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+1
About the best I can do with my current understanding of 8.1 and the pbr skin shader on a 8.0 model - in this case Tatiana from BlueJaunte).
For those saying they adjusted colours after applying the shader this is not possible for me to do reliably as I am heavily colour blind So basically I have rely on the PA details getting me close enough.
On a side note those reporting issues with how hair appears, particularly the fine strands, this appears to be a 4.15 issue nothing to do with 8.1. Select the hair and change the cutout opacity to 0.99 from 1.0 amd it should correct the issue.
David
I have been skimming over the almost 40 pages here. I rarely render female characters so I'll just wait until the male version is released to delve into this deeply. Hopefully the kinks and misunderstandings will be worked out by then.
However, I am a little confused by one thing. I have seen several posts (pro and con) about clothing or hair that is 8.1 compatible only.
My understanding is that the mesh and rigging of G8.1 is the same as G8. Outside of geoshells or something tightly covering the face, what exactly would constitute clothing that is 8.1 compatible only?
What features or incompatibilities are we talking about?
Agree with so much here!
Thanks, I do think I have that and now I’m wondering if it’s why all my G8 morphs work while no one else’s does...?
Genesis 8.1 with Briana by Maddelirium with the PBR Shader applied.
I also used a different light from what I am usually using.
ChangelingChick said:
I definitely am using 4.15 and G8.1 and my expressions are all fully working. Could it be because I have Auto Face Enhancer installed? Someone mentioned that could be causing the excessive wrinkles on the forehead.
Finally got my first try with Victoria 8.1 - she's pretty great!
There's certain angles that I don't much care for the look of her, but once I get in and add some morphs and do the mix & match thing I'm sure I can find something I like. Skin settings look great (DEFINITE improvement in the eyes, particularly the corners, and the mouth/teeth look MUCH better)
The vellus hair that she comes with is good, but not spectacular. If I recall, there's a separate section of it for the mouth, and that's where my biggest issue with it is, so if that's on it's own it can easily be removed or just not added. I can't really say for sure yet, as I've only done the one render, but the mouth area seems a bit much with it, but that could just be a one off with the lighting that I used.
Lighting definitely needs a tweak for the new skin shader, or at least with Victoria 8.1's settings. I tried so many of my favourite light setups with her and found most of them to be very lackluster, from traditional 3 point setups with spotlights, to HDRI's, to mesh lights - the default load for the vast majority of them needed a lot of work. I eventually found a HDRI that looked like it had some promise, but I ended up tweaking just about every setting to get something I liked, then added in a backlight and fiddled around with that.
It looks great, once you get the right setup for it, which will take a bit of time. Even the promos for her, I find the lighting in a lot of them doesn't really do her justice. I'll have a bit of a dig in tonight and see what I really think once I get a few real tests going, as this one was just supposed be a quick set-up and render to see what she was like.
I ended up photoshopping out most of the vellus hair around her mouth, had to fix some pokethrough, and added some extra depth and vibrance, but so far overall I'm impressed and looking forward to seeing what comes in the future to really bring out the potential.
Genesis 8.1 and Victoria 8.1 are gorgeous
Not everyone needs realism. I end up painting over skin most of the time in Photoshop to make it look more arty. I’m not even sure what total realism is used for. Even movie posters, magazines, and most people on social media use filters or whatever. I’m not sure why everyone wants to see pores and wrinkles and vellus hair when most photography doesn’t even show that. I don’t think I’ve ever seen game characters that realistic or CGI movies. Serious question, what do you use it for? Some of my best work was with V4 as a base then painted over. Did the Mona Lisa have large pores and vellus hair and soft body capabilities? Some of us prefer to create art and not just let the software and PAs do all the work for us. I tried G8.1, but for my purposes it’s TOO HD. I don’t want forehead wrinkles when I have young characters smile or look up. G8 is fine for me and if future products don’t support it, I won’t buy those products. I have WAY more than enough for a lifetime anyway.
Good thing about options and opinions — there are plenty of them. He didn't say everyone needed realism. He said that's what he is after. You aren't. That's cool too.
Also, there are CG movies that look more realistic than DAZ and a lot of games are also chasing a more realistic aesthetic.
All right, I decided to give G8.1 a try, since I do like a healthy dose of realism in my flagship character.
I downloaded and installed Studio 4.15, Genesis 8 Starter Essentials (with the G8.1 stuff), and Victoria 8.1.
This is what happened. I can't show you since Galleries isn't working.
1. Loading Victoria 8.1 gave me a clay figure. DAZ 4.15 could not find the PBR skin, and I didn't know how to tell it to manually. That probably botched the whole experiment right there.
2. I loaded the V8.1 skins to the figure and got ... 3Delight shaders. Really? And the icon said they were for Iray.
3. I have no idea how the G8.1 skins look since DAZ wouldn't load them.
4. V8.1 did take my character's shaping and materials presets without many problems. V8.1 is set at 95% scaling for some reason, but that's an easy overrride. The Riversoft converted V7 for V8 face preset came in at 50% instead of 100%, and took some time to find, but not too bad.
5. The basic emotions and EJ expressions I use work, although she lost her signature brow arch.
6. The end result is G8F and G8.1F verisions of my character both look identical. So, why bother with the update?
G8.1 is probably great for animators (they have the patience to work with that PITA Power Pose) and maybe closeup portrait artists, but for action scene artists, there isn't anything here.
Nathanomir wrote"
All right, I decided to give G8.1 a try, since I do like a healthy dose of realism in my flagship character.
I downloaded and installed Studio 4.15, Genesis 8 Starter Essentials (with the G8.1 stuff), and Victoria 8.1.
This is what happened. I can't show you since Galleries isn't working.
1. Loading Victoria 8.1 gave me a clay figure. DAZ 4.15 could not find the PBR skin, and I didn't know how to tell it to manually. That probably botched the whole experiment right there.
2. I loaded the V8.1 skins to the figure and got ... 3Delight shaders. Really? And the icon said they were for Iray.
3. I have no idea how the G8.1 skins look since DAZ wouldn't load them.
4. V8.1 did take my character's shaping and materials presets without many problems. V8.1 is set at 95% scaling for some reason, but that's an easy overrride. The Riversoft converted V7 for V8 face preset came in at 50% instead of 100%, and took some time to find, but not too bad.
5. The basic emotions and EJ expressions I use work, although she lost her signature brow arch.
6. The end result is G8F and G8.1F verisions of my character both look identical. So, why bother with the update?
G8.1 is probably great for animators (they have the patience to work with that PITA Power Pose) and maybe closeup portrait artists, but for action scene artists, there isn't anything here.
People always leave out, reloading the new Default Daz resources which is separate from the Genesis 8 Starter Essentials; you did that too, correct?"
Oh thanks so much for this! There’s an AFE zero pose that removes it!
Actually yes. If the shapes are already in that product and are not just autogenerated on use, then most likely this is the "culprit".
I think she is very cute.
Excellent job! What hair is that? She is super beautiful!
Thanks a lot!
That would be Linda Ponytail Hair by outoftouch, and it's currently on sale! It's probably my favourite hair in terms of realism. If anything I'm probably guilty of using it TOO much lol
Excellent, I love that hair! Love to see more of her!![wink wink](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/wink_smile.png)
I thought that 90% of the expressions for G8 I bought (and I bought A LOT) were jack. That's because the face rig was poor, the G8.1 is a huge improvement....got to just remember to keep turning off AFE.
Yes it is, but it's up to your artistic abilities to climb out of that valley.
Mine either I turned AFE on specifically to see if it fixed something but it does not.
Because the pose controllers are missing.
This is why the log files are EXPLODING with Warnings.
2021-01-21 16:14:02.224 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLMouthCornerUp-Down.dsf#eCTRLMouthCornerUp-Down?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
2021-01-21 16:14:02.224 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLLipTopUp-DownL.dsf#eCTRLLipTopUp-DownL?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
2021-01-21 16:14:02.224 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLLipTopOut-InL.dsf#eCTRLLipTopOut-InL?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
2021-01-21 16:14:02.224 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLLipTopOut-In.dsf#eCTRLLipTopOut-In?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
2021-01-21 16:14:02.224 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLLipsPuckerWide.dsf#eCTRLLipsPuckerWide?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
2021-01-21 16:14:02.224 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLLipsPart.dsf#eCTRLLipsPart?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
2021-01-21 16:14:02.224 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLLipBottomUp-Down.dsf#eCTRLLipBottomUp-Down?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
2021-01-21 16:14:02.224 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLLipBottomOut-InR.dsf#eCTRLLipBottomOut-InR?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
2021-01-21 16:14:02.224 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLLipBottomOut-InL.dsf#eCTRLLipBottomOut-InL?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
2021-01-21 16:14:02.225 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLLipBottomOut-In.dsf#eCTRLLipBottomOut-In?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
2021-01-21 16:14:02.225 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLJawSide-Side.dsf#CTRLJawSide-Side?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
2021-01-21 16:14:02.225 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLJawOut-In.dsf#CTRLJawIn-Out?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
2021-01-21 16:14:02.225 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLEyesSquint-Widen.dsf#eCTRLEyesSquint-Widen?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
2021-01-21 16:14:02.225 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLEyelidsUpperUp-Down.dsf#eCTRLEyelidsUpperUp-Down?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
2021-01-21 16:14:02.225 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLEyelidsLowerUpDown.dsf#ECTRLEyelidsLowerUpDown?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
2021-01-21 16:14:02.225 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLCheekFlex-SlackR.dsf#eCTRLCheekFlex-SlackR?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
2021-01-21 16:14:02.225 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLCheekFlex-Slack.dsf#eCTRLCheekFlex-Slack?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
2021-01-21 16:14:02.225 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLCheekEyeFlex.dsf#eCTRLCheekEyeFlex?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
2021-01-21 16:14:02.225 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLCheekCrease.dsf#eCTRLCheekCrease?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
2021-01-21 16:14:02.226 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLBrowSqueeze.dsf#eCTRLBrowSqueeze?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
2021-01-21 16:14:02.226 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLBrowInnerUp-DownR.dsf#eCTRLBrowInnerUp-DownR?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
2021-01-21 16:14:02.226 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLBrowInnerUp-DownL.dsf#eCTRLBrowInnerUp-DownL?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
2021-01-21 16:14:02.226 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLBrowInnerUp-Down.dsf#eCTRLBrowInnerUp-Down?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
Consider that is all from just 1 expresion ! Not an expression pack, but just ONE UNO Expression!
This isn't limited to Z's, but many other merchants expressions as well.
I get rollouts sometimes have issues, been there plenty of times, myself. I just hope it is an agenda to get fixed.
...snip
"group" : "/Pose Controls/Head/Expressions/Z Feiry Temper",
"formulas" : [
{
"output" : "Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLNostrilsFlex.dsf#eCTRLNostrilsFlex?value",
"operations" : [
{ "op" : "push", "url" : "Genesis8Female:#Z%20FT%2004%20Violent?value" },
{ "op" : "push", "val" : 0.5769231 },
{ "op" : "mult" }
]
},
{
"output" : "Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLNoseWrinkle.dsf#eCTRLNoseWrinkle?value",
"operations" : [
{ "op" : "push", "url" : "Genesis8Female:#Z%20FT%2004%20Violent?value" },
{ "op" : "push", "val" : 0.6730769 },
{ "op" : "mult" }
]
},
... end snip
I have no idea how mine are working but the brunette is the Z morph Coquette at 79% from Exotic Beauty. And the redhead is a bunch of random morphs combined. I tried out like a hundred expressions and so far they all work. Many bring up all the new facial movement poses so they are controlling the dials in increments like brow up/down etc...
Thanks, I'll wait til Tues, they do use programming, databases, & computers to figure this out so it shouldn't take an inordinate amount of time, after which I'll file a ticket if I've not gotten it by then.