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I would have awesome videos of Daz figures fighting in UE4. Looks better than most offline rendered stuff you see. But since there is no game engine forum here I cannot post them...
Post them in the Art Studio or the Animation forums.
Do you have something like this?
Wow, nice. I like how it looks very much.
What I meant is that as long as we don't get a game dev forum I for sure will not post my stuff in a way anybody can know I use Daz models. I don't want to advertise for them out of protest. Let's not even talk about the many bugs they should fix...
The only one suffering from such a stance is yourself fxbar :lol:
nobody else would give a fig :roll:
just saying
I was thinking the same :/ those pics made me want to make game on my own. I guess I really should start using Unity and UE and need to learn C++ and JavaScript too. Though I have feeling that I will never be able to break that barrier :/, or maybe better to download that UE tutorial while I can from Digi-dotz. :) Btw off topic Rugby World cup after summer (old video but i like it most) https://www.youtube.com/watch?v=PdBP6FYevus and next in Japan https://www.youtube.com/watch?v=E6bH1dhz5DI
I'm not sure about that. Posting my videos in UE4 forums and saying these are Daz assets would probably convince some guys to use Daz. Many guys there spend tens of thousands on assets.
Honestly I don't care if it really has an influence, I'm a man of principles. And as long as they don't care for game devs (killed game dev forum, export bugs,...) I will not do anything that could look like I support them.
You are making a mistake, although I am not good with time atm, I am very interested in Game development lately and very much like fighting games. As Mike said You can post it in Art Studio or Animation forum it probably will draw attention, though I am mostly my time spending in freepozitory. Lately I have found one Game Dev forum but I actualy need to learn to make games and work with programs like Unity and UE and could use some advice :)
I'm not sure about that. Posting my videos in UE4 forums and saying these are Daz assets would probably convince some guys to use Daz. Many guys there spend tens of thousands on assets.
Honestly I don't care if it really has an influence, I'm a man of principles. And as long as they don't care for game devs (killed game dev forum, export bugs,...) I will not do anything that could look like I support them.
I think most Unity and Unreal users know about DAZ assets but find game optimised content easier
I doubt very much anything you could post would convince them otherwise.
But I guess we will never know now :lol:
DAZ content is more suited to artistic renders and movies and I don't see the company losing any sleep over your stance, just maybe a few users that were curious how good you are.
I think the game dev forum was dropped from lack of interest actually.
Not that many even do animation as I well know and OMG has Youtube been giving me some stick lately pulling a 480K views video of mine after 4-5 years because I repeated tomato 100x in the description as do most commenters laughing as is in fact the lyrics and they decided it breached their metadata restrictions (instead of just telling me so and deleting the description!!!)
Oh lol, never seen that before. About Game Development I find it hard to do more things but really want to learn to program and make games :) It would be wonderful. I don't need separate part of the forum for that, If You ask me, some tutorials in freepozitory also could do the work :D and I agree it is a bit harder subject and not for everyone I guess.
Doing a videogame is not a One Man task, it involves A LOT OF MONEY and an army of talented people, very skilled in the respective areas for a game come to light, simple assets are just a minimal part of the videogame ecuation... even angry birds, being made of flash assets, involved a ton of resources, maybe you can call Flappy Bird like a one man game but such sparks of geniality does not come daily.
I'm actually involved in the videogame industry, but for my own and like a simple employer,not being a boss, and not using daz content because the diversity of artists claiming for royalties if their products are used in videogames makes this more difficult, big companies, or even indie developers prefer pay $500 USD for a simple house in max format in turbosquid than read a long disclaimer of the Daz, and a looong disclaimer for the PA and a looong disclaimer for the Videogame Licence or whatevah its named.
my 2 mexican pesos, considering the parity USD-MXP, well, it almost the same in cents...
I agree that game development is not one man work but it is possible. What I need is game engine for my RPG books I worked so hard for before. I started first with some free RPG utilities and converted it to my own system, but later realized that if I could make my own game engine and rpg tools together it would be much more interesting. DS works really good there and Bryce and similar programs and I enjoy working with them, where I can make portraits, scenes and similar art (that is what I am looking for). I just need Visual Studio and learn to program really good, that is C++.
Now probably it would be possible to make same thing, or at least RPG game in Unity or UE but there are 3d models and modeling there also and JavaScript. That is what I am wishing also for and will try working on as much as I can, I mean learning Game Engines Dev Tools. I am not sure about other programs like 3d Max, Maya, Zbrush and so on, for now they are for me out of reach.
This all means I need to develop and convert my books to English, make RPG Art/Tools/Game engine for it and test it beside all other things that I am working on in my life :). I know it might be a lot but that is what I am trying to do. At least I was first to publish serious RPG books in my own country, and now am 38 we will see how much will I be able to do. Lets hope for the best, one random song that might be motivating :) https://www.youtube.com/watch?v=zthQPe41w24
UE 4.12 released - I know i shouldnt, cause i dont have time ..or a decent pc -but still, maybe just a little play time...
https://www.unrealengine.com/blog/unreal-engine-4-12-released
they added $12million worth of Paragon assets to it now too.
I gave up on Matinee BTW, packaging a temporary game and using shadowplay is actually easier, I can use the first or third person examples to navigate it.
video of a quick maze game I made, the physics work in realtime with collision too
JaguarElla in the Sun temple example
I must actually retarget her to the third person, I found a video tutorial that looks easy to follow
where is an animation forum ?
we had one long ago
but now ?
more playing in UE4
and yeah nowhere really to share this stuff but necrothreads
so do we have to start a new thread if we want any usage of DAZ content to appear in the forum under recent posts?
I saw your other thread about necroposts that linked me here. I'll reply here, to see if it shows up as a recent post.
it didn't, I just checked my link in my necrothread post now to see if anyone replied
I think it may only affect threads started on the old forum
it does answer a lot of questions about other things I posted elsewhere I never got responses to though
seems if you need help on an older topic now you need to start a new thread
barbult you will not even know I replied
I’m not sure what the conclusion is to this... old, dead threads don’t update? That would suck... for a vast number of reasons.
It did now
the forum software is just stuffed
Yeah, I can see that... lots of weird little things going on.
I've said this a buncha times in various vistas (well, mainly in chats in virtual worlds, but the principle stands):
The more complex a tech is, the more opportunity there is under he hood for something to go whoopsie!!! in new and creative ways.
Fortunately, the techs and developers of these various, complicated things usually have the issue fixxed before TOO long... tho sometimes the nature of the whoopsie!!! has them scratching their heads and going "The heck...?!?"
In Mechanical Engineering we have a simple term to describe what must be done to stop complicated stuff breaking. It's 'KISS', which stands for 'Keep it simple, stupid.'. It is good advice for computer techs too.
Regards,
Richard.
"KISS" is one of the fundamental lessons I was taught in programming. It's one of those things that can be applied to just about everything.
OMG that camera sequencer though, bang my head in frustration
Video
I need help but does not look like many are interested in using UE4