DAZ Studio Pro BETA [Project Iradium] - version 4.8.0.4!

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Comments

  • Zev0Zev0 Posts: 7,096
    edited March 2015

    Zev0 said:
    Is there a way to shrink skydomes or enviroment maps? Sometimes when using an hdri image it is way to zoomed in, and I cannot fit the entire sky in the viewport.
    Under Environment in Render settings. Note that the light still comes from infinity, but the draw should be the scale you want.

    Thats not working..eg I see dome orientation and rotation, what I want is a dome scale, to shrink or enlarge the actual map plugged in by environment map.

    Post edited by Zev0 on
  • Kevin SandersonKevin Sanderson Posts: 1,643
    edited December 1969

    tigerste said:
    Only benefit of having NVIDIA cards is speed, otherwise they are the same.

    No disrespect Spooky, but you speak as if this is a minor consideration - speed is of the essence to many 3D artists, particularly if multiple projects are on the go. Therefore any significant increase in speed to provide the same result is in itself, significant.

    And if you need more speed, you can throw hardware at it. If you really want speed you can throw an NVIDIA VCA at it.

    If you don't throw hardware at it, for most scenes, providing you properly light your scene in 3Delight, the render times are, on average, the same. You have lost nothing in terms of speed, but gained the ability to increase your speed by throwing money/hardware at it.

    Comparison. Same computer. Lit by a single HDRI, in the 3Delight render the HDRI was placed on an Uber Environment 2. Same hardware, same HDRI map. The Iray render took 18 minutes, 23 seconds. Iray (CPU only), the 3Delight image took 72 minutes 12 seconds. (Note this is a straight load and render, no changes were made to the surfaces.)

    Is it worth the extra wait time?

    So, if I'm reading this correctly, Iray is almost 4 times faster in this one scene than 3Delight just using only the CPU and not the video card?

  • SnowSultanSnowSultan Posts: 3,640
    edited December 1969

    Zev, try a Finite Sphere and you'll get some options for Scale Multiplier and Radius.

    Can you explain a little about how you used "bounced light" in that render?

  • DigiDotzDigiDotz Posts: 515
    edited December 1969

    OOO ...needs install manager

    Will install manager mess any of my previous content up if I install it just for this Beta?

  • barbultbarbult Posts: 24,755
    edited December 1969

    rbtwhiz said:
    barbult said:
    Getting better, but I still have a problem. This page still gives me permission denied.

    And this page gives me page not found.

    Both bad pages are linked from here (Home » Public » Software » DAZ Studio » v4.x » Reference Guide » User Interface (UI) » Pane (Tab) » Render Settings).

    Edited to clarify path of page with links that don't work for me.

    The first link, to the Presets Page, is being worked on... 'Permission Denied' is expected at this point.

    The second link, to an 'info' page within the Render Settings pane namespace, is invalid... I suspect what you meant to link to was 'information_panel.' This page does not exist yet. To quote the Documentation Center Home page:
    -Text that appears in blue is linked to pages within this site.
    - Red text underlined with a dashed line will be linked to pages within this site that have not been created yet.
    - Blue text underlined with a dashed line represent external links and lead to pages that are outside this site. External links are automatically opened in a new browser tab/window.

    -Rob
    Thanks for the clarification and reference to the color coding. I believe you are correct about the "info" page. When I copied the address from the browser address bar, it must have gotten truncated. I'll just be patient on the presets page being worked on.

  • Zev0Zev0 Posts: 7,096
    edited March 2015

    Zev, try a Finite Sphere and you'll get some options for Scale Multiplier and Radius.

    Can you explain a little about how you used "bounced light" in that render?

    Oh Iray bounces light by itself. I just made a scene to test how it lights up objects. I liked how it lights up the legs from the sun on the ground. Bleh the radius and scale multiplier is just adding wierd colour tints lol, but scale looks the same:(

    Post edited by Zev0 on
  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    Kamion99 said:
    Anyone had a peek inside Shader Mixer yet? There's a ton of new blocks for Iray, many of which sound quite interesting.

    Currently there doesn't appear to be a preview, nor could I import a shader to edit (and get a look at the construction)


    ...OK, that makes me concerned if there will be any new conflicts with AoA's Advanced lights and effects cameras when using 3DL..
  • Cake OneCake One Posts: 381
    edited December 1969

    I had to try it. I just HAD to try it...
    and WOW !

    I was SO FRUSTRATED that OCTANE didn't have a DS plugin usable on mac that i was this close to install windows on my mac pro.
    Thank you DAZ for keeping Windows away on my Mac :)

    The quality is amazing.
    I'm aware we're just in beta, and things might change/improve but this is a great improvement !

    THANK YOU DAZ !

    Warrior.jpg
    1900 x 1069 - 714K
  • FaveralFaveral Posts: 415
    edited December 1969

    I'm having problems rendering scenes with skydomes. Even though the "cast shadow" paramater is set to off on the skydome, it seems to render as though it was casting shadows, thereby rendering the scene completely dark. Is anyone else experiencing the same?

  • SnowSultanSnowSultan Posts: 3,640
    edited December 1969

    Huh, that is weird then. Hopefully someone else can offer a fix.

    I do like that render because it has a bit more of a fantasy look than the often washed-out cold realism that photo-realistic renders have. I'm still really on the fence about this system because I'd really like to use realistic lighting and materials, but not end up with the typical HDRI sterile feel that these sorts of renderers give. Photorealistic renders are really tough to postwork well too, so it will definitely be a challenge.

  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    Kyoto Kid said:

    ...yes, but what changes in Daz 4.8 may possibly cause conflicts with Reality4?

    None that we are aware of.
    ...apparently from what I have read here there have been changes to the shader mixer which could impact how the current build of Reality4 sees and interprets Daz shaders. Paolo has already issues three patches to clean up issues some that arose from 4.7.
  • SnowSultanSnowSultan Posts: 3,640
    edited December 1969

    Faveral, are you using a skydome prop like the one in your Medieval Docks? Others have said that you have to turn it into an emitter and raise the K value really high, but I don't know the values offhand.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited March 2015

    Kyoto Kid said:
    Kamion99 said:
    Anyone had a peek inside Shader Mixer yet? There's a ton of new blocks for Iray, many of which sound quite interesting.

    Currently there doesn't appear to be a preview, nor could I import a shader to edit (and get a look at the construction)


    ...OK, that makes me concerned if there will be any new conflicts with AoA's Advanced lights and effects cameras when using 3DL..
    Why? The new bricks wouldn't be in any 3DL shaders, lights, cameras, etc, and you don't use AoA's lights with Iray.
    Post edited by Lissa_xyz on
  • larsmidnattlarsmidnatt Posts: 4,511
    edited March 2015

    Vaskania said:

    Depends on your card. If you have a single beefy GPU, or even 2 beefcakes in SLI

    Typically you do not run dual cards in SLI mode for GPU rendering.
    Post edited by larsmidnatt on
  • Richard HaseltineRichard Haseltine Posts: 102,363
    edited December 1969

    Faveral said:
    I'm having problems rendering scenes with skydomes. Even though the "cast shadow" paramater is set to off on the skydome, it seems to render as though it was casting shadows, thereby rendering the scene completely dark. Is anyone else experiencing the same?

    Iray doesn't support turning shadows off - it's "faking reality" so objects always cast shadows. As noted, make it an emitter using your textures and (I've been told) a luminance of 9kcm^ and a temperature of 6,500K

  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    Rogerbee said:
    Sorry if this was already mentioned, but is there a way to see how much VRam is needed for the current scene(rendering with Iray)? I tend to optimize my scenes when they are eating up too much Vram and I would like to know if there is a way to get this information. Not without loading the scene into Vram and trying to render, according to NVIDIA.

    Cuda cores only matter if they are being used, and typically if everything does not fit into Vram it won't use GPU. I'd only want to use this for the GPU benefits...so the Vram issue is very important to me.

    I don't need 4GB of Vram with Octane because I know when to optimize my scene to fit in my allotted space. You can use Texture Atlas to help reduce texture sizes for background objects when needed...etc etc. So the one size fits all statement about 4gb of Vram isn't going to really work. I'm sure lots of people will easily fill up 4gb of vram and force the renderer into cpu mode...

    The 4GB of ram was not pulled out of thin air, it was the point where most scenes render on the Card's VRAM, and doesn't cause too many conflicts with the OpenGL/drawing requirements of the viewport. Yes, you are going to run into scenes that will not fit into 4GB, but 4 people, with clothes and hair in an environment fit into 4GB with most scenes. 2GB will generally hold one person, a simple environment, and hair without exceeding the card.

    Using the Iray viewport will generally run into conflicts with other things your OS is doing and crash the Video card driver if you only have 2GB of RAM and appears to be quite stable, in most circumstances with 4GB. This is not to say you can't get by with 2GB of Video Ram, if you are careful, or that you can't crash 4GB of RAM if you try, or if you build big scenes.

    We chose to recommend 4GB for general stability and ease of use.

    Hmm, bearing this in mind, this doesn't sound like it'll be good for my 2GB card. To my mind, the IRay engine would be best off as an optional plug-in like Luxus is then we're not stuck with something taking up hard drive space when we're unlikely to use it. Either that or have 4.8 Standard without it and 4.8 Pro with that feature included. That way there's a version that everyone will be happy with.

    CHEERS!You just said you have an AMD card, so your card won't get used anyway.

    A New GT 740 with 4GB of RAM is around $100.

    And, on average, as long as you light your scenes, using just CPU, the render times are equivalent between 3Delight and Iray. Using just CPU for rendering gets you the same results as using 4 K6000 (12GB) Quadro cards, you just get the results faster with the cards.
    ...however as I understand VRAM is not stackable for rendering purposes so you will only be using 12GB from one of the units. The extra 15,000$ just to get 4 x the CUDA cores is a bit extreme.

  • kyoto kidkyoto kid Posts: 41,205
    edited March 2015

    MacSavers said:
    Well, I have a MacBook Pro with a nVidia 650m that does support CUDA, but the Iray option isn't showing for me. I only have a 512mb vram version, so that might have something to do with it.

    So, it's back to 3Delight for me, but the 4.8 beta has completely broken AoA Advanced Ambient Light. Every item in the scene now renders completely black. I remove the light from the scene and it renders. I can't even turn it off and leave it in the scene. It has to be completely removed from the scene to fix the render.

    So, no Iray and 3Delight is broken for me as I live on AoA's Advanced Ambient Light, so the beta is a complete bust for me.

    P.S. I just tried using !UberEnvirontment2 area lights and while it's not black on everything in the scene, it's splotchy as all get out. Completely unusable.

    Just for more FYI -

    All of Age of Armour's lights are broken. The distant and spot lights also do the same thing. Everything turns completely black in the scene. The background seems unaffected, just the items in the scene.


    ...thank you for this information. When I read there were changes to the shader mixer I had my fears. You just confirmed them.

    Wondering if it also made the rest of the Atmospheric cameras useless as well.

    Guess I'll be sticking with 4.7 as I don't have a powerful enough Nvidia GPU anyway to really give IRay a good test anyway..

    Post edited by kyoto kid on
  • KatherineKatherine Posts: 330
    edited December 1969

    martClut said:
    OOO ...needs install manager

    Will install manager mess any of my previous content up if I install it just for this Beta?

    Nope - it only touches what it installed. :) It will say everything is available for install because it has no record of installing it. Just follow the directions on the DAZ Studio Beta store page and you will be fine. :)

    Kat

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Vaskania said:

    Depends on your card. If you have a single beefy GPU, or even 2 beefcakes in SLI

    Typically you do not run dual cards in SLI mode for GPU rendering.
    Thanks, forgot about that (my brain is still in gamer mode 9 times out of 10 lol). I updated my post.
  • KatherineKatherine Posts: 330
    edited December 1969

    Huh, that is weird then. Hopefully someone else can offer a fix.

    I do like that render because it has a bit more of a fantasy look than the often washed-out cold realism that photo-realistic renders have. I'm still really on the fence about this system because I'd really like to use realistic lighting and materials, but not end up with the typical HDRI sterile feel that these sorts of renderers give. Photorealistic renders are really tough to postwork well too, so it will definitely be a challenge.

    The beauty of it is you have a choice. You can swap renderers to suit your needs. :)

    Kat

  • BeeMKayBeeMKay Posts: 7,019
    edited December 1969

    lee_lhs said:
    Sorry if this has been asked before... I have a Geforce GTX 660, which should be able to support CUDA. I'm running the 4.8 64 bit version on a Win7 system.
    IRay works fine when I run it via CPU, but when I use the graphic card, it gives me a "black screen" output render.
    Any idea what the problem might be?

    Okay, I solved it. The problem was that I hadn't updated to the latest NVidia driver. I now have the recent version installed, and the GPU rendering works like peaches. :-)

  • KatherineKatherine Posts: 330
    edited December 1969

    Kyoto Kid said:
    MacSavers said:
    Well, I have a MacBook Pro with a nVidia 650m that does support CUDA, but the Iray option isn't showing for me. I only have a 512mb vram version, so that might have something to do with it.

    So, it's back to 3Delight for me, but the 4.8 beta has completely broken AoA Advanced Ambient Light. Every item in the scene now renders completely black. I remove the light from the scene and it renders. I can't even turn it off and leave it in the scene. It has to be completely removed from the scene to fix the render.

    So, no Iray and 3Delight is broken for me as I live on AoA's Advanced Ambient Light, so the beta is a complete bust for me.

    P.S. I just tried using !UberEnvirontment2 area lights and while it's not black on everything in the scene, it's splotchy as all get out. Completely unusable.

    Just for more FYI -

    All of Age of Armour's lights are broken. The distant and spot lights also do the same thing. Everything turns completely black in the scene. The background seems unaffected, just the items in the scene.


    ...thank you for this information. When I read there were changes to the shader mixer I had my fears. You just confirmed them.

    Wondering if it also made the rest of the Atmospheric cameras useless as well.

    Guess I'll be sticking with 4.7 as I don't have a powerful enough Nvidia GPU anyway to really give IRay a good test anyway..

    If you go further and read the follow up replies, I told him to reinstall the AoA lights into the beta as they need files that install into the application folder. He did, and they work fine. :)

    Kat

  • BeeMKayBeeMKay Posts: 7,019
    edited December 1969

    Kyoto Kid, you can use Iray with the CPU, you don't need GPU. If your system can handle 3Delight renders, it can handle Iray.

    Just some numbers... I am using a Geforce GTX 660.
    If I use CPU only, I render 19 iterations of Iray in 2 Minutes.
    If I use GPU only, I render 10 iterations of Iray in 2 minutes.
    If I combine them, I render 24 iterations of Iray in 2 minutes.

    So, the card gives extra speed, but if you have a half-way decent CPU/RAM, then the Iray is pretty fast just using that.

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited March 2015

    Kyoto Kid said:

    A New GT 740 with 4GB of RAM is around $100.

    And, on average, as long as you light your scenes, using just CPU, the render times are equivalent between 3Delight and Iray. Using just CPU for rendering gets you the same results as using 4 K6000 (12GB) Quadro cards, you just get the results faster with the cards.


    ...however as I understand VRAM is not stackable for rendering purposes so you will only be using 12GB from one of the units. The extra 15,000$ just to get 4 x the CUDA cores is a bit extreme. You understand incorrectly. Each card uses its own RAM.

    So for example if you have a GTX 570 with 1.25 GB of RAM, a GTX 680 with 2GB of RAM, a GT 740 with 4GB of RAM and a Titan Z with 2x6gb of RAM (Note the Titan Z, the K80, the 590/690/790 are all two cards on the same slot, so you have to divide the RAM in half, one half is dedicated to each card on the slot.) here is how it works.

    If your scene fits on 1.25GB of RAM or less then all the cards plus the CPU will participate in the render with all their CUDA cores.
    If your scene fits on more than 1.25GB but less than 2GB then the GTX 570 will drop out and the scene will render on the CPU, the 680, the 740 and both halves of the Titan Z.
    If your scene takes more than 2GB but fits on a 4GB card then the GTX 570 and the GTX 680 will drop out and the CPU, the GT 740 and the Titan Z will all render.
    If your scene exceeds 4GB but is less than 6GB then both Titan Blacks, that make up the Titan Z and the CPU will render but the other cards will drop out.
    If your scene exceeds 6GB then all the cards will drop out but the CPU will render.

    If you have K6000, and/or K40 cards then every card will render unless the 12GB on the card is exceeded.

    Note you can mix any combination of Quadro and Tesla cards, as they use the same drivers. According to NVIDIA you can only mix Geforce cards with other Geforce cards due to slight driver incompatibilities. Do not mix Quadro or Tesla cards with Geforce cards, it is an unstable combination.

    If you have multiple cards and one of them has a low amount of Video Ram, like the GTX 570 in the example above, you may be better off turning off that card, placing it first in your computer and plugging in your monitors to it. This will free up the maximum amount of RAM on your other cards. If you have a Intel Processor with a built in Intel Graphics card and the correct drivers, it might be in your best interest to have your monitors plugged into the motherboard ports and run by the Intel 4000HD to 5000HD graphics chip on the Processor and free up the maximum amount of RAM on your video cards.

    Post edited by DAZ_Spooky on
  • larsmidnattlarsmidnatt Posts: 4,511
    edited March 2015

    Kyoto Kid said:

    Guess I'll be sticking with 4.7 as I don't have a powerful enough Nvidia GPU anyway to really give IRay a good test anyway..

    You can test it, but you won't be able to do any speed runs. I'm using an older box for testing (i wouldnt ever have DIM installed on my real computer) and I was able to get a good understanding of what the current IRAY implementation is capable of. it's pretty promising overall.

    I'm going to hold off though for a variety of reasons but plan to do a few tests here and there.

    What Spooky is trying to say is simply this: You don't get more video cards for more ram, you get them for more cuda cores to speed things up.

    But the (ram) bottleneck will be the card with the least amount of ram. You can disable cards you don't want to use via the software.

    Post edited by larsmidnatt on
  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    Vaskania said:
    Kyoto Kid said:
    Kamion99 said:
    Anyone had a peek inside Shader Mixer yet? There's a ton of new blocks for Iray, many of which sound quite interesting.

    Currently there doesn't appear to be a preview, nor could I import a shader to edit (and get a look at the construction)


    ...OK, that makes me concerned if there will be any new conflicts with AoA's Advanced lights and effects cameras when using 3DL..

    Why? The new bricks wouldn't be in any 3DL shaders, lights, cameras, etc, and you don't use AoA's lights with Iray.
    ...there is also a new version of 3DL with this update.when that last happened (4.7) it caused issueswith flagging SSS shaders and made several of the effects cameras useless.

    ...and I am speaking about 3DL not IRay as I don't have a powerful enough Nvidia GPU to take advantage of the speed of pure GPU rendering.

  • MacSaversMacSavers Posts: 324
    edited December 1969

    Is the Ground plane for Iray turned off? Render Settings > Environment >Ground > off..

    See if that helps.....

    Kat

    It's not a Ground plane. It's a simple plane that I enlarged, but it's not a part of the environment. It's an object in the scene.

    Second, there is no 'Environment' in the Render Settings. Here's a screenshot of my Render Settings:

    Screen_Shot_2015-03-10_at_3.28_.58_PM_.png
    407 x 325 - 55K
  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    tigerste said:
    Only benefit of having NVIDIA cards is speed, otherwise they are the same.

    No disrespect Spooky, but you speak as if this is a minor consideration - speed is of the essence to many 3D artists, particularly if multiple projects are on the go. Therefore any significant increase in speed to provide the same result is in itself, significant.

    And if you need more speed, you can throw hardware at it. If you really want speed you can throw an NVIDIA VCA at it.

    If you don't throw hardware at it, for most scenes, providing you properly light your scene in 3Delight, the render times are, on average, the same. You have lost nothing in terms of speed, but gained the ability to increase your speed by throwing money/hardware at it.

    Comparison. Same computer. Lit by a single HDRI, in the 3Delight render the HDRI was placed on an Uber Environment 2. Same hardware, same HDRI map. The Iray render took 18 minutes, 23 seconds. Iray (CPU only), the 3Delight image took 72 minutes 12 seconds. (Note this is a straight load and render, no changes were made to the surfaces.)

    Is it worth the extra wait time?

    So, if I'm reading this correctly, Iray is almost 4 times faster in this one scene than 3Delight just using only the CPU and not the video card?

    Yes, in this one scene. It isn't usually this one sided. but when you use area lights, and/or AO, combined with AOA's Subsurface shader on an HD figure, 3Delight render times really climb.

    To be fair I built the scene knowing all this to demonstrate that while you can get faster render times in 3Delight, the newer characters go quite the other way as soon as you add realistic light.

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    MacSavers said:
    Is the Ground plane for Iray turned off? Render Settings > Environment >Ground > off..

    See if that helps.....

    Kat

    It's not a Ground plane. It's a simple plane that I enlarged, but it's not a part of the environment. It's an object in the scene.

    Second, there is no 'Environment' in the Render Settings. Here's a screenshot of my Render Settings:

    It only shows up if you are in a render mode where it makes sense. At this time that means you will only see it in Iray render mode.

  • KatherineKatherine Posts: 330
    edited December 1969

    MacSavers said:
    Is the Ground plane for Iray turned off? Render Settings > Environment >Ground > off..

    See if that helps.....

    Kat

    It's not a Ground plane. It's a simple plane that I enlarged, but it's not a part of the environment. It's an object in the scene.

    Second, there is no 'Environment' in the Render Settings. Here's a screenshot of my Render Settings:

    Ok, was the plane showing black in 3Delight or Iray? You are showing a 3Delight selection. If the issue was in Iray you'd need to switch to find the ground plane (which in Iray, is on by default)

    Kat

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