Genesis 8.1 / Victoria 8.1

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Comments

  • SeraSera Posts: 1,675

    BandoriFan said:

    I just want to see more 8.1 characters, some newer ones are still on 8 

    Especially with makeups that utilize the makeup layer or even seperate sets 

    Also more 8.1 expressions and a skin tutorial like the skin shading essentials tutorial 

      +1

  • About the best I can do with my current understanding of 8.1 and the pbr skin shader on a 8.0 model - in this case Tatiana from BlueJaunte).

    For those saying they adjusted colours after applying the shader this is not possible for me to do reliably as I am heavily colour blind So basically I have rely on the PA details getting me close enough.

    On a side note those reporting issues with how hair appears, particularly the fine strands, this appears to be a 4.15 issue nothing to do with 8.1. Select the hair and change the cutout opacity to 0.99 from 1.0 amd it should correct the issue.

    David

  • AsariAsari Posts: 703
    Visuimag said:

    Asari said:

    Visuimag said:

    I will say, I wonder if DAZ characters can finally reach this level at some point in 8.1's life. If Vicky 8's skin is anything to go by, we may get close (particularly if skins are built with XYZ in mind)!

    -pic

    I've used resources bought from XYZ to create maps for G8. I never plugged my maps into Studio because I have no idea about Iray shaders. But I see no reason why it shouldn't work. Would the old Iray shader not support maps created with the help of XYZ assets?

    When you say you have no idea about Iray Shaders, do you mean you don't know where the maps go, you don't know where the Iray Uber shader is, or both? 

    I only know some of the most common nodes of the Dual Lobe shader that most of the G8 characters use and how to tweak some of them to suit the lighting or my taste, but I have no knowledge how to setup a custom shader network myself, or what many nodes do besides the most common ones. I don't render in Iray so I have never studied Iray for that matter.
  • TobiasTobias Posts: 109

    I have been skimming over the almost 40 pages here.  I rarely render female characters so I'll just wait until the male version is released to delve into this deeply. Hopefully the kinks and misunderstandings will be worked out by then.

    However, I am a little confused by one thing.  I have seen several posts (pro and con) about clothing or hair that is 8.1 compatible only.

    My understanding is that the mesh and rigging of G8.1 is the same as G8.  Outside of geoshells or something tightly covering the face, what exactly would constitute clothing that is 8.1 compatible only?

    What features or incompatibilities are we talking about?

     

     

  • VisuimagVisuimag Posts: 570

    ragamuffin57 said:

    Make of this what you will but over on ArtStation Herschel Hoffmeyer who has been a PA here posted this on his blog Mystique line is still coming and will release next month. However, after that, I will be taking a break from the Mystique line with the new 8.1 Gen 8 update. I may be doing a Mystique 3 line next year pushing the realism even further. I also have a feeling more Daz figure updates are coming soon so I'm going to wait and see how that pans out.

    So I am with you Visuimag

    I have posted elsewhere that as already mentioned Daz has to pull its finger out to bring its software or its content to a level to appeal to a greater and more professional audience which includes us

    all the negative comments have been heard on every incarnation of  a new Genesis figure upgrade

    How many people having a moan are happy to fork out for the lastest graphics card ££££  yet grumble that a few items amongst their content won't work

    But tell me a hobby that does not cost ???

    I have content that I have had  from V1 M1 days and posette from poser days

    Yet here we all are looking at what Daz is offering us in  G 8.1

    You find other software updating almost yearly or more often like substance painter yet I only see advancements, not problems just have to relook at how you work with the program after upgrades  which happens with all manner of things in real life

    The old mental ray has  been replaced  in 2017  and now  Arnold seems the go-to renderer

    Vray broke backwards compatibility I believe ( I have no hard evidence) but certainly it has improved a lot and most probably broke peoples workflow

    Do we want to stay in the backwaters with poser or push forward with development?

    The gripes I have is fresnel has been removed within the new pbr shader

    But I am happy to forgo my old content to achieve  more realism

    Yes some here are  more than happy with the manga style or stylised  characters that's fine  whatever floats your boat

      But do we all here really want to have a software that all you can produce is renders that look doll-like, plastic, waxy characters ? Oh like Poser If you like that thing fine. But I for one want a more dynamic Daz updating the software a lot more frequently  and improving their genesis range on a more frequent basis than having an upgrade  after three years

    Also more documentation

    So from my rant do I like G 8.1 Yes I do looking forward to hopefully seeing this incarnation add more to its capabilities soft body. better bones maybe being able to use XYZ  and integrating  substance painter in bringing G8.1 to life  Daz can as it has some if not the best off the shelf characters that can be easily customised  by novice hobbyist or professional alike

    My two pennies worth

    Agree with so much here!  

  • WonderlandWonderland Posts: 7,028

    charles said:

    AFE (Auto Face Enhancer) It's a plugin .. the most annoying plugin ever and I break everything each time I have tried to remove it. If you click on the Poses and do a search for AFE you'll find AFE !PowerPose (maybe if you have it) It always defaults to 100% on so you have to turn it off. If you don't have that add-on it is most likely something else, click on your eye node for the character in scene tab. For the Up-Down slider click on the gear to the right and select Paramater Settings, a box will pop up like shown in the image I posted, that lists all the controls the eye is linked to when moved. Do a search for each in the poses and see if any are on, and if so slide them back down, surely one of those if not AFE is effecting your forehead like that.

    Check the Sub-Components first, but you may need to also check controllers tab.

    Thanks, I do think I have that and now I’m wondering if it’s why all my G8 morphs work while no one else’s does...? 

  • PetraPetra Posts: 1,156
    edited January 2021

    Genesis 8.1 with Briana by Maddelirium with the PBR Shader applied. 

    I also used a different light from what I am usually using.

     

    Madde Briana skin PBR shader Renderstudio light.png
    1000 x 1300 - 2M
    Post edited by Richard Haseltine on
  • WonderlandWonderland Posts: 7,028

    ChangelingChick said:

    If the expressions are working for you, then either you are not working on 4.15 (though previous character morphs wouldn't work on G8.1 if this were the case) or a folder in the data structure got deleted. If neither of these is the case, would put a G8 and a G8.1 next to each other to see if the expressions are identical. I suspect that they will be a little different in some cases at least.

    I definitely am using 4.15 and G8.1 and my expressions are all fully working. Could it be because I have Auto Face Enhancer installed? Someone mentioned that could be causing the excessive wrinkles on the forehead. 

  • ThyranqThyranq Posts: 584
    edited January 2021

    Finally got my first try with Victoria 8.1 - she's pretty great!

    There's certain angles that I don't much care for the look of her, but once I get in and add some morphs and do the mix & match thing I'm sure I can find something I like. Skin settings look great (DEFINITE improvement in the eyes, particularly the corners, and the mouth/teeth look MUCH better)

    The vellus hair that she comes with is good, but not spectacular. If I recall, there's a separate section of it for the mouth, and that's where my biggest issue with it is, so if that's on it's own it can easily be removed or just not added. I can't really say for sure yet, as I've only done the one render, but the mouth area seems a bit much with it, but that could just be a one off with the lighting that I used. 

    Lighting definitely needs a tweak for the new skin shader, or at least with Victoria 8.1's settings. I tried so many of my favourite light setups with her and found most of them to be very lackluster, from traditional 3 point setups with spotlights, to HDRI's, to mesh lights - the default load for the vast majority of them needed a lot of work. I eventually found a HDRI that looked like it had some promise, but I ended up tweaking just about every setting to get something I liked, then added in a backlight and fiddled around with that. 

    It looks great, once you get the right setup for it, which will take a bit of time. Even the promos for her, I find the lighting in a lot of them doesn't really do her justice. I'll have a bit of a dig in tonight and see what I really think once I get a few real tests going, as this one was just supposed be a quick set-up and render to see what she was like.

     

    I ended up photoshopping out most of the vellus hair around her mouth, had to fix some pokethrough, and added some extra depth and vibrance, but so far overall I'm impressed and looking forward to seeing what comes in the future to really bring out the potential.

     

    Victoria81TestPost.jpg
    2000 x 3000 - 4M
    Post edited by Thyranq on
  • Genesis 8.1 and Victoria 8.1 are gorgeous

  • WonderlandWonderland Posts: 7,028

    ragamuffin57 said:

    Make of this what you will but over on ArtStation Herschel Hoffmeyer who has been a PA here posted this on his blog Mystique line is still coming and will release next month. However, after that, I will be taking a break from the Mystique line with the new 8.1 Gen 8 update. I may be doing a Mystique 3 line next year pushing the realism even further. I also have a feeling more Daz figure updates are coming soon so I'm going to wait and see how that pans out. 

    So I am with you Visuimag

    I have posted elsewhere that as already mentioned Daz has to pull its finger out to bring its software or its content to a level to appeal to a greater and more professional audience which includes us

    all the negative comments have been heard on every incarnation of  a new Genesis figure upgrade

    How many people having a moan are happy to fork out for the lastest graphics card ££££  yet grumble that a few items amongst their content won't work

    But tell me a hobby that does not cost ???

    I have content that I have had  from V1 M1 days and posette from poser days

    Yet here we all are looking at what Daz is offering us in  G 8.1

    You find other software updating almost yearly or more often like substance painter yet I only see advancements, not problems just have to relook at how you work with the program after upgrades  which happens with all manner of things in real life

    The old mental ray has  been replaced  in 2017  and now  Arnold seems the go-to renderer

    Vray broke backwards compatibility I believe ( I have no hard evidence) but certainly it has improved a lot and most probably broke peoples workflow

    Do we want to stay in the backwaters with poser or push forward with development?

    The gripes I have is fresnel has been removed within the new pbr shader

    But I am happy to forgo my old content to achieve  more realism

    Yes some here are  more than happy with the manga style or stylised  characters that's fine  whatever floats your boat

      But do we all here really want to have a software that all you can produce is renders that look doll-like, plastic, waxy characters ? Oh like Poser If you like that thing fine. But I for one want a more dynamic Daz updating the software a lot more frequently  and improving their genesis range on a more frequent basis than having an upgrade  after three years

    Also more documentation

    So from my rant do I like G 8.1 Yes I do looking forward to hopefully seeing this incarnation add more to its capabilities soft body. better bones maybe being able to use XYZ  and integrating  substance painter in bringing G8.1 to life  Daz can as it has some if not the best off the shelf characters that can be easily customised  by novice hobbyist or professional alike

    My two pennies worth

    Not everyone needs realism. I end up painting over skin most of the time in Photoshop to make it look more arty. I’m not even sure what total realism is used for. Even movie posters, magazines, and most people on social media use filters or whatever. I’m not sure why everyone wants to see pores and wrinkles and vellus hair when most photography doesn’t even show that. I don’t think I’ve ever seen game characters that realistic or CGI movies. Serious question, what do you use it for?  Some of my best work was with V4 as a base then painted over. Did the Mona Lisa have large pores and vellus hair and soft body capabilities? Some of us prefer to create art and not just let the software and PAs do all the work for us. I tried G8.1, but for my purposes it’s TOO HD. I don’t want forehead wrinkles when I have young characters smile or look up. G8 is fine for me and if future products don’t support it, I won’t buy those products. I have WAY more than enough for a lifetime anyway. 

  • VisuimagVisuimag Posts: 570
    edited January 2021

    Wonderland said:

     

    Not everyone needs realism. I end up painting over skin most of the time in Photoshop to make it look more arty. I’m not even sure what total realism is used for. Even movie posters, magazines, and most people on social media use filters or whatever. I’m not sure why everyone wants to see pores and wrinkles and vellus hair when most photography doesn’t even show that. I don’t think I’ve ever seen game characters that realistic or CGI movies. Serious question, what do you use it for?  Some of my best work was with V4 as a base then painted over. Did the Mona Lisa have large pores and vellus hair and soft body capabilities? Some of us prefer to create art and not just let the software and PAs do all the work for us. I tried G8.1, but for my purposes it’s TOO HD. I don’t want forehead wrinkles when I have young characters smile or look up. G8 is fine for me and if future products don’t support it, I won’t buy those products. I have WAY more than enough for a lifetime anyway. 

    Good thing about options and opinions — there are plenty of them. He didn't say everyone needed realism. He said that's what he is after. You aren't. That's cool too. 

    Also, there are CG movies that look more realistic than DAZ and a lot of games are also chasing a more realistic aesthetic. 

    Post edited by Visuimag on
  • All right, I decided to give G8.1 a try, since I do like a healthy dose of realism in my flagship character.

    I downloaded and installed Studio 4.15, Genesis 8 Starter Essentials (with the G8.1 stuff), and Victoria 8.1.

    This is what happened. I can't show you since Galleries isn't working.

    1. Loading Victoria 8.1 gave me a clay figure. DAZ 4.15 could not find the PBR skin, and I didn't know how to tell it to manually. That probably botched the whole experiment right there.

    2. I loaded the V8.1 skins to the figure and got ... 3Delight shaders. Really? And the icon said they were for Iray.

    3. I have no idea how the G8.1 skins look since DAZ wouldn't load them.

    4. V8.1 did take my character's shaping and materials presets without many problems. V8.1 is set at 95% scaling for some reason, but that's an easy overrride. The Riversoft converted V7 for V8 face preset came in at 50% instead of 100%, and took some time to find, but not too bad.

    5. The basic emotions and EJ expressions I use work, although she lost her signature brow arch.

    6. The end result is G8F and G8.1F verisions of my character both look identical. So, why bother with the update?

    G8.1 is probably great for animators (they have the patience to work with that PITA Power Pose) and maybe closeup portrait artists, but for action scene artists, there isn't anything here.

  • nemesis10nemesis10 Posts: 3,490

    Nathanomir wrote" 

    All right, I decided to give G8.1 a try, since I do like a healthy dose of realism in my flagship character.

    I downloaded and installed Studio 4.15, Genesis 8 Starter Essentials (with the G8.1 stuff), and Victoria 8.1.

    This is what happened. I can't show you since Galleries isn't working.

    1. Loading Victoria 8.1 gave me a clay figure. DAZ 4.15 could not find the PBR skin, and I didn't know how to tell it to manually. That probably botched the whole experiment right there.

    2. I loaded the V8.1 skins to the figure and got ... 3Delight shaders. Really? And the icon said they were for Iray.

    3. I have no idea how the G8.1 skins look since DAZ wouldn't load them.

    4. V8.1 did take my character's shaping and materials presets without many problems. V8.1 is set at 95% scaling for some reason, but that's an easy overrride. The Riversoft converted V7 for V8 face preset came in at 50% instead of 100%, and took some time to find, but not too bad.

    5. The basic emotions and EJ expressions I use work, although she lost her signature brow arch.

    6. The end result is G8F and G8.1F verisions of my character both look identical. So, why bother with the update?

    G8.1 is probably great for animators (they have the patience to work with that PITA Power Pose) and maybe closeup portrait artists, but for action scene artists, there isn't anything here.

    People always leave out, reloading the new Default Daz resources which is separate from the Genesis 8 Starter Essentials; you did that too, correct?"

  • WonderlandWonderland Posts: 7,028

    charles said:

    AFE (Auto Face Enhancer) It's a plugin .. the most annoying plugin ever and I break everything each time I have tried to remove it. If you click on the Poses and do a search for AFE you'll find AFE !PowerPose (maybe if you have it) It always defaults to 100% on so you have to turn it off. If you don't have that add-on it is most likely something else, click on your eye node for the character in scene tab. For the Up-Down slider click on the gear to the right and select Paramater Settings, a box will pop up like shown in the image I posted, that lists all the controls the eye is linked to when moved. Do a search for each in the poses and see if any are on, and if so slide them back down, surely one of those if not AFE is effecting your forehead like that.

    Check the Sub-Components first, but you may need to also check controllers tab.

    Oh thanks so much for this! There’s an AFE zero pose that removes it!

  • Wonderland said:

    ChangelingChick said:

    If the expressions are working for you, then either you are not working on 4.15 (though previous character morphs wouldn't work on G8.1 if this were the case) or a folder in the data structure got deleted. If neither of these is the case, would put a G8 and a G8.1 next to each other to see if the expressions are identical. I suspect that they will be a little different in some cases at least.

    I definitely am using 4.15 and G8.1 and my expressions are all fully working. Could it be because I have Auto Face Enhancer installed? Someone mentioned that could be causing the excessive wrinkles on the forehead. 

    Actually yes. If the shapes are already in that product and are not just autogenerated on use, then most likely this is the "culprit". 

  • PetraPetra Posts: 1,156
    edited January 2021

    My first render with Victoria 8.1.

    I think she is very cute.

     

    Viktoria-8.1.jpg
    1000 x 1300 - 825K
    Post edited by Chohole on
  • Thyranq said:

    Finally got my first try with Victoria 8.1 - she's pretty great!

    There's certain angles that I don't much care for the look of her, but once I get in and add some morphs and do the mix & match thing I'm sure I can find something I like. Skin settings look great (DEFINITE improvement in the eyes, particularly the corners, and the mouth/teeth look MUCH better)

    The vellus hair that she comes with is good, but not spectacular. If I recall, there's a separate section of it for the mouth, and that's where my biggest issue with it is, so if that's on it's own it can easily be removed or just not added. I can't really say for sure yet, as I've only done the one render, but the mouth area seems a bit much with it, but that could just be a one off with the lighting that I used. 

    Lighting definitely needs a tweak for the new skin shader, or at least with Victoria 8.1's settings. I tried so many of my favourite light setups with her and found most of them to be very lackluster, from traditional 3 point setups with spotlights, to HDRI's, to mesh lights - the default load for the vast majority of them needed a lot of work. I eventually found a HDRI that looked like it had some promise, but I ended up tweaking just about every setting to get something I liked, then added in a backlight and fiddled around with that. 

    It looks great, once you get the right setup for it, which will take a bit of time. Even the promos for her, I find the lighting in a lot of them doesn't really do her justice. I'll have a bit of a dig in tonight and see what I really think once I get a few real tests going, as this one was just supposed be a quick set-up and render to see what she was like.

     

    I ended up photoshopping out most of the vellus hair around her mouth, had to fix some pokethrough, and added some extra depth and vibrance, but so far overall I'm impressed and looking forward to seeing what comes in the future to really bring out the potential.

     

    Excellent job!  What hair is that?  She is super beautiful!  

  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,977

    ChangelingChick said:

    If the expressions are working for you, then either you are not working on 4.15 (though previous character morphs wouldn't work on G8.1 if this were the case) or a folder in the data structure got deleted. If neither of these is the case, would put a G8 and a G8.1 next to each other to see if the expressions are identical. I suspect that they will be a little different in some cases at least.

    I definitely am using 4.15 and G8.1 and my expressions are all fully working. Could it be because I have Auto Face Enhancer installed? Someone mentioned that could be causing the excessive wrinkles on the forehead. 

    Nope I have AFE and none of my Z or EJ or P3D expressions work
  • ThyranqThyranq Posts: 584

    Siciliano1969 said:

    Thyranq said:

    Finally got my first try with Victoria 8.1 - she's pretty great!

    There's certain angles that I don't much care for the look of her, but once I get in and add some morphs and do the mix & match thing I'm sure I can find something I like. Skin settings look great (DEFINITE improvement in the eyes, particularly the corners, and the mouth/teeth look MUCH better)

    The vellus hair that she comes with is good, but not spectacular. If I recall, there's a separate section of it for the mouth, and that's where my biggest issue with it is, so if that's on it's own it can easily be removed or just not added. I can't really say for sure yet, as I've only done the one render, but the mouth area seems a bit much with it, but that could just be a one off with the lighting that I used. 

    Lighting definitely needs a tweak for the new skin shader, or at least with Victoria 8.1's settings. I tried so many of my favourite light setups with her and found most of them to be very lackluster, from traditional 3 point setups with spotlights, to HDRI's, to mesh lights - the default load for the vast majority of them needed a lot of work. I eventually found a HDRI that looked like it had some promise, but I ended up tweaking just about every setting to get something I liked, then added in a backlight and fiddled around with that. 

    It looks great, once you get the right setup for it, which will take a bit of time. Even the promos for her, I find the lighting in a lot of them doesn't really do her justice. I'll have a bit of a dig in tonight and see what I really think once I get a few real tests going, as this one was just supposed be a quick set-up and render to see what she was like.

     

    I ended up photoshopping out most of the vellus hair around her mouth, had to fix some pokethrough, and added some extra depth and vibrance, but so far overall I'm impressed and looking forward to seeing what comes in the future to really bring out the potential.

     

    Excellent job!  What hair is that?  She is super beautiful!  

    Thanks a lot!

    That would be Linda Ponytail Hair by outoftouch, and it's currently on sale! It's probably my favourite hair in terms of realism. If anything I'm probably guilty of using it TOO much lol

  • Thyranq said:

    Siciliano1969 said:

    Thyranq said:

    Finally got my first try with Victoria 8.1 - she's pretty great!

    There's certain angles that I don't much care for the look of her, but once I get in and add some morphs and do the mix & match thing I'm sure I can find something I like. Skin settings look great (DEFINITE improvement in the eyes, particularly the corners, and the mouth/teeth look MUCH better)

    The vellus hair that she comes with is good, but not spectacular. If I recall, there's a separate section of it for the mouth, and that's where my biggest issue with it is, so if that's on it's own it can easily be removed or just not added. I can't really say for sure yet, as I've only done the one render, but the mouth area seems a bit much with it, but that could just be a one off with the lighting that I used. 

    Lighting definitely needs a tweak for the new skin shader, or at least with Victoria 8.1's settings. I tried so many of my favourite light setups with her and found most of them to be very lackluster, from traditional 3 point setups with spotlights, to HDRI's, to mesh lights - the default load for the vast majority of them needed a lot of work. I eventually found a HDRI that looked like it had some promise, but I ended up tweaking just about every setting to get something I liked, then added in a backlight and fiddled around with that. 

    It looks great, once you get the right setup for it, which will take a bit of time. Even the promos for her, I find the lighting in a lot of them doesn't really do her justice. I'll have a bit of a dig in tonight and see what I really think once I get a few real tests going, as this one was just supposed be a quick set-up and render to see what she was like.

     

    I ended up photoshopping out most of the vellus hair around her mouth, had to fix some pokethrough, and added some extra depth and vibrance, but so far overall I'm impressed and looking forward to seeing what comes in the future to really bring out the potential.

     

    Excellent job!  What hair is that?  She is super beautiful!  

    Thanks a lot!

    That would be Linda Ponytail Hair by outoftouch, and it's currently on sale! It's probably my favourite hair in terms of realism. If anything I'm probably guilty of using it TOO much lol

    Excellent, I love that hair!  Love to see more of her!  wink

  • CHWTCHWT Posts: 1,183

    Make of this what you will but over on ArtStation Herschel Hoffmeyer who has been a PA here posted this on his blog Mystique line is still coming and will release next month. However, after that, I will be taking a break from the Mystique line with the new 8.1 Gen 8 update. I may be doing a Mystique 3 line next year pushing the realism even further. I also have a feeling more Daz figure updates are coming soon so I'm going to wait and see how that pans out.

    So I am with you Visuimag

    I have posted elsewhere that as already mentioned Daz has to pull its finger out to bring its software or its content to a level to appeal to a greater and more professional audience which includes us

    all the negative comments have been heard on every incarnation of  a new Genesis figure upgrade

    How many people having a moan are happy to fork out for the lastest graphics card ££££  yet grumble that a few items amongst their content won't work

    But tell me a hobby that does not cost ???

    I have content that I have had  from V1 M1 days and posette from poser days

    Yet here we all are looking at what Daz is offering us in  G 8.1

    You find other software updating almost yearly or more often like substance painter yet I only see advancements, not problems just have to relook at how you work with the program after upgrades  which happens with all manner of things in real life

    The old mental ray has  been replaced  in 2017  and now  Arnold seems the go-to renderer

    Vray broke backwards compatibility I believe ( I have no hard evidence) but certainly it has improved a lot and most probably broke peoples workflow

    Do we want to stay in the backwaters with poser or push forward with development?

    The gripes I have is fresnel has been removed within the new pbr shader

    But I am happy to forgo my old content to achieve  more realism

    Yes some here are  more than happy with the manga style or stylised  characters that's fine  whatever floats your boat

      But do we all here really want to have a software that all you can produce is renders that look doll-like, plastic, waxy characters ? Oh like Poser If you like that thing fine. But I for one want a more dynamic Daz updating the software a lot more frequently  and improving their genesis range on a more frequent basis than having an upgrade  after three years

    Also more documentation

    So from my rant do I like G 8.1 Yes I do looking forward to hopefully seeing this incarnation add more to its capabilities soft body. better bones maybe being able to use XYZ  and integrating  substance painter in bringing G8.1 to life  Daz can as it has some if not the best off the shelf characters that can be easily customised  by novice hobbyist or professional alike

    My two pennies worth

    I understand your point, but at the same time think that it could be rephrased to sound a little bit nicer, at least to unprofessional users like me, and those who have TONS of G8 expressions that do not work (BTW I don't own many expression packs). I believe DAZ would work on the expression issues though. Thanks, peace.
  • charlescharles Posts: 849
    edited January 2021

    CHWT said:

    ragamuffin57 said:

    Make of this what you will but over on ArtStation Herschel Hoffmeyer who has been a PA here posted this on his blog Mystique line is still coming and will release next month. However, after that, I will be taking a break from the Mystique line with the new 8.1 Gen 8 update. I may be doing a Mystique 3 line next year pushing the realism even further. I also have a feeling more Daz figure updates are coming soon so I'm going to wait and see how that pans out.

    So I am with you Visuimag

    I have posted elsewhere that as already mentioned Daz has to pull its finger out to bring its software or its content to a level to appeal to a greater and more professional audience which includes us

    all the negative comments have been heard on every incarnation of  a new Genesis figure upgrade

    How many people having a moan are happy to fork out for the lastest graphics card ££££  yet grumble that a few items amongst their content won't work

    But tell me a hobby that does not cost ???

    I have content that I have had  from V1 M1 days and posette from poser days

    Yet here we all are looking at what Daz is offering us in  G 8.1

    You find other software updating almost yearly or more often like substance painter yet I only see advancements, not problems just have to relook at how you work with the program after upgrades  which happens with all manner of things in real life

    The old mental ray has  been replaced  in 2017  and now  Arnold seems the go-to renderer

    Vray broke backwards compatibility I believe ( I have no hard evidence) but certainly it has improved a lot and most probably broke peoples workflow

    Do we want to stay in the backwaters with poser or push forward with development?

    The gripes I have is fresnel has been removed within the new pbr shader

    But I am happy to forgo my old content to achieve  more realism

    Yes some here are  more than happy with the manga style or stylised  characters that's fine  whatever floats your boat

      But do we all here really want to have a software that all you can produce is renders that look doll-like, plastic, waxy characters ? Oh like Poser If you like that thing fine. But I for one want a more dynamic Daz updating the software a lot more frequently  and improving their genesis range on a more frequent basis than having an upgrade  after three years

    Also more documentation

    So from my rant do I like G 8.1 Yes I do looking forward to hopefully seeing this incarnation add more to its capabilities soft body. better bones maybe being able to use XYZ  and integrating  substance painter in bringing G8.1 to life  Daz can as it has some if not the best off the shelf characters that can be easily customised  by novice hobbyist or professional alike

    My two pennies worth

    I understand your point, but at the same time think that it could be rephrased to sound a little bit nicer, at least to unprofessional users like me, and those who have TONS of G8 expressions that do not work (BTW I don't own many expression packs). I believe DAZ would work on the expression issues though. Thanks, peace.

    I thought that 90% of the expressions for G8 I bought (and I bought A LOT)  were jack. That's because the face rig was poor, the G8.1 is a huge improvement....got to just remember to keep turning off AFE.

    Post edited by charles on
  • CHWTCHWT Posts: 1,183
    charles said:

    CHWT said:

    ragamuffin57 said:

    Make of this what you will but over on ArtStation Herschel Hoffmeyer who has been a PA here posted this on his blog Mystique line is still coming and will release next month. However, after that, I will be taking a break from the Mystique line with the new 8.1 Gen 8 update. I may be doing a Mystique 3 line next year pushing the realism even further. I also have a feeling more Daz figure updates are coming soon so I'm going to wait and see how that pans out.

    So I am with you Visuimag

    I have posted elsewhere that as already mentioned Daz has to pull its finger out to bring its software or its content to a level to appeal to a greater and more professional audience which includes us

    all the negative comments have been heard on every incarnation of  a new Genesis figure upgrade

    How many people having a moan are happy to fork out for the lastest graphics card ££££  yet grumble that a few items amongst their content won't work

    But tell me a hobby that does not cost ???

    I have content that I have had  from V1 M1 days and posette from poser days

    Yet here we all are looking at what Daz is offering us in  G 8.1

    You find other software updating almost yearly or more often like substance painter yet I only see advancements, not problems just have to relook at how you work with the program after upgrades  which happens with all manner of things in real life

    The old mental ray has  been replaced  in 2017  and now  Arnold seems the go-to renderer

    Vray broke backwards compatibility I believe ( I have no hard evidence) but certainly it has improved a lot and most probably broke peoples workflow

    Do we want to stay in the backwaters with poser or push forward with development?

    The gripes I have is fresnel has been removed within the new pbr shader

    But I am happy to forgo my old content to achieve  more realism

    Yes some here are  more than happy with the manga style or stylised  characters that's fine  whatever floats your boat

      But do we all here really want to have a software that all you can produce is renders that look doll-like, plastic, waxy characters ? Oh like Poser If you like that thing fine. But I for one want a more dynamic Daz updating the software a lot more frequently  and improving their genesis range on a more frequent basis than having an upgrade  after three years

    Also more documentation

    So from my rant do I like G 8.1 Yes I do looking forward to hopefully seeing this incarnation add more to its capabilities soft body. better bones maybe being able to use XYZ  and integrating  substance painter in bringing G8.1 to life  Daz can as it has some if not the best off the shelf characters that can be easily customised  by novice hobbyist or professional alike

    My two pennies worth

    I understand your point, but at the same time think that it could be rephrased to sound a little bit nicer, at least to unprofessional users like me, and those who have TONS of G8 expressions that do not work (BTW I don't own many expression packs). I believe DAZ would work on the expression issues though. Thanks, peace.

    I thought that 90% of the expressions for G8 I bought (and I bought A LOT)  were jack. That's because the face rig was poor, the G8.1 is a huge improvement....got to just remember to keep turning off AFE.

    Well, I am not in the position to comment on the G8 facial rigs... cause I don't own that many expression packs. But I think G8 and G8.1 are both in the Uncanny Valley. Just my two cents
  • charlescharles Posts: 849

    CHWT said:

    charles said:

    CHWT said:

    ragamuffin57 said:

    Make of this what you will but over on ArtStation Herschel Hoffmeyer who has been a PA here posted this on his blog Mystique line is still coming and will release next month. However, after that, I will be taking a break from the Mystique line with the new 8.1 Gen 8 update. I may be doing a Mystique 3 line next year pushing the realism even further. I also have a feeling more Daz figure updates are coming soon so I'm going to wait and see how that pans out.

    So I am with you Visuimag

    I have posted elsewhere that as already mentioned Daz has to pull its finger out to bring its software or its content to a level to appeal to a greater and more professional audience which includes us

    all the negative comments have been heard on every incarnation of  a new Genesis figure upgrade

    How many people having a moan are happy to fork out for the lastest graphics card ££££  yet grumble that a few items amongst their content won't work

    But tell me a hobby that does not cost ???

    I have content that I have had  from V1 M1 days and posette from poser days

    Yet here we all are looking at what Daz is offering us in  G 8.1

    You find other software updating almost yearly or more often like substance painter yet I only see advancements, not problems just have to relook at how you work with the program after upgrades  which happens with all manner of things in real life

    The old mental ray has  been replaced  in 2017  and now  Arnold seems the go-to renderer

    Vray broke backwards compatibility I believe ( I have no hard evidence) but certainly it has improved a lot and most probably broke peoples workflow

    Do we want to stay in the backwaters with poser or push forward with development?

    The gripes I have is fresnel has been removed within the new pbr shader

    But I am happy to forgo my old content to achieve  more realism

    Yes some here are  more than happy with the manga style or stylised  characters that's fine  whatever floats your boat

      But do we all here really want to have a software that all you can produce is renders that look doll-like, plastic, waxy characters ? Oh like Poser If you like that thing fine. But I for one want a more dynamic Daz updating the software a lot more frequently  and improving their genesis range on a more frequent basis than having an upgrade  after three years

    Also more documentation

    So from my rant do I like G 8.1 Yes I do looking forward to hopefully seeing this incarnation add more to its capabilities soft body. better bones maybe being able to use XYZ  and integrating  substance painter in bringing G8.1 to life  Daz can as it has some if not the best off the shelf characters that can be easily customised  by novice hobbyist or professional alike

    My two pennies worth

    I understand your point, but at the same time think that it could be rephrased to sound a little bit nicer, at least to unprofessional users like me, and those who have TONS of G8 expressions that do not work (BTW I don't own many expression packs). I believe DAZ would work on the expression issues though. Thanks, peace.

    I thought that 90% of the expressions for G8 I bought (and I bought A LOT)  were jack. That's because the face rig was poor, the G8.1 is a huge improvement....got to just remember to keep turning off AFE.

    Well, I am not in the position to comment on the G8 facial rigs... cause I don't own that many expression packs. But I think G8 and G8.1 are both in the Uncanny Valley. Just my two cents

    Yes it is, but it's up to your artistic abilities to climb out of that valley.

  • DaventakiDaventaki Posts: 1,624

    ALLIEKATBLUE said:

    Wonderland said:

    ChangelingChick said:

    If the expressions are working for you, then either you are not working on 4.15 (though previous character morphs wouldn't work on G8.1 if this were the case) or a folder in the data structure got deleted. If neither of these is the case, would put a G8 and a G8.1 next to each other to see if the expressions are identical. I suspect that they will be a little different in some cases at least.

    I definitely am using 4.15 and G8.1 and my expressions are all fully working. Could it be because I have Auto Face Enhancer installed? Someone mentioned that could be causing the excessive wrinkles on the forehead. 

    Nope I have AFE and none of my Z or EJ or P3D expressions work

    Mine either I turned AFE on specifically to see if it fixed something but it does not. 

  • charlescharles Posts: 849
    edited January 2021

    Daventaki said:

    ALLIEKATBLUE said:

    Wonderland said:

    ChangelingChick said:

    If the expressions are working for you, then either you are not working on 4.15 (though previous character morphs wouldn't work on G8.1 if this were the case) or a folder in the data structure got deleted. If neither of these is the case, would put a G8 and a G8.1 next to each other to see if the expressions are identical. I suspect that they will be a little different in some cases at least.

    I definitely am using 4.15 and G8.1 and my expressions are all fully working. Could it be because I have Auto Face Enhancer installed? Someone mentioned that could be causing the excessive wrinkles on the forehead. 

    Nope I have AFE and none of my Z or EJ or P3D expressions work

    Mine either I turned AFE on specifically to see if it fixed something but it does not. 

    Because the pose controllers are missing.

    posecontrollersmissing1.png
    958 x 777 - 248K
    Post edited by charles on
  • charlescharles Posts: 849
    edited January 2021

    This is why the log files are EXPLODING with Warnings.


    2021-01-21 16:14:02.224 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLMouthCornerUp-Down.dsf#eCTRLMouthCornerUp-Down?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
    2021-01-21 16:14:02.224 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLLipTopUp-DownL.dsf#eCTRLLipTopUp-DownL?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
    2021-01-21 16:14:02.224 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLLipTopOut-InL.dsf#eCTRLLipTopOut-InL?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
    2021-01-21 16:14:02.224 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLLipTopOut-In.dsf#eCTRLLipTopOut-In?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
    2021-01-21 16:14:02.224 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLLipsPuckerWide.dsf#eCTRLLipsPuckerWide?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
    2021-01-21 16:14:02.224 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLLipsPart.dsf#eCTRLLipsPart?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
    2021-01-21 16:14:02.224 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLLipBottomUp-Down.dsf#eCTRLLipBottomUp-Down?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
    2021-01-21 16:14:02.224 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLLipBottomOut-InR.dsf#eCTRLLipBottomOut-InR?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
    2021-01-21 16:14:02.224 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLLipBottomOut-InL.dsf#eCTRLLipBottomOut-InL?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
    2021-01-21 16:14:02.225 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLLipBottomOut-In.dsf#eCTRLLipBottomOut-In?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
    2021-01-21 16:14:02.225 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLJawSide-Side.dsf#CTRLJawSide-Side?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
    2021-01-21 16:14:02.225 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLJawOut-In.dsf#CTRLJawIn-Out?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
    2021-01-21 16:14:02.225 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLEyesSquint-Widen.dsf#eCTRLEyesSquint-Widen?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
    2021-01-21 16:14:02.225 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLEyelidsUpperUp-Down.dsf#eCTRLEyelidsUpperUp-Down?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
    2021-01-21 16:14:02.225 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLEyelidsLowerUpDown.dsf#ECTRLEyelidsLowerUpDown?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
    2021-01-21 16:14:02.225 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLCheekFlex-SlackR.dsf#eCTRLCheekFlex-SlackR?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
    2021-01-21 16:14:02.225 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLCheekFlex-Slack.dsf#eCTRLCheekFlex-Slack?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
    2021-01-21 16:14:02.225 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLCheekEyeFlex.dsf#eCTRLCheekEyeFlex?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
    2021-01-21 16:14:02.225 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLCheekCrease.dsf#eCTRLCheekCrease?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
    2021-01-21 16:14:02.226 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLBrowSqueeze.dsf#eCTRLBrowSqueeze?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
    2021-01-21 16:14:02.226 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLBrowInnerUp-DownR.dsf#eCTRLBrowInnerUp-DownR?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
    2021-01-21 16:14:02.226 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLBrowInnerUp-DownL.dsf#eCTRLBrowInnerUp-DownL?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf
    2021-01-21 16:14:02.226 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLBrowInnerUp-Down.dsf#eCTRLBrowInnerUp-Down?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zeddicuss/Z%20Fiery%20Temper/Z%20FT%2004%20Violent.dsf

     

    Consider that is all from just 1 expresion ! Not an expression pack, but just ONE UNO Expression!

    This isn't limited to Z's, but many other merchants expressions as well.

    I get rollouts sometimes have issues, been there plenty of times, myself. I just hope it is an agenda to get fixed.

     

    ...snip

       "group" : "/Pose Controls/Head/Expressions/Z Feiry Temper",
       "formulas" : [
        {
         "output" : "Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLNostrilsFlex.dsf#eCTRLNostrilsFlex?value",
         "operations" : [
          { "op" : "push", "url" : "Genesis8Female:#Z%20FT%2004%20Violent?value" },
          { "op" : "push", "val" : 0.5769231 },
          { "op" : "mult" }
         ]
        },
        {
         "output" : "Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Base%20Pose%20Head/eCTRLNoseWrinkle.dsf#eCTRLNoseWrinkle?value",
         "operations" : [
          { "op" : "push", "url" : "Genesis8Female:#Z%20FT%2004%20Violent?value" },
          { "op" : "push", "val" : 0.6730769 },
          { "op" : "mult" }
         ]
        },
    ... end snip

     

    Post edited by charles on
  • WonderlandWonderland Posts: 7,028
    edited January 2021

    I have no idea how mine are working but the brunette is the Z morph Coquette at 79% from Exotic Beauty. And the redhead is a bunch of random morphs combined. I tried out like a hundred expressions and so far they all work. Many bring up all the new facial movement poses so they are controlling the dials in increments like brow up/down etc...

    2C57BF25-9992-45E4-A60F-DB5674780861.jpeg
    800 x 1067 - 417K
    928CED20-2346-47ED-9DFB-0B0CF7EA0FAB.jpeg
    800 x 1067 - 398K
    Post edited by Wonderland on
  • nonesuch00nonesuch00 Posts: 18,293

    Carola O said:

    I only bought Victoria 8.1 and I got it yesterday I think, or this morning, don't quite remember (been a bit stressed today lol). If it isn't in your product library (or can't find it in DIM or Smart Content depending which one you use) than you should probably contact support.

    Thanks, I'll wait til Tues, they do use programming, databases, & computers to figure this out so it shouldn't take an inordinate amount of time, after which I'll file a ticket if I've not gotten it by then.

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