DAZ Studio Pro BETA [Project Iradium] - version 4.8.0.4!

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Comments

  • SaitoSaito Posts: 38
    edited December 1969

    I have studio 4.7, i got the 4.8 beta and followed the steps. but for some reason it filed. did i do something wrong

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Kyoto Kid said:
    Vaskania said:
    Kyoto Kid said:
    Kamion99 said:
    Anyone had a peek inside Shader Mixer yet? There's a ton of new blocks for Iray, many of which sound quite interesting.

    Currently there doesn't appear to be a preview, nor could I import a shader to edit (and get a look at the construction)


    ...OK, that makes me concerned if there will be any new conflicts with AoA's Advanced lights and effects cameras when using 3DL..

    Why? The new bricks wouldn't be in any 3DL shaders, lights, cameras, etc, and you don't use AoA's lights with Iray.
    ...there is also a new version of 3DL with this update.when that last happened (4.7) it caused issueswith flagging SSS shaders and made several of the effects cameras useless.

    ...and I am speaking about 3DL not IRay as I don't have a powerful enough Nvidia GPU to take advantage of the speed of pure GPU rendering.

    Gotchya. You quoted a post regarding Iray bricks, so I thought you were worried about Iray bricks borking up 3DL.

  • MacSaversMacSavers Posts: 324
    edited December 1969

    MacSavers said:
    Is the Ground plane for Iray turned off? Render Settings > Environment >Ground > off..

    See if that helps.....

    Kat

    It's not a Ground plane. It's a simple plane that I enlarged, but it's not a part of the environment. It's an object in the scene.

    Second, there is no 'Environment' in the Render Settings. Here's a screenshot of my Render Settings:

    Ok, was the plane showing black in 3Delight or Iray? You are showing a 3Delight selection. If the issue was in Iray you'd need to switch to find the ground plane (which in Iray, is on by default)

    Kat

    Well, since I can't find anything in the Advanced settings for Render Settings to use my nVidia card, it's probably still 3Delight as the main renderer. I do get the IPR in the Aux Viewport. In the Aux Viewport, when I have it render, it seems fine, so something happened to the 3Delight CPU renderer.

    The plane is about 1000 in size and she's in the exact middle. The cube i about 3 feet in size and is 0.001" below the plane. If I remove the cube, the scene renders fine, so this would be a workaround for stills, but for animations if I keep the clothing dynamic, I'd have to find a different work around. With the cube still in the scene, even with it's visibility turned off, it still stops the plane from rendering once it reaches it. I have to completely delete the cube to get it to render properly.

  • KatherineKatherine Posts: 330
    edited December 1969

    MacSavers said:
    MacSavers said:
    Is the Ground plane for Iray turned off? Render Settings > Environment >Ground > off..

    See if that helps.....

    Kat

    It's not a Ground plane. It's a simple plane that I enlarged, but it's not a part of the environment. It's an object in the scene.

    Second, there is no 'Environment' in the Render Settings. Here's a screenshot of my Render Settings:

    Ok, was the plane showing black in 3Delight or Iray? You are showing a 3Delight selection. If the issue was in Iray you'd need to switch to find the ground plane (which in Iray, is on by default)

    Kat

    Well, since I can't find anything in the Advanced settings for Render Settings to use my nVidia card, it's probably still 3Delight as the main renderer. I do get the IPR in the Aux Viewport. In the Aux Viewport, when I have it render, it seems fine, so something happened to the 3Delight CPU renderer.

    The plane is about 1000 in size and she's in the exact middle. The cube i about 3 feet in size and is 0.001" below the plane. If I remove the cube, the scene renders fine, so this would be a workaround for stills, but for animations if I keep the clothing dynamic, I'd have to find a different work around. With the cube still in the scene, even with it's visibility turned off, it still stops the plane from rendering once it reaches it. I have to completely delete the cube to get it to render properly.

    Can you turn in a support ticket? Include the scene please. :)

    Kat

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    MacSavers said:
    MacSavers said:
    Is the Ground plane for Iray turned off? Render Settings > Environment >Ground > off..

    See if that helps.....

    Kat

    It's not a Ground plane. It's a simple plane that I enlarged, but it's not a part of the environment. It's an object in the scene.

    Second, there is no 'Environment' in the Render Settings. Here's a screenshot of my Render Settings:

    Ok, was the plane showing black in 3Delight or Iray? You are showing a 3Delight selection. If the issue was in Iray you'd need to switch to find the ground plane (which in Iray, is on by default)

    Kat

    Well, since I can't find anything in the Advanced settings for Render Settings to use my nVidia card, it's probably still 3Delight as the main renderer. I do get the IPR in the Aux Viewport. In the Aux Viewport, when I have it render, it seems fine, so something happened to the 3Delight CPU renderer.

    The plane is about 1000 in size and she's in the exact middle. The cube i about 3 feet in size and is 0.001" below the plane. If I remove the cube, the scene renders fine, so this would be a workaround for stills, but for animations if I keep the clothing dynamic, I'd have to find a different work around. With the cube still in the scene, even with it's visibility turned off, it still stops the plane from rendering once it reaches it. I have to completely delete the cube to get it to render properly.

    The render settings for 3Delight are different than for Iray.

    See screenshots.

    RendersettingsIray.png
    384 x 1080 - 71K
    3DelightRenderSettings.png
    384 x 721 - 23K
  • SuperdogSuperdog Posts: 765
    edited December 1969

    Thanks DAZ_Spooky & larsmidnatt for your replies. I'm glad that animation rendering with iRAY seems stable - something the OR DAZ plugin has yet to achieve. I don't use the DAZ installer and like to install everything manually. Is it possible to install the BETA manually?

    One of the biggest problems I've experienced with interior, skydome and HDRI renders in OR is trying to create realistic lighting as well as shadows. OTOY introduced in v2 the ability to combine environment lighting with HDRI's to solve some of these problems. One of the difficulties with cranking up the environment lighting in interior/sky dome/HDRI scenes is that objects such as figures look over exposed. Even using emitters to create lighting doesn't solve the problem of no shadows in these scenes. I just wondered how iRAY handled this problem?

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    Superdog said:
    Thanks DAZ_Spooky & larsmidnatt for your replies. I'm glad that animation rendering with iRAY seems stable - something the OR DAZ plugin has yet to achieve. I don't use the DAZ installer and like to install everything manually. Is it possible to install the BETA manually?

    One of the biggest problems I've experienced with interior, skydome and HDRI renders in OR is trying to create realistic lighting as well as shadows. OTOY introduced in v2 the ability to combine environment lighting with HDRI's to solve some of these problems. One of the difficulties with cranking up the environment lighting in interior/sky dome/HDRI scenes is that objects such as figures look over exposed. Even using emitters to create lighting doesn't solve the problem of no shadows in these scenes. I just wondered how iRAY handled this problem?

    Not recommended, not supported. It is normal for us to release software once it is no longer in Beta with bitrock installers. If you don't want to use Install Manager then, unfortunately, you will have to wait.

  • DoctorJellybeanDoctorJellybean Posts: 8,654
    edited December 1969

    eric1976 said:
    I have studio 4.7, i got the 4.8 beta and followed the steps. but for some reason it filed. did i do something wrong

    Could you please explain what you mean by it failed. We have no idea how to try and help without knowing what the problem is :)

  • larsmidnattlarsmidnatt Posts: 4,511
    edited December 1969

    Superdog said:
    Thanks DAZ_Spooky & larsmidnatt for your replies. I'm glad that animation rendering with iRAY seems stable - something the OR DAZ plugin has yet to achieve. I don't use the DAZ installer and like to install everything manually. Is it possible to install the BETA manually?

    One of the biggest problems I've experienced with interior, skydome and HDRI renders in OR is trying to create realistic lighting as well as shadows. OTOY introduced in v2 the ability to combine environment lighting with HDRI's to solve some of these problems. One of the difficulties with cranking up the environment lighting in interior/sky dome/HDRI scenes is that objects such as figures look over exposed. Even using emitters to create lighting doesn't solve the problem of no shadows in these scenes. I just wondered how iRAY handled this problem?

    OR 1.2 is pretty reliable for animation rendering from my experience. 1.0 and 2.x are not.

    I also don't have the Daz installer so I can't test this on my real machines sadly. So I can't see how it works with my cuda cards ATM.

    But I don't have the issue you mention with lighting. Maybe post on the OCDS forums if you haven't already and we can look into the situation. I can handle exposure and shadows just fine with HDRI in all versions of the plugin.

  • macleanmaclean Posts: 2,438
    edited March 2015

    Quick question.

    I built my pc 1.5 yrs ago. Intel i7 with an Asus Gtx 660ti DirectCU II 2Gb card (which at the time was around $300). I could shell out another $300* for something current with 4Gb, but is it worth it?

    I guess I should just d/l 4.8 and try, but any advice would be helpful.

    * I know there are cheaper 4Gb cards, but I don't want a cheap one.

    mac

    Post edited by maclean on
  • DoctorJellybeanDoctorJellybean Posts: 8,654
    edited December 1969

    maclean said:
    Quick question.

    I built my pc 1.5 yrs ago. Intel i7 with an Asus Gtx 660ti DirectCU II 2Gb card (which at the time was around $300). I could shell out another $300 for something current with 4Gb, but is it worth it?

    I guess I should just d/l 4.8 and try, but any advice would be helpful.

    mac

    I guess only you can decide that as only you know what you use your PC for. For what it is worth, I would. As you said, try 4.8 :)

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited March 2015

    maclean said:
    Quick question.

    I built my pc 1.5 yrs ago. Intel i7 with an Asus Gtx 660ti DirectCU II 2Gb card (which at the time was around $300). I could shell out another $300 for something current with 4Gb, but is it worth it?

    I guess I should just d/l 4.8 and try, but any advice would be helpful.

    mac

    You are going to be really limited with only 2 GB of Video Ram. If you add an additional card you could keep the 2GB card running your monitors and the new card used just for its CUDA capability. (Presuming you want to take full advantage of Iray, and your Motherboard supports 2 cards.)
    Post edited by DAZ_Spooky on
  • cwichuracwichura Posts: 1,042
    edited December 1969

    It's already been stated that network rendering is not currently supported in Studio. The IRay platform, however, clearly supports network rendering. After all, nVIDIA bought Mental Ray and turned it into IRay just an excuse to sell hardware, including their big expensive VCA boxes. (I suspect the razor blade mentality here to sell hardware is why DAZ probably went with IRay, as I'm guessing the licensing is much cheaper than other options.)

    Is network support something DAZ will offer in the future? Or does DAZ giving Studio away for free mean their license is limited to running IRay just from within the local Studio instance? Do you support exporting the scene to so it can be run on a standalone IRay engine? And is a standalone IRay even financially viable for anyone but production studios (obviously individuals won't be buying a VCA, but they might have a few PCs with nVIDIA GPUs)?

    Lack of network rendering is kind of a deal breaker for me (never mind I have no nVIDIA GPUs). I use LuxRender, and make use of network rendering which makes a huge difference even using the CPU mode.

  • RAMWolffRAMWolff Posts: 10,230
    edited December 1969

    Wasn't it mentioned a few times that there is a 4 Gig NVIDIA card out there for $100.00?

    If so, link please! THANKS

  • CypherFOXCypherFOX Posts: 3,401
    edited December 1969

    Greetings,
    So...the GeForce 8800GT with 112 CUDA cores and 512MB of memory in my Windows box just...really isn't going to cut it, huh? ;)

    I can't wait to get home and play with this!

    -- Morgan

  • DoctorJellybeanDoctorJellybean Posts: 8,654
    edited December 1969

    RAMWolff said:
    Wasn't it mentioned a few times that there is a 4 Gig NVIDIA card out there for $100.00?

    If so, link please! THANKS

    I'm not sure which one he had in mind, here is one:

    http://www.amazon.com/EVGA-GeForce-Superclocked-Graphics-04G-P4-2744-KR/dp/B00KJGYOBQ/

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    RAMWolff said:
    Wasn't it mentioned a few times that there is a 4 Gig NVIDIA card out there for $100.00?

    If so, link please! THANKS

    Here's 3 of them...

    http://www.newegg.com/Product/Product.aspx?Item=N82E16814500368
    http://www.newegg.com/Product/Product.aspx?Item=N82E16814487043
    http://www.newegg.com/Product/Product.aspx?Item=N82E16814127853

    Newegg has several more in the just over $100 range, too.

  • macleanmaclean Posts: 2,438
    edited December 1969

    maclean said:
    Quick question.

    I built my pc 1.5 yrs ago. Intel i7 with an Asus Gtx 660ti DirectCU II 2Gb card (which at the time was around $300). I could shell out another $300 for something current with 4Gb, but is it worth it?

    I guess I should just d/l 4.8 and try, but any advice would be helpful.

    mac

    You are going to be really limited with only 2 GB of Video Ram. If you add an additional card you could keep the 2GB card running your monitors and the new card used just for its CUDA capability. (Presuming you want to take full advantage of Iray, and your Motherboard supports 2 cards.)

    Yeah, that's an idea. Offhand, I can't remember if my board supports 2 cards (It's an Asus P8Z77-V LX2), but I'll check it out.

    I'm d/ling 4.8 now, so I'll try it and see. The only renders I ever do are tests and promos, so it's not like I'd be using Iray like crazy. For $300, I might prefer to wait a few minutes longer. LOL.

    mac

  • VisuimagVisuimag Posts: 570
    edited March 2015

    My firs with Iray! His name is Clayton! Looks like I need to make some adjustments, as I'm running two Titan Blacks and won't have really any trouble with GPU rendering.

    First_Iray_render,_Clayton_Walpole.jpg
    1908 x 919 - 656K
    Post edited by Visuimag on
  • LindseyLindsey Posts: 2,001
    edited December 1969

    RAMWolff said:
    Wasn't it mentioned a few times that there is a 4 Gig NVIDIA card out there for $100.00?

    If so, link please! THANKS

    Search for nvidia gt 4gb on eBay

    I'm using a GT 640 with 3GB rated at 144 cuda cores and I find the performance is perfectly acceptable. I see GT 640 4GB listings which are rated at 384 cuda cores for well under $100. If the cuda core is not listed for the gpu, google NVidia cuda cores and there are many listings available. If you prefer a new card, check at the major stores like newegg or amazon.

  • VisuimagVisuimag Posts: 570
    edited March 2015

    Oops, double post

    Post edited by Visuimag on
  • macleanmaclean Posts: 2,438
    edited March 2015

    What's more important? Number of cores or 4Gb of memory? Although my card is only 2Gb, it has 1344 cores.

    The $350 card I'm looking at has 4Gb and 1664 cores (Asus GeForce GTX 970 4GB). Big difference? Doesn't seem like it.

    mac

    Post edited by maclean on
  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    RAMWolff said:
    Wasn't it mentioned a few times that there is a 4 Gig NVIDIA card out there for $100.00?

    If so, link please! THANKS

    To be fair, I said around $100. LOL. I got beat to a couple of links, of those go with the 740 with the GDDR 5 RAM.
  • MarcosDKMarcosDK Posts: 120
    edited December 1969

    I'm excited! Finally GPU render in DAZ Studio!

    My first pic render with Nvidia Iray engine and postproduction with Photoshop. I very like this engine! Thanks! :)

    103.jpg
    727 x 1020 - 469K
  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited March 2015

    maclean said:
    What's more important? Number of cores or 4Gb of memory? Although my card is only 2Gb, it has 1344 cores.

    The $350 card I'm looking at has 4Gb and 1664 cores (Asus GeForce GTX 970 4GB). Big difference? Doesn't seem like it.

    mac

    It is a balancing act. You want more cores and more speed, but if the scene doesn't fit on the card's Video Ram you aren't using the card at all.

    There are a handful of sites that do comparisons. GPU boss is one of them.

    Post edited by DAZ_Spooky on
  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited March 2015

    Duplicate post due to being on the train. LOL

    Post edited by DAZ_Spooky on
  • CajunBeautyCajunBeauty Posts: 93
    edited December 1969

    Rogerbee said:

    Ok, I've been through this thread and can't seem to see what benefit all this is going to be for anyone that doesn't have an Nvidia card. I have an AMD, so what's in it for me!? So far all I seem to have seen is how good it is for Nvidia users, but, what about others that aren't!?

    I love DS, but, I don't want to feel penalised because I don't have 'the right graphics card'

    CHEERS!

    Well, I *don't* have Nvidia cards in my system, and it works fine with CPU rendering. Five minutes for a basic test run is great, considering my light rigs can take hours to render in either program.

    But does it bog down your system like 3Delight. I find Reality and Luxrender to handle much better on my entry level laptop then Daz and 3Delight. What I really want to know is if my computer is going to be hogged of memory and act sluggish? That's one of the main things I didn't like with 3Delight. And I'm very limited as far as income is concerned so I can't go and upgrade. I really would like to warm to this Iray engine, but I still would like to know if it will have a resources advantage over 3Delight or if my computer will perform better with the Reality4/Luxrender combo?

  • namffuaknamffuak Posts: 4,176
    edited December 1969

    RAMWolff said:
    Wasn't it mentioned a few times that there is a 4 Gig NVIDIA card out there for $100.00?

    If so, link please! THANKS

    Rammie - the EVGA GT 740SC - 4 GB of Vram, 384 cores; So far its working for me - driving two 1920 by 1080 monitors and currently handling the new Stonemason set. Realistically a bit North of $100 what with shipping and/or sales tax.$119.99 at newegg currently.

  • RAMWolffRAMWolff Posts: 10,230
    edited December 1969

    Thanks Spooky!

    Here is the Best for the bucks link:

    http://gpuboss.com/gpus/Graphics-cards-best-passmark-score-per-dollar-5825971

    maclean said:
    What's more important? Number of cores or 4Gb of memory? Although my card is only 2Gb, it has 1344 cores.

    The $350 card I'm looking at has 4Gb and 1664 cores (Asus GeForce GTX 970 4GB). Big difference? Doesn't seem like it.

    mac

    It is a balancing act. You want more cores and more speed, but if the scene doesn't fit on the card's Video Ram you aren't using the card at all.

    There are a handful of sites that do comparisons. GPU boss is one of them.

  • KittiKitti Posts: 77
    edited December 1969

    Is there a troubleshooting guide for installing this new version?

    I followed the directions on the product page & according to DIM I have all the components installed but when I try to open it won't get past "Connecting to CMS..."

    I did a restart after installing, DAZ has always been slow to open for me but we're past the point of being slow into somethings-not-right.

    Any help would be greatly appreciated - thanks so much!

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