Michael 8.1

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Comments

  • xyer0xyer0 Posts: 6,031

    mal3Imagery said:

    Thanks all.  One more render for the thread.  I should get back to my work now :P

    A semi-body shot.  Enjoy :)

    Hey! It's Nico Rosberg! 

  • N-RArtsN-RArts Posts: 1,522

    xyer0 said:

    An accurate depiction of my feelings about Michael 8.1:

    Poor Quixotry worked such wonders with her Victoria 8.1 expressions, but she obviously was outdone by Mehchael 8.1's mouth; so, she had to leave it mostly closed and give us variations on awkward dork and bashful dweeb because there was nothing to be done for his toon eyes. Rather than building off of the excellent progress that they made with Genesis 8 Male Core Figures, it appears Daz decided to scrap all that and start from scratch.

    Maybe that's what Daz were aiming for...?

    ~~~~~~

    Like V8.1, I've only bought Michael's Base.

    An $80 bundle with no pose packs (other than the wheelchair poses)... Pass. 

     

  • inquireinquire Posts: 2,240

    xyer0 said:

    An accurate depiction of my feelings about Michael 8.1:

    Poor Quixotry worked such wonders with her Victoria 8.1 expressions, but she obviously was outdone by Mehchael 8.1's mouth; so, she had to leave it mostly closed and give us variations on awkward dork and bashful dweeb because there was nothing to be done for his toon eyes. Rather than building off of the excellent progress that they made with Genesis 8 Male Core Figures, it appears Daz decided to scrap all that and start from scratch.

     

    That's funny. I appreciate the humor.

  • Serene NightSerene Night Posts: 17,672

    My question is, why are the dials for the expressions in two different places. For example, if I click on the head, and go to pose controls for the head, only the first that came with the figure are there. If I click on the full figure, then both sets are visible. Very confusing.

  • empty said:

    daveso said:

    well, I did buy V8.1, but not all that jumping for joy over the skin texture. I can't tell the difference in that vs 8.0 or even the eyes for that matter. I fooled around with the PBR skin shader. That does seem to make some changes but you need to get into the surfaces pane and change a lot of stuff. 

    Michael 8.1 is a pass, as are the bundles. Its way too pricey and absolutely no discounts for anything. I suppose 8.1 purchases will be the future buy in for banner ad discounts. 

    I sincerely, sincerely hope that 8.1 is not a reset for banner discounts after so much loyalty was spent on Genesis 8 pro bundles. This is not speculation, just a hope.

    Same here. I have the majority of G8 bundles but have only gotten banners lately if there's an item in a bundle I have already. At the price increase of the new bundles, I'm not going to be starting over to get the banners back, I'll just start picking up the base characters and cherry picking everything else. 

  • Serene Night said:

    My question is, why are the dials for the expressions in two different places. For example, if I click on the head, and go to pose controls for the head, only the first that came with the figure are there. If I click on the full figure, then both sets are visible. Very confusing.

    Morphs as such belong to the figure, though sometimes they moved/cloned to the head or other location for convenience; pose controls can go anywhere, but the figure node is usually their prime location for consistency with morphs.

  • j cadej cade Posts: 2,310
    edited January 2021

    one thing I'll say his promos reallllllllly didn't do him many favors. for most of them he seems to be rendered with a very dark bg > very very limited bounce light which probably leads to some of the toonyness (also the irises are a bit big)

     

    if you shrink his irises and stick him in more naturalistic lighting he looks signifigantly less toony

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  • AllenArtAllenArt Posts: 7,169

    j cade said:

    one thing I'll say his promos reallllllllly didn't do him many favors. for most of them he seems to be rendered with a very dark bg > very very limited bounce light which probably leads to some of the toonyness (also the irises are a bit big)

     

    if you shrink his irises and stick him in more naturalistic lighting he looks signifigantly less toony

    This is the best render I've seen of him yet. Is that an HDRI or just regular lights or emitters?

    Laurie 

  • xyer0xyer0 Posts: 6,031

    j cade said:

    one thing I'll say his promos reallllllllly didn't do him many favors. for most of them he seems to be rendered with a very dark bg > very very limited bounce light which probably leads to some of the toonyness (also the irises are a bit big)

     

    if you shrink his irises and stick him in more naturalistic lighting he looks signifigantly less toony

    As usual, very nice. Thanks for the idea. Now, what happens when he smiles? 

  • HylasHylas Posts: 5,070

    j cade said:

    if you shrink his irises and stick him in more naturalistic lighting he looks signifigantly less toony

    He looks great!

    What hair is this?

  • MBuschMBusch Posts: 547

    j cade said:

    one thing I'll say his promos reallllllllly didn't do him many favors. for most of them he seems to be rendered with a very dark bg > very very limited bounce light which probably leads to some of the toonyness (also the irises are a bit big)

     

    if you shrink his irises and stick him in more naturalistic lighting he looks signifigantly less toony

     Definitevely I agree with @j cade. The promos images, while are funny, are unfair with the character. I found that a good lightning, and this one is very classical, makes a huge difference. He is a very handsome figure. The only adjustment made in the image below was the iris and sclera. I think the eyes region on Michael 8.1 are a little bit darker and the iris texture is poor. The same occurs with Victoria 8.1. Changing the iris texture turns shrink his iris unecessary.

  • j cadej cade Posts: 2,310

    AllenArt said:

    j cade said:

    one thing I'll say his promos reallllllllly didn't do him many favors. for most of them he seems to be rendered with a very dark bg > very very limited bounce light which probably leads to some of the toonyness (also the irises are a bit big)

     

    if you shrink his irises and stick him in more naturalistic lighting he looks signifigantly less toony

     

    This is the best render I've seen of him yet. Is that an HDRI or just regular lights or emitters?

    Laurie 

    hdri studio 5 from hdrihaven - my current absolute fav

    and a really simple backdrop prop to get some bounce light going on

     

    Hylas said:

    j cade said:

    if you shrink his irises and stick him in more naturalistic lighting he looks signifigantly less toony

     

    He looks great!

    What hair is this?

     

    Togatta hair by redz studio with some fiddling 

    xyer0 said:

    j cade said:

    one thing I'll say his promos reallllllllly didn't do him many favors. for most of them he seems to be rendered with a very dark bg > very very limited bounce light which probably leads to some of the toonyness (also the irises are a bit big)

     

    if you shrink his irises and stick him in more naturalistic lighting he looks signifigantly less toony

     

    As usual, very nice. Thanks for the idea. Now, what happens when he smiles? 

    thats what I'm giving a go next - with lots of saving as last time i tried I had a crash

  • PerttiAPerttiA Posts: 10,024

    Richard Haseltine said:

    Serene Night said:

    My question is, why are the dials for the expressions in two different places. For example, if I click on the head, and go to pose controls for the head, only the first that came with the figure are there. If I click on the full figure, then both sets are visible. Very confusing.

    Morphs as such belong to the figure, though sometimes they moved/cloned to the head or other location for convenience; pose controls can go anywhere, but the figure node is usually their prime location for consistency with morphs.

    The Aliases that are used to clone the expressions to the head will just add clutter/complexity and ofter a source of cryptic and hard to trace errors in the log.

    Since some of the expressions do not have Aliases anyways, I have made a habit out of deleting all the Aliases that are not located in ...\Morphs\DAZ 3D\... (incase/when someone is calling the Alias instead of the actual morph)

  • j cade said:

    one thing I'll say his promos reallllllllly didn't do him many favors. for most of them he seems to be rendered with a very dark bg > very very limited bounce light which probably leads to some of the toonyness (also the irises are a bit big)

     

    if you shrink his irises and stick him in more naturalistic lighting he looks signifigantly less toony

    Wow!!, this is, hands down, the BEST render I have seen of Michael 8.1 yet. You should consider doing promos for Daz Studio. This may actually encourage me to buy.

  • CZCZ Posts: 160

    empty said:

    j cade said:

    one thing I'll say his promos reallllllllly didn't do him many favors. for most of them he seems to be rendered with a very dark bg > very very limited bounce light which probably leads to some of the toonyness (also the irises are a bit big)

     

    if you shrink his irises and stick him in more naturalistic lighting he looks signifigantly less toony

    Wow!!, this is, hands down, the BEST render I have seen of Michael 8.1 yet. You should consider doing promos for Daz Studio. This may actually encourage me to buy.

     

    Same here. If at least one promo would have looked like this, I would have bought him already. Here I really like him and now haeding to the store...

    Thanks for all those renders in this discussion. They give a much better impression to me that the usual promos.

  • CHWTCHWT Posts: 1,183
    edited January 2021
    j cade said:

    one thing I'll say his promos reallllllllly didn't do him many favors. for most of them he seems to be rendered with a very dark bg > very very limited bounce light which probably leads to some of the toonyness (also the irises are a bit big)

     

    if you shrink his irises and stick him in more naturalistic lighting he looks signifigantly less toony

    Great job, I almost could not tell he was not real human being (only the neck gave it away as there were no lines) May I know which hair he's wearing?
    Post edited by CHWT on
  • MimicMollyMimicMolly Posts: 2,209
    edited January 2021

    A lot of the G8 base promo pics were not good because they didn't show off the character well. Either too dark (or in females' case, no shot without makeup.) I have to judge by a combination of the overall shape or look at the HD product since that was mostly a clay render. There was also the User Galleries in combination with the DAZ Deals desktop browser extension. Always convinced me more than the actual product page.

    Pics in forum threads are good too, but sometimes hard to track down later.

    Post edited by MimicMolly on
  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,977

    j cade said:

    one thing I'll say his promos reallllllllly didn't do him many favors. for most of them he seems to be rendered with a very dark bg > very very limited bounce light which probably leads to some of the toonyness (also the irises are a bit big)

     

    if you shrink his irises and stick him in more naturalistic lighting he looks signifigantly less toony

    Michael 8.1 actually looks pretty good in this render

  • AlexLOAlexLO Posts: 193
    edited January 2021

    Out of the box the skin & morph renders nicely. Of course there's always room to tweak the shader for max realism, but color me impressed.  

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  • OstadanOstadan Posts: 1,128

    I kinda like him.

     

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    Michael 8.1 Test Head.png
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  • PetraPetra Posts: 1,156

    I personally think that Michael 8.1 is the best Michael yet.

    I love his more youthful look.

  • Worlds_EdgeWorlds_Edge Posts: 2,152
    edited January 2021

    Quick partial render with a yawn pose from Quixotry.  I love how much more natural the closed eyes look in 8.1.  The skin of his eyelids and around the eyes look good to me and much better than with G8M.

     

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  • MikeyFTLMikeyFTL Posts: 367

    He really shouldn't be considered Michael 8. None of my many many morphs work for this new guy nor do many hair products like Real Hairy work with him. His benefits don't outweigh his exclusionary attitude. He's a stuck up little bitch as far as I'm concerned.

     

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  • TobiasTobias Posts: 109
    edited January 2021

    Are you using DS 4.15?.  That is required for a lot of things to work from Genesis 8 to 8.1 - particularly morphs.

    I did a quick and dirty render of the chest and abdomen hair from real hairy.  The nipple area is way off on the chest hair but it does conform.

    My G8 characters and morphs are all there and seem to work with him.

    Haven't tried all the various hair products yet.

     

    Post edited by Tobias on
  • MistaraMistara Posts: 38,675

    what is the '*r' texture maps for?
    when i look at in preview looks blank white to me.
    which channel is it for?

    guessing the '*AO' texture maps go in the highlight channel?

  • inquireinquire Posts: 2,240

    I'm confused about the PBR shader. I'm on 4.15.0.2, but so far I just have the basic G 8.1 male. If I load a G 8.0 character to it, I lose the new PBR shader, right? How would I get that back? Is there a place where I could opt to add it in the Shaders Tab? Do I have to do it for each of the parts, or could I do it once for the entire character?

    Also, in the new DS 4.15, in the Scene Tab, there's Tonemapper Options and Environment Options. Would either of these help with the PBR Shader?

    Again, isn't there supposed to be a Face Rig prop?

  • A few questions:

    Does the gens material that comes with Michael 8.1 have pubic hair already painted on? I want to use separate pubic hair on him rather than it already existing flat on his skin texture. 

    Does the body hair that comes with him include pubic hair?

    Also, is the anatomical elements that comes with him different from the Genesis 8 male anatomatical elements from Michael 8 pro bundle?

    Thanks

  • inquire said:

    I'm confused about the PBR shader. I'm on 4.15.0.2, but so far I just have the basic G 8.1 male. If I load a G 8.0 character to it, I lose the new PBR shader, right? How would I get that back? Is there a place where I could opt to add it in the Shaders Tab? Do I have to do it for each of the parts, or could I do it once for the entire character?

    Yes, the PBRSkin sahder can be aplied to any surface(s) - just select the model and the surface(s)

    Also, in the new DS 4.15, in the Scene Tab, there's Tonemapper Options and Environment Options. Would either of these help with the PBR Shader?

    They are the same settings (for Iray) as in the Render Settings pane.

    Again, isn't there supposed to be a Face Rig prop?

    Yes, in the Anatomy category or in the Developer kit file folder

  • ArtiniArtini Posts: 9,677

    j cade said:

    one thing I'll say his promos reallllllllly didn't do him many favors. for most of them he seems to be rendered with a very dark bg > very very limited bounce light which probably leads to some of the toonyness (also the irises are a bit big)

     

    if you shrink his irises and stick him in more naturalistic lighting he looks signifigantly less toony

    Just wonder, why Daz 3D has not choosen Michael 8.1 to look like on this image, as a default.

     

  • ArtiniArtini Posts: 9,677

    Now, I am debating, if I will be able to get the similar look, like j cade.

     

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