Michael 8.1

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Comments

  • S.CaronS.Caron Posts: 10
    edited February 2021

    Ok finally caved and bought just M8.1 plus the HD.

     

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    Post edited by S.Caron on
  • MistaraMistara Posts: 38,675

    waiting for the 8.1 thorne character

  • AllenArtAllenArt Posts: 7,169
    edited February 2021

    No matter what I do with him, I just don't care for him, so I'll have to just use him mixed and with another texture. Shame. This is M8.1's skin with 50% of Carlos Miguel's head and some Vascularity.

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    Post edited by AllenArt on
  • PetraPetra Posts: 1,156

    CauriB said:

    Michael 8.1 with Tristan skin to man him up a bit using the new shader. Hair was originally for Michael 4 and the beard/chest hair were made for Genesis. He is pulling a face because I didn't buy him any new stuff...

    Wow, this render is so amazing. Love how the body hair looks so real. LOVE IT! 

  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited February 2021

    Mousso's Asher mixed with Michael 8.1, plus Uzilite's New Adventures outfit. I took the Wrath of Khan shoulder tab from one of NVent3d's G2M outfits, and used GIMP to scrub off the collar insignia from the New Adventures shirt.

    (I did not use the PBR shader. I'm still learning what I want to do with it. I just wanted access to the facial expression changes in 8.1 here.)

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  • Silas3DSilas3D Posts: 609
    edited February 2021

    Inspired by j.cade with the same HDRI, here's my first Michael 8.1 render (beefed up with 50% Alistair body):

    Also used Edward HD details and an Auto Face Enhancer smile morph to make him appear a bit older. Some postwork with Nik Collection Photoshop plugin.

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    Post edited by Silas3D on
  • MistaraMistara Posts: 38,675

    i haave to load michael's maps manually, presets are causing my ds error messages pbr something or other

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  • ToyenToyen Posts: 1,906

    Simple Michael 8.1 portrait.

  • inquireinquire Posts: 2,240

    Silas3D said:

    Inspired by j.cade with the same HDRI, here's my first Michael 8.1 render (beefed up with 50% Alistair body):

    Also used Edward HD details and an Auto Face Enhancer smile morph to make him appear a bit older. Some postwork with Nik Collection Photoshop plugin.

    Did you use the AFE geoshell or whatever that's called? I have not tried that. I did find that the AFE Expressions work even without applying the shell.

  • xyer0 said:

    Artini said:

    Now, I am debating, if I will be able to get the similar look, like j cade.

     

    YOU probably could, but I tried my go-to hdr's (PRO-Studio, UltraHD Sunny Beaches), and I was disappointed with the results. I'll try the one j cade suggested now. His skin is better than I thought, by far, but he's still kind of plain compared to the last two years of Genesis 8. He's more in Lucas' league as a morph. Here's the best of the lot, done with Click-n-Render (I made the eyes and irises smaller):

    This is pretty cute
  • LindseyLindsey Posts: 2,001
    edited February 2021

    Didn't have any issues dForcing mal3Imagery's dForce MI Autumn Outfit on Michael 8.1.

    He's got a daddy vibe with Dasan's skin. 

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    Post edited by Lindsey on
  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited February 2021

    Mostly Michael 8.1, mixed with Mousso's Vernon and using Vernon skin.

    On the left is the Iray skin, out of the box. On the right, I applied the PBR skin shader and added Michael 8.1's Detail maps to the Face region.

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    Post edited by The Blurst of Times on
  • Lindsey said:

    Didn't have any issues dForcing mal3Imagery's dForce MI Autumn Outfit on Michael 8.1.

    He's got a daddy vibe with Dasan's skin. 

    He's handsome :O

  • t0mg_zt0mg_z Posts: 51

    Michael 8.1 HD Skin + Cato + Many other morphs for a teen/(even) younger M8.1

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  • Does anyone know what Telsa3D used as a backdrop for the College Boy Dorm?

    image

  • xyer0xyer0 Posts: 6,031

    ALLIEKATBLUE said:

    This is pretty cute

    Thanks for saying, @ALLIEKATBLUE

  • sandmanmaxsandmanmax Posts: 992
    edited February 2021

    Ok - I caved and bought Michael 8.1 with my PC+ coupon (I really wanted the shader and body hair).  So I've been testing various stuff and noticed the body hair seems to stick out a lot.  Is it dforce and do I need to run it thru a simulation to get it to lie flat? Is there a morph I didn't notice?

    Post edited by sandmanmax on
  • AllenArtAllenArt Posts: 7,169

    sandmanmax said:

    Ok - I caved and bought Michael 8.1 with my PC+ coupon (I really wanted the shader and body hair).  So I've been testing various stuff and noticed the body hair seems to stick out a lot.  Is it dforce and do I need to run it thru a simulation to get it to lie flat? Is there a morph I didn't notice?

    It is dforce hair. 

  • Hi guys, it's my first post here, so please feel free to give constructive criticism if I can do something better.

    My native language is not English, so I politely ask for forgiveness in advance if I do not express something correctly.


    Genesis 8.1. is absolutely great, congratulations to the developers!

    But can the almost photorealistic quality be increased further?

    Definitely yes! - By using Artificial Intelligence!

    With properly trained AI, much more is possible: 
    Tried the following:  From the original 4k x 4k maps, NM, etc several  AI's I used they are generates incredibly detailed 24 k x 24 k (!) images with extremely high resolution, these AI's recognizes super-fine structures which were not visible in the original.
    (Every single image has compressed several hundred MB up to the GB range, some movies have less MB).
    Such extremely high quality and such image sizes are currently much too large with the presently used "normal" technology and therefore not usable in DAZ, but with a reduction by 90% to 8k x 8k (8192 x 8192 pixel images) it is already possible to work.


    The result is amazing even with 90% quality loss - compared to the original, because these new images are still at least 10 times better resolved and much finer textured - below are some examples.

    If the maps all have better resolution, the render times will speed up by a factor of 5-10(!) with the same render settings to achieve the same, or much better results in much less time than using the original maps!

     

    First, I'll start with the eyes and eyelashes, which are really already exceptionally well done from the original.

    From 4 original colors: brown, blue, green, black, 6 new eye colors can be created in the first permutation sequence - here an example standard 8.1. Michael face from new brown-blue eye color already in AI high resolution 8k mode, render time therefore I stopped after only 9 minutes. (Default Render Settings, Default Background)

     

    A direct comparison of the eyes - start with brown eye color - same render time for original and new AI 8k impoved eye images: 

    Zoom to the eye lashes shows the first difference: The lashes do not show an abnormal "staircase structure" as in the original, but are very smooth in AI 8k version.

    Zoom to the iris: Even at this very high magnification, significantly more fine structures are visible in the new AI 8k image mode.

    Zoom to the cornea, the fine structure of the veins are now crystal clear sharp, noise extremely reduced, because the AI recognizes on pixel level which pixels are important in relation to the neighboring ones, these pixels are amplified, the pixels unimportant for the AI are reduced, resulting in an extremely sharp image with significantly more details.


    Fact is: With the new AI generated maps amazing very good qualities are possible in much shorter render time!
    Disadvantage perhaps - not yet tried: Images are larger, therefore posing is slower?

    Next steps are to improve and replace all maps of Genesis Michael 8.1. by artificial intelligence in the same way - I am curious about the result.

     

    To be honest: I just discovered all this about few hours ago, so not sure if only myself find it interesting and what to make from it?


    But what do you think about it? 
    I would be very interested! 
    Thanks a lot in advance!

     

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  • sandmanmaxsandmanmax Posts: 992
    edited February 2021

    AllenArt said:

    sandmanmax said:

    Ok - I caved and bought Michael 8.1 with my PC+ coupon (I really wanted the shader and body hair).  So I've been testing various stuff and noticed the body hair seems to stick out a lot.  Is it dforce and do I need to run it thru a simulation to get it to lie flat? Is there a morph I didn't notice?

    It is dforce hair.

    Something is going wrong when I try to run the simulation on the body hair . I'm getting an Error message that says "Error preparing objects to simulate".  I loaded Saul Hair and it simulated fine,  Raw Satyr leg fur simulated fine.  What am I missing?

    EDIT:  After starting over with default M8.1 and loading the full body hair, it seems to be working now.

    Post edited by sandmanmax on
  • XpiderManXpiderMan Posts: 426
    edited February 2021

    Is it me or does Michael 8.1 looks like a News Anchor?

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    Post edited by XpiderMan on
  • Thank you Daz for providing textures and compatibility with Michael 8.1 and Victoria 8.1 with both male and female anatomy. I hope official Genesis 8.1 figures will continue to have support for different kinds of characters like this.

  • When you run the dForce simulation on the body hair, do you need to run it for each body part or will it run all the dForce objects at the same time?

  • inquireinquire Posts: 2,240

    The hair that looks somewhat like Dreads that is on the Trance 8.1 character: does anyone know which hair item that is?

  • inquire said:

    The hair that looks somewhat like Dreads that is on the Trance 8.1 character: does anyone know which hair item that is?

    Shaved Side Dread, unless there's something else that's virtually identical: https://www.daz3d.com/shaved-side-dread-for-genesis-3-and-8

  • inquireinquire Posts: 2,240

    @Cora Regina A very big thanks to you. I am appreciative.

  • Hi, I think I could need a little help from you.


    I have problems with the Michael and Victoria 8. 1 characters. I can load them, I can pose them, but I can't add any expressions on their faces.


    Normaly they should work with the new FACS system, but ... nothing. I have bought some expressions from the 8.1 bundles to test them, but none of the expressions work.


    When I load Genesis 8 I had all the morphs for any part of the body, but there are no other morphs available when I work with Genesis 8.1.


    Where the morphs for the face should be I have only the nice hint.


    Maybe I have forget to install something (I have installed both manual, but after the problems, I have also installed Michael 8.1. again via the Install Manager).


    Has anyone an Idea, what I can do, to add some expressions to them? Thanks for any help in advance!!!

  • Serene NightSerene Night Posts: 17,672

    So my question is did they change the name of genesis 8.1's elements to 8 for some reason? They used to be 8.1 and now after an update are back down to 8?

  • lilweeplilweep Posts: 2,550

    remind me how to get expressions to work

  • epikureer said:

    Hi guys, it's my first post here, so please feel free to give constructive criticism if I can do something better.

    My native language is not English, so I politely ask for forgiveness in advance if I do not express something correctly.


    Genesis 8.1. is absolutely great, congratulations to the developers!

    But can the almost photorealistic quality be increased further?

    Definitely yes! - By using Artificial Intelligence!

    With properly trained AI, much more is possible: 
    Tried the following:  From the original 4k x 4k maps, NM, etc several  AI's I used they are generates incredibly detailed 24 k x 24 k (!) images with extremely high resolution, these AI's recognizes super-fine structures which were not visible in the original.
    (Every single image has compressed several hundred MB up to the GB range, some movies have less MB).
    Such extremely high quality and such image sizes are currently much too large with the presently used "normal" technology and therefore not usable in DAZ, but with a reduction by 90% to 8k x 8k (8192 x 8192 pixel images) it is already possible to work.


    The result is amazing even with 90% quality loss - compared to the original, because these new images are still at least 10 times better resolved and much finer textured - below are some examples.

    If the maps all have better resolution, the render times will speed up by a factor of 5-10(!) with the same render settings to achieve the same, or much better results in much less time than using the original maps!

     

    First, I'll start with the eyes and eyelashes, which are really already exceptionally well done from the original.

    From 4 original colors: brown, blue, green, black, 6 new eye colors can be created in the first permutation sequence - here an example standard 8.1. Michael face from new brown-blue eye color already in AI high resolution 8k mode, render time therefore I stopped after only 9 minutes. (Default Render Settings, Default Background)

     

    A direct comparison of the eyes - start with brown eye color - same render time for original and new AI 8k impoved eye images: 

    Zoom to the eye lashes shows the first difference: The lashes do not show an abnormal "staircase structure" as in the original, but are very smooth in AI 8k version.

    Zoom to the iris: Even at this very high magnification, significantly more fine structures are visible in the new AI 8k image mode.

    Zoom to the cornea, the fine structure of the veins are now crystal clear sharp, noise extremely reduced, because the AI recognizes on pixel level which pixels are important in relation to the neighboring ones, these pixels are amplified, the pixels unimportant for the AI are reduced, resulting in an extremely sharp image with significantly more details.


    Fact is: With the new AI generated maps amazing very good qualities are possible in much shorter render time!
    Disadvantage perhaps - not yet tried: Images are larger, therefore posing is slower?

    Next steps are to improve and replace all maps of Genesis Michael 8.1. by artificial intelligence in the same way - I am curious about the result.

     

    To be honest: I just discovered all this about few hours ago, so not sure if only myself find it interesting and what to make from it?


    But what do you think about it? 
    I would be very interested! 
    Thanks a lot in advance!

    I'm pretty sure develoers work in a much higher resolution as a base and scale down to 4k. It would be great if they just released their maps in 8k instead.

    but AI is fun.  I like to use Topaz Gigapixel on my bump maps to get sharper looking pores . for diffuse maps it's a hit and miss.   yes

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