Genesis 8.1 / Victoria 8.1

1313234363759

Comments

  • Wonderland said:

    Hey, there’s a head split deformed in there under utilities! Does that mean we can split the head morphs of characters that don’t come with that? Will Daz ever supply instructions? 

     Not exactly - the dForm is there as the carrier for a weight map, which can be used with the Attenuate option in Morph Loader Pro. You certainly could export the morph as an OBJ, then import as a morph using the weight map from the dForm; however you'd then need to handle all joint adjustments and ERC linking, and perhaps make split versions of some JCMs - it isn't a complete solution to splitting.

  • FrinkkyFrinkky Posts: 388

    jbowler said:

    Frinkky said:

    The PBR shader doesn't work at all.

    Not at all sure I agree.  I loaded Hugren, selected all his surfaces, and swapped the shader to PBRSkin:

    image

    Teething problem on the Eyes I admit, but I could probably transplant a pair of Vicky 8.1's.

    You're using 4.12? If so then weird - the PBR shader, for me, just renders totally white as if no maps have been set. Richard has said himself that it won't work in anything less than 4.15.
  • WonderlandWonderland Posts: 7,028
    edited January 2021

    So, so far all my expressions are working including the new look up morph that is great. I hope nothing breaks this!

    G8.1 test 5.JPG
    1046 x 1399 - 147K
    Post edited by Wonderland on
  • jbowlerjbowler Posts: 798

    Kharma said:

    Does it make any difference if you load G8.1 from the content library instead of smart content? 

    No; they are just different routes to merging the same file into the scene.

  • jbowlerjbowler Posts: 798

    Frinkky said:

    You're using 4.12? If so then weird - the PBR shader, for me, just renders totally white as if no maps have been set. Richard has said himself that it won't work in anything less than 4.15.

    Oh, sorry, I thought it was only in 4.15.  As Richard said.

  • outrider42outrider42 Posts: 3,679

    Masterstroke said:

    Once again:
    In order to use G8F clothes on G8.1F ,
    Leave everything unselected in your scene tab, load your clothes, select the clothes, click in the scene tab options
    go to scene identification and change the roll down Prefered Base from Genesis8.1/Female to Genesis 8/Female.
    Now conform your cloth item to the G8F character.

    BTW guys, this also works on the lashes and tear. So if you want to use the new 8.1 tear on old 8.0, just load a tear, change the scene identification information. Then fit it to G8.0 and save this as a new prop for future use. You can do this with the 8.1 lashes as well.

    So again, you can easily make just about any props for G8.1 work on G8.0 this way.

    Also, as a bonus, I highly recommend adding smoothing to the tear prop. This will make the tear wrap even better around the eye, and it will work better with the more extreme morphs you may have!

  • PetraPetra Posts: 1,156

    I installed the updated G8 expression and now the expressions, none of the paid ones for G8 won't work on G8.1 when most of them did before I installed the updated version.

     

     

  • WonderlandWonderland Posts: 7,028

    outrider42 said:

    Masterstroke said:

    Once again:
    In order to use G8F clothes on G8.1F ,
    Leave everything unselected in your scene tab, load your clothes, select the clothes, click in the scene tab options
    go to scene identification and change the roll down Prefered Base from Genesis8.1/Female to Genesis 8/Female.
    Now conform your cloth item to the G8F character.

    BTW guys, this also works on the lashes and tear. So if you want to use the new 8.1 tear on old 8.0, just load a tear, change the scene identification information. Then fit it to G8.0 and save this as a new prop for future use. You can do this with the 8.1 lashes as well.

    So again, you can easily make just about any props for G8.1 work on G8.0 this way.

    Also, as a bonus, I highly recommend adding smoothing to the tear prop. This will make the tear wrap even better around the eye, and it will work better with the more extreme morphs you may have!

    I don’t even see the tear in my renders although it’s loaded. Does it need a special shader? 

  • KharmaKharma Posts: 3,214

    jbowler said:

    Kharma said:

    Does it make any difference if you load G8.1 from the content library instead of smart content? 

    No; they are just different routes to merging the same file into the scene.

    Ok, I never use smart content, just the content library, but I thought possibly something got cross referenced considering it was under male powerpose folder as in Content library mine is under people/g8female/character where you would expect to find it 

  • JabbaJabba Posts: 1,460

    Alrighty - my render took 13 hours, but that's because I went made with emissive lighting...  Anyways, this is my first render of Victoria 8.1 without any customisations, just a little bit of expression change so it wasn't the default blank expression.

     

    To cut a long story short, I'm delighted with my purchase - she has great potential.

    Victoria 8.1.png
    1920 x 1949 - 4M
  • WonderlandWonderland Posts: 7,028
    edited January 2021

    I put a water shader on the tear but I still don't see it. Is it only visible on Victoria? Also realized the expression is too extreme with the eyebrow going into the eye lol!

    G8.1 test 6.JPG
    1292 x 1621 - 284K
    Post edited by Wonderland on
  • PetraPetra Posts: 1,156

    Ok, as I said in the previous post after I installed the updated G8 Expressions, none of them worked on G8.1 anymore.

    I uninstalled them and now they are working again on G8.1.

  • KharmaKharma Posts: 3,214

    Petra said:

    Ok, as I said in the previous post after I installed the updated G8 Expressions, none of them worked on G8.1 anymore.

    I uninstalled them and now they are working again on G8.1.

    I installed some purchased  G8 expressions and they don't work on Victoria 8.1 whether I have the updated g8 expressions installed or not.

  • outrider42outrider42 Posts: 3,679

    Wonderland said:

    outrider42 said:

    Masterstroke said:

    Once again:
    In order to use G8F clothes on G8.1F ,
    Leave everything unselected in your scene tab, load your clothes, select the clothes, click in the scene tab options
    go to scene identification and change the roll down Prefered Base from Genesis8.1/Female to Genesis 8/Female.
    Now conform your cloth item to the G8F character.

    BTW guys, this also works on the lashes and tear. So if you want to use the new 8.1 tear on old 8.0, just load a tear, change the scene identification information. Then fit it to G8.0 and save this as a new prop for future use. You can do this with the 8.1 lashes as well.

    So again, you can easily make just about any props for G8.1 work on G8.0 this way.

    Also, as a bonus, I highly recommend adding smoothing to the tear prop. This will make the tear wrap even better around the eye, and it will work better with the more extreme morphs you may have!

    I don’t even see the tear in my renders although it’s loaded. Does it need a special shader? 

    It should load with its shader, it is basically a water shader. The tear should be visible in your viewport. It has a grayish color in the regular (not Iray Preview) viewport. Like this:

    If you do not see it in the viewport at all, then the tear may be hidden under the eyelid or something by your character morph. If that is the case, I would try adding smoothing to it. (In scene tab, click the little menu button, Edit>Geometry>Add Smoothing Modifier.) That might help it pop out.

    Otherwise, the tear is pretty subtle. It may not be visible in renders without light hitting it just right.

  • VisuimagVisuimag Posts: 570

    s_j_gregory said:

    WendyLuvsCats and I might be a minority view.  Financially I cannot keep up.  I do this for fun, and appreciate nothing is free, but my investment is far from minimal and to find planned obsolescence as a strategy is disquieting.  (I recently also updated from DAZ Studio 4.12 to 4.15 and found that one of my two video cards would no longer support GPU rendering in DAZ Studio 4.15 - worked fine with 4.12.)

    But to G8.1/V8.1...."Note that your Genesis 8 products should work with Genesis 8.1 characters, with the exception of some expressions. However, you cannot apply your Genesis 8.1 content to Genesis 8 or earlier characters."

    I don't have any V8.1 content yet but in my limited experiment and to my standards the statement above is simply not true.  Perhaps there are degrees and/or work arounds but this would not satisfy the 'should work' part of this.  To my expectations this is what I think I understand:

    • things that rely on UVs do not work: this means torso tattoos (they also end up on the head) like my 8 ShanasSoulmate sets), tan line/moisture products, body makeup/writing products, AddSomeVeins. . . .
    • things that reference Genesis8 in their code (use MAT copy etc) do not work.  Sometimes they will not install at all, and sometimes they will install but will not allow MATs to copy.  I might update this as I go but I am putting geografts in this group.  NGV8, Futalicious, Golden Palace, 3FeetWolf HD Nipples, Lickalicious, Breastacular, Kitten, (to this point every third party geograft product I have tried), will not work. 
    • things that use geoshells will not work: any of the various clothing items (I have 58 for G8F) will not work  (clearly there is some overlap in my categories)
    • many (I want to say most) expressions will not work (Likely not remarkable with respect to the marketing but divergent from other comments):  I have found that NoOne, DeepSpace3D expressions work.  Hameleon's, Emma&Jordi's, Fugazi1968, JWolf, Z, do not work.  Godin i3D eyes only work.  (Not sure if I need to rethink this now but I have just finished a project to try to improve load times by eliminating unique/custom/duplicate expressions from my Runtime.)   In my first pass, more expression sets did not work with G8.1 than did.  In this case I would have to say most.
    • character head and body morphs do work and base MATs do work.  (I don't know what shader they are using.  When I apply a G8 MAT set to G8.1 it looks like the G8 version of the character.) 
    • clothing, not involving geoshells, does work

    From my perspective, I would summarize this to say 8.1 should likely be called 9.0.  Why and more importantly?  More categories of content in my runtime don't migrate from 8 to 8.1 than do.  With hardware and now content obsolescence, given what I have invested in G8 that may be deadending there, I will need to be far more selective in what I purchase going foreward.  Could be an over-reaction.  Time will tell.  (I guess what I am quietly also hoping is that content continues to be developed by artists for G8 for those of us who simply cannot afford to chase the next shiney thing.)   

    Appreciate this more reasonable reply. :)

    In regards to calling this 9, I see why they didn't. It is a step up from 8, but not big enough for a full new iteration. Also, Genesis 8 won't be obsolete any time soon, so I suspect you're good there. I expect there will be both exclsuive 8.1 stuff and 8.0 included imany others. At least for a while. 

  • vagansvagans Posts: 422

    Visuimag said:

    Appreciate this more reasonable reply. :)

    In regards to calling this 9, I see why they didn't. It is a step up from 8, but not big enough for a full new iteration. Also, Genesis 8 won't be obsolete any time soon, so I suspect you're good there. I expect there will be both exclsuive 8.1 stuff and 8.0 included imany others. At least for a while. 

    And yet know one will know whether items work on G8 since there's very little control or QA over what's entered on the product specifications. There will be many products that aren't G8.1 specific that will only state G8.1 for compatibility or in the description and so there will be continual questions in these forums whether something works fine on G8 or not. It really doesn't matter whether someone should know that a clothing product doesn't contain specific head items that might have issues with G8/8.1 and thus will work fine on both when the product page itself doesn't indicate as such.

    If you're going to create an iteration like this that the devs have done a lot of work on backwards compatibility, then the rest of Daz, and PAs, needs to ensure that just as much effort is put in to ensure accurate communication to the consumers.

  • N-RArtsN-RArts Posts: 1,522

    The DO expressions will work. Everything else, doesn't (and most of expressions that I have are by Zeddicuss).

    I have never had a Genesis figure give me such a headache, like 8.1.

     

     

     

  • WonderlandWonderland Posts: 7,028
    edited January 2021

    I’m noticing that expressions on the G 8.1 are coming out TOO HD, causing extra wrinkles on the forehead and sharpness in the cheeks where I really don’t want them. I think somewhere I have a morph to tone down expressions, but I forgot what it’s called. I need a BOTOX morph lol! 

    Post edited by Richard Haseltine on
  • PetraPetra Posts: 1,156

    Kharma said:

    Petra said:

    Ok, as I said in the previous post after I installed the updated G8 Expressions, none of them worked on G8.1 anymore.

    I uninstalled them and now they are working again on G8.1.

    I installed some purchased  G8 expressions and they don't work on Victoria 8.1 whether I have the updated g8 expressions installed or not.

    You are right, I checked and only a few work and only when I use the dials.

     

  • WonderlandWonderland Posts: 7,028

    N_R Arts said:

    The DO expressions will work. Everything else, doesn't (and most of expressions that I have are by Zeddicuss).

    I have never had a Genesis figure give me such a headache, like 8.1.

     

     

    All my expressions including Zeddicus ARE working. I don't know why...

  • JabbaJabba Posts: 1,460

    I'm not sure if this has been mentioned before or not, and I'm not saying this to complain because I don't have a problem with it personally...

     

    ...8.1 is the first to drop support for 3Delight - textures are iRay only.

     

    (incidentally, Vellus hair is now installed - it appeared in my DIM earlier tonight)

  • CHWTCHWT Posts: 1,183
    Now DAZ... please do something about bridging the G8 & G8.1F expressions and their shaders... as I am not really ecstatic about the G8.1 versions
  • hookflashhookflash Posts: 169

    Daikatana said:

    Richard Haseltine said:

    Daikatana said:

    takezo_3001 said:

    Daikatana said:

    Well, this is interesting.  While the product store page does state that the Vellus hair is included with the victoria 8.1 figure, that is apparently NOT the case.  While I did put in a sales support ticket, those have been taking so long to answer recently that it just adds to my frustration.  I had held off on purchasing the V8.1 figure in large part because of the somewhat misleading advertising-which I am choosing to believe was unintentional but with the statements on the forum that DAZ3D was including it with V8.1, I decided to go ahead with the purchase.  Now, I find that even though the product store page states it is included, it is still apparently NOT included.  I have uninstalled -and made sure to delete the download package- via DIM and still no vellus hair. Hopefully someone here can advise me?

    I guess that it was delayed due to Daz needing to package the item, but that's my guess, Daz needs to confirm that, anyway it's coming soon as it's located on the V8.1 product page.

     

    Its alreadly listed on the product page.  I checked that.  Its definitely NOT in my library though. 

    I've sent in a query on this.

    Andd the Vellus hair just showed up in DIM.  Thank you Mr. Haseltine!

    Did it show up as an update to Victoria 8.1 or as a separate product? I'm still not seeing anything in my DIM.

  • KharmaKharma Posts: 3,214

    Kharma said:

    Wonderland said:

    Kharma said:

    Wonderland said:

    So far every paid expression I tried does work! I haven't tried them alone to see if they are exactly as they should be since I combine them in increments anyway. But so far, they all do something! And visemes are still there and work...

    This is crazy, everything works!

     

    @Wonderland, where did you find the visemes for G8.1?  I see them for G8F  but no way to apply to 8.1 . 

    Under Pose Controls/Head

     

    Is this what its supposed to look like, screen shot for both G8F and G8.1F  and there is no Visemes listed on 8.1,  I wonder if I didn't install something?

     

     

    So in my data folders for both G8F and G8.1F it shows the Visemes in the same folder, they just don't show up under the Pose controls/Head for G 8.1 but they do for G8F.  any ideas why if they are in the same folder for each they would only show up in DS for the one?  Maybe a support ticket would help?

     

    visemes g8F data folder.jpg
    608 x 498 - 83K
    visemes g8.1 data folder.jpg
    641 x 463 - 76K
  • WonderlandWonderland Posts: 7,028
    edited January 2021

    Kharma said:

    Kharma said:

    Wonderland said:

    Kharma said:

    Wonderland said:

    So far every paid expression I tried does work! I haven't tried them alone to see if they are exactly as they should be since I combine them in increments anyway. But so far, they all do something! And visemes are still there and work...

    This is crazy, everything works!

     

    @Wonderland, where did you find the visemes for G8.1?  I see them for G8F  but no way to apply to 8.1 . 

    Under Pose Controls/Head

     

    Is this what its supposed to look like, screen shot for both G8F and G8.1F  and there is no Visemes listed on 8.1,  I wonder if I didn't install something?

     

     

    So in my data folders for both G8F and G8.1F it shows the Visemes in the same folder, they just don't show up under the Pose controls/Head for G 8.1 but they do for G8F.  any ideas why if they are in the same folder for each they would only show up in DS for the one?  Maybe a support ticket would help?

    I have no idea. I installed from DIM. My G8.1 Female stuff is in the MALE Powerpose template folder but for some reason I seem to be the only one who gets visemes and working expressions.. So I’m not upgrading anything, even if a fix comes along! I didn’t have G8.1 at all until I uninstalled the old G8 Female Starter stuff in DIM then reinstalled. It all went in that male folder. But it works. I may have uninstalled and reinstalled the G8 expressions too. I don’t remember now. 

    Post edited by Wonderland on
  • KharmaKharma Posts: 3,214

    I am thinking gthere must be a problem with the installer for the starter essentials that they aren't registering as installed because they are definitely listed in the package exactly the same as G8F.  I will file a ticket and see if they have any idea what the problem may be.

  • WonderlandWonderland Posts: 7,028

    Kharma said:

    I am thinking gthere must be a problem with the installer for the starter essentials that they aren't registering as installed because they are definitely listed in the package exactly the same as G8F.  I will file a ticket and see if they have any idea what the problem may be.

    Try uninstalling both the starter essentials and the expressions and reinstalling.

  • KharmaKharma Posts: 3,214

    Wonderland said:

    Kharma said:

    I am thinking gthere must be a problem with the installer for the starter essentials that they aren't registering as installed because they are definitely listed in the package exactly the same as G8F.  I will file a ticket and see if they have any idea what the problem may be.

    Try uninstalling both the starter essentials and the expressions and reinstalling.

    I will try uninstalling and deleting them and then downloading a fresh copy and see if that makes any difference.  I have also submitted a ticket, so I will see what Daz can figure out on there end.

  • outrider42outrider42 Posts: 3,679

    Of course progress must be made. This is a business that can move very quickly and staying still for too long can result in...well it can result in where Poser is right now.

    But at the same time, you cannot just abandon the past for the sake of progress if it can be avoided. As I already pointed out, some of the changes for this 8.1 are just so minor and odd. There are different ways for every solution. On one hand, I do appreciate that Daz took steps to maintain support for G8. But at the same time, when you look at the changes, it is kind of obvious since only one change is truly any kind of real upgrade. As I said before, so many of the changes are things that could have been done on the existing G8 without releasing a new 8.1 at all. People are STILL confused. We have posts on like page 30 of this thread where somebody asks how to get the new teeth for G8.1. The teeth are for Victoria, and they are nothing more than improved sculpting and textures, stuff that could be done on any model.

    Is that progress? This is what Daz is touting as progress on their own front page.

    There are two changes that somewhat break compatibility. The face rig and the UV. As I said earlier, the changes to the UV are largely debatable as for whether they provide improvement. I found another annoyance as well. Daz has now made the iris, sclera, pupil, eye moisture, and cornea ALL on single template. WHY?? The old Genesis 8 divided these into two templates, with the iris, pupil, and sclera logically on one template and the eye moisture and cornea were on another. This made applying eye textures and shaders easier. Now that all 5 of these are back together this will annoy the hell out of me for years to come.

    So that is not what I consider progress. There are many things Daz could have done, and still kept most compatibility. The big key with most changes is how well can old content be moved up. Sure, old content and models do not go away from your content library, but if say clothing is no longer usable at all on a new model, that becomes a big problem. Sure you could use an old model and use the old clothes on them, but that old model looks, well, old. With so many shaders it is often easier to make old clothes look new, so well made clothing items can be used for a very long time.

    I am of the belief that Genesis 8 is for the most part already right there where it needs to be. If anything, Genesis 8.1 proves my feeling correct, since all of the improvements really are just things they can do to the existing Genesis 8. The next frontier will be believably stretchy skin, and even then I think that can still work on Genesis 8. Most of the things Daz needs to do as a business revolve around getting Genesis adopted into other software. It almost seems like Daz is listening to me sometimes, as they have been building on their export tools. (Though I still argue they need genuine plugins for this, not scripts, they need to get over their terror of sharing small amounts of IP.) There are a ton of things Daz can do to move forward without killing G8 in the process.

    I feel like they need to progress more with their Daz Studio software (getting the horrible loading times down really should be a top priority) and the store software should be items of focus for now.

  • charlescharles Posts: 849

    Zilvergrafix said:

    The Blurst of Times said:

    Well, I tried reinstalling the Genesis 8 Female Starter Essentials package... but that did not do anything with the G8F morphs not working on G81F.

    I've tried both the normal 4.15 installation and the 4.15 beta channel version. Cannot use G8F expressions dials on G81F with either one.

    Anyway, I'll just stick to G8F. I can still mess around with the PBR Shader when I want to.

    I did a video using only the free G81 update if anyone interested, next video will be the expensive G81.

    HAH Great video! 

Sign In or Register to comment.