said:

    Hm. Why did they nuke Chromatic SSS for the new skin shader? Certainly that is better for realism.

    I feel really limited by the new skin shader. There's far fewer options to fine-tune, and the SSS was really dumbed-down and, well, isn't great.

    Thankfully, they incorporated it into the new shader as it's now the new default! wink

    Wait, they did? Then why does the skin look worse using Spectral Rendering?


    EDIT: Oh, I see. I'm silly. If I use my old chromatic SSS settings from the "Chromatic Skin Shader" guide, they still work great!

    Yeah, I had to use my old uber settings as well, and it fixes the pointless default PBR as it has texture seams when using Spec Rendering!

  • charles said:

    Cora Regina said:

    fred9803 said:

     

     

    Did you buy one of the bundles, or just V8.1?

    I only have G8.1 and I assumed Victoria 8.1 would come with the vellus hair, but it seems only the University Bundle has the gens and the hair like the old pro bundles.

    Yep, the vellus hair is paywalled inside the $$$$$ bundles (it's included in both yesterday's and today's). I also thought that ugh, fine, it should at least come with Victoria 8.1, then. But nope, you've gotta pay the big, big bucks to get what they're still advertising as a general upgrade for the base Genesis 8.1 figures.

    It's quite normal,with basic Victoria 8.1 you get just character and materials without genitals.,that's why Pro Bundles come to play.

    I totally agree that this bundles can be very expensive,but with other side i think every artist knows how much time would take to make this stuff so price is actually not that bad at all.

  • AnimAnim Posts: 241

    No lip controls in G 8.1 Base - is that correct or only missing in my install?

Sign In or Register to comment.