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© 2025 Daz Productions Inc. All Rights Reserved.
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Genesis 8.1, like the rest are free.
Victoria 8.1, and almost all new characters are not.
Not sure why you think 8.1 is paid for.
Nothing from Zeddicus works for me either, and I have some expressions missing the most notable are the Eyelids up and down dials.
After playing around with 8.1 a bunch, the one thing I don't like at all is the UV change. I know there are workarounds for the annoying things, but I switch maps around a ton and it's been frustrating. I'd love to hear other artists' opinions on whether the gain in realism is significant; I've had issues with texture size mismatches causing seams around the jaw before but I legitimately cannot tell if this is any better than a figure that's managed to avoid that issue.
You can hide the unwanted surface groups in the parameters pane - there are on/off switches for all polygon groups in the Geometry Shell property group. If you need to apply materials to the new groups then it's probably going to work best to apply the base shader and then copy/paste the settings from the Genesis 8 Torso surface.
If that new brought more to the table than it takes away, you'd be right. I was expecting G9 or G10 or whatever it's going to be called by now, not a minor update that breaks stuff and what it improves is questionable or barely noticable.
Just wanted to drop back in to say thanks for everyone that answered my question about the neck/body map issue. I don't have time to test it out until later tonight but I really appreciate it!
I just want to see more 8.1 characters, some newer ones are still on 8
Especially with makeups that utilize the makeup layer or even seperate sets
Also more 8.1 expressions and a skin tutorial like the skin shading essentials tutorial
thank you! I will try it!
G8 was the same thing: G8 Essentials including G8F released alongside Victoria 8 in June 2017 (V8 was released on June 15th) , G8M added alongside the launch of Michael 8 on August 22nd. The G8 Starter Essentials ReadMe shows the addition of the male that day (although the overall release date is wrongly shown as October 2017!)
On that note, I've noticed that G8.1F's base folder and the update to the G8F expressions pack have a whole load of basically empty (1KB) placeholder expression controls in equivalently named G8.1F folders with the same names as all the standard G8.0F expression controls. My assumption is so that G8.1F picks up these empty controls rather than linking in the G8.0F controls.
However, moving these files out of the way, I find that G8.1F seems to be capable of picking up all the old expression controls and restoring functionality to basically every old expression control/preset.
Is there an actual reason these controls are being blocked from being picked up on G8.1F? Because otherwise it's a barrier to me moving certain characters over to G8.1F; I consider many of the expression presets I've got (either as sliders or a saved presets) be part of the fundamental characterisation of some of my characters, and the G8.1F controls of similar names are often different enough to not be suitable for my purposes.
Admittedly, it took somewhat longer to load once it had to relink all the old controls, but still... the only good reason I can think of is to avoid, say, two similar controls for moving the mouth corner back (which could be confusing for users), but is there actually any major technical reason these have to be forced off? I'm sure a lot of users would prefer having their old expressions work if it's not actually going to break anything...
Now that I have had a chance to play with the figure, I find that I like G8.1/V8.1. The new face controls seem to allow for more subtlety and this is a good thing. The PBR skin shader is well done and the ability to use myG8 characters and skin textures is great. The vellus hair adds more realism as do the improved eye textures. So far, much of my G8 content seems to work well and I am going to see if the content that I converted to G8 to G3 also works ( Thanks to the RSSY converters). If my various products from Zevo (primarily the aging/youth products) either work or will be updated this is not a bad situation at all. I find myself looking forward to the male 8.1 versions.
I know that my previous reaction to this release was not the most positive but then I have never really been a fan of change and I tend to grumble a bit till I get things sorted out. The sorting out process is going well and if the male version works as well as the female version it will be a good thing indeed. Time and technology march on and I have to applaud DAZ3D for making this release as backwards compatible as one can reasonably expect. Yes, we all probably have lots of expression packs that will no longer work with the new characters but we have the tool for making our own expressions and maybe somebody will figure out a way to make a conversion tool in the near future so that we can ? I am not a programmer so I have no idea if this is even possible but there are some really intelligent people in the community who have done it before.
So for today I am going to see what else I can do with the new version and my older content and when the male version gets here I will happily adopt the G8.1 and M8.1 figures and continue to enjoy this hobby of ours.
I don't understand the fuss; I mean, they always look different from generation to generation, the characters that Daz release. The name is unimportant to me, as they are also likely (very much so) to look different, what is it about those characters you like?
Yes, that's my question, too. On a Mac running OS 10.15.7, Catalina, and DS 4.12.1.118, I downloaded the G 8.1 items, though not the "resources for 4.15," as I'm not using 4.15. I can load the Genesis 8.1 Female, apply hair, clothing, poses, etc. But I can't make any of the facial expressions work. There was something I added to the head: facial elements or something. If I drag or try to move it, it moves, but nothing happens to the facial expressions. I then opened the Power Pose pane, but it just shows the label "Generic" and I can't get anything to happen to the facial expressions. So, is this because I'm not using DS 4.15?
Where can I find or buy Map Transfer?
It's built into DAZ Studio. @markusmatern posted some instructions here: https://www.daz3d.com/forums/discussion/467571/howto-create-missing-genesis-8-1-head-skin-maps-from-genesis-8-3-skin-maps#latest
Ciao
TD
My first V8.1 render. I love the new skin shaders; but I needed to adjust my preferred lights because it looks to me that the new shaders react different to those lights or it is something new in 4.15 or the Iray renderer..
Still missing visemes...does anybody know if G8.1 is supposed to have them or not or if they're going to be added in a future update?
I think you should be able to get the morphs in Carrara using the same procedure that people who are using versions of DS earlier than 4.15. There are several posts in this thread about it. IIRC you need to copy the morphs from their location for G8F to the same location with respect to G8.1F. DS 4.15 automatically links G8.1F to the G8F morph folder.
This is beautiful work! Kudos!
Virtual_World said:
I'd settle for ability to use G 8.1/Vic 8.1 HD detail morphs on G8 base. Because the base geometry on both generations is the same, those should be applicable to G8 just like G8 ones work on G8.1.
Designed planned obsolescence on things that could be compatible is not enticing me to more of G8.1. Quite the contrary. I'll wait for Gen 9 and incompatibilities that are as justifiable as they were between G3 and G8.
After 3.5 years, it was time for something new in my eyes. Things breaking do not disprove that and a full new release could have broken things and/or something releasing a year after Gen 8 released could have been broken as well.
Also, while you may have expected a Genesis 9, the .1 update was apparent based on recent marketing. I would like a new Genesis as well, but am fine with what they've given with 8.1. And, outside of some 8 expressions not working with 8.1 (which will most likley be fixed in an update), I do not see what has been taken away.
Hey folks... how do you do brow compression/brow squeeze on 8.1?
Thanks Daikatana!
I am hoping the idea is that 8.x series will continue to tweak the current series and maintaine compatibility. If they have to break every damn thing previously to push G9 or G10 to some truely more realistic like other systems are offering I would be cool with that.
Very beautiful work. I also had to adjust the lights that I was using for a couple of years now. Have to find a new fav. light for G8.1.
Anyone else think this release hasn't gone as smoothly as others in the past? I know with G8 there were lots of PAs praising the new model and justifying the backwards compatability breaking changes, one PA was even bragging of crying tears of joy at their high sales of new G8 item. G8.1 doesn't seem to have the same level of PA engagement and DAZ must have not given much advance notice to them since DAZ didn't even make it a full week before running out of G8.1 items to sell (today no new G8.1 items).