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© 2025 Daz Productions Inc. All Rights Reserved.
Comments
That particular issue is that the character was likely already in the default pose, so the tester was looking for the feet to pose with the shoes. It's a really easy thing to miss. I'll send in a suggestion for a fix to prevent this in the future.
Very nice :) That's one of my favourite shirts ;)
Just checked her out and it might have been a mistake when it was submitted (might have clicked 8.1 instead of 8) I say that because in their description they state "for Genesis 8 female". One thing I am a little confused on though is it lists a micros map which is only used in the PBR shader I thought. But with this being a DO, someone at Daz shouldve caught that I would think. Or maybe with DO buyout's Daz is just listing everything compatible with 8.1 as an 8.1 figure?
I think it's just canned readme because there are no custom micro maps for this figure. The previous Marty for Vic 8.1 had custom micro textures for skin. Looks like Daz simply listed it as G8.1 and called it a day.
Thanks for helping put that outfit together! Definitely a fun shirt, open or closed. The collar looks good... and the UV layout made it simple to add on a different fabric. It seemed like a good contemporary fit for the Jazz 8.1 theme.
The whole marketing push behind Genesis 8.1 was about how everything was more realistic. It is literally the first thing they say on the page!
"Introducing
GENESIS 8.1
Improved Character System for Photorealism, Facial Expressions and Facial Details"
Plus we have years long threads dedicated to working with skin shaders. I do not see how steering towards photoreal is limiting at all. These are 3D products built on a modular platform of Genesis. You can always pull out realistic features from a model. It can be as simple as turning down the strength of a texture map. However, it is vastly more difficult to add realism to a character that lacks realism. I think these are fair points to make, and again, specially given the entire marketing behind Genesis 8.1 to begin with. There was no marketing about cartoonish characters here.
I don't have a problem with stylized characters. I liked some of the anime like characters that were made. Having variety is great, and you will find I am always in favor of variety. But we are not getting variety here. Pretty much every single DO 8.1 has been stylized to a fair degree. That is the problem...a lack of variety. So it is fine to offer stylized characters, but this should be balanced with more relistic characters...you know the thing Daz themselves advertised as having.
And being recognized as a Daz character is not really something I would personally be proud of. In some parts of the net those are fighting words. <.<
Cyberpunk 2077 has an art style of its own. The game is not going for pure photoreal graphics. The cars and buildings do not look quite photoreal either. So I am not sure what purpose the comment serves.
We also have new digital characters emerging from other places now. Epic's Makehuman is looking very good, and it is only in a beta state right now (I really need to stress the fact it is beta). We are starting to get into a situation where video game characters look more real than Daz characters, and Daz characters are the ones that look like they "came from a video game". I do not believe this is good for Daz. Daz is an asset store...Daz should not nor ever be a "style", Daz should be whatever the customers buying the assets want it to be. Some customers do want stylized models. But some do not.
Stylized figures? I'd rather do that myself. I mix existing figures with things like 3d Universe's Toon Generations or Lady Littlefox's Star 2.0. I think another PA created a toonify morph/script? By using a common base for toonification, I can get a consistent look & feel in my stylized figures.
I think a lot of recognizable "Daz figure" work tends to be in pr0n games with raw render output. Does that bother me? No.
The quality issues are a concern, however. They've been a concern for a while. There are many questions about the content of the store (like the increasingly conversative attire), but quality concerns are something that cuts across all of our interests.
I've got another Jazz render in the works. I don't honestly know how much I'll use him after this contest. Of the 3 so far, I'll probably use Jacqueline the most.
If there are fewer contest entries for me to compete against, I am okay with that this time.
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Well, the new Jazz bundle looks interesting... if low on crime and high on medieval times.
¯\_ (ツ)_/¯
Anyway, here's a literal take on the Jazz theme, combined with the "throw a ton of colorful crap into the background" style of image.
Great job!
While I don't know the premise or reason of the new way of doing bundles, I rather like the new UVs and they're great to work with. However, I have been holding off on using it, simply because I am not sure the majority of daz users have moved to the newest Daz version/8.1 yet. I think it's worth upgrading for - its faster for me in loading and saving and the UV map is better. I'm still using 8 maps instead of 8.1 on characters though for a while to reach the most market, with PBR settings optional. I think there's been a lot of fabulous character bases but PAs are encouraged to make shapes for the base G8 most, so that's why there's been a shift. I think there's shapes for everyone. I mean some folks complained Ollie was too toonish but he's still my favorite shape by far (Torment tho is a close second).
I think brows were added after the bundle was released
Yes, he does.
Sometimes things are updated ... I know recently Daz has taken some feedback and improved things :)
I am one of those that is in no hurry to install the lastest version of DS. Hence, anything 8.1 is moot.
This is not news. The prices of DAZ core characters have never made a lick of sense. If you buy the HD, a core character is priced at 85$. You can get a high quality character with HD, fibermesh brows, and sometimes other goodies such as beards, tattoos, etc. for around 20$.
LOL, thanks. The Blue City set does most of the work there. I guess I should try to use the clothing from Jazz's set, but the Cool Style outfit from the Lucas 8 bundle is a little easier to deal with since it's a Conformer rather than a dForce everything set.
Lucas 8 had a fun Pro Bundle. One of the earlier Genesis 8 bundles? (No dForce.) He's an interesting point of comparison to Jazz...
it may say more realistic in the promos, but skin textures and overall look not . I think expressions with 8.1 are much better.
I make him move a bit together with the others from Daz 3D.