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Not exactly - the dForm is there as the carrier for a weight map, which can be used with the Attenuate option in Morph Loader Pro. You certainly could export the morph as an OBJ, then import as a morph using the weight map from the dForm; however you'd then need to handle all joint adjustments and ERC linking, and perhaps make split versions of some JCMs - it isn't a complete solution to splitting.
So, so far all my expressions are working including the new look up morph that is great. I hope nothing breaks this!
No; they are just different routes to merging the same file into the scene.
Oh, sorry, I thought it was only in 4.15. As Richard said.
BTW guys, this also works on the lashes and tear. So if you want to use the new 8.1 tear on old 8.0, just load a tear, change the scene identification information. Then fit it to G8.0 and save this as a new prop for future use. You can do this with the 8.1 lashes as well.
So again, you can easily make just about any props for G8.1 work on G8.0 this way.
Also, as a bonus, I highly recommend adding smoothing to the tear prop. This will make the tear wrap even better around the eye, and it will work better with the more extreme morphs you may have!
I installed the updated G8 expression and now the expressions, none of the paid ones for G8 won't work on G8.1 when most of them did before I installed the updated version.
I don’t even see the tear in my renders although it’s loaded. Does it need a special shader?
Ok, I never use smart content, just the content library, but I thought possibly something got cross referenced considering it was under male powerpose folder as in Content library mine is under people/g8female/character where you would expect to find it
Alrighty - my render took 13 hours, but that's because I went made with emissive lighting... Anyways, this is my first render of Victoria 8.1 without any customisations, just a little bit of expression change so it wasn't the default blank expression.
To cut a long story short, I'm delighted with my purchase - she has great potential.
I put a water shader on the tear but I still don't see it. Is it only visible on Victoria? Also realized the expression is too extreme with the eyebrow going into the eye lol!
Ok, as I said in the previous post after I installed the updated G8 Expressions, none of them worked on G8.1 anymore.
I uninstalled them and now they are working again on G8.1.
I installed some purchased G8 expressions and they don't work on Victoria 8.1 whether I have the updated g8 expressions installed or not.
It should load with its shader, it is basically a water shader. The tear should be visible in your viewport. It has a grayish color in the regular (not Iray Preview) viewport. Like this:
If you do not see it in the viewport at all, then the tear may be hidden under the eyelid or something by your character morph. If that is the case, I would try adding smoothing to it. (In scene tab, click the little menu button, Edit>Geometry>Add Smoothing Modifier.) That might help it pop out.
Otherwise, the tear is pretty subtle. It may not be visible in renders without light hitting it just right.
Appreciate this more reasonable reply. :)
In regards to calling this 9, I see why they didn't. It is a step up from 8, but not big enough for a full new iteration. Also, Genesis 8 won't be obsolete any time soon, so I suspect you're good there. I expect there will be both exclsuive 8.1 stuff and 8.0 included imany others. At least for a while.
And yet know one will know whether items work on G8 since there's very little control or QA over what's entered on the product specifications. There will be many products that aren't G8.1 specific that will only state G8.1 for compatibility or in the description and so there will be continual questions in these forums whether something works fine on G8 or not. It really doesn't matter whether someone should know that a clothing product doesn't contain specific head items that might have issues with G8/8.1 and thus will work fine on both when the product page itself doesn't indicate as such.
If you're going to create an iteration like this that the devs have done a lot of work on backwards compatibility, then the rest of Daz, and PAs, needs to ensure that just as much effort is put in to ensure accurate communication to the consumers.
The DO expressions will work. Everything else, doesn't (and most of expressions that I have are by Zeddicuss).
I have never had a Genesis figure give me such a headache, like 8.1.
I’m noticing that expressions on the G 8.1 are coming out TOO HD, causing extra wrinkles on the forehead and sharpness in the cheeks where I really don’t want them. I think somewhere I have a morph to tone down expressions, but I forgot what it’s called. I need a BOTOX morph lol!
You are right, I checked and only a few work and only when I use the dials.
All my expressions including Zeddicus ARE working. I don't know why...
I'm not sure if this has been mentioned before or not, and I'm not saying this to complain because I don't have a problem with it personally...
...8.1 is the first to drop support for 3Delight - textures are iRay only.
(incidentally, Vellus hair is now installed - it appeared in my DIM earlier tonight)
Did it show up as an update to Victoria 8.1 or as a separate product? I'm still not seeing anything in my DIM.
So in my data folders for both G8F and G8.1F it shows the Visemes in the same folder, they just don't show up under the Pose controls/Head for G 8.1 but they do for G8F. any ideas why if they are in the same folder for each they would only show up in DS for the one? Maybe a support ticket would help?
I have no idea. I installed from DIM. My G8.1 Female stuff is in the MALE Powerpose template folder but for some reason I seem to be the only one who gets visemes and working expressions.. So I’m not upgrading anything, even if a fix comes along! I didn’t have G8.1 at all until I uninstalled the old G8 Female Starter stuff in DIM then reinstalled. It all went in that male folder. But it works. I may have uninstalled and reinstalled the G8 expressions too. I don’t remember now.
I am thinking gthere must be a problem with the installer for the starter essentials that they aren't registering as installed because they are definitely listed in the package exactly the same as G8F. I will file a ticket and see if they have any idea what the problem may be.
Try uninstalling both the starter essentials and the expressions and reinstalling.
I will try uninstalling and deleting them and then downloading a fresh copy and see if that makes any difference. I have also submitted a ticket, so I will see what Daz can figure out on there end.
Of course progress must be made. This is a business that can move very quickly and staying still for too long can result in...well it can result in where Poser is right now.
But at the same time, you cannot just abandon the past for the sake of progress if it can be avoided. As I already pointed out, some of the changes for this 8.1 are just so minor and odd. There are different ways for every solution. On one hand, I do appreciate that Daz took steps to maintain support for G8. But at the same time, when you look at the changes, it is kind of obvious since only one change is truly any kind of real upgrade. As I said before, so many of the changes are things that could have been done on the existing G8 without releasing a new 8.1 at all. People are STILL confused. We have posts on like page 30 of this thread where somebody asks how to get the new teeth for G8.1. The teeth are for Victoria, and they are nothing more than improved sculpting and textures, stuff that could be done on any model.
Is that progress? This is what Daz is touting as progress on their own front page.
There are two changes that somewhat break compatibility. The face rig and the UV. As I said earlier, the changes to the UV are largely debatable as for whether they provide improvement. I found another annoyance as well. Daz has now made the iris, sclera, pupil, eye moisture, and cornea ALL on single template. WHY?? The old Genesis 8 divided these into two templates, with the iris, pupil, and sclera logically on one template and the eye moisture and cornea were on another. This made applying eye textures and shaders easier. Now that all 5 of these are back together this will annoy the hell out of me for years to come.
So that is not what I consider progress. There are many things Daz could have done, and still kept most compatibility. The big key with most changes is how well can old content be moved up. Sure, old content and models do not go away from your content library, but if say clothing is no longer usable at all on a new model, that becomes a big problem. Sure you could use an old model and use the old clothes on them, but that old model looks, well, old. With so many shaders it is often easier to make old clothes look new, so well made clothing items can be used for a very long time.
I am of the belief that Genesis 8 is for the most part already right there where it needs to be. If anything, Genesis 8.1 proves my feeling correct, since all of the improvements really are just things they can do to the existing Genesis 8. The next frontier will be believably stretchy skin, and even then I think that can still work on Genesis 8. Most of the things Daz needs to do as a business revolve around getting Genesis adopted into other software. It almost seems like Daz is listening to me sometimes, as they have been building on their export tools. (Though I still argue they need genuine plugins for this, not scripts, they need to get over their terror of sharing small amounts of IP.) There are a ton of things Daz can do to move forward without killing G8 in the process.
I feel like they need to progress more with their Daz Studio software (getting the horrible loading times down really should be a top priority) and the store software should be items of focus for now.
HAH Great video!