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Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
I agree with other posters here the neck muscles seem over done for a relatively modest body build. I also don't care for the rubbery skin look. I wanted to like Jazz 8.1, but then I saw this promo pic and that decided me. He has a 'toonish' quality that doesn't work for me. Compare to my 3Delight avatar. Maybe its time to update that.
I'm another person who likes male content, but this is a strong pass (thanks for the banner, though). I'm just not impressed by the bundle.
I can't find out what the short dark curly-ish hair is Jazz has in most of his promo pictures, does anyone know? I thought it was the new hair from the bundle at first, but that seems much straighter.
I think Jazz's face is interesting and kind, like others said before - that's sort of a striking feature, which I like. The body is meh, but I don't mind that so much, faces are more important to me. Maybe the cartoonishness some mentioned is more due to the expressions than to the character himself? - Anyway, would really like to know about the hair!
I think the cartoonishness comes from his skin (which lacks detail), his large features, and the size of his head. The lack of detail on his body doesn't help. The skin is the one problem that can't really be "fixed," unless you want to go into photoshop and have some experience with this. I used to think of core figures as super high quality, but lately, I have had to reassess that thinking. I don't want to pay more for a character that I have to "fix," and these are the most expensive in the store.
I think the textures look nice over Torment, which was posted on the previous page, but the sculpt/morph of Jazz waaay too toony for my personal taste. And I want to buy all the mens. I'm yet to see a good dad-bod sculpt in the core figures (Floyd is marevolous, but he's older).
Would anyone be interested in rendering Jazz next to Sanjay?
But does he have jazz hands? OK, I'll let myself out now :P
I'd love to see a good dad bod. Something substantial without actually being too muscular or too overweight would be great.
Tristan seemed to fit that OK, imo.
You may be onto something there. I think I'd never really looked at Tristan closely because I hadn't liked his face or thought he was too simalar to Holt, who I alrady have.
I didn't know about him! Wishlisted.
I agree. If you hide jazzs head in the promos his body type and sloping shoulders make him much more genderless and youthful than his face. His hips are also sort of wide in comparison to the narrow shoulders
I see what you mean about the clothing looking like plastic I didn't catch it should have looked closer. Well, this kills the deal for me.
This poor guy could beat an egg with an egg beater.
Plus with that super clean face that lacks even a spec of facial hair, and especially that body, he could easily pass as a young teen. While I like to have characters that are clean shaved, I like to have the option for <something> to be present on their face. Yes, that means an extra texture. But hey, females get tons of additional makeup textures that males rarely get, so I think this is fair.
And no mesh brows?
And why is a female character in a male pro bundle? What is with this? Jazz does not have a single add on character of his own? What?
I think the hair looks alright. The clothes look really sad. The car is kind of neat, but textures seem low resolution. Trying to avoid looking too much like any real brand results in a car that looks just plain odd, and also like a car from a video game.
It is a shame. The idea behind Jazz is generally good (aside from the female being in his bundle). We have a non white male with a 70s theme that is also not often represented by Daz. So the idea is sound. But I feel like once again the execution is rushed to a degree that the products all lack the polish that customers should expect from 1st party Daz. As I have said numerous times, Daz 1st party content should be setting the bar for quality. But it seems like they are more concerned about quantity than quality.
This honestly confuses me because Daz characters have always been semi-stylized (they have also had proportion issues on occasion--Tasha 8 is one of my favorite figures but her head looks enormous on her default body). Most PA characters are stylized. Heck, if you look at the ZBrush category on ArtStation there are more toony to semi-stylized characters than there are projects shooting for true photorealism.
It's not that Jazz is an especially good example of a semi-stylized character making it work, but I've more frequently seen people critiquing stylization as a bad or regressive choice on Daz's part when their bread and butter is selling flexible assets. The more realistic a character model is, the less flexible it is, and while there's definitely ground between "I want more realistic characters" and "I want characters to be indistinguishable from real humans," there are diminishing returns. Looking at Sebastian Bakala's work, there's a visible difference in approach between even his realistic Cyberpunk designs and his photorealistic portraits, because the former are still simplified and idealized enough to read as video game characters at a glance. This one is interesting because it shows how even rotating the light source influences how much she looks like a 3D model, and yet the last person I saw doing anything close to this with a Daz character got jumped on for trying to pass off a photo as a render until they posted their wireframe.
What I think Daz may be doing, with debatable levels of success, is trying to modernize how they handle stylized elements. The older G8 characters have a very recognizable Daz Art Style that sets them apart from characters rendered in other software, and both the PBR shader and newer sculpts scramble that a bit, at least for now.
I wonder if the rush clothing jobs have something to do with the fact that it's a DO, and the artists only get a lump sum for their work, regardless of how good it looks. I've also seen the argument that more artists = worse results. Something like the diffusion of responsibility phenomena, maybe?
So the Feel the funk outfit. Why does putting the shoes on the character make the character go to t-pose. That is super annoying.
The female from this bundle looks like the character was thrown with the rest the last minute. Also, the marketing is sloppy at best.
Firstly, it's a nice character but there's nothing that calls for making her G 8.1 exclusive - the skin is not PBR and the UV are G8F. Also, she's not using any G8.1 character morphs.
Secondly, the character requires Genesis 8 Female body morphs which is not mentioned anywhere in the product description.
I'm starting to think that everything being sold as 8.1 regardless of if it needs to be or not is the Daz idea enforced to promote the new generation.
Ooof. Did you put in a ticket? That should be fixed.
I wish she had been released as a gen 8 character. I like that she uses the old shader, but the fact that she needs the body morphs means you would probably have to use her with Daz 4.15 anyway. I usually prefer 4.12.
Thanks @Wonderland - I was wondering who he reminded me of. And yes great tv series Continuum. Still miss it.
David
Random render, just prepping the idea muscles for a contest entry.
I'd say the formless torso has one advantage: it allows you to show off patterned fabrics without distortions.
It's weird how he shaves his hands but not his arms.
Too much pose saved with the wearables preset, probably. I've had various ones like that and they have been fixed after reporting.
I don't expect to see many of those in the future. Just as PAs gave up on making characters that used the custom UVs for the earlier genesis line figures, there don't seem to be many making characters that specifically require any of the 8.1 bases. And why should they? Between the massive established user base of characters built around the Gen3/Gen8 UV system, the fact that most of the G8.1 characters that have come out have been poorer cousins of previous Gen 8 characters, and the fact that a lot of folks are still avoiding the latest version of DS, the market for anything made for the 8.1 characters is going to be far smaller for years. One would have thought that the DAZ designers had finally caught onto this basic fact when they abandoned the much hated custom UV templates, but even though it appears that the new batch have apparently completely missed all of the obvious lessons of DAZ history, the PAs most certainly haven't.
I put an order in, but I just don't get why these things aren't caught during testing.
I am not sure why everyone is making a big deal with the 8.1 Characters using the 8 UV's. Not using the PBR shader I get (since that was a draw to 8.1) but the UV's themselves do not make a difference. You can make a perfectly fine 8.1 character with 8 UV's and the PBR shader.
My point is, there's nothing in this particular character making it G8.1 except for the Daz decision to save the file and sell it as G8.1. The skin materials aren't PBR shader, they're Iray Uber. You can can even load those materials on a default G8F with no error message or need for loading PBR shader before. The model uses no G8.1 specific morphs and even the eyelash model is default G8F.
I managed to convert her to G8 in fifteen minutes tops.
The previous character from the same PA was using some of the G8.1 features.
It's just the company throwing into the bundle what they had at hand.
I'm actively avoiding characters with G8.1 exclusive unwraps myself. The new UV break compatibility with G3/G8 and PBR shader can be put on any skin anyway.