Michael 8.1

16791112

Comments

  • xyer0xyer0 Posts: 6,031
    edited February 2021

    Artini said:

    Now, I am debating, if I will be able to get the similar look, like j cade.

     

    YOU probably could, but I tried my go-to hdr's (PRO-Studio, UltraHD Sunny Beaches), and I was disappointed with the results. I'll try the one j cade suggested now. His skin is better than I thought, by far, but he's still kind of plain compared to the last two years of Genesis 8. He's more in Lucas' league as a morph. Here's the best of the lot, done with Click-n-Render (I made the eyes and irises smaller):

    m81CnR28hr10%.png
    1000 x 1034 - 2M
    Post edited by xyer0 on
  • LindseyLindsey Posts: 2,001

    The lighting sure makes a difference.  I used JCade's recommended HDRI Studio 5 from hdrihaven and a vast improvement over my default BOSS light setup. Removing the shadow under is lower eye lids is very challenging to minimize.

    I don't have a lot of patience fiddling with lights and rendered this image by loading the HDRI Studio 5 from hdrihaven and clicked render. This is a good starting point to start fiddling.

    Michael 8.1 08 small pupil HDRI 5.jpg
    779 x 1000 - 374K
  • j cadej cade Posts: 2,310

    the only thing i did other than load the hdri for my render was turn burn highlights/crush blacks all the way down (i do this for pretty much all my renders)

  • MistaraMistara Posts: 38,675

    what is the '*r' texture maps for?
    when i look at in preview looks blank white to me.
    which channel is it for?

    guessing the '*AO' texture maps go in the highlight channel?

     

    r map.JPG
    290 x 275 - 30K
  • AlexLOAlexLO Posts: 193
    edited February 2021

    Applying the KISS method to a straightforward render. Set the HDR environment ( Simple HDRI studio set courtesy of MEC4D ); load up Michael 8.1 HD, making sure HD Eye details and related morphs are on and active (corneal bulge, HD iris details etc); set and start the render, and 5-6 min later, ready for a little tonal grade in Lightroom.

    Very impressed with the skin out of the .duf, and a little bit of reworking should bring some extra "oomph", not that much is needed

    Mike8.1-HDRIStudio002-013121.jpg
    1200 x 801 - 460K
    Mike8.1-HDRIStudio003-face-013121.jpg
    1200 x 801 - 483K
    Post edited by AlexLO on
  • Lindsey said:

    The lighting sure makes a difference.  I used JCade's recommended HDRI Studio 5 from hdrihaven and a vast improvement over my default BOSS light setup. Removing the shadow under is lower eye lids is very challenging to minimize.

    I don't have a lot of patience fiddling with lights and rendered this image by loading the HDRI Studio 5 from hdrihaven and clicked render. This is a good starting point to start fiddling.

    No copy-cating ;)  Jking.  Great job :D

  • ArtiniArtini Posts: 9,677

    mal3Imagery said:

    Lindsey said:

    The lighting sure makes a difference.  I used JCade's recommended HDRI Studio 5 from hdrihaven and a vast improvement over my default BOSS light setup. Removing the shadow under is lower eye lids is very challenging to minimize.

    I don't have a lot of patience fiddling with lights and rendered this image by loading the HDRI Studio 5 from hdrihaven and clicked render. This is a good starting point to start fiddling.

    No copy-cating ;)  Jking.  Great job :D

     Could you please describe a little more about, how you set up your scene with Michael 8.1.

    It also looks very, very nice.

     

  • ArtiniArtini Posts: 9,677

    mal3Imagery said:

    Here's my render of Mikey 8.1.  Enjoy smiley

    I was talking about this image. Very well made.

     

  • Artini said:

    j cade said:

    one thing I'll say his promos reallllllllly didn't do him many favors. for most of them he seems to be rendered with a very dark bg > very very limited bounce light which probably leads to some of the toonyness (also the irises are a bit big)

     

    if you shrink his irises and stick him in more naturalistic lighting he looks signifigantly less toony

    Just wonder, why Daz 3D has not choosen Michael 8.1 to look like on this image, as a default.

    I know right? The photorealism on this render is unbelievable. Probably the first I have seen and had to do a double take. Usually there is something in renders that always piques whether it is real or 3D, but took me a second when I saw this. I haven't used anything from HDRI Haven for ages, but I have had a good browse today. Some really great HDRI's.

  • ArtiniArtini Posts: 9,677
    edited February 2021

    Michael 8.1 HD out of the box, rendered with https://www.daz3d.com/render-studio-20--volumetric-plus

    image

    Mike8102pic03.jpg
    1000 x 1200 - 315K
    Post edited by Artini on
  • ArtiniArtini Posts: 9,677

    How did you shrink the irises? Could not find such item on Michael 8.1.

     

  • ArtiniArtini Posts: 9,677
    edited February 2021

    Changed Eyes Cornea Bulge to 100% - not so much difference from my previous render.

    Clothes are from: https://www.daz3d.com/dforce-mi-autumn-outfit-for-genesis-8-males

    image

    Mike8103pic01.jpg
    1000 x 1200 - 315K
    Post edited by Artini on
  • ArtiniArtini Posts: 9,677
    edited February 2021

    Just tried dForce simulation on the clothes from https://www.daz3d.com/dforce-mi-autumn-outfit-for-genesis-8-males

    and got such a nice shape of the sweater...

    image

    Mike8104pic01.jpg
    1000 x 1200 - 235K
    Post edited by Artini on
  • Artini said:

    Just tried dForce simulation on the clothes from https://www.daz3d.com/dforce-mi-autumn-outfit-for-genesis-8-males

    and got such a nice shape of the sweater...

    I think the Kaiju thread is over that way?


    On that note, 50% Michael 8.1 head with 100% Bullwarg dial.
    (Just glad that Bullwarg looks okay on 8.1)

    bullwarg81.jpg
    600 x 777 - 133K
  • ArtiniArtini Posts: 9,677

    Great, that Bullwarg is still working...

     

  • TimbalesTimbales Posts: 2,364
    M8.1's face reminds me of Michael 4.
  • ArtiniArtini Posts: 9,677
    edited February 2021

    Added Vellus hair to the face and Michael 8.1 Eyebrows...

    image

    Mike8105pic01.jpg
    1000 x 1200 - 319K
    Post edited by Artini on
  • ArtiniArtini Posts: 9,677
    edited February 2021

    ... and with different colors.

    image

    Mike8106pic01.jpg
    1000 x 1200 - 322K
    Post edited by Artini on
  • Artini said:

    Just tried dForce simulation on the clothes from https://www.daz3d.com/dforce-mi-autumn-outfit-for-genesis-8-males

    and got such a nice shape of the sweater...

    image

    When I dForce this clothing, I turn off the pants and the shirt, I just leave the jacket thing turned on and it works. And then I adjust the shirt itself in the shape tab if there's any poke through. 

  • ArtiniArtini Posts: 9,677
    edited February 2021

    Playing with the morphs on the head...

    image

    Mike8107pic02.jpg
    1000 x 1200 - 291K
    Post edited by Artini on
  • MistaraMistara Posts: 38,675

    Timbales said:

    M8.1's face reminds me of Michael 4.

    i think he looks like a game show host.  smiley 

  • Artini said:

    mal3Imagery said:

    Lindsey said:

    The lighting sure makes a difference.  I used JCade's recommended HDRI Studio 5 from hdrihaven and a vast improvement over my default BOSS light setup. Removing the shadow under is lower eye lids is very challenging to minimize.

    I don't have a lot of patience fiddling with lights and rendered this image by loading the HDRI Studio 5 from hdrihaven and clicked render. This is a good starting point to start fiddling.

    No copy-cating ;)  Jking.  Great job :D

     Could you please describe a little more about, how you set up your scene with Michael 8.1.

    It also looks very, very nice.

    Disclaimer.  It was render in Blender, but all I used was a single point light.  You can probably do the same in DAZ's single point light.

  • barbultbarbult Posts: 24,767

    Artini said:

    Just tried dForce simulation on the clothes from https://www.daz3d.com/dforce-mi-autumn-outfit-for-genesis-8-males

    and got such a nice shape of the sweater...

    image

    Oops! Makes an interesting render, though. 

  • inquireinquire Posts: 2,240


    Can't seem to get the Facial Rig to work. DS 4.15.0.2 is crashing now. Have to be careful. On a Mac running 10.15.7, Power Mac late 2013 model. Just bought Michael 8.1 today and the HD add on, and Trace. But AFE Expressions work, without the AFE mask or geograft (whatever that is). Also, the SWM Elasticity Facial Morphs work. And, some of the other expressions, such as the Diego expressions work. Don't know why the facial rig won't. I select it in the viewer port. Nothing. I can just move the whole face rig. I click on it in the Scene Tab, and go to the Parameters Tab. Nothing. I click on one of the parts of the facial rig in the Scene Tab. Nothing. I try to move it in the Parameters Tab. Nothing. I open Power Pose and try to move some of those dots in the 8.1 Head Tab. Moves very little. Frustrating. But, I do have the AFE Expressions and the SWM Elasticity Facial Morpsh (those are under Actor/Head/Face, as they should be). The AFE Expressions are under Pose Controls/Head/Expressions.

    I save frequently because in between this, DS may crash. I lost a scene I was working on because I had not saved. Redid it.

    So is there something I don't know about how to make the facial rig work? Or, is there some bug with DS, the Mac version?

  • MelanieLMelanieL Posts: 7,465

    Don't try to drag on the arrows/marks on the face rig. Make sure you are using the universal tool (or the other one that has x/y/z axis gizmos). Click of the bit of the face rig for the area you want to move, then use the universal tool gizmo arrows to do the actual moving. (This is demonstrated in one of the face rig videos posted in the forum, but I can't remember which thread, sorry)

  • inquireinquire Posts: 2,240

    OK. That's just what I did, at least I think that's so. I just don't see the responses I expect. I am using the universal tool. So I don't think that's it. I'll try again, but I'm suspecting a bug in DS, the Mac version.

  • just my wee take on him  used Sotos Maxx  eyes  as didnt like how they looked 

  • ArtiniArtini Posts: 9,677

    mal3Imagery said:

    Artini said:

    mal3Imagery said:

    Lindsey said:

    The lighting sure makes a difference.  I used JCade's recommended HDRI Studio 5 from hdrihaven and a vast improvement over my default BOSS light setup. Removing the shadow under is lower eye lids is very challenging to minimize.

    I don't have a lot of patience fiddling with lights and rendered this image by loading the HDRI Studio 5 from hdrihaven and clicked render. This is a good starting point to start fiddling.

    No copy-cating ;)  Jking.  Great job :D

     Could you please describe a little more about, how you set up your scene with Michael 8.1.

    It also looks very, very nice.

    Disclaimer.  It was render in Blender, but all I used was a single point light.  You can probably do the same in DAZ's single point light.

     Thanks for the explanation. Never thought of using just a single point light in the scene.

     

  • mal3Imagerymal3Imagery Posts: 713
    edited February 2021

    Artini said:

    mal3Imagery said:

    Artini said:

    mal3Imagery said:

    Lindsey said:

    The lighting sure makes a difference.  I used JCade's recommended HDRI Studio 5 from hdrihaven and a vast improvement over my default BOSS light setup. Removing the shadow under is lower eye lids is very challenging to minimize.

    I don't have a lot of patience fiddling with lights and rendered this image by loading the HDRI Studio 5 from hdrihaven and clicked render. This is a good starting point to start fiddling.

    No copy-cating ;)  Jking.  Great job :D

     Could you please describe a little more about, how you set up your scene with Michael 8.1.

    It also looks very, very nice.

    Disclaimer.  It was render in Blender, but all I used was a single point light.  You can probably do the same in DAZ's single point light.

     Thanks for the explanation. Never thought of using just a single point light in the scene.

    Np.  Here's a screenshot if you were curious of how the setup actually looks like.

    Mikey VP.JPG
    1732 x 923 - 147K
    Post edited by mal3Imagery on
  • CauriBCauriB Posts: 101
    edited February 2021

    Michael 8.1 with Tristan skin to man him up a bit using the new shader. Hair was originally for Michael 4 and the beard/chest hair were made for Genesis. He is pulling a face because I didn't buy him any new stuff...

    Mikey.png
    667 x 1080 - 1M
    Post edited by CauriB on
Sign In or Register to comment.