Genesis 8.1 / Victoria 8.1

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  • nicsttnicstt Posts: 11,715

    vrba79 said:

    Now they're charging for incremental, slight upgrades? Nah, I'm good with Genesis 1 and 2.

    Genesis 8.1, like the rest are free.

    Victoria 8.1, and almost all new characters are not.

    Not sure why you think 8.1 is paid for.

  • scorpioscorpio Posts: 8,471

    WendyLuvsCatz said:

    Wonderland said:

    WendyLuvsCatz said:

    Wonderland said:

    AllenArt said:

    Wonderland said:

    Thyranq said:

    AllenArt said:

    It is ONLY expressions that are not compatible. All morphs, poses, hair, clothing and wearables (with the exception of geoshells, for which there is a workaround for now) will STILL WORK. 

    This. 

    This has been said SOO many times, and it needs to be stressed. Too many people are getting the wrong idea that all their G8F stuff is obsolete, and it's not.  

    But all my expressions ARE working! See above. 

    All of my expressions from the original Daz expressions work, but some others by 3rd parties do not. Are you sure you're on 8.1 or are you using all Daz expressions?

    Yes using 8.1 and tried a bunch of PA expressions. Haven’t even opened the Daz ones. A few of the ones that came with specific characters like 3DU seem like they may be a bit off, but they do something. Since I rarely use full expressions, but increments of many, everything seems to be OK for me so far. I haven’t found an expression that does nothing yet. But I have a LOT of expressions, including many specific to PA characters.

    even all those Zeddicus ones that come with the pro bundles? 

    Yes! 

    well thats really odd, maybe my installation is hosed, I already uninstalled all the basics and reinstalled them once 

    so maybe lipsync and mimic also should work and something is borked on my library?

    Nothing from Zeddicus works for me either, and I have some expressions missing the most notable are the Eyelids up and down dials. 

  • plasma_ringplasma_ring Posts: 1,025

    After playing around with 8.1 a bunch, the one thing I don't like at all is the UV change. I know there are workarounds for the annoying things, but I switch maps around a ton and it's been frustrating. I'd love to hear other artists' opinions on whether the gain in realism is significant; I've had issues with texture size mismatches causing seams around the jaw before but I legitimately cannot tell if this is any better than a figure that's managed to avoid that issue. 

  • AsariAsari Posts: 703
    RCTSpanky said:

    ricardoromanzini said:

    We are gonna get a male version 8.1? I waaaaaaant :D

    I want the male version too, but usually DAZ release 3 or 4 more female characters first, when they start with a "new" Generation, before they release a male figure. That happens with Genesis, Genesis 2, 3 & 8. Why should it be this time different ... unless they have learned somethingsurprise

    Whoa, if this were true then we have still the old DAZ content user demographic. Some PA shed some very interesting insight that DAZ wants to be more attractive to animators and game developers who want to use DAZ assets outside of Studio, and these users want different content than the naked Vicky with a sword in the temple group. I really hope we get the male figure soon and not before we see 3 female figures.
  • CHWTCHWT Posts: 1,183
    Asari said:
    RCTSpanky said:

    ricardoromanzini said:

    We are gonna get a male version 8.1? I waaaaaaant :D

    I want the male version too, but usually DAZ release 3 or 4 more female characters first, when they start with a "new" Generation, before they release a male figure. That happens with Genesis, Genesis 2, 3 & 8. Why should it be this time different ... unless they have learned somethingsurprise

    Whoa, if this were true then we have still the old DAZ content user demographic. Some PA shed some very interesting insight that DAZ wants to be more attractive to animators and game developers who want to use DAZ assets outside of Studio, and these users want different content than the naked Vicky with a sword in the temple group. I really hope we get the male figure soon and not before we see 3 female figures.
    Hah, I am for sure one of those old users. First entered in the days of M3, then left before G2 launched, and then back again after the G8 launch. Yes I am waiting for G8.1M, but hope that he will already be cleared of those problems which G8.1F has.
  • RoseRender said:

    Hi all! 
    my experiences so far with Gen 8.1:

    - The face module with all its arrows keeps crashing after seconds of use (DAZ crashes). No chance to use it so I really hope this will be fixed in the near future especially because there are other users with the same problem.

    - I like the new expressions and the new eyes. Much more realistic. Can't tell about the skin as I don't own Victoria. 
     

    - how in the hell can you use the "old" geoshell clothes like underwear and stockings etc. which are not "real" clothes. Everytime when applied to the new Gen 8.1 my character looks like a white albino and nothing works. Is there a workaround?

    Besides that, I really like 8.1. thank you DAZ! 

    You can hide the unwanted surface groups in the parameters pane - there are on/off switches for all polygon groups in the Geometry Shell property group. If you need to apply materials to the new groups then it's probably going to work best to apply the base shader and then copy/paste the settings from the Genesis 8 Torso surface.

  • mumia76mumia76 Posts: 146

    Visuimag said:

     

    As for content, no, I'd like to see new clothes/hair/skins exclusive to 8.1. Time for something new after 3.5 years. .

    If that new brought more to the table than it takes away, you'd be right. I was expecting G9 or G10 or whatever it's going to be called by now, not a minor update that breaks stuff and what it improves is questionable or barely noticable. 

  • Just wanted to drop back in to say thanks for everyone that answered my question about the neck/body map issue. I don't have time to test it out until later tonight but I really appreciate it!

  • I just want to see more 8.1 characters, some newer ones are still on 8 

    Especially with makeups that utilize the makeup layer or even seperate sets 

    Also more 8.1 expressions and a skin tutorial like the skin shading essentials tutorial 

  • Richard Haseltine said:

    RoseRender said:

    Hi all! 
    my experiences so far with Gen 8.1:

    - The face module with all its arrows keeps crashing after seconds of use (DAZ crashes). No chance to use it so I really hope this will be fixed in the near future especially because there are other users with the same problem.

    - I like the new expressions and the new eyes. Much more realistic. Can't tell about the skin as I don't own Victoria. 
     

    - how in the hell can you use the "old" geoshell clothes like underwear and stockings etc. which are not "real" clothes. Everytime when applied to the new Gen 8.1 my character looks like a white albino and nothing works. Is there a workaround?

    Besides that, I really like 8.1. thank you DAZ! 

    You can hide the unwanted surface groups in the parameters pane - there are on/off switches for all polygon groups in the Geometry Shell property group. If you need to apply materials to the new groups then it's probably going to work best to apply the base shader and then copy/paste the settings from the Genesis 8 Torso surface.

    thank you! I will try it! 

  • MelanieLMelanieL Posts: 7,468

    empty said:

    ricardoromanzini said:

    We are gonna get a male version 8.1? I waaaaaaant :D

    I know right!? I can see the business decision of releasing Victoria 8.1, and then her gender opposite counterpart* later down the line (*name withheld so as not to create pandemonium amongst forum users), but I cannot see the sense of not releasing both base figures at the same time? or am I completely wrong here? When G8 was released, did both sexes appear at the same time, or was G8F first, and then the other?

    G8 was the same thing: G8 Essentials including G8F released alongside Victoria 8 in June 2017 (V8 was released on June 15th) , G8M added alongside the launch of Michael 8 on August 22nd. The G8 Starter Essentials ReadMe shows the addition of the male that day (although the overall release date is wrongly shown as October 2017!)

  • Matt_CastleMatt_Castle Posts: 2,654
    edited January 2021

    Richard Haseltine said:

    I gather that DS can distinguish - if the product is set up for it to do so.

    On that note, I've noticed that G8.1F's base folder and the update to the G8F expressions pack have a whole load of basically empty (1KB) placeholder expression controls in equivalently named G8.1F folders with the same names as all the standard G8.0F expression controls. My assumption is so that G8.1F picks up these empty controls rather than linking in the G8.0F controls.

    However, moving these files out of the way, I find that G8.1F seems to be capable of picking up all the old expression controls and restoring functionality to basically every old expression control/preset.

    Is there an actual reason these controls are being blocked from being picked up on G8.1F? Because otherwise it's a barrier to me moving certain characters over to G8.1F; I consider many of the expression presets I've got (either as sliders or a saved presets) be part of the fundamental characterisation of some of my characters, and the G8.1F controls of similar names are often different enough to not be suitable for my purposes.

    Admittedly, it took somewhat longer to load once it had to relink all the old controls, but still... the only good reason I can think of is to avoid, say, two similar controls for moving the mouth corner back (which could be confusing for users), but is there actually any major technical reason these have to be forced off? I'm sure a lot of users would prefer having their old expressions work if it's not actually going to break anything...

    Post edited by Matt_Castle on
  • DaikatanaDaikatana Posts: 830

    Now that I have had a chance to play with the figure, I find that I like G8.1/V8.1.  The new face controls seem to allow for more subtlety and this is a good thing.  The PBR skin shader is well done and the ability to use myG8 characters and skin textures is great. The vellus hair adds more realism as do the improved eye textures.  So far, much of my G8 content seems to work well and I am going to see if the content that I converted to G8 to G3 also works ( Thanks to the RSSY converters).  If my various products from Zevo (primarily the aging/youth products) either work or will be updated this is not a bad situation at all.  I find myself looking forward to the male 8.1 versions.

    I know that my previous reaction to this release was not the most positive but then I have never really been a fan of change and I tend to grumble a bit till I get things sorted out. The sorting out process is going well and if the male version works as well as the female version it will be a good thing indeed.  Time and technology march on and I have to applaud DAZ3D for making this release as backwards compatible as one can reasonably expect.  Yes, we all probably have lots of expression packs that will no longer work with the new characters but we have the tool for making our own expressions and maybe somebody will figure out a way to make a conversion tool in the near future so that we can ? I am not a programmer so I have no idea if this is even possible but there are some really intelligent people in the community who have done it before.

    So for today I am going to see what else I can do with the new version and my older content and when the male version gets here I will happily adopt the G8.1 and M8.1 figures and continue to enjoy this hobby of ours.

  • nicsttnicstt Posts: 11,715

    XpiderMan said:

    I just hope Daz doesn't re-release existing G8 characters and could instead focus on new ones such as Callie 8.1, Scott 8.1, Giannia 8.1, etc. :)

    I don't understand the fuss; I mean, they always look different from generation to generation, the characters that Daz release. The name is unimportant to me, as they are also likely (very much so) to look different, what is it about those characters you like?

  • CHWTCHWT Posts: 1,183
    nicstt said:

    XpiderMan said:

    I just hope Daz doesn't re-release existing G8 characters and could instead focus on new ones such as Callie 8.1, Scott 8.1, Giannia 8.1, etc. :)

    I don't understand the fuss; I mean, they always look different from generation to generation, the characters that Daz release. The name is unimportant to me, as they are also likely (very much so) to look different, what is it about those characters you like?

    Nah, I think it was all due to the initial confusion. BUT after seeing new PA G8 characters out for sale every single day and then BOOM 8.1 launched might have given some people quite a shock, right?
  • inquireinquire Posts: 2,240
    edited January 2021

    Decoyboy said:

    Okay, I can't keep up with all the post, so sorry if this has been asked and answered, but do you need to upgrade to 4.15 to see the full benefits of this new 8.1? I am running 4.12 and installed the new essentials. Do I need to really move to 4.15.

    Yes, that's my question, too. On a Mac running OS 10.15.7, Catalina, and DS 4.12.1.118, I downloaded the G 8.1 items, though not the "resources for 4.15," as I'm not using 4.15. I can load the Genesis 8.1 Female, apply hair, clothing, poses, etc. But I can't make any of the facial expressions work. There was something I added to the head: facial elements or something. If I drag or try to move it, it moves, but nothing happens to the facial expressions. I then opened the Power Pose pane, but it just shows the label "Generic" and I can't get anything to happen to the facial expressions. So, is this because I'm not using DS 4.15?

    Post edited by inquire on
  • PetraPetra Posts: 1,156

    Hellboy said:

    Bennis McDremby said:

    So I apologise if this was dicussed somewhere in these 35 pages already -- but has anyone come up with a good solution if one wants to use the V8.1 submaps? The face, you can just swap in a new diffuse map, as well as most of the torso. But the' head' material is wildly different so it's not possible to use all of neat proprietary maps they've added with the old G8 UVs, like detail weight or AO. It also means that I can't use the nice V8.1 SSS as the 'body' map is blank where the traditional G8 UVs are.

     

    I would love to know if anyone's cooked up a good workaround so I can fix this neck without sacrificing those extra maps.

    Just use Map Transfer to convert the maps from G8 to G8.1 I did it with this character and using V8.1 as a template, I just replaced the diffuse and translucency maps. You could replace the others as well, but I just love V8.1 maps. Not an automatic solution, but not a complicated one either.

    Where can I find or buy Map Transfer?  

  • CHWTCHWT Posts: 1,183

    Hellboy said:

    Bennis McDremby said:

    So I apologise if this was dicussed somewhere in these 35 pages already -- but has anyone come up with a good solution if one wants to use the V8.1 submaps? The face, you can just swap in a new diffuse map, as well as most of the torso. But the' head' material is wildly different so it's not possible to use all of neat proprietary maps they've added with the old G8 UVs, like detail weight or AO. It also means that I can't use the nice V8.1 SSS as the 'body' map is blank where the traditional G8 UVs are.

     

    I would love to know if anyone's cooked up a good workaround so I can fix this neck without sacrificing those extra maps.

    Just use Map Transfer to convert the maps from G8 to G8.1 I did it with this character and using V8.1 as a template, I just replaced the diffuse and translucency maps. You could replace the others as well, but I just love V8.1 maps. Not an automatic solution, but not a complicated one either.

    I've written a small HOWTO in the Technical Help forums how you get the missing Head surface: https://www.daz3d.com/forums/discussion/467571/howto-create-missing-genesis-8-1-head-skin-maps-from-genesis-8-3-skin-maps

    Hi Petra, this might help?
  • thd777thd777 Posts: 943

    Petra said:

    Hellboy said:

    Bennis McDremby said:

    So I apologise if this was dicussed somewhere in these 35 pages already -- but has anyone come up with a good solution if one wants to use the V8.1 submaps? The face, you can just swap in a new diffuse map, as well as most of the torso. But the' head' material is wildly different so it's not possible to use all of neat proprietary maps they've added with the old G8 UVs, like detail weight or AO. It also means that I can't use the nice V8.1 SSS as the 'body' map is blank where the traditional G8 UVs are.

     

    I would love to know if anyone's cooked up a good workaround so I can fix this neck without sacrificing those extra maps.

    Just use Map Transfer to convert the maps from G8 to G8.1 I did it with this character and using V8.1 as a template, I just replaced the diffuse and translucency maps. You could replace the others as well, but I just love V8.1 maps. Not an automatic solution, but not a complicated one either.

    Where can I find or buy Map Transfer?  

    It's built into DAZ Studio. @markusmatern posted some instructions here: https://www.daz3d.com/forums/discussion/467571/howto-create-missing-genesis-8-1-head-skin-maps-from-genesis-8-3-skin-maps#latest

    Ciao

    TD

  • Virtual_WorldVirtual_World Posts: 1,093
    edited January 2021

    My first V8.1 render.  I love the new skin shaders; but I needed to adjust my preferred lights because it looks to me that the new shaders react different to those lights or it is something new in 4.15 or the Iray renderer..

     

    V81.jpg
    1000 x 1300 - 1M
    Post edited by Chohole on
  • MelissaGTMelissaGT Posts: 2,611

    Still missing visemes...does anybody know if G8.1 is supposed to have them or not or if they're going to be added in a future update?

  • DustRiderDustRider Posts: 2,788

    Mystiarra said:

    pity, they didnt fix the missing polys from the root regions.  not that i'm seeing any morph shapes for 8.1

    she's bending in carrara, but no morphies or erc. morphies and pose controls work for g3
    and the missing to polies only ouchie the female.  g8m doesnt have the problem.

    no party and i can cry if i want to

    not seeing any of my g8 character mrophs on the shaping tab for 8.1
    am i supposed to do something to make them show up ?upI

     I think you should be able to get the morphs in Carrara using the same procedure that people who are using versions of DS earlier than 4.15. There are several posts in this thread about it. IIRC you need to copy the morphs from their location for G8F to the same location with respect to G8.1F. DS 4.15 automatically links G8.1F to the G8F morph folder.

  • DaikatanaDaikatana Posts: 830
    edited January 2021

    This is beautiful work!  Kudos!
    Virtual_World said:

    My first V8.1 render.  I love the new skin shaders; but I needed to adjust my preferred lights because it looks to me that the new shaders react different to those lights or it is something new in 4.15 or the Iray renderer..

     

    Post edited by Chohole on
  • PixelSploitingPixelSploiting Posts: 898
    edited January 2021

     I'd settle for ability to use G 8.1/Vic 8.1 HD detail morphs on G8 base. Because the base geometry on both generations is the same, those should be applicable to G8 just like G8 ones work on G8.1.

     

    Designed planned obsolescence on things that could be compatible is not enticing me to more of G8.1. Quite the contrary. I'll wait for Gen 9 and incompatibilities that are as justifiable as they were between G3 and G8.

    Post edited by PixelSploiting on
  • VisuimagVisuimag Posts: 570
    edited January 2021

    mumia76 said:

    Visuimag said:

     

    As for content, no, I'd like to see new clothes/hair/skins exclusive to 8.1. Time for something new after 3.5 years. .

    If that new brought more to the table than it takes away, you'd be right. I was expecting G9 or G10 or whatever it's going to be called by now, not a minor update that breaks stuff and what it improves is questionable or barely noticable. 

    After 3.5 years, it was time for something new in my eyes. Things breaking do not disprove that and a full new release could have broken things and/or something releasing a year after Gen 8 released could have been broken as well. 

    Also, while you may have expected a Genesis 9, the .1 update was apparent based on recent marketing. I would like a new Genesis as well, but am fine with what they've given with 8.1. And, outside of some 8 expressions not working with 8.1 (which will most likley be fixed in an update), I do not see what has been taken away.

    Post edited by Visuimag on
  • HylasHylas Posts: 5,070
    edited January 2021

    Hey folks... how do you do brow compression/brow squeeze on 8.1?

    Post edited by Hylas on
  • Daikatana said:

    This is beautiful work!  Kudos!
     

    Thanks Daikatana!

  • charlescharles Posts: 849

    Visuimag said:

    mumia76 said:

    Visuimag said:

     

    As for content, no, I'd like to see new clothes/hair/skins exclusive to 8.1. Time for something new after 3.5 years. .

    If that new brought more to the table than it takes away, you'd be right. I was expecting G9 or G10 or whatever it's going to be called by now, not a minor update that breaks stuff and what it improves is questionable or barely noticable. 

    After 3.5 years, it was time for something new in my eyes. Things breaking do not disprove that and a full new release could have broken things and/or something releasing a year after Gen 8 released could have been broken as well. 

    Also, while you may have expected a Genesis 9, the .1 update was apparent based on recent marketing. I would like a new Genesis as well, but am fine with what they've given with 8.1. And, outside of some 8 expressions not working with 8.1 (which will most likley be fixed in an update), I do not see what has been taken away.

    I am hoping the idea is that 8.x series will continue to tweak the current series and maintaine compatibility. If they have to break every damn thing previously to push G9 or G10 to some truely more realistic like other systems are offering I would be cool with that.

  • PetraPetra Posts: 1,156

    Virtual_World said:

    My first V8.1 render.  I love the new skin shaders; but I needed to adjust my preferred lights because it looks to me that the new shaders react different to those lights or it is something new in 4.15 or the Iray renderer..

     

    Very beautiful work. I  also had to adjust the lights that I was using for a couple of years now. Have to find a new fav. light for G8.1.  

  • Anyone else think this release hasn't gone as smoothly as others in the past? I know with G8 there were lots of PAs praising the new model and justifying the backwards compatability breaking changes, one PA was even bragging of crying tears of joy at their high sales of new G8 item.  G8.1 doesn't seem to have the same level of PA engagement and DAZ must have not given much advance notice to them since DAZ didn't even make it a full week before running out of G8.1 items to sell (today no new G8.1 items).

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